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@atoz-programming-tutorials
Last active April 17, 2023 11:47
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#include <windows.h>
#include <gdiplus.h>
LRESULT CALLBACK WindowProcessMessages(HWND hwnd, UINT msg, WPARAM param, LPARAM lparam);
void draw(HDC hdc);
int WINAPI WinMain(HINSTANCE currentInstance, HINSTANCE previousInstance, PSTR cmdLine, INT cmdCount) {
// Initialize GDI+
Gdiplus::GdiplusStartupInput gdiplusStartupInput;
ULONG_PTR gdiplusToken;
Gdiplus::GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, nullptr);
// Register the window class
const char *CLASS_NAME = "myWin32WindowClass";
WNDCLASS wc{};
wc.hInstance = currentInstance;
wc.lpszClassName = CLASS_NAME;
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
wc.lpfnWndProc = WindowProcessMessages;
RegisterClass(&wc);
// Create the window
CreateWindow(CLASS_NAME, "Win32 Drawing with GDI+ Tutorial",
WS_OVERLAPPEDWINDOW | WS_VISIBLE, // Window style
CW_USEDEFAULT, CW_USEDEFAULT, // Window initial position
800, 600, // Window size
nullptr, nullptr, nullptr, nullptr);
// Window loop
MSG msg{};
while (GetMessage(&msg, nullptr, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
Gdiplus::GdiplusShutdown(gdiplusToken);
return 0;
}
LRESULT CALLBACK WindowProcessMessages(HWND hwnd, UINT msg, WPARAM param, LPARAM lparam) {
HDC hdc;
PAINTSTRUCT ps;
switch (msg) {
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
draw(hdc);
EndPaint(hwnd, &ps);
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
default:
return DefWindowProc(hwnd, msg, param, lparam);
}
}
void draw(HDC hdc) {
Gdiplus::Graphics gf(hdc);
Gdiplus::Pen pen(Gdiplus::Color(255, 255, 0, 0)); // For lines, rectangles and curves
Gdiplus::SolidBrush brush(Gdiplus::Color(255, 0, 255, 0)); // For filled shapes
gf.DrawLine(&pen, 0, 0, 500, 500);
gf.FillRectangle(&brush, 320, 200, 100, 100);
gf.DrawRectangle(&pen, 600, 400, 100, 150);
Gdiplus::Bitmap bmp(L"water_small.png");
gf.DrawImage(&bmp, 430, 10);
gf.FillEllipse(&brush, 50, 400, 200, 100);
}
@HackerDaGreat57
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Thanks!

@imnothuj
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good for writing malware!

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