Created
May 1, 2012 18:14
-
-
Save aslushnikov/2570185 to your computer and use it in GitHub Desktop.
convex shell on JS
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function Point(x, y) { | |
this.x = x; | |
this.y = y; | |
return this; | |
} | |
var a = [ | |
new Point(0, 3) | |
, new Point(1, 1) | |
, new Point(1, 3) | |
, new Point(2, 4) | |
, new Point(3, 1) | |
, new Point(3, 2) | |
, new Point(4, 2) | |
]; | |
function convexShell(points) { | |
var n = points.length; | |
if (n == 0) { | |
throw new Error("Zero length array of points is not allowed"); | |
} | |
var p = points[0]; | |
for(var i = 1; i < n; i++) { | |
if (points[i].y > p.y) continue; | |
if (points[i].y < p.y || points[i].x < p.x) { | |
p = points[i]; | |
} | |
} | |
function atan(point) { | |
return Math.atan2(point.y - p.y, point.x - p.x); | |
} | |
function dist(p1, p2) { | |
return (p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y); | |
} | |
function cmp(p1, p2) { | |
var d = atan(p1) - atan(p2); | |
if (Math.abs(d) > 1e-8) return d; | |
return dist(p1, p) - dist(p2, p); | |
} | |
function qsort(points, l, r) { | |
var i = l, j = r; | |
var m = Math.round((i + j)/2); | |
var x = points[m]; | |
do{ | |
while(cmp(points[i], x) < 0) { | |
++i; | |
} | |
while(cmp(points[j], x) > 0) { | |
--j; | |
} | |
if (i <= j) { | |
var t = points[i]; | |
points[i] = points[j]; | |
points[j] = t; | |
++i;--j; | |
} | |
} while(i <= j); | |
if (i < r) qsort(points, i, r); | |
if (l < j) qsort(points, l, j); | |
} | |
qsort(points, 0, n-1); | |
if (n < 3) { | |
return points; | |
} | |
var shell = []; | |
shell.push(points[0]); | |
shell.push(points[1]); | |
for(var i = 2; i < n; i++) { | |
var sp3 = points[i]; | |
var sp2 = shell.pop(); | |
var sp1 = shell.pop(); | |
var x1 = sp1.x - sp2.x; | |
var y1 = sp1.y - sp2.y; | |
var x2 = sp3.x - sp2.x; | |
var y2 = sp3.y - sp2.y; | |
if (x1 * y2 - x2 * y1 < 0) { | |
shell.push(sp1); | |
shell.push(sp2); | |
shell.push(sp3); | |
} else { | |
shell.push(sp1); | |
shell.push(sp3); | |
} | |
} | |
return shell; | |
} | |
for(var i = 0; i < a.length; i++) { | |
console.log(a[i].x + " " + a[i].y); | |
} | |
convexShell(a); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment