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Aleksei Sobolevskii asobolevsky

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@chaitanyagupta
chaitanyagupta / re-sign-ios-app.md
Last active October 20, 2023 08:28
How to re-sign an iOS app with another developer account

WARNING These steps are probably out dated and will not work.

To re-sign an iOS app with another developer account, ensure that the following are in place first.

  1. Distribution certificate of the other developer account
  2. A provisioning profile from the other developer account

Note that the Apple requires bundle IDs to be globally unique, even across accounts. So a bundle ID i.e. CFBundleIdentifier from one account can't be used in a different account, even though the team id/prefix would be different.

Ensure that the new distribution certificate is in your keychain and the new provisioning profile on your disk.

@arturlector
arturlector / ios-questions-interview.md
Last active February 25, 2024 18:44
Вопросы на собеседование iOS разработчика.

Вопросы на собеседование iOS разработчика (дополненное издание):

General:

  • Что такое полиморфизм?

  • Что такое *инкапсуляция? Что такое *нарушение инкапсуляции?

  • Чем абстрактный класс отличается от интерфейса?

  • Расскажите о паттерне MVC. Чем отличается пассивная модель от активной?

@SheldonWangRJT
SheldonWangRJT / Convert .mov or .MP4 to .gif.md
Last active July 30, 2024 18:34
Convert Movie(.mov) file to Gif(.gif) file in one command line in Mac Terminal

This notes is written by Sheldon. You can find me with #iOSBySheldon in Github, Youtube, Facebook, etc.

Need

Convert .mov/.MP4 to .gif

Reason

As a developer, I feel better to upload a short video when I create the pull request to show other viewers what I did in this PR. I tried .mov format directly got after finishing recording screen using Quicktime, however, gif offers preview in most web pages, and has smaller file size.

This is not limited to developer, anyone has this need can use this method to convert the files.

@tkersey
tkersey / XcodeBuildSettingsReference.md
Created February 3, 2018 23:09 — forked from NSExceptional/XcodeBuildSettingsReference.md
The Xcode Build Settings Reference in a searchable document, as of Xcode 8.3.2

Build settings reference

Active Build Action (ACTION)

A string identifying the build system action being performed.

Additional SDKs (ADDITIONAL_SDKS)

The locations of any sparse SDKs that should be layered on top of the one specified by Base SDK (SDKROOT). If more than one SDK is listed, the first one has highest precedence. Every SDK specified in this setting should be a "sparse" SDK, for example, not an SDK for an entire macOS release.

Alternate Install Group (ALTERNATE_GROUP)

@tclementdev
tclementdev / libdispatch-efficiency-tips.md
Last active July 30, 2024 08:26
Making efficient use of the libdispatch (GCD)

libdispatch efficiency tips

The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).

My take-aways are:

  • You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.

  • Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse

import UIKit
typealias BehaviorClosure = (_ viewController: UIViewController) -> ()
protocol ViewControllerLifecycleBehavior {
func afterLoading(_ viewController: UIViewController)
func beforeAppearing(_ viewController: UIViewController)
func afterAppearing(_ viewController: UIViewController)
enum BehaviorStage {
case afterLoading(_ closure: BehaviorClosure)
case beforeAppearing(_ closure: BehaviorClosure)
case afterAppearing(_ closure: BehaviorClosure)
case beforeDisappearing(_ closure: BehaviorClosure)
case afterDisappearing(_ closure: BehaviorClosure)
case beforeLayingOutSubviews(_ closure: BehaviorClosure)
case afterLayingOutSubviews(_ closure: BehaviorClosure)
}