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@asimone
Last active February 1, 2024 01:26
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Foundry VTT Modules
**Organization Essentials**
*Compendium Folders* - better organization for compendiums which get messy quick
*D&D Beyond Importer* - does what it says, I use it to sync character sheets
*Drag Upload* - allows you to drag items into foundry for Upload, the organization is a little messy, but it's useful to have in a pinch.
*Forien's Copy Environment* - let's you import/export all your mods configurations so you can move between games (I'll send you mine)
*Search Anywhere* - Search Spolight functionality in Foundry basically
*Select tool everywhere* - also a select tool option on every layer, don't use it often, but deeply useful when I need it
*The Furnace* - bunch of advanced funationality, best to read the docs, but tones of tiny useful things.
*TidyUI - Game Settings* - Game settings are kind of a mess, this helps a ton
*Wall Cutter* - let's you split a wall, don't use it often, useful when I need it
**Core Modules for 5e**
*Dynamic effects using Active Effects* (DAE) - the ability to apply effects to characters through almost any character sheet function. Think automated enchanments or abilities so like the PC doesn't need to remember they always have advantage on Wisdom Saves.
*Dynamic Active Effects SRD - Spells and features compedium with pre-made with Active Effects
*Active Auras* - Applies aura effects with DAE, pretty fiddly but useful in specific contexts. I wouldn't configured until you have a specific character in the campaign that needs it.
*Easy Target* - target tokens with alt click
*FX Master* - adds various weather/filter effects
*Group Initative* - groups same monsters on same initiative rolls
*libwrapper* - core library module for a lot of modules
*Midi QOL* - combat automation, all character sheet actions will auto apply damage etc., also will automatically ask for spell AOE templates to be dropped and autoroll saves/damage. VERY powerful but fiddly
*Plutonium* - this is an external module since pirating is illegal. Pulls in all 5e source material. I own it like three times over, so I feel no guilt in using it now. Will save you a ton of time https://5e.tools/
*PnP - Point and PIngs!* - pings aren't core functionality yet believe or not, there are a couple mods, this is my favorite
*Show Drag Distances* - Can see your distance when you drag your token and grid is enabled.
*Tidy5e Sheet - Cleaner looking character sheet.
*Token Info Icons* - Displays Speeds, AC, and Passive Peception on Tokens for GM
*Token Magic FX* - I don't use this much, but synergizes with DAE in interesting ways
**Additional Very Useful Modules**
*About Time* - Time Tracker requires Calendar/Weather
*Calendar/Weather* - custom calendars, weather, and moon cycles, etc.
*Animated Spell Effects* - animated templates for spells, some are better than others
*Autocompletes Whisper* - autocompletes whisper targets
*Chat Portrait* - displays Actor's portrait and colors in chat
*Combat Effects Tracker* - allows you to track a specific resources to keep track of temp effects
*Combat Tracker Effect Icons Tooltips* - shows effect icons on tockens in combat tracker (PCs also see these)
*Combat Enhancements* - Drag/drop re-ordering to combat tracker.
*Combat Utility Belt* - Enhanced Condition and automation with DAE, automatically award XP and other powerful tools
*Condition Automations* - Integrates with Combat Utility Belt and Dynamic Active Effects
*Dice Tray* - Has dice rolling options below your chat.
*Illandril's Chat Enhancements* - does a number of things, main one is change chat actor to token actor in chat.
*Loot Sheet NPC 5e* - Let's you create Loot Sheets and even interactive shop owners for automated purchasing. kind of interesting.
*Polyglot* - speak in different languages in chat, users with that language on their character sheet see it ungarbled.
*Spell Template Manager - automatically removes spell templates when spell is complete. it's a little fiddly and I feel like causes more questions from PCs than I'd like so I haven't been using it. Going to keep an eye on it, though.
*Token Attacher* - lets you connect a token to another token, lots of powerful uses, worth reading about
*Token Auras* - not automated like "Active Auras" but mimics Roll20 aura functionality
*Token HUD Wildcard* - multiple token images for the same actor (think werewolf or randomizing goblin tokens with different images).
*Tokenizer* - quick token creation tool within Foundry. Not GREAT, but useful in a pinch.
*Torch* - Torch HUD controls, lets' PCs turn off and on lighting from there token themselves
*Zoom/Pan Options* -
*Haven't Tested, look interesting**
*Crash's Tracking & Training (5e)* - downtime tracking, can be integrated with Calendars, looks super interesting.
*Dice So Nice!* - rolls digital dice on the screen
*Foundry Community Macros* - what it says
*Foundry Community Tables* - rollable tables
*Mount Up!* - Connect Tokens to other tokens like a mount so they both move together.
*Multilevel Tokens* - this is complicated, but lets you do things like teleportation and can be used to let players see on floors below. Best to google a tutorial for this one.
*Parallaxia* - anitmate tiles with paralax, think have a background moving while characters are on a airship.
*Perfect Vision - changes vision types to D&D rules (like black and white for Darkvision)
*Roofs & Overhead Tiles* - tiles disappear when PCs walk under them
*Scenery - Background Image Variation* - multiple backgrounds for same scene, think day/night maps, etc.
*Soundboard by Blitz* - does what it says
*Teleport* - move a token between two points of a scene or between scenes (other tools do similar things but more sophisticated)
*Token Action HUD* - lternative way to use actions/features of Actors by simple highlighting the token
*Token Audio* - lets you connect sound to a token
*Token Hotbar* - Macros change depend on token selected
*Trigger Happy* - creates effects based on different kinds of triggers, best to google tutorials on this to get a good sense of how to use it, it's powerful but fiddly.
*Vehicles and Mechanisms* - way to control multiple elements with a single unit so they move/rotated, etc. all at once. powerful but complicated. worth looking at tutorials for this one.
*Wall Height* - can give wall a height so Actors at higher elevation can see "over it." It's a POC, so not on the Foundry Modules website, you can grab it here: https://github.com/schultzcole/FVTT-Wall-Height
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