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@atiaxi
Created May 28, 2015 16:55
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What's all this then?

This is the recruitment thread for the wars between Orangered and Periwinkle. If you want to join, all you have to do is make a comment here, and the bot will add you to one of the two teams.

  • How does it work? The generals of OR and PW will invade other territories. Hop into one of the invasion threads when you see them and join the fight!

  • How do I know where invasions are happening? The sidebar of /r/chromanauts will always have the most up-to-date status of all the territories.

  • Where are these territories? Here's a map!.

  • If I fought in season 1 or season 2, do I have to sign up again here? No - I've automatically imported everyone from previous seasons; you're already in your capitals and on the right team.

Bot Changelog

  • New Map! The Orangered refugees have discovered the continent of Kingston, and have rapidly settled there to establish their new homeland. Cartographers have scrambled to create a new map of the known world.

  • Sectors Each region has seven 'sectors'. When a skirmish takes place, it takes place in one of those seven sectors. The winner of a battle is now whoever controls the most sectors when time runs out.

    • Each skirmish takes place in a particular sector, which will be listed as part of the skirmish summary. When you enter a skirmish command, that command takes effect in the sector you're in. You can't support/oppose skirmish actions in sectors you are not currently in; you may need to move there first.

    • You can move to a particular sector using the 'lead' command. The full syntax is now lead [number or 'all'] to <location[#sector]>[, location[#sector], ...] For example:

      • lead all to snooland#5 will move your troops to sector 5 of Snooland

      • lead all to mozter, dg, dutchmans#7 will move your troops to Mozter Island, Devil's Grasp, and then Dutchman's Grounds - upon your arrival you'll be in sector 7

      • lead all to #3 will move your troops to sector 3 of your current region.

    • If you do not specify a sector to move to, one will be chosen randomly for you.

    • Movement between sectors within a region takes half as long as movement between regions.

    • You can move between sectors even if you're already fighting in one sector (unlike regional movement).

    • The status command will show your current sector.

  • VP Overhaul Victory points calculation now works differently.

    • Previously, it worked on a 'winner take all' basis. If a subskirmish was won for 10VP and the parent skirmish was won by the other team, that other team also got that 10VP. Now, the system works like this:

      • #1 periteam attacks with 30, wins this skirmish by 14 for 31 VP

      • #2 orangeredman opposes with 31, wins this skirmish by 16 for 15 VP

      • #3 periteam opposes with 15

    • Ordinarily, #1 would be worth the 31vp for the troops defeated in #2 plus the 15vp that #2 generated (for a total of 46vp). Now, however, each team gets skirmish VP for only the subskirmishes they win. So in this example, the totals are:

      • Periwinkle: 31VP

      • Orangered: 15VP

    • Periwinkle still wins the skirmish, but only gets VP for the subskirmishes that they won (so only 31 VP total). Orangeredman loses the overall skirmish, but hasn't put Periwinkle further ahead in doing so. Essentially, it lowers the risk for experimentation / casual play.

    • The winner of a sector is still determined by the total VP of the winning skirmishes in that sector for each side.

  • Faster Troop Rewards If you have less than 300 troops, you'll gain up to 25 troops per battle you fight in.

    • "Up to" in this case, means you'll get a percentage of the 25 based on the number of troops you use in battle. If you use all your troops, you'll get all 25. If you use, e.g. half, you'll get 12.

    • If you have 300 or more troops, you'll gain 5% of what you used.

  • Different Travel Times The ocean currents are treacherous; entering or leaving the new neutral islands takes twice as long as ordinary regions.

  • Traversable Neutrals Previously, you could not travel through a neutral territory unless it was being invaded; now you can.

    • This does not change which territories can be invaded; those must still be adjacent to a territory your team controls.
  • Centralized Battles All battles will now take place in /r/fieldofkarmicglory

  • Region Aliases Because it doesn't make much sense to refer to a region by its subreddit anymore, there are now a number of aliases for each region that you can use in place of that region's name.

  • Region Codewords If you create a codeword, you can also use that as an alias for a region. The syntax is exactly the same as the regular codeword syntax.

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