Created
December 6, 2012 17:20
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Reveal Persistent Data Directory for current project in Unity
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using UnityEngine; | |
using UnityEditor; | |
using System.Diagnostics; | |
public class RevealPersistentDataDirectory : MonoBehaviour { | |
[MenuItem("Assets/Reveal Persistent Data Directory")] | |
static void DoMenu() { | |
Process process = new Process(); | |
process.StartInfo.FileName = ( (Application.platform == RuntimePlatform.WindowsEditor) ? "explorer.exe" : "open" ); | |
process.StartInfo.Arguments = "file://"+Application.persistentDataPath; | |
process.Start(); | |
} | |
} |
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