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mhp2g-mhfu quest raw data structure format
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# information gotten from using mhp2g custom quest editor | |
# launch using `LANG="zh_CN" wine 'MHP2G_QE v0.80.exe'` | |
# Note: psp is little-endian | |
unknown stuff: | |
failure condition > it seem to affect multiple bytes | |
note: | |
supplies data end with `00 00 64 ea` | |
____ | |
First 8 bytes: | |
salt > 4C 00 00 00 | |
magic number > 32 4E 44 47 | |
unknown bytes which change depending on length of data (after @0x80?) | |
4 bytes @0x3c: | |
guild point > 2 bytes | |
null? > 2 bytes | |
byte @0x44 | |
craving quality: | |
village > 00 | |
low rank > 01 | |
high rank > 02 | |
treasure > 03 | |
training > 04 | |
g rank > 05 | |
byte @0x45 | |
start: | |
camp > 00 | |
random > 01 | |
special > 02 | |
byte @0x46 | |
supplies condition: | |
start > 00 | |
random > 01 | |
condition > 02 (todo: find out how to set condition) | |
byte @0x4b | |
minor strength: 1 byte (00-1f) | |
4 bytes @0x4c | |
quest type: (todo: find meaning of each) | |
kill minr: 01 00 00 00 | |
kill boss: 01 40 00 00 | |
gathering: 02 00 08 00 | |
hunting: 04 40 00 00 | |
kill many: 04 40 28 00 | |
multi wyvrn: 04 40 40 00 | |
special: 08 40 00 00 | |
treasure: 10 40 00 00 | |
(below are 'hidden' option) | |
hunt[other]: 04 00 00 00 | |
kill[drge]: 81 40 00 00 | |
spcl[drge] : 88 40 00 00 | |
Next x bytes@0x50: | |
money > 2 bytes | |
null > 2 bytes | |
reward > 2 bytes | |
null > 2 bytes | |
deduction ko > 2 bytes | |
null > 2 bytes | |
time > 4 bytes, 1800 per min, (my guess: 1800 frame at 30fps*60second) | |
bytes @0x64 | |
id > 2 bytes (0xea61-0xee47) | |
byte @0x69 | |
join condition: | |
min hr2: 01 | |
min hr3: 02 | |
min hr4: 03 | |
min hr5: 04 | |
min hr6: 05 | |
min hr7: 06 | |
min hr8: 07 | |
min hr9: 08 | |
req GS: 09 | |
req Lance: 0a | |
req Hammer: 0b | |
req SNS: 0c | |
req GL: 0d | |
req LS: 0e | |
req DS: 0f | |
req Bowgun: 10 | |
req HH: 11 | |
req Bow: 12 | |
req no armor: 13 | |
2 ppl without obj: 14 | |
2 HR4+ ppl without obj: 15 | |
4 bytes @0x6b | |
keep damage: | |
uncheck: 01 01 00 00 | |
check: 00 04 80 01 | |
byte @0x4f and @0x66: | |
star: | |
normal: 00 @0x4f: | |
@0x66 | |
1: 01 | |
2: 02 | |
3: 03 | |
4: 04 | |
5: 05 | |
high: 22 @0x4f: | |
@0x66 | |
6: 06 | |
7: 07 | |
8: 08 | |
g: 60 @0x4f: | |
@0x66 | |
1:09 | |
2:0a | |
3:0b | |
data: 4 bytes chunk + min 4 free bytes | |
title > 28 char/bytes max? | |
success condition > 56 char/bytes max? | |
fail condition > 56 char/bytes max? | |
quest detail > 200 char/bytes max? | |
main monster > 56 char/bytes max? | |
client name > 28 char/bytes max? |
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@Dazorn96 Honestly, I wish I knew more, those were gotten by using the MHP2G_QE v0.80.exe and comparing the output of the files byte by byte.
It honestly look like you know better the quest structure better than me,
Unless those stuff in https://github.com/Dazorn96/mhfu-questeditor are just mock ups.