Created
December 24, 2018 12:51
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chess eval
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def evaluate_board(): | |
if board.is_checkmate(): | |
if board.turn: | |
return -9999 | |
else: | |
return 9999 | |
if board.is_stalemate(): | |
return 0 | |
if board.is_insufficient_material(): | |
return 0 | |
wp = len(board.pieces(chess.PAWN, chess.WHITE)) | |
bp = len(board.pieces(chess.PAWN, chess.BLACK)) | |
wn = len(board.pieces(chess.KNIGHT, chess.WHITE)) | |
bn = len(board.pieces(chess.KNIGHT, chess.BLACK)) | |
wb = len(board.pieces(chess.BISHOP, chess.WHITE)) | |
bb = len(board.pieces(chess.BISHOP, chess.BLACK)) | |
wr = len(board.pieces(chess.ROOK, chess.WHITE)) | |
br = len(board.pieces(chess.ROOK, chess.BLACK)) | |
wq = len(board.pieces(chess.QUEEN, chess.WHITE)) | |
bq = len(board.pieces(chess.QUEEN, chess.BLACK)) | |
material = 100*(wp-bp)+320*(wn-bn)+330*(wb-bb)+500*(wr-br)+900*(wq-bq) | |
pawnsq = sum([pawntable[i] for i in board.pieces(chess.PAWN, chess.WHITE)]) | |
pawnsq= pawnsq + sum([-pawntable[chess.square_mirror(i)] | |
for i in board.pieces(chess.PAWN, chess.BLACK)]) | |
knightsq = sum([knightstable[i] for i in board.pieces(chess.KNIGHT, chess.WHITE)]) | |
knightsq = knightsq + sum([-knightstable[chess.square_mirror(i)] | |
for i in board.pieces(chess.KNIGHT, chess.BLACK)]) | |
bishopsq= sum([bishopstable[i] for i in board.pieces(chess.BISHOP, chess.WHITE)]) | |
bishopsq= bishopsq + sum([-bishopstable[chess.square_mirror(i)] | |
for i in board.pieces(chess.BISHOP, chess.BLACK)]) | |
rooksq = sum([rookstable[i] for i in board.pieces(chess.ROOK, chess.WHITE)]) | |
rooksq = rooksq + sum([-rookstable[chess.square_mirror(i)] | |
for i in board.pieces(chess.ROOK, chess.BLACK)]) | |
queensq = sum([queenstable[i] for i in board.pieces(chess.QUEEN, chess.WHITE)]) | |
queensq = queensq + sum([-queenstable[chess.square_mirror(i)] | |
for i in board.pieces(chess.QUEEN, chess.BLACK)]) | |
kingsq = sum([kingstable[i] for i in board.pieces(chess.KING, chess.WHITE)]) | |
kingsq = kingsq + sum([-kingstable[chess.square_mirror(i)] | |
for i in board.pieces(chess.KING, chess.BLACK)]) | |
eval = material + pawnsq + knightsq + bishopsq+ rooksq+ queensq + kingsq | |
if board.turn: | |
return eval | |
else: | |
return -eval |
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