Created
November 23, 2010 00:09
-
-
Save atduskgreg/710985 to your computer and use it in GitHub Desktop.
kinect_3d_point_cloud.java
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import shiffman.kinect.*; | |
import processing.opengl.*; | |
import peasy.*; | |
PImage depth; | |
float tolerance = 5; | |
float targetDepth = 0; | |
int skip = 5; | |
boolean showImage = true; | |
PeasyCam cam; | |
void setup() { | |
size(640,480, OPENGL); | |
NativeKinect.init(); | |
depth = createImage(640,480,RGB); | |
lights(); | |
background(255); | |
cam = new PeasyCam(this, width); | |
// sphereDetail(5); | |
} | |
static final int gray(color value) { | |
return max((value >> 16) & 0xff, (value >> 8 ) & 0xff, value & 0xff); | |
} | |
void draw() { | |
NativeKinect.update(); | |
depth.pixels = NativeKinect.getDepthMap(); | |
depth.updatePixels(); | |
if(showImage){ | |
image(depth,-width/2,-height/2,640,480); | |
} else { | |
background(255); | |
render3d(); | |
} | |
} | |
void drawSphere(float x, float y, float d) { | |
//float di = depthInInches(d); | |
x = (x - 320) * d/603.3; | |
y = (y - 240) * d/603.3; | |
float z = map(d, 0, 255, -255, 0); | |
//println(x + "," + y + "," + z); | |
x = map(x, -20, 20, 0 - width/2, width/2); | |
y = map(y, -20, 20, 0 - height/2, height/2); | |
// pushMatrix(); | |
strokeWeight(3); | |
point(x,y,z); | |
// translate(x, y, z); | |
//sphere(3); | |
// popMatrix(); | |
} | |
float depthInInches(float input) { | |
return depthInMeters(input) / 0.0254; | |
} | |
float depthInMeters(float rawDepth) { | |
float a = 0.0056748 ; | |
float b = 0.000083708165 ; | |
float ccc = 0.6084244 ; | |
return pow(a +b*rawDepth,-1.0/ccc) / 1000; | |
} | |
void render3d(){ | |
for(int x = 0; x < 640; x+=skip) { | |
for(int y = 0; y < 480; y+=skip) { | |
int loc = x + y * depth.width; | |
drawSphere(float(x),float(y),gray(depth.pixels[loc])); | |
} | |
} | |
} | |
void mouseClicked() { | |
showImage = !showImage; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment