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@atteneder
Created October 1, 2021 13:52
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Write a NativeArray to a stream without a temporary, managed array
// Copyright 2021 Andreas Atteneder
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System;
using System.IO;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine;
public static class StreamExtension {
public static unsafe void Write(this Stream stream, NativeArray<byte> array) {
var span = new ReadOnlySpan<byte>(array.GetUnsafeReadOnlyPtr(), array.Length);
stream.Write(span);
}
}
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