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//! 推理系ゲーム特化のMVUアーキテクチャ | |
use std::{fmt::Debug, marker::PhantomData}; | |
/// 推理系ゲーム共通の状態 | |
#[derive(Debug, Clone, PartialEq)] | |
pub enum GamePhase { | |
InProgress, | |
Success, | |
Failure, |