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measurementsbefore.patch https://www.google.com/design/spec/layout/responsive-ui.html
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I/GFX all before(20523): took 0.172307ms for 2320*1024 texture 4 | |
I/GFX all before(20523): took 0.099000ms for 2320*1024 texture 4 | |
I/GFX all before(20523): took 0.437923ms for 2320*1024 texture 4 | |
I/GFX all before(20523): took 0.314308ms for 2320*1024 texture 4 | |
I/GFX all before(20523): took 0.028307ms for 192*192 texture 4 | |
I/GFX all before(20523): took 0.016385ms for 192*192 texture 4 | |
I/GFX all before(20523): took 0.015308ms for 48*48 texture 4 | |
I/GFX all before(20523): took 0.019923ms for 192*192 texture 4 | |
I/GFX all before(20523): took 0.050385ms for 192*192 texture 4 | |
I/GFX all before(20523): took 0.013154ms for 192*192 texture 4 | |
I/GFX all before(20523): took 0.012385ms for 2320*1024 texture 4 | |
I/GFX all before(20523): took 0.012462ms for 2320*1024 texture 4 | |
I/GFX all before(20523): took 0.010923ms for 2320*1024 texture 4 | |
I/GFX all before(20523): took 0.155385ms for 2320*1024 texture 4 | |
I/GFX all before(20523): took 0.295692ms for 2320*1024 texture 4 | |
I/GFX all before(20523): took 0.149000ms for 2320*1024 texture 4 | |
I/GFX all before(20523): took 0.095231ms for 2320*1024 texture 4 | |
I/GFX all before(20523): took 0.077000ms for 2320*1024 texture 4 | |
I/GFX all before(20523): took 0.078307ms for 2320*1024 texture 4 | |
I/GFX all before(20523): took 0.080154ms for 2320*1024 texture 4 | |
I/GFX all before(20523): took 0.158846ms for 2320*1024 texture 4 | |
I/GFX all before(20523): took 0.413615ms for 2320*1024 texture 4 | |
I/GFX all before(20523): took 0.104923ms for 2320*1024 texture 4 | |
I/GFX all before(20523): took 0.133846ms for 2320*1024 texture 4 | |
I/GFX all before(20523): took 0.233692ms for 2320*1024 texture 4 | |
I/GFX all before(20523): took 0.253461ms for 2320*1024 texture 4 | |
diff --git a/src/core/SkImageCacherator.cpp b/src/core/SkImageCacherator.cpp | |
index 9074924..69a8e76 100644 | |
--- a/src/core/SkImageCacherator.cpp | |
+++ b/src/core/SkImageCacherator.cpp | |
@@ -229,6 +229,29 @@ static GrTexture* set_key_and_return(GrTexture* tex, const GrUniqueKey& key) { | |
return tex; | |
} | |
+#define SKGR_DEBUG | |
+#ifdef SKGR_DEBUG | |
+ | |
+#include <android/log.h> | |
+ | |
+#include <time.h> | |
+ | |
+using namespace std; | |
+static double elapsed(timespec start, timespec end) | |
+{ | |
+ return (end.tv_sec-start.tv_sec)*1000 + (end.tv_nsec-start.tv_nsec) * 0.000001; | |
+} | |
+ | |
+#define ELAPSE_START timespec time1, time2; clock_gettime(CLOCK_MONOTONIC, &time1); | |
+ | |
+#define ELAPSE_END(a, ...) clock_gettime(CLOCK_MONOTONIC, &time2); \ | |
+ double elapsedMiliseconds = elapsed(time1, time2); \ | |
+ __android_log_print(ANDROID_LOG_INFO, a, "took %fms for %d*%d texture %d", elapsedMiliseconds, __VA_ARGS__); | |
+#else | |
+#define ELAPSE_START | |
+#define ELAPSE_END(a, ...) | |
+#endif | |
+ | |
/* | |
* We have a 5 ways to try to return a texture (in sorted order) | |
* | |
@@ -246,7 +269,7 @@ GrTexture* SkImageCacherator::lockTexture(GrContext* ctx, const GrUniqueKey& key | |
return tex; | |
} | |
} | |
- | |
+ ELAPSE_START | |
// 2. Ask the generator to natively create one | |
{ | |
ScopedGenerator generator(this); | |
@@ -259,6 +282,7 @@ GrTexture* SkImageCacherator::lockTexture(GrContext* ctx, const GrUniqueKey& key | |
const GrSurfaceDesc desc = GrImageInfoToSurfaceDesc(fInfo); | |
// 3. Ask the generator to return a compressed form that the GPU might support | |
+ { | |
SkAutoTUnref<SkData> data(this->refEncoded()); | |
if (data) { | |
GrTexture* tex = load_compressed_into_texture(ctx, data, desc); | |
@@ -266,7 +290,7 @@ GrTexture* SkImageCacherator::lockTexture(GrContext* ctx, const GrUniqueKey& key | |
return set_key_and_return(tex, key); | |
} | |
} | |
- | |
+ } | |
// 4. Ask the generator to return YUV planes, which the GPU can convert | |
{ | |
ScopedGenerator generator(this); | |
@@ -276,7 +300,7 @@ GrTexture* SkImageCacherator::lockTexture(GrContext* ctx, const GrUniqueKey& key | |
return set_key_and_return(tex, key); | |
} | |
} | |
- | |
+ ELAPSE_END("GFX all before", fInfo.width(), fInfo.height(), fInfo.colorType()); | |
// 5. Ask the generator to return RGB(A) data, which the GPU can convert | |
SkBitmap bitmap; | |
if (this->tryLockAsBitmap(&bitmap, client, chint)) { |
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