Created
June 16, 2017 01:04
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Generate random points within quad
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import random | |
import numpy as np | |
from shapely.geometry import Point | |
from shapely.geometry.polygon import Polygon | |
points = [ | |
[0, 0], | |
[0, 1], | |
[1, 0], | |
[1, 1] | |
] | |
triangles = points[0:3], points[1:4] | |
def triangle_area(triangle): | |
v0, v1, v2 = triangle | |
x0, y0 = v0 | |
x1, y1 = v1 | |
x2, y2 = v2 | |
return abs(0.5*(x0*(y0-y1)+x1*(y2-y0)+x2*(y0-y1))) | |
areas = [triangle_area(triangle) for triangle in triangles] | |
total_area = sum(areas) | |
weights = [area / total_area for area in areas] | |
for i, weight in enumerate(weights): | |
print("Weight {} (area of Triangle {} / total area)") | |
print(weight) | |
# currently works for 2 triangles | |
def pick_random(weights, triangles): | |
if random.random() < weights[0]: | |
i = 0 | |
else: | |
i = 1 | |
print("picked triangle {}".format(i)) | |
a0 = random.random() | |
a1 = random.random() | |
print("a0: {}; a1: {}".format(a0, a1)) | |
v0, v1, v2 = [np.array(v) for v in triangles[i]] | |
v3 = (v1 - v0) + (v2 - v0) | |
p = a0 * (v1 - v2) + a1 * (v2 - v0) | |
print("v0, v1, v2, v3: {}".format((v0, v1, v2, v3))) | |
print("p: {}".format(p)) | |
polygon = Polygon([v0, v1, v2]) | |
if polygon.contains(Point(p)): | |
return p | |
else: | |
print("not in triangle") | |
p = v0 + (v3 - p) | |
print(polygon.contains(Point(p))) | |
return p | |
for i in range(10): | |
print("random: {}".format(pick_random(weights, triangles))) | |
print() |
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