Created
August 23, 2011 17:17
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simple_openni_scenemap.pde
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import processing.opengl.*; | |
import SimpleOpenNI.*; | |
SimpleOpenNI kinect; | |
int[] sceneMap; | |
void setup() { | |
size(640, 480, OPENGL); | |
kinect = new SimpleOpenNI(this); | |
kinect.enableDepth(); | |
// need users but don't need skeleton data | |
// kinect.enableUser(SimpleOpenNI.SKEL_PROFILE_NONE); | |
kinect.enableScene(); | |
} | |
void draw() { | |
background(0); | |
kinect.update(); | |
image(kinect.depthImage(), 0, 0); | |
loadPixels(); | |
sceneMap = kinect.sceneMap(); | |
for (int i =0; i < sceneMap.length; i++) { | |
// if the current pixel is on a user | |
switch(sceneMap[i]) { | |
case 1: | |
pixels[i] = color(0, 255, 0); | |
break; | |
case 2: | |
pixels[i] = color(255, 0, 0); | |
break; | |
case 3: | |
pixels[i] = color(0, 0, 255); | |
break; | |
case 4: | |
pixels[i] = color(255, 255, 0); | |
break; | |
case 5: | |
pixels[i] = color(0,255,255); | |
break; | |
case 6: | |
pixels[i] = color(255,0,255); | |
break; | |
} | |
} | |
updatePixels(); | |
} | |
void onNewUser(int uID) { | |
println("tracking"); | |
} |
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