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Playa

Egor Doroshkevich atlass-dev

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Playa
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package com.company;
import javax.swing.*;
import javax.swing.text.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Stack;
public class Calculator {
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody), typeof (BoxCollider))]
public class PlayerController : MonoBehaviour
{
[SerializeField] private Rigidbody _rigidbody;
[SerializeField] private FixedJoystick _joystick;
[SerializeField] private Animator _animator;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GoogleMobileAds.Api;
using System;
public class RewAd : MonoBehaviour
{
private string RewardedUnitId = "ca-app-pub-3940256099942544/5224354917";
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GoogleMobileAds.Api;
public class InterAd : MonoBehaviour
{
private InterstitialAd interstitialAd;
private string interstitialUnitId = "ca-app-pub-3940256099942544/1033173712";
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GoogleMobileAds.Api;
public class AdInitialize : MonoBehaviour
{
private void Awake()
{
MobileAds.Initialize(initStatus => { });
using System;
using System.Threading.Tasks;
using Discord;
using Discord.WebSocket;
namespace Discord_Bot_Tut
{
class Program
{
DiscordSocketClient client;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class SkinChanger : MonoBehaviour
{
public Skin[] info;
private bool[] StockCheck;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Score : MonoBehaviour
{
[SerializeField] private Transform player;
[SerializeField] public Text scoreText;
private int totalScore;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayerController : MonoBehaviour
{
private CharacterController controller;
private CapsuleCollider col;
private Animator anim;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayerController : MonoBehaviour
{
private CharacterController controller;
private CapsuleCollider col;
private Animator anim;