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@atomic-penguin
Created December 19, 2011 20:10
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tf2-settings
exec net.cfg
exec prefs.cfg
// exec rcon.cfg
exec highfps.cfg
unbindall
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "lastdisguise"
bind "c" "+voicerecord"
bind "d" "+moveright"
bind "e" "voicemenu 0 0"
bind "f" "inspect"
bind "g" "+taunt"
bind "h" "+use_action_slot_item"
bind "i" "showmapinfo"
bind "j" "cl_trigger_first_notification"
bind "k" "cl_decline_first_notification"
bind "l" "dropitem"
bind "m" "open_charinfo_direct"
bind "n" "sm_admin"
bind "o" "sm_addbuddy"
bind "p" "exec clear.cfg"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "say_team"
bind "v" "voice_menu_3"
bind "w" "+forward"
bind "x" "voice_menu_2"
bind "y" "say"
bind "z" "voice_menu_1"
bind "[" "invprev"
bind "]" "invnext"
bind "'" "+moveup"
bind "`" "toggleconsole"
bind "," "changeclass"
bind "." "changeteam"
bind "/" "+movedown"
bind "-" "disguiseteam"
bind "ENTER" "+attack"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "CAPSLOCK" "+quickswitch"
bind "ESCAPE" "cancelselect"
bind "INS" "+klook"
bind "END" "centerview"
bind "PGUP" "+lookup"
bind "PGDN" "+lookdown"
bind "PAUSE" "pause"
bind "ALT" "+strafe"
bind "SHIFT" "+duck"
bind "UPARROW" "+forward"
bind "LEFTARROW" "+left"
bind "DOWNARROW" "+back"
bind "RIGHTARROW" "+right"
bind "F3" "askconnect_accept"
bind "F5" "screenshot"
bind "F6" "save_replay"
bind "F7" "abuse_report_queue"
bind "F10" "quit prompt"
bind "F12" "replay_togglereplaytips"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "invnext"
unbindall
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "lastdisguise"
bind "c" "voice_menu_3"
bind "d" "+moveright"
bind "e" "voicemenu 0 0"
bind "f" "inspect"
bind "g" "taunt"
bind "h" "use_action_slot_item"
bind "i" "showmapinfo"
bind "j" "cl_trigger_first_notification"
bind "k" "cl_decline_first_notification"
bind "l" "dropitem"
bind "m" "open_charinfo_direct"
bind "n" "open_charinfo_backpack"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "say_team"
bind "v" "+voicerecord"
bind "w" "+forward"
bind "x" "voice_menu_2"
bind "y" "say"
bind "z" "voice_menu_1"
bind "'" "+moveup"
bind "`" "toggleconsole"
bind "," "changeclass"
bind "." "changeteam"
bind "/" "+movedown"
bind "-" "disguiseteam"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "INS" "+klook"
bind "END" "centerview"
bind "PGUP" "+lookup"
bind "PGDN" "+lookdown"
bind "PAUSE" "pause"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "F1" "+showroundinfo"
bind "F3" "askconnect_accept"
bind "F5" "screenshot"
bind "F10" "quit prompt"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "invnext"
cl_flipviewmodels "0"
cl_rumblescale "1.0"
cl_debugrumble "0"
cl_thirdperson "0"
cl_team "default"
cl_class "default"
hud_takesshots "0"
hud_freezecamhide "0"
glow_outline_effect_enable "1"
cl_showhelp "1"
hud_draw_fixed_reticle "0"
hud_achievement_description "1"
hud_achievement_count "8"
cl_chatfilters "63"
cl_chatfilter_version "0"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
crosshair "1"
cl_observercrosshair "1"
cl_hudhint_sound "1"
g15_update_msec "250"
cam_snapto "0"
cam_ideallag "4.0"
cam_idealdelta "4.0"
cam_idealyaw "0"
cam_idealpitch "0"
cam_idealdist "150"
cam_idealdistright "0"
cam_idealdistup "0"
cam_collision "1"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
joy_name "joystick"
joy_advanced "0"
joy_advaxisx "0"
joy_advaxisy "0"
joy_advaxisz "0"
joy_advaxisr "0"
joy_advaxisu "0"
joy_advaxisv "0"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_response_move "1"
joy_response_look "0"
joy_lowend "1"
joy_lowmap "1"
joy_accelscale "0.6"
joy_accelmax "1.0"
joy_autoaimdampenrange "0"
joy_autoaimdampen "0"
joy_diagonalpov "0"
joy_display_input "0"
joy_wingmanwarrior_turnhack "0"
joy_inverty "0"
joy_movement_stick "0"
joy_xcontroller_cfg_loaded "0"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "0"
sensitivity "3"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
net_graphtext "1"
net_graphmsecs "400"
net_graphshowlatency "1"
net_graphshowinterp "1"
net_graph "0"
net_graphheight "64"
net_graphproportionalfont "1"
viewmodel_fov "54"
mat_software_aa_strength "-1.0"
mat_software_aa_quality "0"
mat_software_aa_edge_threshold "1.0"
mat_software_aa_blur_one_pixel_lines "0.5"
mat_software_aa_tap_offset "1.0"
mat_software_aa_strength_vgui "-1.0"
r_drawviewmodel "1"
voice_modenable "1"
hud_fastswitch "0"
cl_playerspraydisable "0"
muzzleflash_light "1"
hud_classautokill "1"
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "1.0"
spec_scoreboard "0"
cl_spec_mode "1"
cl_disablehtmlmotd "0"
tf_chargedfriends ""
cl_autorezoom "1"
tf_remember_activeweapon "0"
tf_remember_lastswitched "0"
cl_autoreload "0"
sb_dontshow_maxplayer_warning "0"
sb_close_browser_on_connect "1"
fov_desired "75"
cl_hud_minmode "0"
viewmodel_fov_demo "54"
cl_ask_favorite_opt_out "0"
cl_ask_blacklist_opt_out "0"
tf_particles_disable_weather "0"
hud_combattext "0"
tf_dingalingaling "0"
tf_dingaling_volume "0.75"
tf_dingaling_pitchmindmg "100"
tf_dingaling_pitchmaxdmg "100"
tf_dingaling_wav_override ""
hud_achievement_count_engineer "3"
tf_hud_num_building_alert_beeps "2"
cl_crosshair_red "200"
cl_crosshair_green "200"
cl_crosshair_blue "200"
cl_crosshair_file ""
cl_crosshair_scale "32.0"
tf_recent_achievements "0"
tf_training_has_prompted_for_training "1"
tf_training_has_prompted_for_offline_practice "0"
tf_training_has_prompted_for_forums "0"
tf_build_menu_controller_mode "0"
tf_simple_disguise_menu ""
tf_disguise_menu_controller_mode "0"
tf_weapon_select_demo_start_delay "1.0"
tf_weapon_select_demo_time "0.5"
tf_colorblindassist "0"
cl_trading_show_requests_from "3"
tf_medigun_autoheal "0"
hud_medicautocallers "0"
hud_medicautocallersthreshold "75"
hud_medichealtargetmarker "0"
cl_crosshaircolor "0"
cl_dynamiccrosshair "1"
cl_scalecrosshair "1"
cl_crosshairalpha "200"
cl_showbackpackrarities "0"
tf_explanations_backpackpanel "1"
tf_explanations_charinfo_armory_panel "0"
tf_explanations_charinfopanel "1"
tf_explanations_craftingpanel "0"
tf_explanations_discardpanel "0"
tf_explanations_store "0"
cl_notifications_show_ingame "1"
cl_notifications_max_num_visible "3"
cl_notifications_move_time "0.5"
cl_spec_carrieditems "1"
cl_use_tournament_specgui "0"
cl_training_completed_with_classes "0"
tf_explanations_tradingpanel "0"
ifm_steadycam_rotaterate "60"
ifm_steadycam_zoomspeed "1.0"
ifm_steadycam_zoomdamp "0.95"
ifm_steadycam_armspeed "0.5"
ifm_steadycam_rotatedamp "0.95"
ifm_steadycam_mousefactor "1.0"
ifm_steadycam_mousepower "1.0"
ifm_steadycam_2dspringconstant "33.0"
ifm_steadycam_2ddragconstant "11.0"
ifm_steadycam_noise "0.0"
ifm_steadycam_sensitivity "1.0"
r_eyegloss "1"
vgui_message_dialog_modal "1"
commentary_firstrun "0"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
sv_pvsskipanimation "1"
scene_showlook "0"
scene_showmoveto "0"
scene_showunlock "0"
commentary "0"
xbox_throttlebias "100"
xbox_throttlespoof "200"
xbox_autothrottle "1"
func_break_max_pieces "15"
suitvolume "0.25"
option_duck_method "1"
sk_autoaim_mode "1"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_backspeed "0.6"
sv_skyname "sky_urb01"
bugreporter_uploadasync "0"
cl_cmdrate "30"
cl_updaterate "20"
closecaption "0"
skill "1"
net_maxroutable "1260"
cl_allowupload "1"
name "unnamed"
password ""
cl_clanid "0"
sv_unlockedchapters "99"
tv_nochat "0"
cl_showpluginmessages "1"
cl_timeout "30"
cl_logofile ""
cl_soundfile "sound/player/jingle.wav"
cl_forcepreload "0"
cl_allowdownload "1"
cl_downloadfilter "all"
con_enable "0"
r_eyemove "1"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_ambientboost "1"
r_ambientmin "0.3"
r_ambientfactor "5"
r_drawmodelstatsoverlaymin "0.1"
r_drawmodelstatsoverlaymax "1.5"
mp_decals "200"
sv_logsdir "logs"
sv_logfile "1"
sv_logflush "0"
sv_logecho "1"
sv_log_onefile "0"
sv_logbans "0"
sv_voiceenable "1"
sv_forcepreload "0"
windows_speaker_config "4"
snd_mute_losefocus "1"
snd_legacy_surround "0"
snd_pitchquality "1"
volume "1.0"
snd_musicvolume "1.0"
adsp_debug "0"
snd_ducktovolume "0.55"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
dsp_slow_cpu "0"
dsp_volume "1.0"
dsp_enhance_stereo "0"
voice_scale "1"
voice_enable "1"
voice_forcemicrecord "1"
budget_bargraph_background_alpha "128"
budget_peaks_window "30"
budget_averages_window "30"
budget_show_peaks "1"
budget_show_averages "0"
budget_show_history "1"
budget_history_numsamplesvisible "100"
budget_history_range_ms "66.666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_bargraph_range_ms "16.6666666667"
budget_background_alpha "128"
budget_panel_x "0"
budget_panel_y "50"
budget_panel_width "512"
budget_panel_height "384"
texture_budget_panel_x "0"
texture_budget_panel_y "450"
texture_budget_panel_width "512"
texture_budget_panel_height "284"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_background_alpha "128"
vprof_graphwidth "512"
vprof_graphheight "256"
vprof_verbose "1"
vprof_unaccounted_limit "0.3"
vprof_warningmsec "10"
r_rootlod "0"
mat_monitorgamma_tv_enabled "0"
r_waterforceexpensive "1"
mat_queue_mode "-2"
mat_texture_list_content_path ""
joy_wingmanwarrior_centerhack "0"
joy_axisbutton_threshold "0.3"
mat_hdr_level "2"
exec clear.cfg
exec rocketjump.cfg
tf_dingalingaling 1
exec clear.cfg
tf_dingalingaling 1
exec clear.cfg
tf_dingalingaling 1
// Unexplained crashes? Try changing mat_queue_mode to `-1'.
// ----------------------------------------------------------------------------
// Chris' highframes config, designed to get you a large performance boost
// v2.008 | 04 December 2011 | fakkelbrigade.eu/chris/configs/
// ----------------------------------------------------------------------------
// Problems or questions? Contact me at #christf2 on QuakeNet.
// ----------------------------------------------------------------------------
// Launch options:
// IMPORTANT: Remove -dxlevel 81 from the launch options after the first launch!
//
// Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid -useforcedmparms -noforcemaccel -noforcemspd
// Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// FPS cap
// ----------------------------------------------------------------------------
// The primary benefit of an FPS cap is to make the FPS more stable, other than
// that, it doesn't do a lot. A moderate, consistent framerate is much more
// desirable than a variable but sometimes high framerate. A common
// misconception is that if any more frames are generated than your monitor can
// display, they are useless. This is wrong -- frames are used for much more
// than mere display, and affect the way the game feels well past your
// refresh rate.
//
// This FPS cap should *always* be set to a value higher than `cl_cmdrate' in
// any case, or the discrepancy between clientside frame generation and frames
// to be sent to the server will no doubt cause you many a headache, especially
// when it comes down to hit registration. Other than that, I recommend
// for everyone to use the value `132' (2*66), as long as you can generally
// keep that value stable without regular drops.
// ----------------------------------------------------------------------------
//cl_showfps 1 // Show unsmoothed FPS meter
//fps_max 132 // Commented due to 2011-09-02 update causing jittering when fps is capped for some
fps_max 0
// ----------------------------------------------------------------------------
// Net settings
// ----------------------------------------------------------------------------
// Whilst net settings perhaps aren't an integral part of an FPS config, they
// are a fact of life in competitive TF2, and as such, they are included here.
//
// A common question I am asked -- what defines whether a good connection is
// good or bad? Mostly personal preference. If you're not willing to make the
// choice, try both and see which is better for you.
//
// Generally, meeting both of the following conditions would classify it as a
// good connection:
//
// - Ping of <80 to the average server you join
// - Generally no/negligible choke/loss (can be checked with `net_graph')
//
// There's some pretty good documentation on this here:
// http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
//
// Uncomment (remove the `//' from) one of the groups if you want to use them.
// ----------------------------------------------------------------------------
// LAN
//cl_cmdrate 66
//cl_interp 0 // We let cl_interp_ratio do the limiting, this just sets it to
// the minimum available.
//cl_interp_ratio 0
//cl_lagcompensation 0
//cl_pred_optimize 2
//cl_smooth 0
//cl_smoothtime 0.01
//cl_updaterate 66
//rate 60000
// Good connection
cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 60000
// Bad connection
//cl_cmdrate 40
//cl_interp 0
//cl_interp_ratio 2
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_smooth 0
//cl_smoothtime 0.01
//cl_updaterate 40
//rate 35000
// ----------------------------------------------------------------------------
// Sprays
// ----------------------------------------------------------------------------
// Bear in mind that these are disabled on war servers due to `sv_pure 2'
// anyway, so if you play competitive TF2, this won't help you.
// ----------------------------------------------------------------------------
// Disable sprays
//cl_playerspraydisable 1
//r_spray_lifetime 0
// Enable sprays -- uncomment this section if you want these settings
//cl_playerspraydisable 0
//r_spray_lifetime 2
// ----------------------------------------------------------------------------
// Shadows
// ----------------------------------------------------------------------------
// Disable shadows
//mat_shadowstate 0
//r_shadowmaxrendered 0
//r_shadowrendertotexture 0
//r_shadows 0
// Enable shadows -- uncomment this section if you want these settings
//mat_shadowstate 1
//r_shadowmaxrendered 11
//r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
// competitive TF2 players to see opponents standing
// near the other side of a wall. You may see some
// performance loss from setting this to `1'.
//r_shadows 1
// ----------------------------------------------------------------------------
// Facial features
// ----------------------------------------------------------------------------
// Disable facial features
//r_eyes 0
//r_flex 0
//r_lod 2
//r_rootlod 2
//r_teeth 0
// Enable facial features -- uncomment this section if you want these settings
//r_eyes 1
//r_flex 1
//r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
//r_rootlod 1
//r_teeth 1
// ----------------------------------------------------------------------------
// Ragdolls
// ----------------------------------------------------------------------------
// You will have reduced performance on deaths which produce ragdolls.
// ----------------------------------------------------------------------------
// Disable ragdolls
//cl_ragdoll_fade_time 0
//cl_ragdoll_forcefade 1
//cl_ragdoll_physics_enable 0
//g_ragdoll_fadespeed 0
//g_ragdoll_lvfadespeed 0
//ragdoll_sleepaftertime 0
// Enable ragdolls -- uncomment this section if you want these settings
//cl_ragdoll_fade_time 15
//cl_ragdoll_forcefade 0
//cl_ragdoll_physics_enable 1
//g_ragdoll_fadespeed 600
//g_ragdoll_lvfadespeed 100
//ragdoll_sleepaftertime "5.0f"
// ----------------------------------------------------------------------------
// Gibs
// ----------------------------------------------------------------------------
// You will have reduced performance on deaths which produce gibs.
// ----------------------------------------------------------------------------
// Disable gibs
//cl_phys_props_enable 0
//cl_phys_props_max 0
//props_break_max_pieces 0
//r_propsmaxdist 1
//violence_agibs 0
//violence_hgibs 0
// Enable gibs -- uncomment this section if you want these settings
//cl_phys_props_enable 1
//cl_phys_props_max 128
//props_break_max_pieces -1
//r_propsmaxdist 1000
//violence_agibs 1
//violence_hgibs 1
// ----------------------------------------------------------------------------
// Graphical
// ----------------------------------------------------------------------------
// Now we come to the main brunt of the config. You probably don't want to mess
// with this.
// ----------------------------------------------------------------------------
cl_detaildist 0
cl_detailfade 0
cl_drawmonitors 0
cl_ejectbrass 0
cl_new_impact_effects 0
cl_show_splashes 0
func_break_max_pieces 0
glow_outline_effect_enable 0 // Cart glow effect.
lod_transitiondist 0
mat_antialias 0
mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
// a strange `shine' effect to appear on all players.
mat_colcorrection_disableentities 1
mat_colorcorrection 0
mat_disable_bloom 1
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_envmapsize 8
mat_envmaptgasize 8
mat_filterlightmaps 1
mat_filtertextures 1
mat_forceaniso 1
mat_hdr_level 0
mat_max_worldmesh_vertices 512
mat_monitorgamma 2.0 // Controls brightness, try 1.8 to make it brighter or 2.2
// to get it darker. Only works in fullscreen.
mat_motion_blur_enabled 0
mat_parallaxmap 0
mat_picmip 1 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
// at a range from -1 to 2, -1 being the best quality, 2 being the
// worst.
mat_reducefillrate 1
mat_reduceparticles 1
mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
// non-shiny, and will remove some specular effects from in-game
// entities which support it. Setting this to 1 on dx8 will
// result in some strange `fire' textures replacing their
// appropriate counterparts, especially on medals, and certain
// hats.
mat_trilinear 1
mat_wateroverlaysize 1
mp_decals 9 // `9' is a good value to still see the spread pattern from a
// scattergun without any real performance loss.
r_3dsky 0
r_ambientboost 0
r_ambientfactor 0
r_ambientmin 0
r_avglight 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decals 9
r_decalstaticprops 0
r_decal_cullsize 15
r_drawdetailprops 0
r_drawmodeldecals 0
r_drawflecks 0
r_dynamic 0
r_flashlightdepthtexture 0
r_forcewaterleaf 1
r_lightaverage 0
r_maxnewsamples 2
r_maxsampledist 1
r_propsmaxdist 0
r_renderoverlayfragment 0
r_staticprop_lod 4
r_waterdrawreflection 0
r_waterdrawrefraction 1
r_waterforceexpensive 0
r_waterforcereflectentities 0
rope_averagelight 0
rope_collide 0
rope_rendersolid 0
rope_shake 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0
tf_particles_disable_weather 1 // Disable weather effects on maps supporting
// it, for example, setting this to `1'
// disables rain effects on *_sawmill.
tracer_extra 0
violence_ablood 0
violence_hblood 0
// ----------------------------------------------------------------------------
// Misc
// ----------------------------------------------------------------------------
in_usekeyboardsampletime 0
mat_clipz 1 // FX card users should set this to 0
mat_forcehardwaresync 0
mat_levelflush 1
//m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
// silly incompatibility with the Xfire overlay. You should use
// it if you can!
//mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
mat_vsync 1 // Turn on vsync to avoid annoying blinking effect
r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
// performed on the GPU (as opposed to on the CPU). The
// value `-1' autodetects hardware support for this
// feature, which is safer than forcing it.
// ----------------------------------------------------------------------------
// Sound
// ----------------------------------------------------------------------------
// I'd be hesitant to say that you would see a great deal of performance
// improvement from lowering the sound quality, but in my experience as a
// competitive TF2 player, lowering the sound quality makes determination of
// directionality and distance that much easier. You may see a small FPS gain
// with these settings, or you may not, either way will likely have a
// negligible effect on performance.
// ----------------------------------------------------------------------------
dsp_enhance_stereo 0
dsp_slow_cpu 1
snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
// helpful in the past, as it seems to (for whatever
// reason) reduce the number of TDRs experienced during
// gameplay. There's some pretty good information on
// TDRs (nerds only) here:
// http://forums.nvidia.com/index.php?showtopic=65161
snd_pitchquality 0
snd_spatialize_roundrobin 1
// ----------------------------------------------------------------------------
// Threading
// ----------------------------------------------------------------------------
mat_queue_mode -2 // mat_queue mode is another frequently asked about cvar, it
// defines the threading method to be used by the material
// system. It has been unstable to use in the past, but
// nowadays it's generally okay.
//
// Here are the possible values:
// -2 legacy default
// -1 default
// 0 synchronous single thread
// 1 queued single thread
// 2 queued multithreaded
//
// If you have problems with the value `2', try setting it to
// `-1'.
//
// As an aside, there are quite a few bugs in the demo system
// that occur when mat_queue_mode is set to a value that is
// not `-1'. If you intend to do work with the demo system,
// maybe you should change this.
cl_threaded_bone_setup 0
cl_threaded_client_leaf_system 0
r_queued_decals 0
r_queued_ropes 1
r_queued_post_processing 0
r_threaded_client_shadow_manager 1
r_threaded_particles 1
r_threaded_renderables 1
// ----------------------------------------------------------------------------
// Misc
// ----------------------------------------------------------------------------
cl_forcepreload 1 // Force preloading
// ----------------------------------------------------------------------------
// Print to console
// ----------------------------------------------------------------------------
clear
echo "-------------------------------------------------------"
echo " Chris' highframes config loaded. "
echo "-------------------------------------------------------"
echo "Please direct all comments/queries/whatnot to"
echo "#christf2 on QuakeNet."
echo ""
echo "-------------------------------------------------------"
echo " Memory stats "
echo "-------------------------------------------------------"
memory
echo ""
echo "-------------------------------------------------------"
echo " Code support "
echo "-------------------------------------------------------"
r_3dnow
r_sse2
echo "-------------------------------------------------------"
// Right-click tf2, "set Launch Options"
-full -console -novid -useforcedmparms -noforcemaccel -noforcemspd
exec clear.cfg
tf_dingalingaling 1
// This adds aliases for goodnet, badnet
// My highfps.cfg enables the "goodnet" options
alias goodnet "cl_cmdrate 66;cl_interp 0.0152;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl_smoothtime 0.01;cl_updaterate 66;rate 60000;echo goodnet_enabled"
alias badnet "cl_cmdrate 40;cl_interp 0.025;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl_smoothtime 0.01;cl_updaterate 40;rate 35000;echo badnet_enabled"
// HUD options
hud_freezecamhide "1" // hide HUD on freeze-cam shots
hud_fastswitch "1" // Enable fast weapon switching
hud_classautokill "0" // Do not suicide on class selection
cl_hud_minmode "1" // Enable minimal HUD
cl_use_tournament_specgui "1" // Use tournament HUD in spectator
// Dot crosshair, color green to contrast with Red/Blu theme
cl_crosshair_red "0.000000"
cl_crosshair_green "255.000000"
cl_crosshair_blue "0.000000"
cl_crosshair_file "crosshair5"
// Mouse options
m_filter "1" // mouse filter 1 = on, 0 = off
sensitivity "3.000000" // Preferred sensitivity, TF2 default = 3
// Gameplay options
// Gameplay - all classes
glow_outline_effect_enable "1" // Glow outline on PL objectives
hud_combattext "1" // Enable damage dealt on HUD
tf_remember_activeweapon "1" // Remember active weapon between lives
tf_remember_lastswitched "1" // Remember last switched between lives
cl_autoreload "1" // Enable auto reload when not firing
// Gameplay - Sniper
cl_autorezoom "0" // Disable sniper auto re-zoom
tf_sniper_fullcharge_bell "1" // Ding on sniper charge
// Gameplay - Spy
tf_simple_disguise_menu "0" // 1 for "Simple disquise menu", 0 for "Default menu"
// Gameplay - Medic
hud_combattext_healing "1" // Display amount being healed
tf_medigun_autoheal "1" // Continue healing without holding Mouse1
hud_medicautocallers "1" // Injured players auto-call Medic
hud_medicautocallersthreshold "40.0" // Players auto-call Medic at 40%
hud_medichealtargetmarker "1" // Indicate player being healed on HUD
// Client options
cl_showbackpackrarities "1" // Highlight backpack rarities
cl_trading_show_requests_from "1" // Show trade requests from friends only
exec clear.cfg
tf_dingalingaling 0
//crouchjump
alias "+jumpehs" "+jump; +duck"
alias "-jumpehs" "-duck; -jump"
bind "space" "+jumpehs"
// surf maneuverability
alias +mfwd "-back;+forward;alias checkfwd +forward"
alias +mback "-forward;+back;alias checkback +back"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""
exec clear.cfg
tf_dingalingaling 1
exec clear.cfg
tf_dingalingaling 1
exec clear.cfg
exec rocketjump.cfg
tf_dingalingaling 1
exec clear.cfg
tf_dingalingaling 1
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