Created
December 19, 2011 20:10
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tf2-settings
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rcon.cfg |
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exec net.cfg | |
exec prefs.cfg | |
// exec rcon.cfg | |
exec highfps.cfg |
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unbindall | |
bind "0" "slot10" | |
bind "1" "slot1" | |
bind "2" "slot2" | |
bind "3" "slot3" | |
bind "4" "slot4" | |
bind "5" "slot5" | |
bind "6" "slot6" | |
bind "7" "slot7" | |
bind "8" "slot8" | |
bind "9" "slot9" | |
bind "a" "+moveleft" | |
bind "b" "lastdisguise" | |
bind "c" "+voicerecord" | |
bind "d" "+moveright" | |
bind "e" "voicemenu 0 0" | |
bind "f" "inspect" | |
bind "g" "+taunt" | |
bind "h" "+use_action_slot_item" | |
bind "i" "showmapinfo" | |
bind "j" "cl_trigger_first_notification" | |
bind "k" "cl_decline_first_notification" | |
bind "l" "dropitem" | |
bind "m" "open_charinfo_direct" | |
bind "n" "sm_admin" | |
bind "o" "sm_addbuddy" | |
bind "p" "exec clear.cfg" | |
bind "q" "lastinv" | |
bind "r" "+reload" | |
bind "s" "+back" | |
bind "t" "impulse 201" | |
bind "u" "say_team" | |
bind "v" "voice_menu_3" | |
bind "w" "+forward" | |
bind "x" "voice_menu_2" | |
bind "y" "say" | |
bind "z" "voice_menu_1" | |
bind "[" "invprev" | |
bind "]" "invnext" | |
bind "'" "+moveup" | |
bind "`" "toggleconsole" | |
bind "," "changeclass" | |
bind "." "changeteam" | |
bind "/" "+movedown" | |
bind "-" "disguiseteam" | |
bind "ENTER" "+attack" | |
bind "SPACE" "+jump" | |
bind "TAB" "+showscores" | |
bind "CAPSLOCK" "+quickswitch" | |
bind "ESCAPE" "cancelselect" | |
bind "INS" "+klook" | |
bind "END" "centerview" | |
bind "PGUP" "+lookup" | |
bind "PGDN" "+lookdown" | |
bind "PAUSE" "pause" | |
bind "ALT" "+strafe" | |
bind "SHIFT" "+duck" | |
bind "UPARROW" "+forward" | |
bind "LEFTARROW" "+left" | |
bind "DOWNARROW" "+back" | |
bind "RIGHTARROW" "+right" | |
bind "F3" "askconnect_accept" | |
bind "F5" "screenshot" | |
bind "F6" "save_replay" | |
bind "F7" "abuse_report_queue" | |
bind "F10" "quit prompt" | |
bind "F12" "replay_togglereplaytips" | |
bind "MOUSE1" "+attack" | |
bind "MOUSE2" "+attack2" | |
bind "MWHEELUP" "invprev" | |
bind "MWHEELDOWN" "invnext" |
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unbindall | |
bind "0" "slot10" | |
bind "1" "slot1" | |
bind "2" "slot2" | |
bind "3" "slot3" | |
bind "4" "slot4" | |
bind "5" "slot5" | |
bind "6" "slot6" | |
bind "7" "slot7" | |
bind "8" "slot8" | |
bind "9" "slot9" | |
bind "a" "+moveleft" | |
bind "b" "lastdisguise" | |
bind "c" "voice_menu_3" | |
bind "d" "+moveright" | |
bind "e" "voicemenu 0 0" | |
bind "f" "inspect" | |
bind "g" "taunt" | |
bind "h" "use_action_slot_item" | |
bind "i" "showmapinfo" | |
bind "j" "cl_trigger_first_notification" | |
bind "k" "cl_decline_first_notification" | |
bind "l" "dropitem" | |
bind "m" "open_charinfo_direct" | |
bind "n" "open_charinfo_backpack" | |
bind "q" "lastinv" | |
bind "r" "+reload" | |
bind "s" "+back" | |
bind "t" "impulse 201" | |
bind "u" "say_team" | |
bind "v" "+voicerecord" | |
bind "w" "+forward" | |
bind "x" "voice_menu_2" | |
bind "y" "say" | |
bind "z" "voice_menu_1" | |
bind "'" "+moveup" | |
bind "`" "toggleconsole" | |
bind "," "changeclass" | |
bind "." "changeteam" | |
bind "/" "+movedown" | |
bind "-" "disguiseteam" | |
bind "SPACE" "+jump" | |
bind "TAB" "+showscores" | |
bind "ESCAPE" "cancelselect" | |
bind "INS" "+klook" | |
bind "END" "centerview" | |
bind "PGUP" "+lookup" | |
bind "PGDN" "+lookdown" | |
bind "PAUSE" "pause" | |
bind "ALT" "+strafe" | |
bind "CTRL" "+duck" | |
bind "F1" "+showroundinfo" | |
bind "F3" "askconnect_accept" | |
bind "F5" "screenshot" | |
bind "F10" "quit prompt" | |
bind "MOUSE1" "+attack" | |
bind "MOUSE2" "+attack2" | |
bind "MWHEELUP" "invprev" | |
bind "MWHEELDOWN" "invnext" | |
cl_flipviewmodels "0" | |
cl_rumblescale "1.0" | |
cl_debugrumble "0" | |
cl_thirdperson "0" | |
cl_team "default" | |
cl_class "default" | |
hud_takesshots "0" | |
hud_freezecamhide "0" | |
glow_outline_effect_enable "1" | |
cl_showhelp "1" | |
hud_draw_fixed_reticle "0" | |
hud_achievement_description "1" | |
hud_achievement_count "8" | |
cl_chatfilters "63" | |
cl_chatfilter_version "0" | |
cc_linger_time "1.0" | |
cc_predisplay_time "0.25" | |
cc_subtitles "0" | |
cc_lang "" | |
crosshair "1" | |
cl_observercrosshair "1" | |
cl_hudhint_sound "1" | |
g15_update_msec "250" | |
cam_snapto "0" | |
cam_ideallag "4.0" | |
cam_idealdelta "4.0" | |
cam_idealyaw "0" | |
cam_idealpitch "0" | |
cam_idealdist "150" | |
cam_idealdistright "0" | |
cam_idealdistup "0" | |
cam_collision "1" | |
c_maxpitch "90" | |
c_minpitch "0" | |
c_maxyaw "135" | |
c_minyaw "-135" | |
c_maxdistance "200" | |
c_mindistance "30" | |
c_orthowidth "100" | |
c_orthoheight "100" | |
joy_name "joystick" | |
joy_advanced "0" | |
joy_advaxisx "0" | |
joy_advaxisy "0" | |
joy_advaxisz "0" | |
joy_advaxisr "0" | |
joy_advaxisu "0" | |
joy_advaxisv "0" | |
joy_forwardthreshold "0.15" | |
joy_sidethreshold "0.15" | |
joy_pitchthreshold "0.15" | |
joy_yawthreshold "0.15" | |
joy_forwardsensitivity "-1" | |
joy_sidesensitivity "1" | |
joy_pitchsensitivity "1" | |
joy_yawsensitivity "-1" | |
joy_response_move "1" | |
joy_response_look "0" | |
joy_lowend "1" | |
joy_lowmap "1" | |
joy_accelscale "0.6" | |
joy_accelmax "1.0" | |
joy_autoaimdampenrange "0" | |
joy_autoaimdampen "0" | |
joy_diagonalpov "0" | |
joy_display_input "0" | |
joy_wingmanwarrior_turnhack "0" | |
joy_inverty "0" | |
joy_movement_stick "0" | |
joy_xcontroller_cfg_loaded "0" | |
lookspring "0" | |
lookstrafe "0" | |
joystick "0" | |
m_pitch "0.022" | |
m_filter "0" | |
sensitivity "3" | |
m_side "0.8" | |
m_yaw "0.022" | |
m_forward "1" | |
m_customaccel "0" | |
m_customaccel_scale "0.04" | |
m_customaccel_max "0" | |
m_customaccel_exponent "1" | |
m_mouseaccel1 "0" | |
m_mouseaccel2 "0" | |
m_mousespeed "1" | |
cl_mouselook "1" | |
cl_idealpitchscale "0.8" | |
net_scale "5" | |
net_graphpos "1" | |
net_graphsolid "1" | |
net_graphtext "1" | |
net_graphmsecs "400" | |
net_graphshowlatency "1" | |
net_graphshowinterp "1" | |
net_graph "0" | |
net_graphheight "64" | |
net_graphproportionalfont "1" | |
viewmodel_fov "54" | |
mat_software_aa_strength "-1.0" | |
mat_software_aa_quality "0" | |
mat_software_aa_edge_threshold "1.0" | |
mat_software_aa_blur_one_pixel_lines "0.5" | |
mat_software_aa_tap_offset "1.0" | |
mat_software_aa_strength_vgui "-1.0" | |
r_drawviewmodel "1" | |
voice_modenable "1" | |
hud_fastswitch "0" | |
cl_playerspraydisable "0" | |
muzzleflash_light "1" | |
hud_classautokill "1" | |
overview_health "1" | |
overview_names "1" | |
overview_tracks "1" | |
overview_locked "1" | |
overview_alpha "1.0" | |
spec_scoreboard "0" | |
cl_spec_mode "1" | |
cl_disablehtmlmotd "0" | |
tf_chargedfriends "" | |
cl_autorezoom "1" | |
tf_remember_activeweapon "0" | |
tf_remember_lastswitched "0" | |
cl_autoreload "0" | |
sb_dontshow_maxplayer_warning "0" | |
sb_close_browser_on_connect "1" | |
fov_desired "75" | |
cl_hud_minmode "0" | |
viewmodel_fov_demo "54" | |
cl_ask_favorite_opt_out "0" | |
cl_ask_blacklist_opt_out "0" | |
tf_particles_disable_weather "0" | |
hud_combattext "0" | |
tf_dingalingaling "0" | |
tf_dingaling_volume "0.75" | |
tf_dingaling_pitchmindmg "100" | |
tf_dingaling_pitchmaxdmg "100" | |
tf_dingaling_wav_override "" | |
hud_achievement_count_engineer "3" | |
tf_hud_num_building_alert_beeps "2" | |
cl_crosshair_red "200" | |
cl_crosshair_green "200" | |
cl_crosshair_blue "200" | |
cl_crosshair_file "" | |
cl_crosshair_scale "32.0" | |
tf_recent_achievements "0" | |
tf_training_has_prompted_for_training "1" | |
tf_training_has_prompted_for_offline_practice "0" | |
tf_training_has_prompted_for_forums "0" | |
tf_build_menu_controller_mode "0" | |
tf_simple_disguise_menu "" | |
tf_disguise_menu_controller_mode "0" | |
tf_weapon_select_demo_start_delay "1.0" | |
tf_weapon_select_demo_time "0.5" | |
tf_colorblindassist "0" | |
cl_trading_show_requests_from "3" | |
tf_medigun_autoheal "0" | |
hud_medicautocallers "0" | |
hud_medicautocallersthreshold "75" | |
hud_medichealtargetmarker "0" | |
cl_crosshaircolor "0" | |
cl_dynamiccrosshair "1" | |
cl_scalecrosshair "1" | |
cl_crosshairalpha "200" | |
cl_showbackpackrarities "0" | |
tf_explanations_backpackpanel "1" | |
tf_explanations_charinfo_armory_panel "0" | |
tf_explanations_charinfopanel "1" | |
tf_explanations_craftingpanel "0" | |
tf_explanations_discardpanel "0" | |
tf_explanations_store "0" | |
cl_notifications_show_ingame "1" | |
cl_notifications_max_num_visible "3" | |
cl_notifications_move_time "0.5" | |
cl_spec_carrieditems "1" | |
cl_use_tournament_specgui "0" | |
cl_training_completed_with_classes "0" | |
tf_explanations_tradingpanel "0" | |
ifm_steadycam_rotaterate "60" | |
ifm_steadycam_zoomspeed "1.0" | |
ifm_steadycam_zoomdamp "0.95" | |
ifm_steadycam_armspeed "0.5" | |
ifm_steadycam_rotatedamp "0.95" | |
ifm_steadycam_mousefactor "1.0" | |
ifm_steadycam_mousepower "1.0" | |
ifm_steadycam_2dspringconstant "33.0" | |
ifm_steadycam_2ddragconstant "11.0" | |
ifm_steadycam_noise "0.0" | |
ifm_steadycam_sensitivity "1.0" | |
r_eyegloss "1" | |
vgui_message_dialog_modal "1" | |
commentary_firstrun "0" | |
scene_showfaceto "0" | |
ai_report_task_timings_on_limit "0" | |
ai_think_limit_label "0" | |
npc_height_adjust "1" | |
sv_pvsskipanimation "1" | |
scene_showlook "0" | |
scene_showmoveto "0" | |
scene_showunlock "0" | |
commentary "0" | |
xbox_throttlebias "100" | |
xbox_throttlespoof "200" | |
xbox_autothrottle "1" | |
func_break_max_pieces "15" | |
suitvolume "0.25" | |
option_duck_method "1" | |
sk_autoaim_mode "1" | |
sv_noclipaccelerate "5" | |
sv_noclipspeed "5" | |
sv_specaccelerate "5" | |
sv_specspeed "3" | |
sv_specnoclip "1" | |
sv_backspeed "0.6" | |
sv_skyname "sky_urb01" | |
bugreporter_uploadasync "0" | |
cl_cmdrate "30" | |
cl_updaterate "20" | |
closecaption "0" | |
skill "1" | |
net_maxroutable "1260" | |
cl_allowupload "1" | |
name "unnamed" | |
password "" | |
cl_clanid "0" | |
sv_unlockedchapters "99" | |
tv_nochat "0" | |
cl_showpluginmessages "1" | |
cl_timeout "30" | |
cl_logofile "" | |
cl_soundfile "sound/player/jingle.wav" | |
cl_forcepreload "0" | |
cl_allowdownload "1" | |
cl_downloadfilter "all" | |
con_enable "0" | |
r_eyemove "1" | |
r_eyeshift_x "0" | |
r_eyeshift_y "0" | |
r_eyeshift_z "0" | |
r_eyesize "0" | |
r_ambientboost "1" | |
r_ambientmin "0.3" | |
r_ambientfactor "5" | |
r_drawmodelstatsoverlaymin "0.1" | |
r_drawmodelstatsoverlaymax "1.5" | |
mp_decals "200" | |
sv_logsdir "logs" | |
sv_logfile "1" | |
sv_logflush "0" | |
sv_logecho "1" | |
sv_log_onefile "0" | |
sv_logbans "0" | |
sv_voiceenable "1" | |
sv_forcepreload "0" | |
windows_speaker_config "4" | |
snd_mute_losefocus "1" | |
snd_legacy_surround "0" | |
snd_pitchquality "1" | |
volume "1.0" | |
snd_musicvolume "1.0" | |
adsp_debug "0" | |
snd_ducktovolume "0.55" | |
snd_duckerattacktime "0.5" | |
snd_duckerreleasetime "2.5" | |
snd_duckerthreshold "0.15" | |
dsp_slow_cpu "0" | |
dsp_volume "1.0" | |
dsp_enhance_stereo "0" | |
voice_scale "1" | |
voice_enable "1" | |
voice_forcemicrecord "1" | |
budget_bargraph_background_alpha "128" | |
budget_peaks_window "30" | |
budget_averages_window "30" | |
budget_show_peaks "1" | |
budget_show_averages "0" | |
budget_show_history "1" | |
budget_history_numsamplesvisible "100" | |
budget_history_range_ms "66.666666667" | |
budget_panel_bottom_of_history_fraction ".25" | |
budget_bargraph_range_ms "16.6666666667" | |
budget_background_alpha "128" | |
budget_panel_x "0" | |
budget_panel_y "50" | |
budget_panel_width "512" | |
budget_panel_height "384" | |
texture_budget_panel_x "0" | |
texture_budget_panel_y "450" | |
texture_budget_panel_width "512" | |
texture_budget_panel_height "284" | |
texture_budget_panel_bottom_of_history_fraction ".25" | |
texture_budget_background_alpha "128" | |
vprof_graphwidth "512" | |
vprof_graphheight "256" | |
vprof_verbose "1" | |
vprof_unaccounted_limit "0.3" | |
vprof_warningmsec "10" | |
r_rootlod "0" | |
mat_monitorgamma_tv_enabled "0" | |
r_waterforceexpensive "1" | |
mat_queue_mode "-2" | |
mat_texture_list_content_path "" | |
joy_wingmanwarrior_centerhack "0" | |
joy_axisbutton_threshold "0.3" | |
mat_hdr_level "2" |
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exec clear.cfg | |
exec rocketjump.cfg | |
tf_dingalingaling 1 |
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exec clear.cfg | |
tf_dingalingaling 1 |
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exec clear.cfg | |
tf_dingalingaling 1 |
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// Unexplained crashes? Try changing mat_queue_mode to `-1'. | |
// ---------------------------------------------------------------------------- | |
// Chris' highframes config, designed to get you a large performance boost | |
// v2.008 | 04 December 2011 | fakkelbrigade.eu/chris/configs/ | |
// ---------------------------------------------------------------------------- | |
// Problems or questions? Contact me at #christf2 on QuakeNet. | |
// ---------------------------------------------------------------------------- | |
// Launch options: | |
// IMPORTANT: Remove -dxlevel 81 from the launch options after the first launch! | |
// | |
// Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid -useforcedmparms -noforcemaccel -noforcemspd | |
// Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd | |
// ---------------------------------------------------------------------------- | |
// ---------------------------------------------------------------------------- | |
// FPS cap | |
// ---------------------------------------------------------------------------- | |
// The primary benefit of an FPS cap is to make the FPS more stable, other than | |
// that, it doesn't do a lot. A moderate, consistent framerate is much more | |
// desirable than a variable but sometimes high framerate. A common | |
// misconception is that if any more frames are generated than your monitor can | |
// display, they are useless. This is wrong -- frames are used for much more | |
// than mere display, and affect the way the game feels well past your | |
// refresh rate. | |
// | |
// This FPS cap should *always* be set to a value higher than `cl_cmdrate' in | |
// any case, or the discrepancy between clientside frame generation and frames | |
// to be sent to the server will no doubt cause you many a headache, especially | |
// when it comes down to hit registration. Other than that, I recommend | |
// for everyone to use the value `132' (2*66), as long as you can generally | |
// keep that value stable without regular drops. | |
// ---------------------------------------------------------------------------- | |
//cl_showfps 1 // Show unsmoothed FPS meter | |
//fps_max 132 // Commented due to 2011-09-02 update causing jittering when fps is capped for some | |
fps_max 0 | |
// ---------------------------------------------------------------------------- | |
// Net settings | |
// ---------------------------------------------------------------------------- | |
// Whilst net settings perhaps aren't an integral part of an FPS config, they | |
// are a fact of life in competitive TF2, and as such, they are included here. | |
// | |
// A common question I am asked -- what defines whether a good connection is | |
// good or bad? Mostly personal preference. If you're not willing to make the | |
// choice, try both and see which is better for you. | |
// | |
// Generally, meeting both of the following conditions would classify it as a | |
// good connection: | |
// | |
// - Ping of <80 to the average server you join | |
// - Generally no/negligible choke/loss (can be checked with `net_graph') | |
// | |
// There's some pretty good documentation on this here: | |
// http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking | |
// | |
// Uncomment (remove the `//' from) one of the groups if you want to use them. | |
// ---------------------------------------------------------------------------- | |
// LAN | |
//cl_cmdrate 66 | |
//cl_interp 0 // We let cl_interp_ratio do the limiting, this just sets it to | |
// the minimum available. | |
//cl_interp_ratio 0 | |
//cl_lagcompensation 0 | |
//cl_pred_optimize 2 | |
//cl_smooth 0 | |
//cl_smoothtime 0.01 | |
//cl_updaterate 66 | |
//rate 60000 | |
// Good connection | |
cl_cmdrate 66 | |
cl_interp 0 | |
cl_interp_ratio 1 | |
cl_lagcompensation 1 | |
cl_pred_optimize 2 | |
cl_smooth 0 | |
cl_smoothtime 0.01 | |
cl_updaterate 66 | |
rate 60000 | |
// Bad connection | |
//cl_cmdrate 40 | |
//cl_interp 0 | |
//cl_interp_ratio 2 | |
//cl_lagcompensation 1 | |
//cl_pred_optimize 2 | |
//cl_smooth 0 | |
//cl_smoothtime 0.01 | |
//cl_updaterate 40 | |
//rate 35000 | |
// ---------------------------------------------------------------------------- | |
// Sprays | |
// ---------------------------------------------------------------------------- | |
// Bear in mind that these are disabled on war servers due to `sv_pure 2' | |
// anyway, so if you play competitive TF2, this won't help you. | |
// ---------------------------------------------------------------------------- | |
// Disable sprays | |
//cl_playerspraydisable 1 | |
//r_spray_lifetime 0 | |
// Enable sprays -- uncomment this section if you want these settings | |
//cl_playerspraydisable 0 | |
//r_spray_lifetime 2 | |
// ---------------------------------------------------------------------------- | |
// Shadows | |
// ---------------------------------------------------------------------------- | |
// Disable shadows | |
//mat_shadowstate 0 | |
//r_shadowmaxrendered 0 | |
//r_shadowrendertotexture 0 | |
//r_shadows 0 | |
// Enable shadows -- uncomment this section if you want these settings | |
//mat_shadowstate 1 | |
//r_shadowmaxrendered 11 | |
//r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by | |
// competitive TF2 players to see opponents standing | |
// near the other side of a wall. You may see some | |
// performance loss from setting this to `1'. | |
//r_shadows 1 | |
// ---------------------------------------------------------------------------- | |
// Facial features | |
// ---------------------------------------------------------------------------- | |
// Disable facial features | |
//r_eyes 0 | |
//r_flex 0 | |
//r_lod 2 | |
//r_rootlod 2 | |
//r_teeth 0 | |
// Enable facial features -- uncomment this section if you want these settings | |
//r_eyes 1 | |
//r_flex 1 | |
//r_lod 1 // Needs to be set to 1, otherwise they will still be disabled. | |
//r_rootlod 1 | |
//r_teeth 1 | |
// ---------------------------------------------------------------------------- | |
// Ragdolls | |
// ---------------------------------------------------------------------------- | |
// You will have reduced performance on deaths which produce ragdolls. | |
// ---------------------------------------------------------------------------- | |
// Disable ragdolls | |
//cl_ragdoll_fade_time 0 | |
//cl_ragdoll_forcefade 1 | |
//cl_ragdoll_physics_enable 0 | |
//g_ragdoll_fadespeed 0 | |
//g_ragdoll_lvfadespeed 0 | |
//ragdoll_sleepaftertime 0 | |
// Enable ragdolls -- uncomment this section if you want these settings | |
//cl_ragdoll_fade_time 15 | |
//cl_ragdoll_forcefade 0 | |
//cl_ragdoll_physics_enable 1 | |
//g_ragdoll_fadespeed 600 | |
//g_ragdoll_lvfadespeed 100 | |
//ragdoll_sleepaftertime "5.0f" | |
// ---------------------------------------------------------------------------- | |
// Gibs | |
// ---------------------------------------------------------------------------- | |
// You will have reduced performance on deaths which produce gibs. | |
// ---------------------------------------------------------------------------- | |
// Disable gibs | |
//cl_phys_props_enable 0 | |
//cl_phys_props_max 0 | |
//props_break_max_pieces 0 | |
//r_propsmaxdist 1 | |
//violence_agibs 0 | |
//violence_hgibs 0 | |
// Enable gibs -- uncomment this section if you want these settings | |
//cl_phys_props_enable 1 | |
//cl_phys_props_max 128 | |
//props_break_max_pieces -1 | |
//r_propsmaxdist 1000 | |
//violence_agibs 1 | |
//violence_hgibs 1 | |
// ---------------------------------------------------------------------------- | |
// Graphical | |
// ---------------------------------------------------------------------------- | |
// Now we come to the main brunt of the config. You probably don't want to mess | |
// with this. | |
// ---------------------------------------------------------------------------- | |
cl_detaildist 0 | |
cl_detailfade 0 | |
cl_drawmonitors 0 | |
cl_ejectbrass 0 | |
cl_new_impact_effects 0 | |
cl_show_splashes 0 | |
func_break_max_pieces 0 | |
glow_outline_effect_enable 0 // Cart glow effect. | |
lod_transitiondist 0 | |
mat_antialias 0 | |
mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause | |
// a strange `shine' effect to appear on all players. | |
mat_colcorrection_disableentities 1 | |
mat_colorcorrection 0 | |
mat_disable_bloom 1 | |
mat_disable_fancy_blending 1 | |
mat_disable_lightwarp 1 | |
mat_envmapsize 8 | |
mat_envmaptgasize 8 | |
mat_filterlightmaps 1 | |
mat_filtertextures 1 | |
mat_forceaniso 1 | |
mat_hdr_level 0 | |
mat_max_worldmesh_vertices 512 | |
mat_monitorgamma 2.0 // Controls brightness, try 1.8 to make it brighter or 2.2 | |
// to get it darker. Only works in fullscreen. | |
mat_motion_blur_enabled 0 | |
mat_parallaxmap 0 | |
mat_picmip 1 // Higher = more mipmapping. Without `sv_cheats 1', you're looking | |
// at a range from -1 to 2, -1 being the best quality, 2 being the | |
// worst. | |
mat_reducefillrate 1 | |
mat_reduceparticles 1 | |
mat_specular 1 // Controls specularity. Setting this to 0 will make ubers | |
// non-shiny, and will remove some specular effects from in-game | |
// entities which support it. Setting this to 1 on dx8 will | |
// result in some strange `fire' textures replacing their | |
// appropriate counterparts, especially on medals, and certain | |
// hats. | |
mat_trilinear 1 | |
mat_wateroverlaysize 1 | |
mp_decals 9 // `9' is a good value to still see the spread pattern from a | |
// scattergun without any real performance loss. | |
r_3dsky 0 | |
r_ambientboost 0 | |
r_ambientfactor 0 | |
r_ambientmin 0 | |
r_avglight 0 | |
r_cheapwaterend 1 | |
r_cheapwaterstart 1 | |
r_decals 9 | |
r_decalstaticprops 0 | |
r_decal_cullsize 15 | |
r_drawdetailprops 0 | |
r_drawmodeldecals 0 | |
r_drawflecks 0 | |
r_dynamic 0 | |
r_flashlightdepthtexture 0 | |
r_forcewaterleaf 1 | |
r_lightaverage 0 | |
r_maxnewsamples 2 | |
r_maxsampledist 1 | |
r_propsmaxdist 0 | |
r_renderoverlayfragment 0 | |
r_staticprop_lod 4 | |
r_waterdrawreflection 0 | |
r_waterdrawrefraction 1 | |
r_waterforceexpensive 0 | |
r_waterforcereflectentities 0 | |
rope_averagelight 0 | |
rope_collide 0 | |
rope_rendersolid 0 | |
rope_shake 0 | |
rope_smooth 0 | |
rope_subdiv 0 | |
rope_wind_dist 0 | |
tf_particles_disable_weather 1 // Disable weather effects on maps supporting | |
// it, for example, setting this to `1' | |
// disables rain effects on *_sawmill. | |
tracer_extra 0 | |
violence_ablood 0 | |
violence_hblood 0 | |
// ---------------------------------------------------------------------------- | |
// Misc | |
// ---------------------------------------------------------------------------- | |
in_usekeyboardsampletime 0 | |
mat_clipz 1 // FX card users should set this to 0 | |
mat_forcehardwaresync 0 | |
mat_levelflush 1 | |
//m_rawinput 1 // Turn on raw mouse input. Commented out by default due to | |
// silly incompatibility with the Xfire overlay. You should use | |
// it if you can! | |
//mat_vsync 0 // Turn off vsync to avoid nasty I/O latency. | |
mat_vsync 1 // Turn on vsync to avoid annoying blinking effect | |
r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be | |
// performed on the GPU (as opposed to on the CPU). The | |
// value `-1' autodetects hardware support for this | |
// feature, which is safer than forcing it. | |
// ---------------------------------------------------------------------------- | |
// Sound | |
// ---------------------------------------------------------------------------- | |
// I'd be hesitant to say that you would see a great deal of performance | |
// improvement from lowering the sound quality, but in my experience as a | |
// competitive TF2 player, lowering the sound quality makes determination of | |
// directionality and distance that much easier. You may see a small FPS gain | |
// with these settings, or you may not, either way will likely have a | |
// negligible effect on performance. | |
// ---------------------------------------------------------------------------- | |
dsp_enhance_stereo 0 | |
dsp_slow_cpu 1 | |
snd_async_fullyasync 1 // Having the sound run fully asynchronous has been | |
// helpful in the past, as it seems to (for whatever | |
// reason) reduce the number of TDRs experienced during | |
// gameplay. There's some pretty good information on | |
// TDRs (nerds only) here: | |
// http://forums.nvidia.com/index.php?showtopic=65161 | |
snd_pitchquality 0 | |
snd_spatialize_roundrobin 1 | |
// ---------------------------------------------------------------------------- | |
// Threading | |
// ---------------------------------------------------------------------------- | |
mat_queue_mode -2 // mat_queue mode is another frequently asked about cvar, it | |
// defines the threading method to be used by the material | |
// system. It has been unstable to use in the past, but | |
// nowadays it's generally okay. | |
// | |
// Here are the possible values: | |
// -2 legacy default | |
// -1 default | |
// 0 synchronous single thread | |
// 1 queued single thread | |
// 2 queued multithreaded | |
// | |
// If you have problems with the value `2', try setting it to | |
// `-1'. | |
// | |
// As an aside, there are quite a few bugs in the demo system | |
// that occur when mat_queue_mode is set to a value that is | |
// not `-1'. If you intend to do work with the demo system, | |
// maybe you should change this. | |
cl_threaded_bone_setup 0 | |
cl_threaded_client_leaf_system 0 | |
r_queued_decals 0 | |
r_queued_ropes 1 | |
r_queued_post_processing 0 | |
r_threaded_client_shadow_manager 1 | |
r_threaded_particles 1 | |
r_threaded_renderables 1 | |
// ---------------------------------------------------------------------------- | |
// Misc | |
// ---------------------------------------------------------------------------- | |
cl_forcepreload 1 // Force preloading | |
// ---------------------------------------------------------------------------- | |
// Print to console | |
// ---------------------------------------------------------------------------- | |
clear | |
echo "-------------------------------------------------------" | |
echo " Chris' highframes config loaded. " | |
echo "-------------------------------------------------------" | |
echo "Please direct all comments/queries/whatnot to" | |
echo "#christf2 on QuakeNet." | |
echo "" | |
echo "-------------------------------------------------------" | |
echo " Memory stats " | |
echo "-------------------------------------------------------" | |
memory | |
echo "" | |
echo "-------------------------------------------------------" | |
echo " Code support " | |
echo "-------------------------------------------------------" | |
r_3dnow | |
r_sse2 | |
echo "-------------------------------------------------------" |
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// Right-click tf2, "set Launch Options" | |
-full -console -novid -useforcedmparms -noforcemaccel -noforcemspd |
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exec clear.cfg | |
tf_dingalingaling 1 |
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// This adds aliases for goodnet, badnet | |
// My highfps.cfg enables the "goodnet" options | |
alias goodnet "cl_cmdrate 66;cl_interp 0.0152;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl_smoothtime 0.01;cl_updaterate 66;rate 60000;echo goodnet_enabled" | |
alias badnet "cl_cmdrate 40;cl_interp 0.025;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl_smoothtime 0.01;cl_updaterate 40;rate 35000;echo badnet_enabled" | |
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// HUD options | |
hud_freezecamhide "1" // hide HUD on freeze-cam shots | |
hud_fastswitch "1" // Enable fast weapon switching | |
hud_classautokill "0" // Do not suicide on class selection | |
cl_hud_minmode "1" // Enable minimal HUD | |
cl_use_tournament_specgui "1" // Use tournament HUD in spectator | |
// Dot crosshair, color green to contrast with Red/Blu theme | |
cl_crosshair_red "0.000000" | |
cl_crosshair_green "255.000000" | |
cl_crosshair_blue "0.000000" | |
cl_crosshair_file "crosshair5" | |
// Mouse options | |
m_filter "1" // mouse filter 1 = on, 0 = off | |
sensitivity "3.000000" // Preferred sensitivity, TF2 default = 3 | |
// Gameplay options | |
// Gameplay - all classes | |
glow_outline_effect_enable "1" // Glow outline on PL objectives | |
hud_combattext "1" // Enable damage dealt on HUD | |
tf_remember_activeweapon "1" // Remember active weapon between lives | |
tf_remember_lastswitched "1" // Remember last switched between lives | |
cl_autoreload "1" // Enable auto reload when not firing | |
// Gameplay - Sniper | |
cl_autorezoom "0" // Disable sniper auto re-zoom | |
tf_sniper_fullcharge_bell "1" // Ding on sniper charge | |
// Gameplay - Spy | |
tf_simple_disguise_menu "0" // 1 for "Simple disquise menu", 0 for "Default menu" | |
// Gameplay - Medic | |
hud_combattext_healing "1" // Display amount being healed | |
tf_medigun_autoheal "1" // Continue healing without holding Mouse1 | |
hud_medicautocallers "1" // Injured players auto-call Medic | |
hud_medicautocallersthreshold "40.0" // Players auto-call Medic at 40% | |
hud_medichealtargetmarker "1" // Indicate player being healed on HUD | |
// Client options | |
cl_showbackpackrarities "1" // Highlight backpack rarities | |
cl_trading_show_requests_from "1" // Show trade requests from friends only |
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exec clear.cfg | |
tf_dingalingaling 0 |
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//crouchjump | |
alias "+jumpehs" "+jump; +duck" | |
alias "-jumpehs" "-duck; -jump" | |
bind "space" "+jumpehs" | |
// surf maneuverability | |
alias +mfwd "-back;+forward;alias checkfwd +forward" | |
alias +mback "-forward;+back;alias checkback +back" | |
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft" | |
alias +mright "-moveleft;+moveright;alias checkright +moveright" | |
alias -mfwd "-forward;checkback;alias checkfwd none" | |
alias -mback "-back;checkfwd;alias checkback none" | |
alias -mleft "-moveleft;checkright;alias checkleft none" | |
alias -mright "-moveright;checkleft;alias checkright none" | |
alias checkfwd none | |
alias checkback none | |
alias checkleft none | |
alias checkright none | |
alias none "" |
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exec clear.cfg | |
tf_dingalingaling 1 |
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exec clear.cfg | |
tf_dingalingaling 1 |
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exec clear.cfg | |
exec rocketjump.cfg | |
tf_dingalingaling 1 |
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exec clear.cfg | |
tf_dingalingaling 1 |
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