Created
October 29, 2016 18:42
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def health(game_persona): | |
return game_persona[1] | |
def set_health(game_persona, health): | |
game_persona[1] = health | |
def attack(game_persona): | |
return game_persona[2] | |
def set_attack(game_persona, attack): | |
game_persona[2] = attack | |
def name(game_persona): | |
return game_persona[0] | |
def persona_info(game_persona): | |
return "["+ name(game_persona) + "❤ " + str(health(game_persona)) + ":⚔ " + str(attack(game_persona)) + "]" | |
def fight_log(attacker, attacked): | |
return persona_info(attacker) + " " + name(attacker) + " attack " + name(attacked) + " " + persona_info(attacked) | |
def meet_log(left_guy, right_guy): | |
return persona_info(left_guy) + " <<<< VS >>>> " + persona_info(right_guy) | |
def fight(hero, mob): | |
print(meet_log(hero, mob)) | |
while health(mob) > 0 and health(hero) > 0: | |
set_health(mob, health(mob) - attack(hero)) | |
if health(mob) < 0: | |
set_health(mob, 0) | |
print(fight_log(hero, mob)) | |
if health(mob) == 0: | |
break | |
set_health(hero, health(hero) - attack(mob)) | |
print(fight_log(mob, hero)) | |
hero = ["hero", 20, 7, 0] | |
mobs = [ | |
["slime", 10, 1, 3], | |
["belzebub", 100, 1, 3] | |
] | |
for mob in mobs: | |
fight(hero, mob) |
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