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May 26, 2021 09:16
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https://wiki.haskell.org/State_Monad with Elixir witchcraft
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```elixir | |
defmodule AlgaeTest do | |
@moduledoc """ | |
From https://wiki.haskell.org/State_Monad | |
Example use of State monad | |
Passes a string of dictionary {a,b,c} | |
Game is to produce a number from the string. | |
By default the game is off, a C toggles the | |
game on and off. A 'a' gives +1 and a b gives -1. | |
Examples: | |
# Careful: we are passing charlists here to closely match the behaviour | |
of the Haskell example.. | |
iex> AlgaeTest.playGame('ab') |> Algae.State.evaluate({false, 0}) | |
0 | |
iex> AlgaeTest.playGame('ca') |> Algae.State.evaluate({false, 0}) | |
1 | |
iex> AlgaeTest.playGame('cabca') |> Algae.State.evaluate({false, 0}) | |
0 | |
State = game is on or off & current score | |
= (Bool, Int) | |
""" | |
use Witchcraft | |
import Algae.State | |
@spec playGame(list()) :: Algae.State.t() | |
def playGame([]) do | |
monad %Algae.State{} do | |
{_on, score} <- get() | |
return(score) | |
end | |
end | |
def playGame([x | xs]) do | |
monad %Algae.State{} do | |
{on, score} <- get() | |
case x do | |
?a when on -> put({on, score + 1}) | |
?b when on -> put({on, score - 1}) | |
?c -> put({not on, score}) | |
_anything -> put({on, score}) | |
end | |
playGame(xs) | |
end | |
end | |
end | |
``` |
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