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@attilaz
Created March 25, 2015 09:00
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api traces
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,31,1,OpenGL_1.0,glEnable,GL_SCISSOR_TEST,3.079,
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,40,2,OpenGL_1.0,glDisable,GL_SCISSOR_TEST,2.395,
,43,2,OpenGL_1.0,glDisable,GL_STENCIL_TEST,1.711,
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,61,2,OpenGL_1.0,glScissor,1 1 1022 1022,1.369,
,64,2,OpenGL_1.0,glDisable,GL_STENCIL_TEST,1.026,
,67,2,OpenGL_1.0,glEnable,GL_CULL_FACE,1.027,
,70,2,OpenGL_1.0,glCullFace,GL_FRONT,1.369,
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,79,2,OpenGL_1.0,glDepthFunc,GL_LEQUAL,1.027,
,82,2,OpenGL_1.0,glColorMask,GL_TRUE GL_TRUE GL_TRUE GL_TRUE,2.395,
,85,2,OpenGL_1.0,glDisable,GL_BLEND,0.685,
,88,2,GL_ARB_framebuffer_object,glIsFramebuffer,108,1.369,GL_FALSE
,89,2,GL_ARB_shader_objects,glIsProgram,108,2.395,GL_TRUE
,90,2,GL_ARB_shader_objects,glUseProgram,108,8.212,
,93,2,GL_ARB_shader_objects,glUniformMatrix4fv,0 1 GL_FALSE 0x189F4A40 Value: 1.000000,10.265,
,96,2,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x189F4968 Value: 0.049714,5.817,
,99,2,GL_ARB_vertex_array_object,glBindVertexArray,4,3.764,
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,104,2,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,2.395,
,105,2,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.369,
,106,2,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,3.422,
,113,2,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,2.053,
,114,2,OpenGL_1.1,glDrawElements,GL_TRIANGLES 1548 GL_UNSIGNED_SHORT 0x0001AAFC,36.272,
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,120,3,GL_ARB_shader_objects,glUniformMatrix4fv,0 1 GL_FALSE 0x189F4380 Value: 1.000000,6.501,
,123,3,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x189F49B0 Value: 0.049714,4.791,
,126,3,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.737,GL_FRAMEBUFFER_COMPLETE
,127,3,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.685,
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,129,3,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.027,
,130,3,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.054,
,137,3,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.369,
,138,3,OpenGL_1.1,glDrawElements,GL_TRIANGLES 150 GL_UNSIGNED_SHORT 0x0001B714,4.106,
,139,4,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.711,
,144,4,GL_ARB_shader_objects,glUniformMatrix4fv,0 1 GL_FALSE 0x189F49F8 Value: 1.000000,5.475,
,147,4,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x189F42F0 Value: 0.049714,4.79,
,150,4,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.737,GL_FRAMEBUFFER_COMPLETE
,151,4,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.342,
,152,4,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.368,
,153,4,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.684,
,154,4,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.053,
,161,4,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.369,
,162,4,OpenGL_1.1,glDrawElements,GL_TRIANGLES 33 GL_UNSIGNED_SHORT 0x0001B840,3.764,
,163,5,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.368,
,168,5,GL_ARB_shader_objects,glUniformMatrix4fv,0 1 GL_FALSE 0x189F4A88 Value: 1.000000,5.475,
,171,5,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x189F4338 Value: 0.049714,4.449,
,174,5,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.395,GL_FRAMEBUFFER_COMPLETE
,175,5,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.685,
,176,5,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.369,
,177,5,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.027,
,178,5,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.053,
,185,5,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.369,
,186,5,OpenGL_1.1,glDrawElements,GL_TRIANGLES 270 GL_UNSIGNED_SHORT 0x0001B882,3.765,
,187,6,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.711,
,192,6,GL_ARB_shader_objects,glUniformMatrix4fv,0 1 GL_FALSE 0x189F45C0 Value: 1.000000,5.475,
,195,6,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x189F47B8 Value: 0.049714,5.133,
,198,6,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.396,GL_FRAMEBUFFER_COMPLETE
,199,6,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.342,
,200,6,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.711,
,201,6,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.027,
,202,6,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.053,
,209,6,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.369,
,210,6,OpenGL_1.1,glDrawElements,GL_TRIANGLES 3600 GL_UNSIGNED_SHORT 0x0001BA9E,3.764,
,211,7,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.368,
,216,7,GL_ARB_shader_objects,glUniformMatrix4fv,0 1 GL_FALSE 0x189F4800 Value: 1.000000,5.475,
,219,7,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x189F4848 Value: 0.049714,4.449,
,222,7,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.737,GL_FRAMEBUFFER_COMPLETE
,223,7,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.343,
,224,7,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.369,
,225,7,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.027,
,226,7,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.053,
,233,7,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.369,
,234,7,OpenGL_1.1,glDrawElements,GL_TRIANGLES 15270 GL_UNSIGNED_SHORT 0x000239EE,3.765,
,235,8,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.369,
,240,8,GL_ARB_shader_objects,glUniformMatrix4fv,0 1 GL_FALSE 0x189F4218 Value: 1.000000,5.475,
,243,8,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x189F4D10 Value: 0.049714,4.79,
,246,8,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.395,GL_FRAMEBUFFER_COMPLETE
,247,8,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.684,
,248,8,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.368,
,249,8,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.027,
,250,8,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.053,
,257,8,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.369,
,258,8,OpenGL_1.1,glDrawElements,GL_TRIANGLES 1476 GL_UNSIGNED_SHORT 0x0002B13A,3.764,
,259,9,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.711,
,264,9,GL_ARB_shader_objects,glUniformMatrix4fv,0 1 GL_FALSE 0x189F52B0 Value: 1.000000,5.475,
,267,9,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x189F4BF0 Value: 0.049714,4.449,
,270,9,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.738,GL_FRAMEBUFFER_COMPLETE
,271,9,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.684,
,272,9,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.711,
,273,9,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.027,
,274,9,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.054,
,281,9,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.369,
,282,9,OpenGL_1.1,glDrawElements,GL_TRIANGLES 3672 GL_UNSIGNED_SHORT 0x00038D78,3.422,
,283,10,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.369,
,288,10,GL_ARB_shader_objects,glUniformMatrix4fv,0 1 GL_FALSE 0x189F4B60 Value: 1.000000,5.475,
,291,10,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x189F5070 Value: 0.049714,4.79,
,294,10,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.395,GL_FRAMEBUFFER_COMPLETE
,295,10,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.342,
,296,10,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.369,
,297,10,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.684,
,298,10,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.053,
,305,10,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.711,
,306,10,OpenGL_1.1,glDrawElements,GL_TRIANGLES 234 GL_UNSIGNED_SHORT 0x0003E880,3.764,
,307,11,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.711,
,312,11,GL_ARB_shader_objects,glUniformMatrix4fv,0 1 GL_FALSE 0x189F5028 Value: 1.000000,5.475,
,315,11,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x189F4AD0 Value: 0.049714,4.79,
,318,11,GL_ARB_vertex_array_object,glBindVertexArray,1,1.711,
,321,11,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 18,1.711,
,324,11,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ELEMENT_ARRAY_BUFFER 17,2.053,
,328,11,GL_ARB_vertex_program,glDisableVertexAttribArray,0,1.027,
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,344,11,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.342,
,348,11,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.342,
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,364,11,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.342,
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,372,11,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.34,
,376,11,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.34,
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,388,11,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.34,
,392,11,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.68,
,396,11,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 68 0x00257950,3.42,
,399,11,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.39,GL_FRAMEBUFFER_COMPLETE
,400,11,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,401,11,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.71,
,402,11,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,403,11,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.06,
,410,11,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,411,11,OpenGL_1.1,glDrawElements,GL_TRIANGLES 7476 GL_UNSIGNED_SHORT 0x000407A0,6.16,
,412,12,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,417,12,GL_ARB_shader_objects,glUniformMatrix4fv,0 1 GL_FALSE 0x189F4C38 Value: 1.000000,5.82,
,420,12,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x189F4D58 Value: 0.049714,4.45,
,423,12,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,424,12,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,425,12,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,426,12,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,427,12,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,434,12,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.02,
,435,12,OpenGL_1.1,glDrawElements,GL_TRIANGLES 7452 GL_UNSIGNED_SHORT 0x00044208,3.42,
,436,13,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,441,13,GL_ARB_shader_objects,glUniformMatrix4fv,0 1 GL_FALSE 0x189F4DA0 Value: 0.866038,5.13,
,444,13,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x189F4E30 Value: 0.049714,4.45,
,448,13,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.35,
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,460,13,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.35,
,464,13,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.35,
,468,13,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.35,
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,480,13,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.68,
,484,13,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.34,
,488,13,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.34,
,492,13,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.34,
,496,13,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.34,
,500,13,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.34,
,504,13,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.68,
,508,13,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.68,
,512,13,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.69,
,516,13,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 68 0x002A9FE0,2.4,
,519,13,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.39,GL_FRAMEBUFFER_COMPLETE
,520,13,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,521,13,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,522,13,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.37,
,523,13,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,530,13,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,531,13,OpenGL_1.1,glDrawElements,GL_TRIANGLES 522 GL_UNSIGNED_SHORT 0x00047C90,4.79,
,532,14,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,537,14,GL_ARB_shader_objects,glUniformMatrix4fv,0 1 GL_FALSE 0x189F4EC0 Value: 0.866038,5.13,
,540,14,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x189F5268 Value: 0.049714,4.45,
,543,14,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.4,GL_FRAMEBUFFER_COMPLETE
,544,14,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,545,14,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.71,
,546,14,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,547,14,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.06,
,554,14,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,555,14,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2592 GL_UNSIGNED_SHORT 0x000480A4,3.42,
,556,15,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,561,15,GL_ARB_shader_objects,glUniformMatrix4fv,0 1 GL_FALSE 0x189F4F98 Value: 0.882319,5.14,
,564,15,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x189F52F8 Value: 0.049714,4.79,
,568,15,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.69,
,572,15,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.35,
,576,15,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.35,
,580,15,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.35,
,584,15,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.35,
,588,15,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.34,
,592,15,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.34,
,596,15,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.68,
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,608,15,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.68,
,612,15,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.34,
,616,15,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.34,
,620,15,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.68,
,624,15,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.34,
,628,15,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.34,
,632,15,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.69,
,636,15,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 68 0x002B4F30,2.39,
,639,15,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,640,15,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.35,
,641,15,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,642,15,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,643,15,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.06,
,650,15,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,651,15,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2592 GL_UNSIGNED_SHORT 0x000494F0,4.45,
,652,16,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,657,16,GL_ARB_shader_objects,glUniformMatrix4fv,0 1 GL_FALSE 0x189F4FE0 Value: 0.882319,5.48,
,660,16,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x189F5388 Value: 0.049714,4.45,
,663,16,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,664,16,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,665,16,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,666,16,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,667,16,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,674,16,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,675,16,OpenGL_1.1,glDrawElements,GL_TRIANGLES 846 GL_UNSIGNED_SHORT 0x0004A930,3.77,
,676,17,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,681,17,GL_ARB_shader_objects,glUniformMatrix4fv,0 1 GL_FALSE 0x189F4E78 Value: 0.904382,5.48,
,684,17,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x189F4B18 Value: 0.049714,4.44,
,688,17,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.69,
,692,17,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.35,
,696,17,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.35,
,700,17,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.35,
,704,17,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.35,
,708,17,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.35,
,712,17,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.35,
,716,17,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.69,
,720,17,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.35,
,724,17,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.35,
,728,17,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.34,
,732,17,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.68,
,736,17,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.34,
,740,17,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.68,
,744,17,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.34,
,748,17,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.34,
,752,17,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.34,
,756,17,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 68 0x002A9FE0,2.4,
,759,17,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,760,17,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,761,17,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.36,
,762,17,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,763,17,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,770,17,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.71,
,771,17,OpenGL_1.1,glDrawElements,GL_TRIANGLES 522 GL_UNSIGNED_SHORT 0x00047C90,4.45,
,772,18,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,777,18,GL_ARB_shader_objects,glUniformMatrix4fv,0 1 GL_FALSE 0x189F4F08 Value: 0.904382,5.13,
,780,18,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x189F4F50 Value: 0.049714,4.45,
,783,18,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,784,18,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,785,18,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,786,18,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,787,18,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.06,
,794,18,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,795,18,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2592 GL_UNSIGNED_SHORT 0x000480A4,3.76,
,796,19,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,801,19,GL_ARB_shader_objects,glUniformMatrix4fv,0 1 GL_FALSE 0x189F50B8 Value: 0.904382,5.14,
,804,19,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x189F5100 Value: 0.049714,4.45,
,808,19,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.68,
,812,19,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.34,
,816,19,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.69,
,820,19,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.34,
,824,19,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.34,
,828,19,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.34,
,832,19,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.34,
,836,19,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.34,
,840,19,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.34,
,844,19,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.68,
,848,19,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.34,
,852,19,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.68,
,856,19,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.34,
,860,19,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.34,
,864,19,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.34,
,868,19,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.34,
,872,19,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.68,
,876,19,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 68 0x002B4F30,2.4,
,879,19,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.39,GL_FRAMEBUFFER_COMPLETE
,880,19,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.35,
,881,19,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.71,
,882,19,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.02,
,883,19,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,890,19,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.71,
,891,19,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2592 GL_UNSIGNED_SHORT 0x000494F0,4.45,
,892,20,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,897,20,GL_ARB_shader_objects,glUniformMatrix4fv,0 1 GL_FALSE 0x189F5148 Value: 0.904382,5.48,
,900,20,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x189F5190 Value: 0.049714,4.44,
,903,20,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,904,20,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,905,20,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,906,20,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,907,20,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,914,20,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,915,20,OpenGL_1.1,glDrawElements,GL_TRIANGLES 846 GL_UNSIGNED_SHORT 0x0004A930,3.42,
,916,21,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,921,21,OpenGL_1.0,glDisable,GL_CULL_FACE,1.03,
,924,21,GL_ARB_framebuffer_object,glIsFramebuffer,133,1.37,GL_FALSE
,925,21,GL_ARB_shader_objects,glIsProgram,133,1.36,GL_TRUE
,926,21,GL_ARB_shader_objects,glUseProgram,133,3.08,
,929,21,GL_ARB_shader_objects,glUniform1iv,2 1 0x1919E960,2.74,
,932,21,GL_ARB_shader_objects,glUniformMatrix4fv,0 1 GL_FALSE 0x189F5850 Value: 1.000000,6.16,
,935,21,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x189F5BB0 Value: 0.049714,4.79,
,939,21,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.36,
,943,21,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 68,3.08,
,947,21,GL_ARB_vertex_array_object,glBindVertexArray,5,1.37,
,950,21,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.39,GL_FRAMEBUFFER_COMPLETE
,951,21,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,952,21,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,953,21,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,954,21,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,961,21,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,962,21,OpenGL_1.1,glDrawElements,GL_TRIANGLES 330 GL_UNSIGNED_SHORT 0x0001F3AA,19.51,
,963,22,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,968,22,GL_ARB_framebuffer_object,glBindFramebuffer,GL_FRAMEBUFFER 3,5.81,
,972,22,OpenGL_1.0,glViewport,0 0 960 640,14.72,
,975,22,OpenGL_1.0,glClearColor,0.247059 0.247059 0.247059 0.000000,5.82,
,978,22,OpenGL_1.0,glColorMask,GL_TRUE GL_TRUE GL_TRUE GL_TRUE,2.05,
,981,22,OpenGL_1.0,glClearDepth,1.000000,1.71,
,984,22,OpenGL_1.0,glDepthMask,GL_TRUE,0.68,
,987,22,OpenGL_1.0,glEnable,GL_SCISSOR_TEST,1.37,
,990,22,OpenGL_1.0,glScissor,0 0 960 640,1.71,
,993,22,OpenGL_1.0,glClear,GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT,61.59,
,996,23,OpenGL_1.0,glDisable,GL_SCISSOR_TEST,1.71,
,999,23,OpenGL_1.0,glDisable,GL_STENCIL_TEST,1.02,
,1002,23,OpenGL_1.0,glEnable,GL_DEPTH_TEST,0.68,
,1005,23,OpenGL_1.0,glDepthFunc,GL_LESS,1.03,
,1008,23,OpenGL_1.0,glEnable,GL_CULL_FACE,0.69,
,1011,23,OpenGL_1.0,glDisable,GL_BLEND,0.68,
,1014,23,OpenGL_1.0,glDisable,GL_SCISSOR_TEST,1.37,
,1017,23,OpenGL_1.0,glDisable,GL_STENCIL_TEST,1.03,
,1020,23,OpenGL_1.0,glDisable,GL_CULL_FACE,0.69,
,1023,23,OpenGL_1.0,glDepthMask,GL_TRUE,0.68,
,1026,23,OpenGL_1.0,glEnable,GL_DEPTH_TEST,0.69,
,1029,23,OpenGL_1.0,glDepthFunc,GL_LEQUAL,0.68,
,1032,23,OpenGL_1.0,glColorMask,GL_TRUE GL_TRUE GL_TRUE GL_TRUE,1.71,
,1035,23,OpenGL_1.0,glDisable,GL_BLEND,0.68,
,1038,23,GL_ARB_framebuffer_object,glIsFramebuffer,48,1.37,GL_FALSE
,1039,23,GL_ARB_shader_objects,glIsProgram,48,1.36,GL_TRUE
,1040,23,GL_ARB_shader_objects,glUseProgram,48,3.08,
,1043,23,GL_ARB_shader_objects,glUniform4fv,0 1 0x18A3C3E0 Value: 0.012000,8.9,
,1046,23,GL_ARB_shader_objects,glUniform4fv,1 1 0x18A3C410 Value: 1.000000,4.45,
,1049,23,GL_ARB_shader_objects,glUniform4fv,2 1 0x18A3C470 Value: 1.000000,4.45,
,1052,23,GL_ARB_shader_objects,glUniform4fv,3 1 0x18A3C428 Value: 0.807843,4.11,
,1055,23,GL_ARB_shader_objects,glUniform4fv,4 1 0x18A3C500 Value: 0.000400,4.1,
,1058,23,GL_ARB_shader_objects,glUniform4fv,5 1 0x18A3C248 Value: 12.608131,4.45,
,1061,23,GL_ARB_shader_objects,glUniform1iv,9 1 0x1919E9A0,1.71,
,1064,23,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919E9F0,1.37,
,1067,23,GL_ARB_shader_objects,glUniformMatrix4fv,6 1 GL_FALSE 0x189F5A90 Value: -0.913110,5.13,
,1070,23,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x189F5A48 Value: 1.000000,4.79,
,1073,23,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x189F5610 Value: -1.054369,4.79,
,1077,23,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.03,
,1081,23,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 50,1.71,
,1086,23,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,1.03,
,1090,23,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 85,1.71,
,1094,23,GL_ARB_vertex_array_object,glBindVertexArray,6,2.05,
,1097,23,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,1098,23,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,1099,23,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.71,
,1100,23,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.02,
,1101,23,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,1109,23,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,1110,23,OpenGL_1.1,glDrawElements,GL_TRIANGLES 798 GL_UNSIGNED_SHORT 0x0003F8F4,25.66,
,1111,24,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,1116,24,GL_ARB_shader_objects,glUniform4fv,0 1 0x18A3C890 Value: 0.012000,5.48,
,1119,24,GL_ARB_shader_objects,glUniform4fv,1 1 0x18A3C968 Value: 1.000000,4.44,
,1122,24,GL_ARB_shader_objects,glUniform4fv,2 1 0x18A3CBD8 Value: 1.000000,4.11,
,1125,24,GL_ARB_shader_objects,glUniform4fv,3 1 0x18A3CE00 Value: 0.807843,4.1,
,1128,24,GL_ARB_shader_objects,glUniform4fv,4 1 0x18A3CC20 Value: 0.000400,4.1,
,1131,24,GL_ARB_shader_objects,glUniform4fv,5 1 0x18A3CB60 Value: 12.608131,4.45,
,1134,24,GL_ARB_shader_objects,glUniform1iv,9 1 0x1919EA00,1.72,
,1137,24,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919EA10,1.03,
,1140,24,GL_ARB_shader_objects,glUniformMatrix4fv,6 1 GL_FALSE 0x189F55C8 Value: -0.913110,5.13,
,1143,24,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x189F54F0 Value: 1.000000,4.79,
,1146,24,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x189F5928 Value: -1.054369,4.8,
,1149,24,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,1150,24,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,1151,24,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.71,
,1152,24,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.02,
,1153,24,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,1161,24,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,1162,24,OpenGL_1.1,glDrawElements,GL_TRIANGLES 687 GL_UNSIGNED_SHORT 0x000400D4,4.45,
,1163,25,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,1168,25,OpenGL_1.0,glEnable,GL_CULL_FACE,0.68,
,1171,25,OpenGL_1.0,glCullFace,GL_BACK,0.69,
,1174,25,GL_ARB_framebuffer_object,glIsFramebuffer,58,1.02,GL_FALSE
,1175,25,GL_ARB_shader_objects,glIsProgram,58,1.03,GL_TRUE
,1176,25,GL_ARB_shader_objects,glUseProgram,58,2.74,
,1179,25,GL_ARB_shader_objects,glUniform4fv,0 1 0x18A3CE48 Value: 0.012000,6.16,
,1182,25,GL_ARB_shader_objects,glUniform4fv,1 1 0x18A3D1A8 Value: 1.000000,4.11,
,1185,25,GL_ARB_shader_objects,glUniform4fv,2 1 0x18A3D3A0 Value: 1.000000,4.11,
,1188,25,GL_ARB_shader_objects,glUniform4fv,3 1 0x18A3D280 Value: 0.807843,4.1,
,1191,25,GL_ARB_shader_objects,glUniform4fv,4 1 0x18A3D298 Value: 0.000400,4.1,
,1194,25,GL_ARB_shader_objects,glUniform4fv,5 1 0x18A3D2F8 Value: 12.608131,4.45,
,1197,25,GL_ARB_shader_objects,glUniform1iv,9 1 0x1919E930,1.37,
,1200,25,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919ADB0,1.36,
,1203,25,GL_ARB_shader_objects,glUniformMatrix4fv,6 1 GL_FALSE 0x189F5BF8 Value: -0.913110,5.13,
,1206,25,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x189F57C0 Value: 1.000000,4.79,
,1209,25,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x189F53D0 Value: -1.054369,4.45,
,1213,25,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.03,
,1217,25,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 50,1.71,
,1222,25,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.68,
,1226,25,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 51,1.37,
,1231,25,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE7,1.03,
,1235,25,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 4,1.02,
,1239,25,GL_ARB_vertex_array_object,glBindVertexArray,7,1.71,
,1242,25,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.73,GL_FRAMEBUFFER_COMPLETE
,1243,25,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,1244,25,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,1245,25,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.02,
,1246,25,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.39,
,1254,25,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,1255,25,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2841 GL_UNSIGNED_SHORT 0x000056A0,14.71,
,1256,26,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,1261,26,GL_ARB_shader_objects,glUniform4fv,0 1 0x18A3D880 Value: 0.012000,5.47,
,1264,26,GL_ARB_shader_objects,glUniform4fv,1 1 0x18A3D8C8 Value: 1.000000,4.45,
,1267,26,GL_ARB_shader_objects,glUniform4fv,2 1 0x18A3D970 Value: 1.000000,4.11,
,1270,26,GL_ARB_shader_objects,glUniform4fv,3 1 0x18A3DB50 Value: 0.807843,4.1,
,1273,26,GL_ARB_shader_objects,glUniform4fv,4 1 0x18A3DA60 Value: 0.000400,4.11,
,1276,26,GL_ARB_shader_objects,glUniform4fv,5 1 0x18A3DAA8 Value: 12.608131,4.11,
,1279,26,GL_ARB_shader_objects,glUniform1iv,9 1 0x1919ADE0,1.37,
,1282,26,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919AD60,1.37,
,1285,26,GL_ARB_shader_objects,glUniformMatrix4fv,6 1 GL_FALSE 0x189F5538 Value: -0.913110,4.79,
,1288,26,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x189F5970 Value: 1.000000,4.45,
,1291,26,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x189F5778 Value: -1.054369,4.45,
,1295,26,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.68,
,1299,26,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 52,1.71,
,1303,26,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,1304,26,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,1305,26,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,1306,26,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,1307,26,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,1315,26,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,1316,26,OpenGL_1.1,glDrawElements,GL_TRIANGLES 93 GL_UNSIGNED_SHORT 0x00006CD2,7.87,
,1317,27,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,1322,27,GL_ARB_shader_objects,glUniform4fv,0 1 0x18A36110 Value: 0.012000,5.47,
,1325,27,GL_ARB_shader_objects,glUniform4fv,1 1 0x18A361B8 Value: 1.000000,4.11,
,1328,27,GL_ARB_shader_objects,glUniform4fv,2 1 0x18A35F78 Value: 1.000000,4.11,
,1331,27,GL_ARB_shader_objects,glUniform4fv,3 1 0x18A36050 Value: 0.807843,3.77,
,1334,27,GL_ARB_shader_objects,glUniform4fv,4 1 0x18A360B0 Value: 0.000400,4.45,
,1337,27,GL_ARB_shader_objects,glUniform4fv,5 1 0x18A36518 Value: 12.608131,4.1,
,1340,27,GL_ARB_shader_objects,glUniform1iv,9 1 0x1919AED0,1.37,
,1343,27,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919AF60,1.36,
,1346,27,GL_ARB_shader_objects,glUniformMatrix4fv,6 1 GL_FALSE 0x189F5C40 Value: -0.913110,4.79,
,1349,27,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x189F56A0 Value: 1.000000,4.79,
,1352,27,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x189F5C88 Value: -1.054369,4.45,
,1356,27,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.68,
,1360,27,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 51,1.36,
,1364,27,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,1365,27,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.34,
,1366,27,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.71,
,1367,27,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,1368,27,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.06,
,1376,27,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,1377,27,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2823 GL_UNSIGNED_SHORT 0x00006D8C,7.53,
,1378,28,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,1383,28,GL_ARB_shader_objects,glUniform4fv,0 1 0x18D59208 Value: 0.012000,5.48,
,1386,28,GL_ARB_shader_objects,glUniform4fv,1 1 0x18D59028 Value: 1.000000,4.45,
,1389,28,GL_ARB_shader_objects,glUniform4fv,2 1 0x18D59088 Value: 1.000000,4.11,
,1392,28,GL_ARB_shader_objects,glUniform4fv,3 1 0x18D590E8 Value: 0.807843,4.11,
,1395,28,GL_ARB_shader_objects,glUniform4fv,4 1 0x18D593E8 Value: 0.000400,4.1,
,1398,28,GL_ARB_shader_objects,glUniform4fv,5 1 0x18D59448 Value: 12.608131,4.11,
,1401,28,GL_ARB_shader_objects,glUniform1iv,9 1 0x1919B040,1.37,
,1404,28,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919B0C0,1.37,
,1407,28,GL_ARB_shader_objects,glUniformMatrix4fv,6 1 GL_FALSE 0x189F5730 Value: -0.913110,4.79,
,1410,28,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x189F5B20 Value: 1.000000,4.45,
,1413,28,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x189F59B8 Value: -1.054369,4.45,
,1416,28,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,1417,28,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,1418,28,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.36,
,1419,28,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,1420,28,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,1428,28,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,1429,28,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2955 GL_UNSIGNED_SHORT 0x0000839A,4.1,
,1430,29,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,1435,29,GL_ARB_shader_objects,glUniform4fv,0 1 0x18D59808 Value: 0.012000,5.13,
,1438,29,GL_ARB_shader_objects,glUniform4fv,1 1 0x18D59820 Value: 1.000000,4.11,
,1441,29,GL_ARB_shader_objects,glUniform4fv,2 1 0x18D59868 Value: 1.000000,4.45,
,1444,29,GL_ARB_shader_objects,glUniform4fv,3 1 0x18D59898 Value: 0.807843,3.76,
,1447,29,GL_ARB_shader_objects,glUniform4fv,4 1 0x18D59670 Value: 0.000400,4.1,
,1450,29,GL_ARB_shader_objects,glUniform4fv,5 1 0x18D59700 Value: 12.608131,4.11,
,1453,29,GL_ARB_shader_objects,glUniform1iv,9 1 0x1919AF70,1.37,
,1456,29,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919AF00,1.37,
,1459,29,GL_ARB_shader_objects,glUniformMatrix4fv,6 1 GL_FALSE 0x189F58E0 Value: -0.913110,4.79,
,1462,29,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x189F5658 Value: 1.000000,4.45,
,1465,29,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x189F5AD8 Value: -1.054369,4.45,
,1468,29,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.73,GL_FRAMEBUFFER_COMPLETE
,1469,29,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,1470,29,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.71,
,1471,29,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.02,
,1472,29,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,1480,29,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.36,
,1481,29,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2499 GL_UNSIGNED_SHORT 0x00009AB0,3.77,
,1482,30,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,1487,30,GL_ARB_shader_objects,glUniform4fv,0 1 0x18D59CB8 Value: 0.012000,5.14,
,1490,30,GL_ARB_shader_objects,glUniform4fv,1 1 0x18D59D60 Value: 1.000000,4.11,
,1493,30,GL_ARB_shader_objects,glUniform4fv,2 1 0x18D59E80 Value: 1.000000,4.1,
,1496,30,GL_ARB_shader_objects,glUniform4fv,3 1 0x18D59BF8 Value: 0.807843,3.76,
,1499,30,GL_ARB_shader_objects,glUniform4fv,4 1 0x18D59E98 Value: 0.000400,4.11,
,1502,30,GL_ARB_shader_objects,glUniform4fv,5 1 0x18D59C88 Value: 12.608131,4.11,
,1505,30,GL_ARB_shader_objects,glUniform1iv,9 1 0x1919AF90,1.37,
,1508,30,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919AFB0,1.37,
,1511,30,GL_ARB_shader_objects,glUniformMatrix4fv,6 1 GL_FALSE 0x189F5580 Value: -0.913110,4.79,
,1514,30,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x189F56E8 Value: 1.000000,4.45,
,1517,30,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x189F5808 Value: -1.054369,4.45,
,1521,30,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.69,
,1525,30,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 52,1.72,
,1529,30,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.4,GL_FRAMEBUFFER_COMPLETE
,1530,30,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,1531,30,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.36,
,1532,30,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,1533,30,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,1541,30,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,1542,30,OpenGL_1.1,glDrawElements,GL_TRIANGLES 60 GL_UNSIGNED_SHORT 0x0000AE36,7.19,
,1543,31,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,1548,31,GL_ARB_shader_objects,glUniform4fv,0 1 0x18D5A360 Value: 0.012000,5.13,
,1551,31,GL_ARB_shader_objects,glUniform4fv,1 1 0x18D5A3D8 Value: 1.000000,4.45,
,1554,31,GL_ARB_shader_objects,glUniform4fv,2 1 0x18D5A270 Value: 1.000000,4.1,
,1557,31,GL_ARB_shader_objects,glUniform4fv,3 1 0x18D5A2B8 Value: 0.807843,4.11,
,1560,31,GL_ARB_shader_objects,glUniform4fv,4 1 0x18D5A240 Value: 0.000400,4.11,
,1563,31,GL_ARB_shader_objects,glUniform4fv,5 1 0x18D5A420 Value: 12.608131,4.1,
,1566,31,GL_ARB_shader_objects,glUniform1iv,9 1 0x1919AFC0,1.37,
,1569,31,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919B080,1.36,
,1572,31,GL_ARB_shader_objects,glUniformMatrix4fv,6 1 GL_FALSE 0x189F5898 Value: -0.913110,4.79,
,1575,31,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x189F5418 Value: 1.000000,4.44,
,1578,31,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x189F5460 Value: -1.054369,4.45,
,1582,31,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.68,
,1586,31,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 51,1.71,
,1590,31,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.73,GL_FRAMEBUFFER_COMPLETE
,1591,31,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.35,
,1592,31,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.71,
,1593,31,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.02,
,1594,31,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,1602,31,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,1603,31,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2649 GL_UNSIGNED_SHORT 0x0000AEAE,7.18,
,1604,32,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,1609,32,GL_ARB_shader_objects,glUniform4fv,0 1 0x18D5A810 Value: 0.012000,5.48,
,1612,32,GL_ARB_shader_objects,glUniform4fv,1 1 0x18D5A8B8 Value: 1.000000,4.44,
,1615,32,GL_ARB_shader_objects,glUniform4fv,2 1 0x18D5A8E8 Value: 1.000000,4.11,
,1618,32,GL_ARB_shader_objects,glUniform4fv,3 1 0x18D5A960 Value: 0.807843,4.1,
,1621,32,GL_ARB_shader_objects,glUniform4fv,4 1 0x18D5A9D8 Value: 0.000400,4.11,
,1624,32,GL_ARB_shader_objects,glUniform4fv,5 1 0x18D5A7E0 Value: 12.608131,4.45,
,1627,32,GL_ARB_shader_objects,glUniform1iv,9 1 0x1919AF50,1.71,
,1630,32,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919AF40,1.37,
,1633,32,GL_ARB_shader_objects,glUniformMatrix4fv,6 1 GL_FALSE 0x189F54A8 Value: -0.913110,4.45,
,1636,32,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x189F5A00 Value: 1.000000,4.45,
,1639,32,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x189F5B68 Value: -1.054369,4.45,
,1642,32,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,1643,32,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.34,
,1644,32,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.71,
,1645,32,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,1646,32,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,1654,32,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.71,
,1655,32,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2823 GL_UNSIGNED_SHORT 0x00012078,3.76,
,1656,33,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,1661,33,GL_ARB_shader_objects,glUniform4fv,0 1 0x18D5AE70 Value: 0.012000,5.14,
,1664,33,GL_ARB_shader_objects,glUniform4fv,1 1 0x18D5AE88 Value: 1.000000,4.11,
,1667,33,GL_ARB_shader_objects,glUniform4fv,2 1 0x18D5AE28 Value: 1.000000,4.1,
,1670,33,GL_ARB_shader_objects,glUniform4fv,3 1 0x18D5B020 Value: 0.807843,3.77,
,1673,33,GL_ARB_shader_objects,glUniform4fv,4 1 0x18D5AF00 Value: 0.000400,3.77,
,1676,33,GL_ARB_shader_objects,glUniform4fv,5 1 0x18D5B008 Value: 12.608131,4.1,
,1679,33,GL_ARB_shader_objects,glUniform1iv,9 1 0x1919AFD0,1.37,
,1682,33,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919AEF0,1.37,
,1685,33,GL_ARB_shader_objects,glUniformMatrix4fv,6 1 GL_FALSE 0x189F6030 Value: -0.913110,4.79,
,1688,33,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x189F5E38 Value: 1.000000,4.45,
,1691,33,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x189F6078 Value: -1.054369,4.45,
,1694,33,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.4,GL_FRAMEBUFFER_COMPLETE
,1695,33,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,1696,33,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.36,
,1697,33,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,1698,33,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.06,
,1706,33,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.71,
,1707,33,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2481 GL_UNSIGNED_SHORT 0x00013686,4.1,
,1708,34,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,1713,34,GL_ARB_shader_objects,glUniform4fv,0 1 0x18D5B0B0 Value: -0.040000,5.47,
,1716,34,GL_ARB_shader_objects,glUniform4fv,1 1 0x18D5B590 Value: 1.000000,4.45,
,1719,34,GL_ARB_shader_objects,glUniform4fv,2 1 0x18D5B500 Value: 1.000000,4.1,
,1722,34,GL_ARB_shader_objects,glUniform4fv,3 1 0x18D5B698 Value: 0.807843,3.76,
,1725,34,GL_ARB_shader_objects,glUniform4fv,4 1 0x18D5B608 Value: 0.000400,4.11,
,1728,34,GL_ARB_shader_objects,glUniform4fv,5 1 0x18D5B5A8 Value: 12.608131,4.11,
,1731,34,GL_ARB_shader_objects,glUniform1iv,9 1 0x1919B050,1.37,
,1734,34,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919B020,1.37,
,1737,34,GL_ARB_shader_objects,glUniformMatrix4fv,6 1 GL_FALSE 0x189F5CD0 Value: -0.913110,4.45,
,1740,34,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x189F5D60 Value: 1.000000,4.45,
,1743,34,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x189F5DF0 Value: -1.054369,4.44,
,1747,34,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.69,
,1751,34,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 70,1.71,
,1755,34,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.4,GL_FRAMEBUFFER_COMPLETE
,1756,34,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,1757,34,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,1758,34,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,1759,34,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,1767,34,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,1768,34,OpenGL_1.1,glDrawElements,GL_TRIANGLES 15768 GL_UNSIGNED_SHORT 0x0002E00E,7.87,
,1769,35,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,1774,35,GL_ARB_framebuffer_object,glIsFramebuffer,63,1.37,GL_FALSE
,1775,35,GL_ARB_shader_objects,glIsProgram,63,1.03,GL_TRUE
,1776,35,GL_ARB_shader_objects,glUseProgram,63,2.4,
,1779,35,GL_ARB_shader_objects,glUniform1fv,0 1 0x1919B090 Value: 0.200000,6.5,
,1782,35,GL_ARB_shader_objects,glUniform1iv,3 1 0x1919AFE0,1.71,
,1785,35,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x189F60C0 Value: 1.000000,5.13,
,1788,35,GL_ARB_shader_objects,glUniformMatrix4fv,2 1 GL_FALSE 0x189F5EC8 Value: -1.054369,4.79,
,1792,35,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.68,
,1796,35,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 53,1.36,
,1800,35,GL_ARB_vertex_array_object,glBindVertexArray,8,1.71,
,1803,35,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.39,GL_FRAMEBUFFER_COMPLETE
,1804,35,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,1805,35,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,1806,35,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,1807,35,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,1815,35,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,1816,35,OpenGL_1.1,glDrawElements,GL_TRIANGLES 960 GL_UNSIGNED_SHORT 0x0000C3DE,14.37,
,1817,36,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,1822,36,GL_ARB_framebuffer_object,glIsFramebuffer,68,1.02,GL_FALSE
,1823,36,GL_ARB_shader_objects,glIsProgram,68,1.03,GL_TRUE
,1824,36,GL_ARB_shader_objects,glUseProgram,68,2.74,
,1827,36,GL_ARB_shader_objects,glUniform4fv,0 1 0x18D5BDE8 Value: 0.901961,5.82,
,1830,36,GL_ARB_shader_objects,glUniform4fv,1 1 0x18D5BEA8 Value: 0.100000,4.79,
,1833,36,GL_ARB_shader_objects,glUniform4fv,2 1 0x18D5BF08 Value: 0.470588,4.11,
,1836,36,GL_ARB_shader_objects,glUniformMatrix4fv,3 1 GL_FALSE 0x189F5FA0 Value: 0.024857,5.13,
,1839,36,GL_ARB_shader_objects,glUniform4fv,4 1 0x18D5C1F0 Value: 11.804386,4.45,
,1842,36,GL_ARB_shader_objects,glUniform4fv,5 1 0x18D5C100 Value: 1.000000,4.45,
,1845,36,GL_ARB_shader_objects,glUniform4fv,6 1 0x18D5C178 Value: -0.543597,4.1,
,1848,36,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919B000,1.37,
,1851,36,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B060,1.71,
,1854,36,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x189F5FE8 Value: 1.000000,4.79,
,1857,36,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x189F6108 Value: -0.913110,4.45,
,1860,36,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x189F6150 Value: -1.054369,4.79,
,1864,36,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.02,
,1868,36,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 63,1.71,
,1873,36,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.68,
,1877,36,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 56,1.36,
,1882,36,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,1.03,
,1886,36,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1.03,
,1890,36,OpenGL_1.0,glTexParameteri,GL_TEXTURE_2D GL_TEXTURE_WRAP_S 10497,3.08,
,1893,36,OpenGL_1.0,glTexParameteri,GL_TEXTURE_2D GL_TEXTURE_WRAP_T 10497,2.06,
,1896,36,OpenGL_1.0,glTexParameteri,GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER 9729,2.4,
,1899,36,OpenGL_1.0,glTexParameteri,GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER 9729,2.05,
,1903,36,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE3,1.03,
,1907,36,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1.37,
,1912,36,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE4,1.03,
,1916,36,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 28,2.4,
,1920,36,GL_ARB_vertex_array_object,glBindVertexArray,9,2.05,
,1923,36,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,1924,36,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,1925,36,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,1926,36,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,1927,36,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,1935,36,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,1936,36,OpenGL_1.1,glDrawElements,GL_TRIANGLES 1548 GL_UNSIGNED_SHORT 0x0001AAFC,54.07,
,1937,37,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,1942,37,GL_ARB_shader_objects,glUniform4fv,0 1 0x18D5CA78 Value: 0.901961,5.47,
,1945,37,GL_ARB_shader_objects,glUniform4fv,1 1 0x18D5CA18 Value: 0.100000,4.45,
,1948,37,GL_ARB_shader_objects,glUniform4fv,2 1 0x18D5C988 Value: 0.470588,4.1,
,1951,37,GL_ARB_shader_objects,glUniformMatrix4fv,3 1 GL_FALSE 0x189F5E80 Value: 0.024857,5.13,
,1954,37,GL_ARB_shader_objects,glUniform4fv,4 1 0x18D5CB68 Value: 11.804386,4.11,
,1957,37,GL_ARB_shader_objects,glUniform4fv,5 1 0x18D5CBE0 Value: 1.000000,4.45,
,1960,37,GL_ARB_shader_objects,glUniform4fv,6 1 0x18D5CC28 Value: -0.543597,4.1,
,1963,37,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919AFF0,1.37,
,1966,37,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919AF20,1.37,
,1969,37,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x189F5F10 Value: 1.000000,4.79,
,1972,37,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x189F5F58 Value: -0.913110,4.45,
,1975,37,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x189F5D18 Value: -1.054369,4.45,
,1979,37,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.69,
,1983,37,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 65,1.71,
,1988,37,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.69,
,1992,37,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 40,1.37,
,1996,37,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,1997,37,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.34,
,1998,37,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,1999,37,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,2000,37,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.06,
,2008,37,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.71,
,2009,37,OpenGL_1.1,glDrawElements,GL_TRIANGLES 150 GL_UNSIGNED_SHORT 0x0001B714,25.33,
,2010,38,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.72,
,2015,38,GL_ARB_shader_objects,glUniform4fv,0 1 0x18D5D078 Value: 0.901961,5.13,
,2018,38,GL_ARB_shader_objects,glUniform4fv,1 1 0x18D5D360 Value: 0.100000,4.45,
,2021,38,GL_ARB_shader_objects,glUniform4fv,2 1 0x18D5D480 Value: 0.470588,3.76,
,2024,38,GL_ARB_shader_objects,glUniformMatrix4fv,3 1 GL_FALSE 0x189F5DA8 Value: 0.024857,5.13,
,2027,38,GL_ARB_shader_objects,glUniform4fv,4 1 0x18D5D450 Value: 11.804386,4.45,
,2030,38,GL_ARB_shader_objects,glUniform4fv,5 1 0x18D5D498 Value: 1.000000,4.11,
,2033,38,GL_ARB_shader_objects,glUniform4fv,6 1 0x18D5D2B8 Value: -0.543597,4.1,
,2036,38,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919AF80,1.37,
,2039,38,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919AF30,1.37,
,2042,38,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x190B8A58 Value: 1.000000,4.79,
,2045,38,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x190B8BC0 Value: -0.913110,4.45,
,2048,38,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x190B8C08 Value: -1.054369,4.45,
,2052,38,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.69,
,2056,38,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 64,1.71,
,2060,38,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,2061,38,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,2062,38,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.71,
,2063,38,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,2064,38,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.06,
,2072,38,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.36,
,2073,38,OpenGL_1.1,glDrawElements,GL_TRIANGLES 33 GL_UNSIGNED_SHORT 0x0001B840,24.3,
,2074,39,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,2079,39,GL_ARB_shader_objects,glUniform4fv,0 1 0x18D5D888 Value: 0.901961,5.14,
,2082,39,GL_ARB_shader_objects,glUniform4fv,1 1 0x18D5D828 Value: 0.100000,4.45,
,2085,39,GL_ARB_shader_objects,glUniform4fv,2 1 0x18D5D9C0 Value: 0.470588,4.1,
,2088,39,GL_ARB_shader_objects,glUniformMatrix4fv,3 1 GL_FALSE 0x190B8C98 Value: 0.024857,4.79,
,2091,39,GL_ARB_shader_objects,glUniform4fv,4 1 0x18D5DA20 Value: 11.804386,4.45,
,2094,39,GL_ARB_shader_objects,glUniform4fv,5 1 0x18D5D900 Value: 1.000000,4.45,
,2097,39,GL_ARB_shader_objects,glUniform4fv,6 1 0x18D5DA80 Value: -0.543597,4.1,
,2100,39,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919AF10,1.37,
,2103,39,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B190,1.37,
,2106,39,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x190B88A8 Value: 1.000000,4.79,
,2109,39,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x190B8980 Value: -0.913110,4.44,
,2112,39,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x190B73D8 Value: -1.054369,4.79,
,2115,39,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.73,GL_FRAMEBUFFER_COMPLETE
,2116,39,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,2117,39,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.71,
,2118,39,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.02,
,2119,39,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,2127,39,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,2128,39,OpenGL_1.1,glDrawElements,GL_TRIANGLES 18 GL_UNSIGNED_SHORT 0x00020E50,4.11,
,2129,40,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,2134,40,GL_ARB_shader_objects,glUniform4fv,0 1 0x18D5DF48 Value: 0.901961,5.13,
,2137,40,GL_ARB_shader_objects,glUniform4fv,1 1 0x18D5DE28 Value: 0.100000,4.45,
,2140,40,GL_ARB_shader_objects,glUniform4fv,2 1 0x18D5DF60 Value: 0.470588,4.11,
,2143,40,GL_ARB_shader_objects,glUniformMatrix4fv,3 1 GL_FALSE 0x190B7420 Value: 0.024857,4.45,
,2146,40,GL_ARB_shader_objects,glUniform4fv,4 1 0x18D5DF00 Value: 11.804386,4.11,
,2149,40,GL_ARB_shader_objects,glUniform4fv,5 1 0x18D5DF90 Value: 1.000000,4.1,
,2152,40,GL_ARB_shader_objects,glUniform4fv,6 1 0x18D5DFA8 Value: -0.543597,4.1,
,2155,40,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919B220,1.71,
,2158,40,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B230,1.37,
,2161,40,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x190B74B0 Value: 1.000000,4.44,
,2164,40,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x190B6E38 Value: -0.913110,4.79,
,2167,40,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x190B6FA0 Value: -1.054369,4.45,
,2171,40,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.03,
,2175,40,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 63,1.36,
,2180,40,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.69,
,2184,40,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 56,1.37,
,2188,40,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.73,GL_FRAMEBUFFER_COMPLETE
,2189,40,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,2190,40,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,2191,40,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.02,
,2192,40,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,2200,40,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.71,
,2201,40,OpenGL_1.1,glDrawElements,GL_TRIANGLES 906 GL_UNSIGNED_SHORT 0x00022CBC,23.61,
,2202,41,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,2207,41,GL_ARB_shader_objects,glUniform4fv,0 1 0x18D5E578 Value: 0.901961,5.48,
,2210,41,GL_ARB_shader_objects,glUniform4fv,1 1 0x18D5E470 Value: 0.100000,4.45,
,2213,41,GL_ARB_shader_objects,glUniform4fv,2 1 0x18D5E530 Value: 0.470588,3.76,
,2216,41,GL_ARB_shader_objects,glUniformMatrix4fv,3 1 GL_FALSE 0x190B6F10 Value: 0.024857,4.79,
,2219,41,GL_ARB_shader_objects,glUniform4fv,4 1 0x18D5E440 Value: 11.804386,4.44,
,2222,41,GL_ARB_shader_objects,glUniform4fv,5 1 0x18D5E800 Value: 1.000000,4.45,
,2225,41,GL_ARB_shader_objects,glUniform4fv,6 1 0x18D5E8F0 Value: -0.543597,4.1,
,2228,41,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919B1D0,1.37,
,2231,41,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B240,1.37,
,2234,41,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x190B6E80 Value: 1.000000,4.45,
,2237,41,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x190B7030 Value: -0.913110,4.45,
,2240,41,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x190B7108 Value: -1.054369,4.45,
,2244,41,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.03,
,2248,41,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 65,1.37,
,2253,41,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.34,
,2257,41,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 40,1.02,
,2261,41,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,2262,41,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,2263,41,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,2264,41,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,2265,41,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,2273,41,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.71,
,2274,41,OpenGL_1.1,glDrawElements,GL_TRIANGLES 75 GL_UNSIGNED_SHORT 0x000233D0,23.95,
,2275,42,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,2280,42,GL_ARB_shader_objects,glUniform4fv,0 1 0x18D56C88 Value: 0.901961,5.13,
,2283,42,GL_ARB_shader_objects,glUniform4fv,1 1 0x18D56C40 Value: 0.100000,4.44,
,2286,42,GL_ARB_shader_objects,glUniform4fv,2 1 0x18D56DF0 Value: 0.470588,3.77,
,2289,42,GL_ARB_shader_objects,glUniformMatrix4fv,3 1 GL_FALSE 0x190B7198 Value: 0.024857,15.74,
,2292,42,GL_ARB_shader_objects,glUniform4fv,4 1 0x18D57108 Value: 11.804386,4.79,
,2295,42,GL_ARB_shader_objects,glUniform4fv,5 1 0x18D56F70 Value: 1.000000,4.45,
,2298,42,GL_ARB_shader_objects,glUniform4fv,6 1 0x18D57180 Value: -0.543597,4.1,
,2301,42,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919B160,1.71,
,2304,42,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B1A0,1.37,
,2307,42,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x190B71E0 Value: 1.000000,4.79,
,2310,42,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x190B7270 Value: -0.913110,4.45,
,2313,42,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x190B7BB8 Value: -1.054369,4.79,
,2317,42,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.02,
,2321,42,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 64,1.72,
,2325,42,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,2326,42,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,2327,42,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.71,
,2328,42,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,2329,42,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,2337,42,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,2338,42,OpenGL_1.1,glDrawElements,GL_TRIANGLES 33 GL_UNSIGNED_SHORT 0x00023466,23.61,
,2339,43,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,2344,43,GL_ARB_shader_objects,glUniform4fv,0 1 0x18D573F0 Value: 0.901961,5.14,
,2347,43,GL_ARB_shader_objects,glUniform4fv,1 1 0x18D57420 Value: 0.100000,4.44,
,2350,43,GL_ARB_shader_objects,glUniform4fv,2 1 0x18D57588 Value: 0.470588,4.11,
,2353,43,GL_ARB_shader_objects,glUniformMatrix4fv,3 1 GL_FALSE 0x190B7E88 Value: 0.024857,5.14,
,2356,43,GL_ARB_shader_objects,glUniform4fv,4 1 0x18D57600 Value: 11.804386,4.1,
,2359,43,GL_ARB_shader_objects,glUniform4fv,5 1 0x18D574C8 Value: 1.000000,4.11,
,2362,43,GL_ARB_shader_objects,glUniform4fv,6 1 0x18D575D0 Value: -0.543597,3.77,
,2365,43,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919B2A0,1.37,
,2368,43,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B0F0,1.37,
,2371,43,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x190B79C0 Value: 1.000000,4.79,
,2374,43,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x190B7C90 Value: -0.913110,4.45,
,2377,43,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x190B7D20 Value: -1.054369,4.45,
,2381,43,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.68,
,2385,43,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 74,1.71,
,2390,43,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.69,
,2394,43,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1.37,
,2398,43,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.73,GL_FRAMEBUFFER_COMPLETE
,2399,43,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,2400,43,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,7.87,
,2401,43,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.02,
,2402,43,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,2410,43,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.36,
,2411,43,OpenGL_1.1,glDrawElements,GL_TRIANGLES 252 GL_UNSIGNED_SHORT 0x00038898,24.3,
,2412,44,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,2417,44,GL_ARB_shader_objects,glUniform4fv,0 1 0x18D57D38 Value: 0.901961,5.13,
,2420,44,GL_ARB_shader_objects,glUniform4fv,1 1 0x18D57C30 Value: 0.100000,4.45,
,2423,44,GL_ARB_shader_objects,glUniform4fv,2 1 0x18D57C90 Value: 0.470588,4.11,
,2426,44,GL_ARB_shader_objects,glUniformMatrix4fv,3 1 GL_FALSE 0x190B76F0 Value: 0.024857,5.13,
,2429,44,GL_ARB_shader_objects,glUniform4fv,4 1 0x18D57BA0 Value: 11.804386,4.45,
,2432,44,GL_ARB_shader_objects,glUniform4fv,5 1 0x18D57BE8 Value: 1.000000,4.11,
,2435,44,GL_ARB_shader_objects,glUniform4fv,6 1 0x18D57C60 Value: -0.543597,4.11,
,2438,44,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919B1B0,1.37,
,2441,44,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B100,1.37,
,2444,44,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x190B77C8 Value: 1.000000,4.79,
,2447,44,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x190B7930 Value: -0.913110,4.79,
,2450,44,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x190B7B28 Value: -1.054369,4.79,
,2453,44,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,2454,44,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,2455,44,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.71,
,2456,44,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.02,
,2457,44,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,2465,44,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,2466,44,OpenGL_1.1,glDrawElements,GL_TRIANGLES 252 GL_UNSIGNED_SHORT 0x00038AD8,4.11,
,2467,45,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,2472,45,GL_ARB_shader_objects,glUniform4fv,0 1 0x18D58260 Value: 0.901961,5.14,
,2475,45,GL_ARB_shader_objects,glUniform4fv,1 1 0x18D582D8 Value: 0.100000,4.45,
,2478,45,GL_ARB_shader_objects,glUniform4fv,2 1 0x18D58170 Value: 0.470588,4.1,
,2481,45,GL_ARB_shader_objects,glUniformMatrix4fv,3 1 GL_FALSE 0x190B7DB0 Value: 0.024857,4.79,
,2484,45,GL_ARB_shader_objects,glUniform4fv,4 1 0x18D58140 Value: 11.804386,4.1,
,2487,45,GL_ARB_shader_objects,glUniform4fv,5 1 0x18D582C0 Value: 1.000000,4.11,
,2490,45,GL_ARB_shader_objects,glUniform4fv,6 1 0x18D58200 Value: -0.543597,4.11,
,2493,45,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919B280,1.36,
,2496,45,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B170,1.37,
,2499,45,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x190B7FA8 Value: 1.000000,4.79,
,2502,45,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x190B8500 Value: -0.913110,4.45,
,2505,45,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x190B8278 Value: -1.054369,4.45,
,2509,45,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.69,
,2513,45,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 76,1.71,
,2517,45,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,2518,45,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,2519,45,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,2520,45,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,2521,45,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,2529,45,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.71,
,2530,45,OpenGL_1.1,glDrawElements,GL_TRIANGLES 3672 GL_UNSIGNED_SHORT 0x00038D78,24.3,
,2531,46,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,2536,46,GL_ARB_shader_objects,glUniform4fv,0 1 0x18D58758 Value: 0.901961,5.13,
,2539,46,GL_ARB_shader_objects,glUniform4fv,1 1 0x18D58938 Value: 0.100000,4.45,
,2542,46,GL_ARB_shader_objects,glUniform4fv,2 1 0x18D586B0 Value: 0.470588,4.11,
,2545,46,GL_ARB_shader_objects,glUniformMatrix4fv,3 1 GL_FALSE 0x190B8548 Value: 0.024857,4.8,
,2548,46,GL_ARB_shader_objects,glUniform4fv,4 1 0x18D586F8 Value: 11.804386,4.45,
,2551,46,GL_ARB_shader_objects,glUniform4fv,5 1 0x18D58980 Value: 1.000000,4.1,
,2554,46,GL_ARB_shader_objects,glUniform4fv,6 1 0x18D589E0 Value: -0.543597,4.11,
,2557,46,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919B250,1.37,
,2560,46,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B260,1.37,
,2563,46,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x190B8038 Value: 1.000000,4.79,
,2566,46,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x190B8080 Value: -0.913110,4.45,
,2569,46,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x190B8158 Value: -1.054369,4.45,
,2572,46,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,2573,46,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,2574,46,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.71,
,2575,46,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,2576,46,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.06,
,2584,46,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,2585,46,OpenGL_1.1,glDrawElements,GL_TRIANGLES 3744 GL_UNSIGNED_SHORT 0x0003AA28,3.76,
,2586,47,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,2591,47,GL_ARB_shader_objects,glUniform4fv,0 1 0x18D58CE0 Value: 0.901961,5.13,
,2594,47,GL_ARB_shader_objects,glUniform4fv,1 1 0x18D58CF8 Value: 0.100000,4.45,
,2597,47,GL_ARB_shader_objects,glUniform4fv,2 1 0x18D58EF0 Value: 0.470588,4.11,
,2600,47,GL_ARB_shader_objects,glUniformMatrix4fv,3 1 GL_FALSE 0x190B81A0 Value: 0.024857,4.79,
,2603,47,GL_ARB_shader_objects,glUniform4fv,4 1 0x18D58CC8 Value: 11.804386,4.11,
,2606,47,GL_ARB_shader_objects,glUniform4fv,5 1 0x18D58ED8 Value: 1.000000,4.11,
,2609,47,GL_ARB_shader_objects,glUniform4fv,6 1 0x18D58DD0 Value: -0.543597,4.1,
,2612,47,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919B120,1.37,
,2615,47,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B1C0,1.02,
,2618,47,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x190B81E8 Value: 1.000000,4.45,
,2621,47,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x190B8230 Value: -0.913110,4.45,
,2624,47,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x18702548 Value: -1.054369,4.79,
,2628,47,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.69,
,2632,47,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 77,1.71,
,2636,47,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,2637,47,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,2638,47,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.36,
,2639,47,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,2640,47,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,2648,47,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,2649,47,OpenGL_1.1,glDrawElements,GL_TRIANGLES 408 GL_UNSIGNED_SHORT 0x0003E538,23.61,
,2650,48,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,2655,48,GL_ARB_shader_objects,glUniform4fv,0 1 0x19125E08 Value: 0.901961,5.13,
,2658,48,GL_ARB_shader_objects,glUniform4fv,1 1 0x19125C70 Value: 0.100000,4.45,
,2661,48,GL_ARB_shader_objects,glUniform4fv,2 1 0x19125D90 Value: 0.470588,4.1,
,2664,48,GL_ARB_shader_objects,glUniformMatrix4fv,3 1 GL_FALSE 0x187029C8 Value: 0.024857,4.79,
,2667,48,GL_ARB_shader_objects,glUniform4fv,4 1 0x19125BB0 Value: 11.804386,4.1,
,2670,48,GL_ARB_shader_objects,glUniform4fv,5 1 0x19126000 Value: 1.000000,4.45,
,2673,48,GL_ARB_shader_objects,glUniform4fv,6 1 0x19126078 Value: -0.543597,4.11,
,2676,48,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919B180,1.37,
,2679,48,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B1E0,1.37,
,2682,48,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x18702620 Value: 1.000000,4.45,
,2685,48,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x18702AE8 Value: -0.913110,4.45,
,2688,48,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x18702A10 Value: -1.054369,4.45,
,2692,48,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.02,
,2696,48,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 63,1.71,
,2701,48,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.68,
,2705,48,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 56,1.02,
,2709,48,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,2710,48,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,2711,48,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,2712,48,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,2713,48,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.06,
,2721,48,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,2722,48,OpenGL_1.1,glDrawElements,GL_TRIANGLES 234 GL_UNSIGNED_SHORT 0x0003E880,23.61,
,2723,49,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,2728,49,GL_ARB_shader_objects,glUniform4fv,0 1 0x191262B8 Value: 0.901961,5.47,
,2731,49,GL_ARB_shader_objects,glUniform4fv,1 1 0x19126738 Value: 0.100000,4.45,
,2734,49,GL_ARB_shader_objects,glUniform4fv,2 1 0x191266A8 Value: 0.470588,4.11,
,2737,49,GL_ARB_shader_objects,glUniformMatrix4fv,3 1 GL_FALSE 0x18702500 Value: 0.024857,4.79,
,2740,49,GL_ARB_shader_objects,glUniform4fv,4 1 0x19126630 Value: 11.804386,4.11,
,2743,49,GL_ARB_shader_objects,glUniform4fv,5 1 0x19126648 Value: 1.000000,4.1,
,2746,49,GL_ARB_shader_objects,glUniform4fv,6 1 0x19126450 Value: -0.543597,3.77,
,2749,49,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919B110,1.37,
,2752,49,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B150,1.02,
,2755,49,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x187025D8 Value: -1.000000,4.45,
,2758,49,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x18702668 Value: -0.913110,4.45,
,2761,49,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x187026B0 Value: -1.054369,4.45,
,2765,49,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.69,
,2769,49,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 95,1.72,
,2774,49,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.69,
,2778,49,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1.37,
,2782,49,GL_ARB_vertex_array_object,glBindVertexArray,1,1.71,
,2785,49,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 18,1.37,
,2788,49,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ELEMENT_ARRAY_BUFFER 17,1.71,
,2792,49,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.68,
,2796,49,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.34,
,2800,49,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.68,
,2804,49,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.34,
,2808,49,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.34,
,2812,49,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.34,
,2816,49,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.69,
,2820,49,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.34,
,2824,49,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.34,
,2828,49,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.35,
,2832,49,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.35,
,2836,49,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.69,
,2840,49,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.69,
,2844,49,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.34,
,2848,49,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.34,
,2852,49,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.34,
,2856,49,GL_ARB_vertex_program,glEnableVertexAttribArray,1,0.68,
,2860,49,GL_ARB_vertex_program,glVertexAttribPointer,1 3 GL_FLOAT GL_FALSE 68 0x002C1E60,2.39,
,2864,49,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.34,
,2868,49,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 68 0x002C1E6C,2.06,
,2872,49,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.34,
,2876,49,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 68 0x002C1E88,2.05,
,2879,49,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.73,GL_FRAMEBUFFER_COMPLETE
,2880,49,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,2881,49,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,2882,49,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.02,
,2883,49,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.39,
,2891,49,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,2892,49,OpenGL_1.1,glDrawElements,GL_TRIANGLES 1596 GL_UNSIGNED_SHORT 0x0004AFE0,25.32,
,2893,50,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,2898,50,GL_ARB_framebuffer_object,glIsFramebuffer,73,1.02,GL_FALSE
,2899,50,GL_ARB_shader_objects,glIsProgram,73,1.36,GL_TRUE
,2900,50,GL_ARB_shader_objects,glUseProgram,73,2.73,
,2903,50,GL_ARB_shader_objects,glUniform4fv,0 1 0x1911F7C0 Value: 0.901961,6.16,
,2906,50,GL_ARB_shader_objects,glUniform4fv,1 1 0x1911F7A8 Value: 0.100000,4.45,
,2909,50,GL_ARB_shader_objects,glUniform4fv,2 1 0x1911F790 Value: 0.470588,4.1,
,2912,50,GL_ARB_shader_objects,glUniform4fv,3 1 0x1911F6E8 Value: 1.000000,4.45,
,2915,50,GL_ARB_shader_objects,glUniformMatrix4fv,4 1 GL_FALSE 0x187026F8 Value: 0.024857,4.79,
,2918,50,GL_ARB_shader_objects,glUniform4fv,5 1 0x1911F688 Value: 11.804386,4.11,
,2921,50,GL_ARB_shader_objects,glUniform4fv,6 1 0x1911F730 Value: 1.000000,4.45,
,2924,50,GL_ARB_shader_objects,glUniform4fv,7 1 0x1911F568 Value: -0.543597,4.79,
,2927,50,GL_ARB_shader_objects,glUniform1iv,12 1 0x1919B1F0,1.71,
,2930,50,GL_ARB_shader_objects,glUniform1iv,13 1 0x1919B130,1.37,
,2933,50,GL_ARB_shader_objects,glUniform1iv,14 1 0x1919B140,1.37,
,2936,50,GL_ARB_shader_objects,glUniform1iv,15 1 0x1919B200,1.37,
,2939,50,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x19129B28 Value: -0.913110,4.79,
,2942,50,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x191299C0 Value: 1.000000,4.79,
,2945,50,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x191298A0 Value: -0.913110,4.79,
,2948,50,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x19129B70 Value: -1.054369,4.45,
,2952,50,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.03,
,2956,50,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 87,1.71,
,2961,50,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.68,
,2965,50,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1.37,
,2970,50,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,0.68,
,2974,50,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 88,1.36,
,2979,50,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE3,0.68,
,2983,50,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1.37,
,2988,50,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE4,0.68,
,2992,50,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 32,1.71,
,2996,50,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 18,1.37,
,3000,50,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.69,
,3004,50,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.34,
,3008,50,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.34,
,3012,50,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.34,
,3016,50,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.34,
,3020,50,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.68,
,3024,50,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.35,
,3028,50,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.35,
,3032,50,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.34,
,3036,50,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.34,
,3040,50,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.35,
,3044,50,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.35,
,3048,50,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.69,
,3052,50,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.35,
,3056,50,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.34,
,3060,50,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.34,
,3064,50,GL_ARB_vertex_program,glEnableVertexAttribArray,1,0.68,
,3068,50,GL_ARB_vertex_program,glVertexAttribPointer,1 3 GL_FLOAT GL_FALSE 68 0x00257950,2.4,
,3072,50,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.34,
,3076,50,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 68 0x0025795C,2.05,
,3080,50,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.34,
,3084,50,GL_ARB_vertex_program,glVertexAttribPointer,2 4 GL_FLOAT GL_FALSE 68 0x00257968,1.71,
,3088,50,GL_ARB_vertex_program,glEnableVertexAttribArray,3,0.34,
,3092,50,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 68 0x00257978,2.06,
,3095,50,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,3096,50,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,3097,50,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,3098,50,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,3099,50,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.06,
,3107,50,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.36,
,3108,50,OpenGL_1.1,glDrawElements,GL_TRIANGLES 7452 GL_UNSIGNED_SHORT 0x00044208,36.62,
,3109,51,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,3114,51,GL_ARB_shader_objects,glUniform4fv,0 1 0x19120780 Value: 0.901961,5.48,
,3117,51,GL_ARB_shader_objects,glUniform4fv,1 1 0x19120AC8 Value: 0.100000,4.45,
,3120,51,GL_ARB_shader_objects,glUniform4fv,2 1 0x19120CA8 Value: 0.470588,4.11,
,3123,51,GL_ARB_shader_objects,glUniform4fv,3 1 0x19120B40 Value: 1.000000,4.11,
,3126,51,GL_ARB_shader_objects,glUniformMatrix4fv,4 1 GL_FALSE 0x19129C00 Value: 0.024857,4.79,
,3129,51,GL_ARB_shader_objects,glUniform4fv,5 1 0x19120D08 Value: 11.804386,4.1,
,3132,51,GL_ARB_shader_objects,glUniform4fv,6 1 0x19120BE8 Value: 1.000000,4.11,
,3135,51,GL_ARB_shader_objects,glUniform4fv,7 1 0x19120A68 Value: -0.543597,4.11,
,3138,51,GL_ARB_shader_objects,glUniform1iv,12 1 0x1919B270,1.37,
,3141,51,GL_ARB_shader_objects,glUniform1iv,13 1 0x1919B2D0,1.37,
,3144,51,GL_ARB_shader_objects,glUniform1iv,14 1 0x1919B210,1.03,
,3147,51,GL_ARB_shader_objects,glUniform1iv,15 1 0x1919B290,1.03,
,3150,51,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x19129978 Value: -0.913110,4.45,
,3153,51,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x19129F60 Value: 0.866038,4.45,
,3156,51,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x19129BB8 Value: -0.913110,4.45,
,3159,51,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x19129A08 Value: -1.054369,4.79,
,3163,51,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.02,
,3167,51,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 91,1.71,
,3172,51,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,0.69,
,3176,51,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 92,1.37,
,3181,51,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE4,0.68,
,3185,51,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 28,1.71,
,3190,51,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.68,
,3194,51,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.34,
,3198,51,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.34,
,3202,51,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.35,
,3206,51,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.34,
,3210,51,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.34,
,3214,51,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.68,
,3218,51,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.68,
,3222,51,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.34,
,3226,51,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.34,
,3230,51,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.34,
,3234,51,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.34,
,3238,51,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.34,
,3242,51,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.68,
,3246,51,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.34,
,3250,51,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.34,
,3254,51,GL_ARB_vertex_program,glEnableVertexAttribArray,1,0.34,
,3258,51,GL_ARB_vertex_program,glVertexAttribPointer,1 3 GL_FLOAT GL_FALSE 68 0x002A9FE0,2.39,
,3262,51,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.34,
,3266,51,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 68 0x002A9FEC,2.06,
,3270,51,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.34,
,3274,51,GL_ARB_vertex_program,glVertexAttribPointer,2 4 GL_FLOAT GL_FALSE 68 0x002A9FF8,2.05,
,3278,51,GL_ARB_vertex_program,glEnableVertexAttribArray,3,0.34,
,3282,51,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 68 0x002AA008,1.71,
,3285,51,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,3286,51,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,3287,51,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.71,
,3288,51,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,3289,51,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,3297,51,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,3298,51,OpenGL_1.1,glDrawElements,GL_TRIANGLES 522 GL_UNSIGNED_SHORT 0x00047C90,26.69,
,3299,52,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,3304,52,GL_ARB_shader_objects,glUniform4fv,0 1 0x19121CB0 Value: 0.901961,5.48,
,3307,52,GL_ARB_shader_objects,glUniform4fv,1 1 0x19121EC0 Value: 0.100000,4.45,
,3310,52,GL_ARB_shader_objects,glUniform4fv,2 1 0x19121C68 Value: 0.470588,4.11,
,3313,52,GL_ARB_shader_objects,glUniform4fv,3 1 0x19121D10 Value: 1.000000,4.11,
,3316,52,GL_ARB_shader_objects,glUniformMatrix4fv,4 1 GL_FALSE 0x19129AE0 Value: 0.024857,4.79,
,3319,52,GL_ARB_shader_objects,glUniform4fv,5 1 0x19121E18 Value: 11.804386,4.11,
,3322,52,GL_ARB_shader_objects,glUniform4fv,6 1 0x19121C50 Value: 1.000000,4.1,
,3325,52,GL_ARB_shader_objects,glUniform4fv,7 1 0x19121CE0 Value: -0.543597,4.11,
,3328,52,GL_ARB_shader_objects,glUniform1iv,12 1 0x1919B2B0,1.36,
,3331,52,GL_ARB_shader_objects,glUniform1iv,13 1 0x1919B2C0,1.37,
,3334,52,GL_ARB_shader_objects,glUniform1iv,14 1 0x1919B2E0,1.37,
,3337,52,GL_ARB_shader_objects,glUniform1iv,15 1 0x1919B470,1.37,
,3340,52,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x19129C48 Value: -0.913110,4.45,
,3343,52,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x19129FF0 Value: 0.866038,4.45,
,3346,52,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x19129C90 Value: -0.913110,4.45,
,3349,52,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x19129CD8 Value: -1.054369,4.8,
,3353,52,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.68,
,3357,52,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 89,1.71,
,3362,52,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,0.68,
,3366,52,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 90,1.37,
,3371,52,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE4,0.68,
,3375,52,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 33,1.71,
,3379,52,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.73,GL_FRAMEBUFFER_COMPLETE
,3380,52,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,3381,52,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,3382,52,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.02,
,3383,52,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,3391,52,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,3392,52,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2592 GL_UNSIGNED_SHORT 0x000480A4,26,
,3393,53,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.36,
,3398,53,GL_ARB_shader_objects,glUniform4fv,0 1 0x191227C0 Value: 0.901961,5.14,
,3401,53,GL_ARB_shader_objects,glUniform4fv,1 1 0x19122778 Value: 0.100000,4.45,
,3404,53,GL_ARB_shader_objects,glUniform4fv,2 1 0x19122730 Value: 0.470588,4.11,
,3407,53,GL_ARB_shader_objects,glUniform4fv,3 1 0x19122670 Value: 1.000000,4.11,
,3410,53,GL_ARB_shader_objects,glUniformMatrix4fv,4 1 GL_FALSE 0x19129DB0 Value: 0.024857,4.79,
,3413,53,GL_ARB_shader_objects,glUniform4fv,5 1 0x19122580 Value: 11.804386,4.45,
,3416,53,GL_ARB_shader_objects,glUniform4fv,6 1 0x191225C8 Value: 1.000000,4.11,
,3419,53,GL_ARB_shader_objects,glUniform4fv,7 1 0x191229E8 Value: -0.543597,4.1,
,3422,53,GL_ARB_shader_objects,glUniform1iv,12 1 0x1919B4A0,1.37,
,3425,53,GL_ARB_shader_objects,glUniform1iv,13 1 0x1919B310,1.37,
,3428,53,GL_ARB_shader_objects,glUniform1iv,14 1 0x1919B320,1.36,
,3431,53,GL_ARB_shader_objects,glUniform1iv,15 1 0x1919B480,1.37,
,3434,53,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x19129D20 Value: -0.913110,4.79,
,3437,53,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x19129A50 Value: 0.882319,4.45,
,3440,53,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x19129A98 Value: -0.913110,4.45,
,3443,53,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x19129D68 Value: -1.054369,4.45,
,3447,53,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.68,
,3451,53,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.34,
,3455,53,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.35,
,3459,53,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.34,
,3463,53,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.34,
,3467,53,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.34,
,3471,53,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.34,
,3475,53,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.34,
,3479,53,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.68,
,3483,53,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.34,
,3487,53,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.68,
,3491,53,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.34,
,3495,53,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.34,
,3499,53,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.69,
,3503,53,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.69,
,3507,53,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.68,
,3511,53,GL_ARB_vertex_program,glEnableVertexAttribArray,1,0.34,
,3515,53,GL_ARB_vertex_program,glVertexAttribPointer,1 3 GL_FLOAT GL_FALSE 68 0x002B4F30,2.05,
,3519,53,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.35,
,3523,53,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 68 0x002B4F3C,2.05,
,3527,53,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.34,
,3531,53,GL_ARB_vertex_program,glVertexAttribPointer,2 4 GL_FLOAT GL_FALSE 68 0x002B4F48,2.06,
,3535,53,GL_ARB_vertex_program,glEnableVertexAttribArray,3,0.68,
,3539,53,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 68 0x002B4F58,1.71,
,3542,53,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,3543,53,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,3544,53,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,3545,53,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.02,
,3546,53,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,3554,53,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.71,
,3555,53,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2592 GL_UNSIGNED_SHORT 0x000494F0,5.47,
,3556,54,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,3561,54,GL_ARB_shader_objects,glUniform4fv,0 1 0x191236D8 Value: 0.901961,5.13,
,3564,54,GL_ARB_shader_objects,glUniform4fv,1 1 0x19123630 Value: 0.100000,4.45,
,3567,54,GL_ARB_shader_objects,glUniform4fv,2 1 0x191236A8 Value: 0.470588,3.76,
,3570,54,GL_ARB_shader_objects,glUniform4fv,3 1 0x19123738 Value: 1.000000,4.11,
,3573,54,GL_ARB_shader_objects,glUniformMatrix4fv,4 1 GL_FALSE 0x19129930 Value: 0.024857,4.79,
,3576,54,GL_ARB_shader_objects,glUniform4fv,5 1 0x191237E0 Value: 11.804386,4.45,
,3579,54,GL_ARB_shader_objects,glUniform4fv,6 1 0x19123888 Value: 1.000000,4.1,
,3582,54,GL_ARB_shader_objects,glUniform4fv,7 1 0x19123768 Value: -0.543597,4.11,
,3585,54,GL_ARB_shader_objects,glUniform1iv,12 1 0x1919B340,1.36,
,3588,54,GL_ARB_shader_objects,glUniform1iv,13 1 0x1919B400,1.37,
,3591,54,GL_ARB_shader_objects,glUniform1iv,14 1 0x1919B490,1.03,
,3594,54,GL_ARB_shader_objects,glUniform1iv,15 1 0x1919B3D0,1.37,
,3597,54,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x19129DF8 Value: -0.913110,4.8,
,3600,54,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x19129F18 Value: 0.882319,4.45,
,3603,54,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x19129E40 Value: -0.913110,4.1,
,3606,54,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x19129FA8 Value: -1.054369,4.79,
,3610,54,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.02,
,3614,54,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 91,1.71,
,3619,54,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,0.69,
,3623,54,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 92,1.37,
,3628,54,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE4,0.68,
,3632,54,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 28,1.37,
,3636,54,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,3637,54,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,3638,54,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.71,
,3639,54,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,3640,54,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.06,
,3648,54,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,3649,54,OpenGL_1.1,glDrawElements,GL_TRIANGLES 846 GL_UNSIGNED_SHORT 0x0004A930,24.64,
,3650,55,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,3655,55,GL_ARB_shader_objects,glUniform4fv,0 1 0x19123EA0 Value: 0.901961,5.13,
,3658,55,GL_ARB_shader_objects,glUniform4fv,1 1 0x19123F30 Value: 0.100000,4.44,
,3661,55,GL_ARB_shader_objects,glUniform4fv,2 1 0x19123DE0 Value: 0.470588,4.11,
,3664,55,GL_ARB_shader_objects,glUniform4fv,3 1 0x191242D8 Value: 1.000000,4.1,
,3667,55,GL_ARB_shader_objects,glUniformMatrix4fv,4 1 GL_FALSE 0x19129E88 Value: 0.024857,4.79,
,3670,55,GL_ARB_shader_objects,glUniform4fv,5 1 0x19124308 Value: 11.804386,4.1,
,3673,55,GL_ARB_shader_objects,glUniform4fv,6 1 0x19124200 Value: 1.000000,4.45,
,3676,55,GL_ARB_shader_objects,glUniform4fv,7 1 0x19124050 Value: -0.543597,4.1,
,3679,55,GL_ARB_shader_objects,glUniform1iv,12 1 0x1919B350,1.71,
,3682,55,GL_ARB_shader_objects,glUniform1iv,13 1 0x1919B430,1.36,
,3685,55,GL_ARB_shader_objects,glUniform1iv,14 1 0x1919B410,1.37,
,3688,55,GL_ARB_shader_objects,glUniform1iv,15 1 0x1919B4E0,1.37,
,3691,55,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x19129ED0 Value: -0.913110,4.45,
,3694,55,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x1912A038 Value: 0.904382,4.1,
,3697,55,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x1912A080 Value: -0.913110,4.45,
,3700,55,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x191297C8 Value: -1.054369,4.45,
,3704,55,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.34,
,3708,55,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.68,
,3712,55,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.35,
,3716,55,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.35,
,3720,55,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.35,
,3724,55,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.34,
,3728,55,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.34,
,3732,55,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.34,
,3736,55,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.34,
,3740,55,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.34,
,3744,55,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.68,
,3748,55,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.34,
,3752,55,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.68,
,3756,55,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.68,
,3760,55,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.35,
,3764,55,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.35,
,3768,55,GL_ARB_vertex_program,glEnableVertexAttribArray,1,0.69,
,3772,55,GL_ARB_vertex_program,glVertexAttribPointer,1 3 GL_FLOAT GL_FALSE 68 0x002A9FE0,2.4,
,3776,55,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.34,
,3780,55,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 68 0x002A9FEC,2.05,
,3784,55,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.34,
,3788,55,GL_ARB_vertex_program,glVertexAttribPointer,2 4 GL_FLOAT GL_FALSE 68 0x002A9FF8,2.05,
,3792,55,GL_ARB_vertex_program,glEnableVertexAttribArray,3,0.34,
,3796,55,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 68 0x002AA008,1.71,
,3799,55,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,3800,55,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,3801,55,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.71,
,3802,55,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,3803,55,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.06,
,3811,55,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.36,
,3812,55,OpenGL_1.1,glDrawElements,GL_TRIANGLES 522 GL_UNSIGNED_SHORT 0x00047C90,5.48,
,3813,56,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,3818,56,GL_ARB_shader_objects,glUniform4fv,0 1 0x19125160 Value: 0.901961,5.14,
,3821,56,GL_ARB_shader_objects,glUniform4fv,1 1 0x19124FC8 Value: 0.100000,4.45,
,3824,56,GL_ARB_shader_objects,glUniform4fv,2 1 0x191250B8 Value: 0.470588,4.1,
,3827,56,GL_ARB_shader_objects,glUniform4fv,3 1 0x19125178 Value: 1.000000,4.45,
,3830,56,GL_ARB_shader_objects,glUniformMatrix4fv,4 1 GL_FALSE 0x19129810 Value: 0.024857,5.14,
,3833,56,GL_ARB_shader_objects,glUniform4fv,5 1 0x191251A8 Value: 11.804386,4.45,
,3836,56,GL_ARB_shader_objects,glUniform4fv,6 1 0x191251C0 Value: 1.000000,4.44,
,3839,56,GL_ARB_shader_objects,glUniform4fv,7 1 0x19124F80 Value: -0.543597,4.11,
,3842,56,GL_ARB_shader_objects,glUniform1iv,12 1 0x1919B3F0,1.37,
,3845,56,GL_ARB_shader_objects,glUniform1iv,13 1 0x1919B360,1.37,
,3848,56,GL_ARB_shader_objects,glUniform1iv,14 1 0x1919B3B0,1.03,
,3851,56,GL_ARB_shader_objects,glUniform1iv,15 1 0x1919B370,1.03,
,3854,56,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x19129858 Value: -0.913110,4.45,
,3857,56,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x191298E8 Value: 0.904382,4.44,
,3860,56,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x1912A2C0 Value: -0.913110,4.45,
,3863,56,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x1912A350 Value: -1.054369,4.45,
,3867,56,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.68,
,3871,56,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 89,1.36,
,3876,56,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,1.03,
,3880,56,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 90,1.03,
,3885,56,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE4,0.68,
,3889,56,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 33,1.72,
,3893,56,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,3894,56,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.34,
,3895,56,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.71,
,3896,56,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.02,
,3897,56,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,3905,56,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,3906,56,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2592 GL_UNSIGNED_SHORT 0x000480A4,24.63,
,3907,57,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,3912,57,GL_ARB_shader_objects,glUniform4fv,0 1 0x188F4BF8 Value: 0.901961,5.14,
,3915,57,GL_ARB_shader_objects,glUniform4fv,1 1 0x188F4B68 Value: 0.100000,4.45,
,3918,57,GL_ARB_shader_objects,glUniform4fv,2 1 0x188F4B38 Value: 0.470588,4.1,
,3921,57,GL_ARB_shader_objects,glUniform4fv,3 1 0x188F4988 Value: 1.000000,4.45,
,3924,57,GL_ARB_shader_objects,glUniformMatrix4fv,4 1 GL_FALSE 0x1912A4B8 Value: 0.024857,4.8,
,3927,57,GL_ARB_shader_objects,glUniform4fv,5 1 0x188F4970 Value: 11.804386,4.45,
,3930,57,GL_ARB_shader_objects,glUniform4fv,6 1 0x188F4A30 Value: 1.000000,4.1,
,3933,57,GL_ARB_shader_objects,glUniform4fv,7 1 0x188F4E68 Value: -0.543597,4.11,
,3936,57,GL_ARB_shader_objects,glUniform1iv,12 1 0x1919B4B0,1.37,
,3939,57,GL_ARB_shader_objects,glUniform1iv,13 1 0x1919B440,1.36,
,3942,57,GL_ARB_shader_objects,glUniform1iv,14 1 0x1919B420,1.02,
,3945,57,GL_ARB_shader_objects,glUniform1iv,15 1 0x1919B380,1.37,
,3948,57,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x1912A428 Value: -0.913110,4.45,
,3951,57,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x1912A308 Value: 0.904382,4.1,
,3954,57,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x1912A788 Value: -0.913110,4.45,
,3957,57,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x1912A5D8 Value: -1.054369,4.44,
,3961,57,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.69,
,3965,57,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.34,
,3969,57,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.34,
,3973,57,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.68,
,3977,57,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.68,
,3981,57,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.34,
,3985,57,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.68,
,3989,57,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.34,
,3993,57,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.34,
,3997,57,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.34,
,4001,57,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.68,
,4005,57,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.34,
,4009,57,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.34,
,4013,57,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.69,
,4017,57,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.34,
,4021,57,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.35,
,4025,57,GL_ARB_vertex_program,glEnableVertexAttribArray,1,0.35,
,4029,57,GL_ARB_vertex_program,glVertexAttribPointer,1 3 GL_FLOAT GL_FALSE 68 0x002B4F30,2.06,
,4033,57,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.34,
,4037,57,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 68 0x002B4F3C,2.05,
,4041,57,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.68,
,4045,57,GL_ARB_vertex_program,glVertexAttribPointer,2 4 GL_FLOAT GL_FALSE 68 0x002B4F48,2.05,
,4049,57,GL_ARB_vertex_program,glEnableVertexAttribArray,3,0.35,
,4053,57,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 68 0x002B4F58,2.05,
,4056,57,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,4057,57,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,4058,57,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.71,
,4059,57,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.02,
,4060,57,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,4068,57,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,4069,57,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2592 GL_UNSIGNED_SHORT 0x000494F0,5.48,
,4070,58,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.36,
,4075,58,GL_ARB_shader_objects,glUniform4fv,0 1 0x188F5870 Value: 0.901961,5.13,
,4078,58,GL_ARB_shader_objects,glUniform4fv,1 1 0x188F5A50 Value: 0.100000,4.45,
,4081,58,GL_ARB_shader_objects,glUniform4fv,2 1 0x188F5AC8 Value: 0.470588,3.76,
,4084,58,GL_ARB_shader_objects,glUniform4fv,3 1 0x188F5A08 Value: 1.000000,4.1,
,4087,58,GL_ARB_shader_objects,glUniformMatrix4fv,4 1 GL_FALSE 0x1912A398 Value: 0.024857,4.79,
,4090,58,GL_ARB_shader_objects,glUniform4fv,5 1 0x188F5BE8 Value: 11.804386,4.45,
,4093,58,GL_ARB_shader_objects,glUniform4fv,6 1 0x188F5C00 Value: 1.000000,4.11,
,4096,58,GL_ARB_shader_objects,glUniform4fv,7 1 0x188F5B70 Value: -0.543597,4.1,
,4099,58,GL_ARB_shader_objects,glUniform1iv,12 1 0x1919B3A0,1.37,
,4102,58,GL_ARB_shader_objects,glUniform1iv,13 1 0x1919B4C0,1.03,
,4105,58,GL_ARB_shader_objects,glUniform1iv,14 1 0x1919B4D0,1.03,
,4108,58,GL_ARB_shader_objects,glUniform1iv,15 1 0x1919B450,1.37,
,4111,58,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x1912A668 Value: -0.913110,4.45,
,4114,58,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x1912A1A0 Value: 0.904382,4.45,
,4117,58,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x1912A110 Value: -0.913110,4.45,
,4120,58,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x1912A470 Value: -1.054369,4.45,
,4124,58,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.68,
,4128,58,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 91,1.71,
,4133,58,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,1.03,
,4137,58,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 92,1.37,
,4142,58,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE4,0.34,
,4146,58,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 28,1.71,
,4150,58,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,4151,58,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.34,
,4152,58,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.71,
,4153,58,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,4154,58,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.06,
,4162,58,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,4163,58,OpenGL_1.1,glDrawElements,GL_TRIANGLES 846 GL_UNSIGNED_SHORT 0x0004A930,24.3,
,4164,59,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,4169,59,GL_ARB_framebuffer_object,glIsFramebuffer,78,1.02,GL_FALSE
,4170,59,GL_ARB_shader_objects,glIsProgram,78,1.03,GL_TRUE
,4171,59,GL_ARB_shader_objects,glUseProgram,78,2.74,
,4174,59,GL_ARB_shader_objects,glUniform4fv,0 1 0x188F61A0 Value: 0.807843,5.82,
,4177,59,GL_ARB_shader_objects,glUniform4fv,1 1 0x188F6278 Value: 0.000400,4.44,
,4180,59,GL_ARB_shader_objects,glUniform4fv,2 1 0x188F6518 Value: 0.901961,3.77,
,4183,59,GL_ARB_shader_objects,glUniform4fv,3 1 0x188F6680 Value: 0.100000,4.45,
,4186,59,GL_ARB_shader_objects,glUniform4fv,4 1 0x188F65A8 Value: 0.470588,4.11,
,4189,59,GL_ARB_shader_objects,glUniformMatrix4fv,5 1 GL_FALSE 0x1912A7D0 Value: 0.024857,4.79,
,4192,59,GL_ARB_shader_objects,glUniform4fv,6 1 0x188F6590 Value: 11.804386,4.79,
,4195,59,GL_ARB_shader_objects,glUniform4fv,7 1 0x188F66E0 Value: 1.000000,4.1,
,4198,59,GL_ARB_shader_objects,glUniform4fv,8 1 0x188F6410 Value: -0.543597,4.11,
,4201,59,GL_ARB_shader_objects,glUniform1iv,13 1 0x1919B390,1.71,
,4204,59,GL_ARB_shader_objects,glUniform1iv,14 1 0x1919B3C0,1.71,
,4207,59,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x1912A500 Value: -0.913110,4.79,
,4210,59,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x1912A818 Value: 1.000000,4.79,
,4213,59,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x1912A548 Value: -0.913110,4.1,
,4216,59,GL_ARB_shader_objects,glUniformMatrix4fv,12 1 GL_FALSE 0x1912A620 Value: -1.054369,4.45,
,4220,59,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.68,
,4224,59,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 55,1.71,
,4229,59,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.68,
,4233,59,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 56,1.03,
,4238,59,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,0.69,
,4242,59,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1.03,
,4247,59,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE3,0.68,
,4251,59,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1.36,
,4256,59,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE4,0.68,
,4260,59,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 32,1.71,
,4264,59,GL_ARB_vertex_array_object,glBindVertexArray,10,1.71,
,4267,59,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.74,GL_FRAMEBUFFER_COMPLETE
,4268,59,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,4269,59,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.71,
,4270,59,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,4271,59,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,4279,59,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,4280,59,OpenGL_1.1,glDrawElements,GL_TRIANGLES 669 GL_UNSIGNED_SHORT 0x0001A5C2,32.17,
,4281,60,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,4286,60,GL_ARB_shader_objects,glUniform4fv,0 1 0x188F6F80 Value: 0.807843,5.48,
,4289,60,GL_ARB_shader_objects,glUniform4fv,1 1 0x188F6EA8 Value: 0.000400,4.45,
,4292,60,GL_ARB_shader_objects,glUniform4fv,2 1 0x188F6FE0 Value: 0.901961,4.1,
,4295,60,GL_ARB_shader_objects,glUniform4fv,3 1 0x188F6F20 Value: 0.100000,4.45,
,4298,60,GL_ARB_shader_objects,glUniform4fv,4 1 0x188F72C8 Value: 0.470588,4.1,
,4301,60,GL_ARB_shader_objects,glUniformMatrix4fv,5 1 GL_FALSE 0x1912A3E0 Value: 0.024857,42.77,
,4304,60,GL_ARB_shader_objects,glUniform4fv,6 1 0x188F70D0 Value: 11.804386,8.22,
,4307,60,GL_ARB_shader_objects,glUniform4fv,7 1 0x188F7178 Value: 1.000000,27.03,
,4310,60,GL_ARB_shader_objects,glUniform4fv,8 1 0x188F71A8 Value: -0.543597,5.13,
,4313,60,GL_ARB_shader_objects,glUniform1iv,13 1 0x1919B2F0,1.37,
,4316,60,GL_ARB_shader_objects,glUniform1iv,14 1 0x1919B3E0,1.37,
,4319,60,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x1912A6B0 Value: -0.913110,4.8,
,4322,60,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x1912A590 Value: 1.000000,4.79,
,4325,60,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x1912A8F0 Value: -0.913110,4.45,
,4328,60,GL_ARB_shader_objects,glUniformMatrix4fv,12 1 GL_FALSE 0x1912A980 Value: -1.054369,4.79,
,4332,60,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.03,
,4336,60,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 40,1.71,
,4341,60,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.68,
,4345,60,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1.37,
,4350,60,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE4,0.68,
,4354,60,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 28,15.4,
,4358,60,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,11.29,GL_FRAMEBUFFER_COMPLETE
,4359,60,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,1.37,
,4360,60,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,4.44,
,4361,60,OpenGL_1.0,glEnable,GL_POINT_SPRITE,2.05,
,4362,60,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,4.45,
,4370,60,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,3.42,
,4371,60,OpenGL_1.1,glDrawElements,GL_TRIANGLES 3600 GL_UNSIGNED_SHORT 0x0001BA9E,76.65,
,4372,61,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,3.08,
,4377,61,GL_ARB_shader_objects,glUniform4fv,0 1 0x188F78E0 Value: 0.807843,12.66,
,4380,61,GL_ARB_shader_objects,glUniform4fv,1 1 0x188F76A0 Value: 0.000400,5.13,
,4383,61,GL_ARB_shader_objects,glUniform4fv,2 1 0x188F7778 Value: 0.901961,4.1,
,4386,61,GL_ARB_shader_objects,glUniform4fv,3 1 0x188F7B50 Value: 0.100000,4.79,
,4389,61,GL_ARB_shader_objects,glUniform4fv,4 1 0x188F7B98 Value: 0.470588,4.11,
,4392,61,GL_ARB_shader_objects,glUniformMatrix4fv,5 1 GL_FALSE 0x1912A6F8 Value: 0.024857,6.15,
,4395,61,GL_ARB_shader_objects,glUniform4fv,6 1 0x188F7910 Value: 11.804386,4.79,
,4398,61,GL_ARB_shader_objects,glUniform4fv,7 1 0x188F7AD8 Value: 1.000000,4.45,
,4401,61,GL_ARB_shader_objects,glUniform4fv,8 1 0x188F7AF0 Value: -0.543597,4.44,
,4404,61,GL_ARB_shader_objects,glUniform1iv,13 1 0x1919B300,2.06,
,4407,61,GL_ARB_shader_objects,glUniform1iv,14 1 0x1919B460,1.37,
,4410,61,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x1912A938 Value: -0.913110,4.79,
,4413,61,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x1912A1E8 Value: 1.000000,5.14,
,4416,61,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x1912A740 Value: -0.913110,4.44,
,4419,61,GL_ARB_shader_objects,glUniformMatrix4fv,12 1 GL_FALSE 0x1912A278 Value: -1.054369,4.45,
,4423,61,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,2.05,
,4427,61,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 60,2.05,
,4432,61,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,1.37,
,4436,61,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 56,1.37,
,4440,61,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,3.08,GL_FRAMEBUFFER_COMPLETE
,4441,61,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,4442,61,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.71,
,4443,61,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,4444,61,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,4452,61,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.71,
,4453,61,OpenGL_1.1,glDrawElements,GL_TRIANGLES 15270 GL_UNSIGNED_SHORT 0x000239EE,28.06,
,4454,62,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,4459,62,GL_ARB_shader_objects,glUniform4fv,0 1 0x188F8030 Value: 0.807843,5.47,
,4462,62,GL_ARB_shader_objects,glUniform4fv,1 1 0x188F7F70 Value: 0.000400,4.45,
,4465,62,GL_ARB_shader_objects,glUniform4fv,2 1 0x188F81C8 Value: 0.901961,4.1,
,4468,62,GL_ARB_shader_objects,glUniform4fv,3 1 0x188F8048 Value: 0.100000,4.45,
,4471,62,GL_ARB_shader_objects,glUniform4fv,4 1 0x188F8108 Value: 0.470588,4.11,
,4474,62,GL_ARB_shader_objects,glUniformMatrix4fv,5 1 GL_FALSE 0x1912A230 Value: 0.024857,4.79,
,4477,62,GL_ARB_shader_objects,glUniform4fv,6 1 0x188F83F0 Value: 11.804386,4.45,
,4480,62,GL_ARB_shader_objects,glUniform4fv,7 1 0x188F82B8 Value: 1.000000,4.11,
,4483,62,GL_ARB_shader_objects,glUniform4fv,8 1 0x188F84C8 Value: -0.543597,4.1,
,4486,62,GL_ARB_shader_objects,glUniform1iv,13 1 0x1919B330,1.37,
,4489,62,GL_ARB_shader_objects,glUniform1iv,14 1 0x1919B670,1.37,
,4492,62,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x1912A860 Value: -0.913110,4.45,
,4495,62,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x1912A8A8 Value: 1.000000,4.79,
,4498,62,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x1912A0C8 Value: -0.913110,4.45,
,4501,62,GL_ARB_shader_objects,glUniformMatrix4fv,12 1 GL_FALSE 0x1912A158 Value: -1.054369,4.79,
,4505,62,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.68,
,4509,62,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 55,1.36,
,4514,62,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE4,0.69,
,4518,62,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 32,1.71,
,4522,62,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.73,GL_FRAMEBUFFER_COMPLETE
,4523,62,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,4524,62,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.71,
,4525,62,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.02,
,4526,62,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,4534,62,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,4535,62,OpenGL_1.1,glDrawElements,GL_TRIANGLES 3240 GL_UNSIGNED_SHORT 0x0002BCC2,26.35,
,4536,63,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.71,
,4541,63,GL_ARB_framebuffer_object,glIsFramebuffer,83,1.71,GL_FALSE
,4542,63,GL_ARB_shader_objects,glIsProgram,83,1.71,GL_TRUE
,4543,63,GL_ARB_shader_objects,glUseProgram,83,7.19,
,4546,63,GL_ARB_shader_objects,glUniform4fv,0 1 0x188F89C0 Value: 1.000000,6.16,
,4549,63,GL_ARB_shader_objects,glUniform4fv,1 1 0x188F89A8 Value: 0.901961,4.1,
,4552,63,GL_ARB_shader_objects,glUniform4fv,2 1 0x188F8AC8 Value: 0.100000,4.45,
,4555,63,GL_ARB_shader_objects,glUniform4fv,3 1 0x188F88D0 Value: 0.470588,4.1,
,4558,63,GL_ARB_shader_objects,glUniformMatrix4fv,4 1 GL_FALSE 0x1912AC98 Value: 0.024857,5.13,
,4561,63,GL_ARB_shader_objects,glUniform4fv,5 1 0x188F8C30 Value: 11.804386,4.79,
,4564,63,GL_ARB_shader_objects,glUniform4fv,6 1 0x188F8B40 Value: 1.000000,4.44,
,4567,63,GL_ARB_shader_objects,glUniform4fv,7 1 0x188F8D50 Value: -0.543597,4.11,
,4570,63,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B590,2.06,
,4573,63,GL_ARB_shader_objects,glUniform1iv,12 1 0x1919B660,1.37,
,4576,63,GL_ARB_shader_objects,glUniform1iv,13 1 0x1919B520,1.37,
,4579,63,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x1912AC50 Value: 1.000000,4.79,
,4582,63,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x1912ABC0 Value: -0.913110,4.79,
,4585,63,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x1912AC08 Value: -1.054369,4.45,
,4589,63,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.68,
,4593,63,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 62,1.37,
,4598,63,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.68,
,4602,63,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 40,1.37,
,4607,63,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,1.03,
,4611,63,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1.37,
,4616,63,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE3,0.68,
,4620,63,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1.02,
,4625,63,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE4,0.7,
,4629,63,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 28,1.7,
,4633,63,GL_ARB_vertex_array_object,glBindVertexArray,11,3.4,
,4636,63,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.7,GL_FRAMEBUFFER_COMPLETE
,4637,63,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.7,
,4638,63,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.4,
,4639,63,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.1,
,4640,63,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.4,
,4648,63,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.4,
,4649,63,OpenGL_1.1,glDrawElements,GL_TRIANGLES 270 GL_UNSIGNED_SHORT 0x0001B882,50.6,
,4650,64,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,4655,64,GL_ARB_shader_objects,glUniform4fv,0 1 0x188F94D0 Value: 1.000000,5.8,
,4658,64,GL_ARB_shader_objects,glUniform4fv,1 1 0x188F9428 Value: 0.901961,4.1,
,4661,64,GL_ARB_shader_objects,glUniform4fv,2 1 0x188F9470 Value: 0.100000,4.5,
,4664,64,GL_ARB_shader_objects,glUniform4fv,3 1 0x188F18C8 Value: 0.470588,4.1,
,4667,64,GL_ARB_shader_objects,glUniformMatrix4fv,4 1 GL_FALSE 0x1912AA58 Value: 0.024857,5.1,
,4670,64,GL_ARB_shader_objects,glUniform4fv,5 1 0x188F17A8 Value: 11.804386,4.5,
,4673,64,GL_ARB_shader_objects,glUniform4fv,6 1 0x188F1628 Value: 1.000000,4.1,
,4676,64,GL_ARB_shader_objects,glUniform4fv,7 1 0x188F16D0 Value: -0.543597,4.1,
,4679,64,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B5A0,1.4,
,4682,64,GL_ARB_shader_objects,glUniform1iv,12 1 0x1919B610,1.4,
,4685,64,GL_ARB_shader_objects,glUniform1iv,13 1 0x1919B6C0,1.4,
,4688,64,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x1912AAA0 Value: 1.000000,4.8,
,4691,64,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x1912AB78 Value: -0.913110,4.5,
,4694,64,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x1912ADB8 Value: -1.054369,4.8,
,4697,64,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.7,GL_FRAMEBUFFER_COMPLETE
,4698,64,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.6,
,4699,64,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.7,
,4700,64,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1,
,4701,64,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.1,
,4709,64,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.3,
,4710,64,OpenGL_1.1,glDrawElements,GL_TRIANGLES 144 GL_UNSIGNED_SHORT 0x00020E74,4.4,
,4711,65,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,4716,65,GL_ARB_shader_objects,glUniform4fv,0 1 0x188F1940 Value: 1.000000,5.2,
,4719,65,GL_ARB_shader_objects,glUniform4fv,1 1 0x188F1B08 Value: 0.901961,4.1,
,4722,65,GL_ARB_shader_objects,glUniform4fv,2 1 0x188F1CE8 Value: 0.100000,4.5,
,4725,65,GL_ARB_shader_objects,glUniform4fv,3 1 0x188F1CA0 Value: 0.470588,3.8,
,4728,65,GL_ARB_shader_objects,glUniformMatrix4fv,4 1 GL_FALSE 0x1912AE00 Value: 0.024857,4.8,
,4731,65,GL_ARB_shader_objects,glUniform4fv,5 1 0x188F1D78 Value: 11.804386,4.4,
,4734,65,GL_ARB_shader_objects,glUniform4fv,6 1 0x188F1CD0 Value: 1.000000,4.1,
,4737,65,GL_ARB_shader_objects,glUniform4fv,7 1 0x188F1C88 Value: -0.543597,4.1,
,4740,65,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B680,1.4,
,4743,65,GL_ARB_shader_objects,glUniform1iv,12 1 0x1919B550,1,
,4746,65,GL_ARB_shader_objects,glUniform1iv,13 1 0x1919B5F0,1.3,
,4749,65,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x1912ACE0 Value: 1.000000,4.5,
,4752,65,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x1912AE48 Value: -0.913110,4.5,
,4755,65,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x1912A9C8 Value: -1.054369,4.5,
,4758,65,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.7,GL_FRAMEBUFFER_COMPLETE
,4759,65,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.4,
,4760,65,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.3,
,4761,65,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.4,
,4762,65,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.1,
,4770,65,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.7,
,4771,65,OpenGL_1.1,glDrawElements,GL_TRIANGLES 270 GL_UNSIGNED_SHORT 0x000234A8,4.1,
,4772,66,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.4,
,4777,66,GL_ARB_framebuffer_object,glIsFramebuffer,93,1,GL_FALSE
,4778,66,GL_ARB_shader_objects,glIsProgram,93,1.1,GL_TRUE
,4779,66,GL_ARB_shader_objects,glUseProgram,93,3.4,
,4782,66,GL_ARB_shader_objects,glUniform4fv,0 1 0x188F2210 Value: 0.000000,5.5,
,4785,66,GL_ARB_shader_objects,glUniform4fv,1 1 0x188F2240 Value: 0.807843,4.1,
,4788,66,GL_ARB_shader_objects,glUniform4fv,2 1 0x188F23A8 Value: 0.000400,4.4,
,4791,66,GL_ARB_shader_objects,glUniform4fv,3 1 0x188F2378 Value: 0.901961,4.1,
,4794,66,GL_ARB_shader_objects,glUniform4fv,4 1 0x188F2258 Value: 0.100000,4.4,
,4797,66,GL_ARB_shader_objects,glUniform4fv,5 1 0x188F2288 Value: 0.470588,3.8,
,4800,66,GL_ARB_shader_objects,glUniformMatrix4fv,6 1 GL_FALSE 0x1912AD28 Value: 0.024857,5.2,
,4803,66,GL_ARB_shader_objects,glUniform4fv,7 1 0x188F2420 Value: 11.804386,4.1,
,4806,66,GL_ARB_shader_objects,glUniform4fv,8 1 0x188F2528 Value: 1.000000,4.1,
,4809,66,GL_ARB_shader_objects,glUniform4fv,9 1 0x188F25B8 Value: -0.543597,4.2,
,4812,66,GL_ARB_shader_objects,glUniform1iv,14 1 0x1919B600,1.7,
,4815,66,GL_ARB_shader_objects,glUniform1iv,15 1 0x1919B5E0,1.4,
,4818,66,GL_ARB_shader_objects,glUniform1iv,16 1 0x1919B530,1,
,4821,66,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x1912AAE8 Value: -0.913110,4.4,
,4824,66,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x1912AA10 Value: 1.000000,4.8,
,4827,66,GL_ARB_shader_objects,glUniformMatrix4fv,12 1 GL_FALSE 0x1912AB30 Value: -0.913110,4.1,
,4830,66,GL_ARB_shader_objects,glUniformMatrix4fv,13 1 GL_FALSE 0x1912AD70 Value: -1.054369,4.8,
,4834,66,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.7,
,4838,66,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 60,1.4,
,4843,66,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.7,
,4847,66,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 61,1.4,
,4852,66,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,0.7,
,4856,66,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1.4,
,4861,66,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE3,0.7,
,4865,66,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1,
,4870,66,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE4,0.7,
,4874,66,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 28,1.4,
,4878,66,GL_ARB_vertex_array_object,glBindVertexArray,12,1.7,
,4881,66,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.8,GL_FRAMEBUFFER_COMPLETE
,4882,66,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.7,
,4883,66,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.7,
,4884,66,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.1,
,4885,66,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2,
,4893,66,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.4,
,4894,66,OpenGL_1.1,glDrawElements,GL_TRIANGLES 1476 GL_UNSIGNED_SHORT 0x0002B13A,37.3,
,4895,67,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,4900,67,GL_ARB_shader_objects,glUniform4fv,0 1 0x188F2F78 Value: 1.000000,5.5,
,4903,67,GL_ARB_shader_objects,glUniform4fv,1 1 0x188F2F60 Value: 0.807843,4.1,
,4906,67,GL_ARB_shader_objects,glUniform4fv,2 1 0x188F2E10 Value: 0.000400,4.5,
,4909,67,GL_ARB_shader_objects,glUniform4fv,3 1 0x188F2E40 Value: 0.901961,3.8,
,4912,67,GL_ARB_shader_objects,glUniform4fv,4 1 0x188F2FF0 Value: 0.100000,4.5,
,4915,67,GL_ARB_shader_objects,glUniform4fv,5 1 0x188F2E70 Value: 0.470588,4.1,
,4918,67,GL_ARB_shader_objects,glUniformMatrix4fv,6 1 GL_FALSE 0x19129228 Value: 0.024857,4.8,
,4921,67,GL_ARB_shader_objects,glUniform4fv,7 1 0x188F30B0 Value: 11.804386,4.5,
,4924,67,GL_ARB_shader_objects,glUniform4fv,8 1 0x188F32A8 Value: 1.000000,4.4,
,4927,67,GL_ARB_shader_objects,glUniform4fv,9 1 0x188F3368 Value: -0.543597,4.1,
,4930,67,GL_ARB_shader_objects,glUniform1iv,14 1 0x1919B540,1.4,
,4933,67,GL_ARB_shader_objects,glUniform1iv,15 1 0x1919B560,1.4,
,4936,67,GL_ARB_shader_objects,glUniform1iv,16 1 0x1919B570,1.3,
,4939,67,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x19129270 Value: -0.913110,4.5,
,4942,67,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x19128F10 Value: 1.000000,4.8,
,4945,67,GL_ARB_shader_objects,glUniformMatrix4fv,12 1 GL_FALSE 0x19129030 Value: -0.913110,4.4,
,4948,67,GL_ARB_shader_objects,glUniformMatrix4fv,13 1 GL_FALSE 0x19129390 Value: -1.054369,4.5,
,4952,67,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.7,
,4956,67,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 60,1.3,
,4961,67,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE4,0.7,
,4965,67,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 32,1.7,
,4969,67,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.7,GL_FRAMEBUFFER_COMPLETE
,4970,67,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.7,
,4971,67,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.8,
,4972,67,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1,
,4973,67,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2,
,4981,67,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.4,
,4982,67,OpenGL_1.1,glDrawElements,GL_TRIANGLES 792 GL_UNSIGNED_SHORT 0x0002D612,24.9,
,4983,68,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,4988,68,GL_ARB_shader_objects,glUniform4fv,0 1 0x188F3830 Value: 1.000000,5.5,
,4991,68,GL_ARB_shader_objects,glUniform4fv,1 1 0x188F37D0 Value: 0.807843,4.1,
,4994,68,GL_ARB_shader_objects,glUniform4fv,2 1 0x188F3950 Value: 0.000400,4.4,
,4997,68,GL_ARB_shader_objects,glUniform4fv,3 1 0x188F3860 Value: 0.901961,3.7,
,5000,68,GL_ARB_shader_objects,glUniform4fv,4 1 0x188F3788 Value: 0.100000,4.1,
,5003,68,GL_ARB_shader_objects,glUniform4fv,5 1 0x188F3968 Value: 0.470588,3.8,
,5006,68,GL_ARB_shader_objects,glUniformMatrix4fv,6 1 GL_FALSE 0x19129660 Value: 0.024857,4.8,
,5009,68,GL_ARB_shader_objects,glUniform4fv,7 1 0x188F3740 Value: 11.804386,4.1,
,5012,68,GL_ARB_shader_objects,glUniform4fv,8 1 0x188F3AA0 Value: 1.000000,4.1,
,5015,68,GL_ARB_shader_objects,glUniform4fv,9 1 0x188F3AE8 Value: -0.543597,4.1,
,5018,68,GL_ARB_shader_objects,glUniform1iv,14 1 0x1919B580,1.3,
,5021,68,GL_ARB_shader_objects,glUniform1iv,15 1 0x1919B5B0,1.4,
,5024,68,GL_ARB_shader_objects,glUniform1iv,16 1 0x1919B5C0,1.3,
,5027,68,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x191293D8 Value: -0.913110,4.4,
,5030,68,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x19129738 Value: 1.000000,4.4,
,5033,68,GL_ARB_shader_objects,glUniformMatrix4fv,12 1 GL_FALSE 0x19128F58 Value: -0.913110,4.4,
,5036,68,GL_ARB_shader_objects,glUniformMatrix4fv,13 1 GL_FALSE 0x191296A8 Value: -1.054369,4.5,
,5040,68,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.7,
,5044,68,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 55,1.7,
,5049,68,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.7,
,5053,68,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 51,1.4,
,5057,68,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,3.1,GL_FRAMEBUFFER_COMPLETE
,5058,68,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.7,
,5059,68,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.3,
,5060,68,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1,
,5061,68,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.1,
,5069,68,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.7,
,5070,68,OpenGL_1.1,glDrawElements,GL_TRIANGLES 486 GL_UNSIGNED_SHORT 0x0002DC42,26.3,
,5071,69,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.3,
,5076,69,GL_ARB_framebuffer_object,glIsFramebuffer,98,1,GL_FALSE
,5077,69,GL_ARB_shader_objects,glIsProgram,98,1.1,GL_TRUE
,5078,69,GL_ARB_shader_objects,glUseProgram,98,3.4,
,5081,69,GL_ARB_shader_objects,glUniform4fv,0 1 0x188F41F0 Value: 0.000000,6.2,
,5084,69,GL_ARB_shader_objects,glUniform4fv,1 1 0x188F40E8 Value: 0.901961,4.5,
,5087,69,GL_ARB_shader_objects,glUniform4fv,2 1 0x188F40B8 Value: 0.100000,4.8,
,5090,69,GL_ARB_shader_objects,glUniform4fv,3 1 0x188F4160 Value: 0.470588,3.8,
,5093,69,GL_ARB_shader_objects,glUniformMatrix4fv,4 1 GL_FALSE 0x19129108 Value: 0.024857,5.1,
,5096,69,GL_ARB_shader_objects,glUniform4fv,5 1 0x188F40D0 Value: 11.804386,4.1,
,5099,69,GL_ARB_shader_objects,glUniform4fv,6 1 0x188F41D8 Value: 1.000000,4.4,
,5102,69,GL_ARB_shader_objects,glUniform4fv,7 1 0x188F4358 Value: -0.543597,4.1,
,5105,69,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B690,1.7,
,5108,69,GL_ARB_shader_objects,glUniform1iv,12 1 0x1919B6A0,1.4,
,5111,69,GL_ARB_shader_objects,glUniform1iv,13 1 0x1919B5D0,1.4,
,5114,69,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x19129078 Value: 1.000000,5.2,
,5117,69,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x19129150 Value: -0.913110,4.4,
,5120,69,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x19129198 Value: -1.054369,4.8,
,5124,69,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.7,
,5128,69,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 57,1.7,
,5133,69,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.7,
,5137,69,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 55,1,
,5142,69,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,0.7,
,5146,69,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 56,1.7,
,5151,69,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE3,2.1,
,5155,69,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1.4,
,5160,69,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE4,0.7,
,5164,69,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 28,1.7,
,5168,69,GL_ARB_vertex_array_object,glBindVertexArray,13,1.7,
,5171,69,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.7,GL_FRAMEBUFFER_COMPLETE
,5172,69,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.7,
,5173,69,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.7,
,5174,69,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1,
,5175,69,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2,
,5183,69,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.7,
,5184,69,OpenGL_1.1,glDrawElements,GL_TRIANGLES 888 GL_UNSIGNED_SHORT 0x00021684,31.8,
,5185,70,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.4,
,5190,70,GL_ARB_shader_objects,glUniform4fv,0 1 0x1890BB38 Value: 0.000000,5.1,
,5193,70,GL_ARB_shader_objects,glUniform4fv,1 1 0x1890BE50 Value: 0.901961,4.1,
,5196,70,GL_ARB_shader_objects,glUniform4fv,2 1 0x1890BDF0 Value: 0.100000,4.5,
,5199,70,GL_ARB_shader_objects,glUniform4fv,3 1 0x1890BF70 Value: 0.470588,3.8,
,5202,70,GL_ARB_shader_objects,glUniformMatrix4fv,4 1 GL_FALSE 0x19128FA0 Value: 0.024857,4.8,
,5205,70,GL_ARB_shader_objects,glUniform4fv,5 1 0x1890BDA8 Value: 11.804386,4.5,
,5208,70,GL_ARB_shader_objects,glUniform4fv,6 1 0x1890BF88 Value: 1.000000,4.2,
,5211,70,GL_ARB_shader_objects,glUniform4fv,7 1 0x1890C018 Value: -0.543597,4.1,
,5214,70,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B620,1.4,
,5217,70,GL_ARB_shader_objects,glUniform1iv,12 1 0x1919B630,1.4,
,5220,70,GL_ARB_shader_objects,glUniform1iv,13 1 0x1919B640,1,
,5223,70,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x191291E0 Value: 1.000000,4.5,
,5226,70,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x19128FE8 Value: -0.913110,4.5,
,5229,70,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x191292B8 Value: -1.054369,4.7,
,5232,70,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.4,GL_FRAMEBUFFER_COMPLETE
,5233,70,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.7,
,5234,70,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.4,
,5235,70,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1,
,5236,70,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.7,
,5244,70,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.7,
,5245,70,OpenGL_1.1,glDrawElements,GL_TRIANGLES 888 GL_UNSIGNED_SHORT 0x00021D74,4.5,
,5246,71,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.3,
,5251,71,GL_ARB_shader_objects,glUniform4fv,0 1 0x1890C5E8 Value: 0.000000,4.4,
,5254,71,GL_ARB_shader_objects,glUniform4fv,1 1 0x1890C330 Value: 0.901961,3.8,
,5257,71,GL_ARB_shader_objects,glUniform4fv,2 1 0x1890C4F8 Value: 0.100000,4.5,
,5260,71,GL_ARB_shader_objects,glUniform4fv,3 1 0x1890C4B0 Value: 0.470588,4.2,
,5263,71,GL_ARB_shader_objects,glUniformMatrix4fv,4 1 GL_FALSE 0x19129300 Value: 0.024857,4.8,
,5266,71,GL_ARB_shader_objects,glUniform4fv,5 1 0x1890C540 Value: 11.804386,4.1,
,5269,71,GL_ARB_shader_objects,glUniform4fv,6 1 0x1890C3C0 Value: 1.000000,4.1,
,5272,71,GL_ARB_shader_objects,glUniform4fv,7 1 0x1890C570 Value: -0.543597,4.1,
,5275,71,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B510,1.4,
,5278,71,GL_ARB_shader_objects,glUniform1iv,12 1 0x1919B650,1.4,
,5281,71,GL_ARB_shader_objects,glUniform1iv,13 1 0x1919B6B0,1.7,
,5284,71,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x19129348 Value: 1.000000,5.1,
,5287,71,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x191296F0 Value: -0.913110,4.1,
,5290,71,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x19129780 Value: -1.054369,4.4,
,5294,71,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.1,
,5298,71,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 54,1.7,
,5302,71,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.8,GL_FRAMEBUFFER_COMPLETE
,5303,71,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.7,
,5304,71,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.4,
,5305,71,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1,
,5306,71,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.1,
,5314,71,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.4,
,5315,71,OpenGL_1.1,glDrawElements,GL_TRIANGLES 156 GL_UNSIGNED_SHORT 0x0002250C,26,
,5316,72,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,5321,72,GL_ARB_shader_objects,glUniform4fv,0 1 0x1890C990 Value: 0.000000,5.1,
,5324,72,GL_ARB_shader_objects,glUniform4fv,1 1 0x1890CA50 Value: 0.901961,4.1,
,5327,72,GL_ARB_shader_objects,glUniform4fv,2 1 0x1890CBA0 Value: 0.100000,4.4,
,5330,72,GL_ARB_shader_objects,glUniform4fv,3 1 0x1890CB40 Value: 0.470588,4.1,
,5333,72,GL_ARB_shader_objects,glUniformMatrix4fv,4 1 GL_FALSE 0x191295D0 Value: 0.024857,4.8,
,5336,72,GL_ARB_shader_objects,glUniform4fv,5 1 0x1890CCA8 Value: 11.804386,4.4,
,5339,72,GL_ARB_shader_objects,glUniform4fv,6 1 0x1890CCC0 Value: 1.000000,4.4,
,5342,72,GL_ARB_shader_objects,glUniform4fv,7 1 0x1890CCD8 Value: -0.543597,4.1,
,5345,72,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B6D0,1.3,
,5348,72,GL_ARB_shader_objects,glUniform1iv,12 1 0x1919B500,1.4,
,5351,72,GL_ARB_shader_objects,glUniform1iv,13 1 0x1919B6E0,1.4,
,5354,72,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x19129420 Value: 1.000000,4.8,
,5357,72,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x19129588 Value: -0.913110,4.4,
,5360,72,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x191290C0 Value: -1.054369,4.5,
,5363,72,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.7,GL_FRAMEBUFFER_COMPLETE
,5364,72,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.7,
,5365,72,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.7,
,5366,72,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1,
,5367,72,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.1,
,5375,72,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.4,
,5376,72,OpenGL_1.1,glDrawElements,GL_TRIANGLES 246 GL_UNSIGNED_SHORT 0x00022644,4.1,
,5377,73,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,5382,73,GL_ARB_shader_objects,glUniform4fv,0 1 0x1890CF90 Value: 0.000000,4.8,
,5385,73,GL_ARB_shader_objects,glUniform4fv,1 1 0x1890D1B8 Value: 0.901961,4.1,
,5388,73,GL_ARB_shader_objects,glUniform4fv,2 1 0x1890CF30 Value: 0.100000,4.4,
,5391,73,GL_ARB_shader_objects,glUniform4fv,3 1 0x1890D0B0 Value: 0.470588,4.1,
,5394,73,GL_ARB_shader_objects,glUniformMatrix4fv,4 1 GL_FALSE 0x19129540 Value: 0.024857,4.8,
,5397,73,GL_ARB_shader_objects,glUniform4fv,5 1 0x1890D278 Value: 11.804386,4.1,
,5400,73,GL_ARB_shader_objects,glUniform4fv,6 1 0x1890D2D8 Value: 1.000000,4.1,
,5403,73,GL_ARB_shader_objects,glUniform4fv,7 1 0x1890D338 Value: -0.543597,4.1,
,5406,73,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B4F0,1.4,
,5409,73,GL_ARB_shader_objects,glUniform1iv,12 1 0x1919B8D0,1.4,
,5412,73,GL_ARB_shader_objects,glUniform1iv,13 1 0x1919B760,1,
,5415,73,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x19129468 Value: 1.000000,4.8,
,5418,73,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x19129618 Value: -0.913110,4.5,
,5421,73,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x191294B0 Value: -1.054369,4.5,
,5424,73,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.7,GL_FRAMEBUFFER_COMPLETE
,5425,73,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.7,
,5426,73,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.7,
,5427,73,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1,
,5428,73,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2,
,5436,73,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.4,
,5437,73,OpenGL_1.1,glDrawElements,GL_TRIANGLES 90 GL_UNSIGNED_SHORT 0x00022830,4.2,
,5438,74,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.4,
,5443,74,GL_ARB_shader_objects,glUniform4fv,0 1 0x1890D800 Value: 0.000000,4.5,
,5446,74,GL_ARB_shader_objects,glUniform4fv,1 1 0x1890D710 Value: 0.901961,4.1,
,5449,74,GL_ARB_shader_objects,glUniform4fv,2 1 0x1890D7D0 Value: 0.100000,4.5,
,5452,74,GL_ARB_shader_objects,glUniform4fv,3 1 0x1890DB18 Value: 0.470588,4.1,
,5455,74,GL_ARB_shader_objects,glUniformMatrix4fv,4 1 GL_FALSE 0x191294F8 Value: 0.024857,4.8,
,5458,74,GL_ARB_shader_objects,glUniform4fv,5 1 0x1890D8D8 Value: 11.804386,4.1,
,5461,74,GL_ARB_shader_objects,glUniform4fv,6 1 0x1890D878 Value: 1.000000,4.1,
,5464,74,GL_ARB_shader_objects,glUniform4fv,7 1 0x1890D980 Value: -0.543597,4.1,
,5467,74,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B770,1.3,
,5470,74,GL_ARB_shader_objects,glUniform1iv,12 1 0x1919B7C0,1.4,
,5473,74,GL_ARB_shader_objects,glUniform1iv,13 1 0x1919B6F0,1,
,5476,74,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x19128EC8 Value: 1.000000,5.1,
,5479,74,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x1912B278 Value: -0.913110,4.4,
,5482,74,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x1912AF60 Value: -1.054369,4.8,
,5485,74,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.8,GL_FRAMEBUFFER_COMPLETE
,5486,74,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.7,
,5487,74,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.4,
,5488,74,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1,
,5489,74,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.8,
,5497,74,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.4,
,5498,74,OpenGL_1.1,glDrawElements,GL_TRIANGLES 405 GL_UNSIGNED_SHORT 0x000236C4,4.1,
,5499,75,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.4,
,5504,75,GL_ARB_shader_objects,glUniform4fv,0 1 0x1890DC20 Value: 0.000000,4.8,
,5507,75,GL_ARB_shader_objects,glUniform4fv,1 1 0x1890DB60 Value: 0.901961,4.1,
,5510,75,GL_ARB_shader_objects,glUniform4fv,2 1 0x1890DE78 Value: 0.100000,4.4,
,5513,75,GL_ARB_shader_objects,glUniform4fv,3 1 0x1890E0D0 Value: 0.470588,4.1,
,5516,75,GL_ARB_shader_objects,glUniformMatrix4fv,4 1 GL_FALSE 0x1912AED0 Value: 0.024857,4.4,
,5519,75,GL_ARB_shader_objects,glUniform4fv,5 1 0x1890E0B8 Value: 11.804386,4.1,
,5522,75,GL_ARB_shader_objects,glUniform4fv,6 1 0x1890E0E8 Value: 1.000000,4.1,
,5525,75,GL_ARB_shader_objects,glUniform4fv,7 1 0x1890E0A0 Value: -0.543597,4.1,
,5528,75,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B870,1.3,
,5531,75,GL_ARB_shader_objects,glUniform1iv,12 1 0x1919B790,1.4,
,5534,75,GL_ARB_shader_objects,glUniform1iv,13 1 0x1919B7E0,1,
,5537,75,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x1912B2C0 Value: 1.000000,4.5,
,5540,75,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x1912B350 Value: -0.913110,4.5,
,5543,75,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x1912B590 Value: -1.054369,4.5,
,5546,75,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.7,GL_FRAMEBUFFER_COMPLETE
,5547,75,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.7,
,5548,75,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.4,
,5549,75,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1,
,5550,75,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2,
,5558,75,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.3,
,5559,75,OpenGL_1.1,glDrawElements,GL_TRIANGLES 1275 GL_UNSIGNED_SHORT 0x000360C6,4.1,
,5560,76,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.4,
,5565,76,GL_ARB_shader_objects,glUniform4fv,0 1 0x1890E3B8 Value: 1.000000,5.1,
,5568,76,GL_ARB_shader_objects,glUniform4fv,1 1 0x1890E5C8 Value: 0.901961,4.1,
,5571,76,GL_ARB_shader_objects,glUniform4fv,2 1 0x1890E670 Value: 0.100000,4.5,
,5574,76,GL_ARB_shader_objects,glUniform4fv,3 1 0x1890E430 Value: 0.470588,4.1,
,5577,76,GL_ARB_shader_objects,glUniformMatrix4fv,4 1 GL_FALSE 0x1912B6B0 Value: 0.024857,4.7,
,5580,76,GL_ARB_shader_objects,glUniform4fv,5 1 0x1890E610 Value: 11.804386,4.1,
,5583,76,GL_ARB_shader_objects,glUniform4fv,6 1 0x1890E640 Value: 1.000000,4.1,
,5586,76,GL_ARB_shader_objects,glUniform4fv,7 1 0x1890E6A0 Value: -0.543597,4.1,
,5589,76,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B8A0,1.4,
,5592,76,GL_ARB_shader_objects,glUniform1iv,12 1 0x1919B710,1,
,5595,76,GL_ARB_shader_objects,glUniform1iv,13 1 0x1919B780,1.3,
,5598,76,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x1912B3E0 Value: 1.000000,4.4,
,5601,76,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x1912AF18 Value: -0.913110,4.4,
,5604,76,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x1912B308 Value: -1.054369,4.4,
,5608,76,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1,
,5612,76,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 75,1.8,
,5617,76,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,0.7,
,5621,76,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1,
,5625,76,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.4,GL_FRAMEBUFFER_COMPLETE
,5626,76,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.7,
,5627,76,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.4,
,5628,76,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1,
,5629,76,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2,
,5637,76,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.4,
,5638,76,OpenGL_1.1,glDrawElements,GL_TRIANGLES 1773 GL_UNSIGNED_SHORT 0x00036ABC,25.4,
,5639,77,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,5644,77,GL_ARB_framebuffer_object,glIsFramebuffer,103,1.4,GL_FALSE
,5645,77,GL_ARB_shader_objects,glIsProgram,103,1,GL_TRUE
,5646,77,GL_ARB_shader_objects,glUseProgram,103,3.1,
,5649,77,GL_ARB_shader_objects,glUniform4fv,0 1 0x1890EC88 Value: 0.901961,6.1,
,5652,77,GL_ARB_shader_objects,glUniform4fv,1 1 0x1890EAA8 Value: 0.100000,4.4,
,5655,77,GL_ARB_shader_objects,glUniform4fv,2 1 0x1890EDA8 Value: 0.470588,4.2,
,5658,77,GL_ARB_shader_objects,glUniform4fv,3 1 0x1890EDC0 Value: 1.000000,4.4,
,5661,77,GL_ARB_shader_objects,glUniformMatrix4fv,4 1 GL_FALSE 0x1912B398 Value: 0.024857,5.2,
,5664,77,GL_ARB_shader_objects,glUniform4fv,5 1 0x1890ED48 Value: 11.804386,4.5,
,5667,77,GL_ARB_shader_objects,glUniform4fv,6 1 0x1890EDF0 Value: 1.000000,4.2,
,5670,77,GL_ARB_shader_objects,glUniform4fv,7 1 0x1890EEC8 Value: -0.543597,4.4,
,5673,77,GL_ARB_shader_objects,glUniform1iv,26 1 0x1919B880,1.7,
,5676,77,GL_ARB_shader_objects,glUniform1iv,27 1 0x1919B730,1.4,
,5679,77,GL_ARB_shader_objects,glUniform1iv,28 1 0x1919B8B0,1.3,
,5682,77,GL_ARB_shader_objects,glUniform1iv,29 1 0x1919B800,1.4,
,5685,77,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x1912B428 Value: -0.913110,4.8,
,5688,77,GL_ARB_shader_objects,glUniformMatrix4fv,9 5 GL_FALSE 0x23B87E78 Value: 1.000000,5.5,
,5691,77,GL_ARB_shader_objects,glUniformMatrix4fv,24 1 GL_FALSE 0x1912B668 Value: -0.913110,4.8,
,5694,77,GL_ARB_shader_objects,glUniformMatrix4fv,25 1 GL_FALSE 0x1912B740 Value: -1.054369,4.8,
,5698,77,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.7,
,5702,77,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 87,1.7,
,5707,77,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.6,
,5711,77,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1,
,5716,77,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,0.7,
,5720,77,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 88,1.4,
,5725,77,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE3,0.7,
,5729,77,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1,
,5734,77,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE4,0.6,
,5738,77,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 32,2,
,5742,77,GL_ARB_vertex_array_object,glBindVertexArray,1,2.4,
,5745,77,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 18,3.4,
,5748,77,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ELEMENT_ARRAY_BUFFER 17,1.7,
,5752,77,GL_ARB_vertex_program,glDisableVertexAttribArray,0,1.4,
,5756,77,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.3,
,5760,77,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.3,
,5764,77,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.7,
,5768,77,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.4,
,5772,77,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.3,
,5776,77,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.3,
,5780,77,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.7,
,5784,77,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.4,
,5788,77,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.4,
,5792,77,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.3,
,5796,77,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.3,
,5800,77,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.3,
,5804,77,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.3,
,5808,77,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.3,
,5812,77,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.4,
,5816,77,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.7,
,5820,77,GL_ARB_vertex_program,glVertexAttribPointer,2 3 GL_FLOAT GL_FALSE 68 0x00257950,3.5,
,5824,77,GL_ARB_vertex_program,glEnableVertexAttribArray,1,0.7,
,5828,77,GL_ARB_vertex_program,glVertexAttribPointer,1 3 GL_FLOAT GL_FALSE 68 0x0025795C,2.4,
,5832,77,GL_ARB_vertex_program,glEnableVertexAttribArray,3,0.4,
,5836,77,GL_ARB_vertex_program,glVertexAttribPointer,3 4 GL_FLOAT GL_FALSE 68 0x00257968,2,
,5840,77,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.3,
,5844,77,GL_ARB_vertex_program,glVertexAttribPointer,0 4 GL_UNSIGNED_BYTE GL_FALSE 68 0x00257980,2.7,
,5848,77,GL_ARB_vertex_program,glEnableVertexAttribArray,5,0.3,
,5852,77,GL_ARB_vertex_program,glVertexAttribPointer,5 4 GL_UNSIGNED_BYTE GL_TRUE 68 0x00257984,2.7,
,5856,77,GL_ARB_vertex_program,glEnableVertexAttribArray,4,0.4,
,5860,77,GL_ARB_vertex_program,glVertexAttribPointer,4 2 GL_FLOAT GL_FALSE 68 0x00257978,2.1,
,5863,77,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.4,GL_FRAMEBUFFER_COMPLETE
,5864,77,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.7,
,5865,77,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.7,
,5866,77,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1,
,5867,77,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.1,
,5875,77,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.7,
,5876,77,OpenGL_1.1,glDrawElements,GL_TRIANGLES 7476 GL_UNSIGNED_SHORT 0x000407A0,46.9,
,5877,78,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.8,
,5882,78,OpenGL_1.0,glDisable,GL_CULL_FACE,1.4,
,5885,78,GL_ARB_framebuffer_object,glIsFramebuffer,118,1.1,GL_FALSE
,5886,78,GL_ARB_shader_objects,glIsProgram,118,1.4,GL_TRUE
,5887,78,GL_ARB_shader_objects,glUseProgram,118,2.7,
,5890,78,GL_ARB_shader_objects,glUniform4fv,0 1 0x189103C8 Value: 1.000000,8.2,
,5893,78,GL_ARB_shader_objects,glUniform4fv,1 1 0x18910470 Value: 12.608131,4.8,
,5896,78,GL_ARB_shader_objects,glUniform1iv,4 1 0x1919B7A0,1.4,
,5899,78,GL_ARB_shader_objects,glUniform1iv,5 1 0x1919B7B0,1.3,
,5902,78,GL_ARB_shader_objects,glUniformMatrix4fv,2 1 GL_FALSE 0x1912B620 Value: 1.000000,5.1,
,5905,78,GL_ARB_shader_objects,glUniformMatrix4fv,3 1 GL_FALSE 0x1912B158 Value: -1.054369,4.7,
,5909,78,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.7,
,5913,78,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 66,1.7,
,5918,78,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.7,
,5922,78,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 67,1.3,
,5926,78,GL_ARB_vertex_array_object,glBindVertexArray,14,2.4,
,5929,78,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.8,GL_FRAMEBUFFER_COMPLETE
,5930,78,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.7,
,5931,78,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.4,
,5932,78,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.1,
,5933,78,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2,
,5941,78,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.4,
,5942,78,OpenGL_1.1,glDrawElements,GL_TRIANGLES 792 GL_UNSIGNED_SHORT 0x0001D6BE,21.5,
,5943,79,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,5948,79,GL_ARB_shader_objects,glUniform4fv,0 1 0x18910AE8 Value: 1.000000,5.8,
,5951,79,GL_ARB_shader_objects,glUniform4fv,1 1 0x189108C0 Value: 12.608131,4.8,
,5954,79,GL_ARB_shader_objects,glUniform1iv,4 1 0x1919B7D0,1.4,
,5957,79,GL_ARB_shader_objects,glUniform1iv,5 1 0x1919B890,1.4,
,5960,79,GL_ARB_shader_objects,glUniformMatrix4fv,2 1 GL_FALSE 0x1912B470 Value: 1.000000,5.2,
,5963,79,GL_ARB_shader_objects,glUniformMatrix4fv,3 1 GL_FALSE 0x1912AFA8 Value: -1.054369,4.8,
,5966,79,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.7,GL_FRAMEBUFFER_COMPLETE
,5967,79,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.6,
,5968,79,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.7,
,5969,79,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1,
,5970,79,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.1,
,5978,79,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.4,
,5979,79,OpenGL_1.1,glDrawElements,GL_TRIANGLES 492 GL_UNSIGNED_SHORT 0x000228E4,4.1,
,5980,80,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.4,
,5985,80,GL_ARB_framebuffer_object,glIsFramebuffer,123,1,GL_FALSE
,5986,80,GL_ARB_shader_objects,glIsProgram,123,1,GL_TRUE
,5987,80,GL_ARB_shader_objects,glUseProgram,123,2.8,
,5990,80,GL_ARB_shader_objects,glUniform1iv,2 1 0x1919B810,2.1,
,5993,80,GL_ARB_shader_objects,glUniform1iv,3 1 0x1919B830,1.3,
,5996,80,GL_ARB_shader_objects,glUniformMatrix4fv,0 1 GL_FALSE 0x1912B4B8 Value: 1.000000,6.5,
,5999,80,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x1912B788 Value: -1.054369,4.8,
,6003,80,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.1,
,6007,80,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 68,1.7,
,6012,80,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.7,
,6016,80,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1.3,
,6021,80,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,0.7,
,6025,80,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 69,1.4,
,6030,80,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE3,0.7,
,6034,80,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 28,1.4,
,6038,80,GL_ARB_vertex_array_object,glBindVertexArray,15,1.7,
,6041,80,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.7,GL_FRAMEBUFFER_COMPLETE
,6042,80,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.7,
,6043,80,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.3,
,6044,80,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.1,
,6045,80,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.1,
,6053,80,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.4,
,6054,80,OpenGL_1.1,glDrawElements,GL_TRIANGLES 330 GL_UNSIGNED_SHORT 0x0001F3AA,13.7,
,6055,81,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,6060,81,GL_ARB_framebuffer_object,glIsFramebuffer,138,1.1,GL_FALSE
,6061,81,GL_ARB_shader_objects,glIsProgram,138,1,GL_TRUE
,6062,81,GL_ARB_shader_objects,glUseProgram,138,3.1,
,6065,81,GL_ARB_shader_objects,glUniform4fv,0 1 0x18911478 Value: 0.901961,6.1,
,6068,81,GL_ARB_shader_objects,glUniform4fv,1 1 0x18911520 Value: 0.100000,4.8,
,6071,81,GL_ARB_shader_objects,glUniform4fv,2 1 0x18911490 Value: 0.470588,4.1,
,6074,81,GL_ARB_shader_objects,glUniformMatrix4fv,3 1 GL_FALSE 0x1912AFF0 Value: 0.024857,5.2,
,6077,81,GL_ARB_shader_objects,glUniform4fv,4 1 0x18909888 Value: 11.804386,4.5,
,6080,81,GL_ARB_shader_objects,glUniform4fv,5 1 0x189096D8 Value: 1.000000,4.4,
,6083,81,GL_ARB_shader_objects,glUniform4fv,6 1 0x18909738 Value: -0.543597,4.2,
,6086,81,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919B840,1.7,
,6089,81,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B850,1.7,
,6092,81,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x1912B6F8 Value: 1.000000,4.8,
,6095,81,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x1912B500 Value: -0.913110,4.8,
,6098,81,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x1912B038 Value: -1.054369,4.4,
,6102,81,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.7,
,6106,81,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 73,1.7,
,6111,81,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.7,
,6115,81,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1,
,6120,81,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,0.6,
,6124,81,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1.1,
,6129,81,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE3,0.7,
,6133,81,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 28,1.7,
,6137,81,GL_ARB_vertex_array_object,glBindVertexArray,16,2,
,6140,81,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.4,GL_FRAMEBUFFER_COMPLETE
,6141,81,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.7,
,6142,81,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.7,
,6143,81,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1,
,6144,81,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2,
,6152,81,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.4,
,6153,81,OpenGL_1.1,glDrawElements,GL_TRIANGLES 36 GL_UNSIGNED_SHORT 0x00038A90,34.9,
,6154,82,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.4,
,6159,82,GL_ARB_shader_objects,glUniform4fv,0 1 0x18909C48 Value: 0.901961,5.5,
,6162,82,GL_ARB_shader_objects,glUniform4fv,1 1 0x18909D08 Value: 0.100000,4.5,
,6165,82,GL_ARB_shader_objects,glUniform4fv,2 1 0x1890A188 Value: 0.470588,3.8,
,6168,82,GL_ARB_shader_objects,glUniformMatrix4fv,3 1 GL_FALSE 0x1912B0C8 Value: 0.024857,4.8,
,6171,82,GL_ARB_shader_objects,glUniform4fv,4 1 0x1890A050 Value: 11.804386,4.1,
,6174,82,GL_ARB_shader_objects,glUniform4fv,5 1 0x1890A200 Value: 1.000000,4.5,
,6177,82,GL_ARB_shader_objects,glUniform4fv,6 1 0x1890A068 Value: -0.543597,6.2,
,6180,82,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919B860,1.7,
,6183,82,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919BA20,1.4,
,6186,82,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x1912B1A0 Value: 1.000000,5.1,
,6189,82,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x1912B1E8 Value: -0.913110,4.5,
,6192,82,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x1912B110 Value: -1.054369,4.5,
,6195,82,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.8,GL_FRAMEBUFFER_COMPLETE
,6196,82,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.6,
,6197,82,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.7,
,6198,82,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1,
,6199,82,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2,
,6207,82,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.4,
,6208,82,OpenGL_1.1,glDrawElements,GL_TRIANGLES 36 GL_UNSIGNED_SHORT 0x00038CD0,4.1,
,6209,83,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,6214,83,GL_ARB_framebuffer_object,glIsFramebuffer,148,1.1,GL_FALSE
,6215,83,GL_ARB_shader_objects,glIsProgram,148,1,GL_TRUE
,6216,83,GL_ARB_shader_objects,glUseProgram,148,2.7,
,6219,83,GL_ARB_shader_objects,glUniform4fv,0 1 0x1890A3C8 Value: 0.262745,6.2,
,6222,83,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x1912B548 Value: 2.250000,5.1,
,6225,83,GL_ARB_shader_objects,glUniformMatrix4fv,2 1 GL_FALSE 0x1912B080 Value: -1.054369,4.8,
,6228,83,GL_ARB_vertex_array_object,glBindVertexArray,1,1.3,
,6231,83,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 18,1.3,
,6234,83,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ELEMENT_ARRAY_BUFFER 17,1.7,
,6238,83,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.4,
,6242,83,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.3,
,6246,83,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.3,
,6250,83,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.4,
,6254,83,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.4,
,6258,83,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.3,
,6262,83,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.3,
,6266,83,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.3,
,6270,83,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.4,
,6274,83,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.3,
,6278,83,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.4,
,6282,83,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.3,
,6286,83,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.3,
,6290,83,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.6,
,6294,83,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.3,
,6298,83,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.3,
,6302,83,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.3,
,6306,83,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 68 0x002A9CB0,2.3,
,6309,83,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.7,GL_FRAMEBUFFER_COMPLETE
,6310,83,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.7,
,6311,83,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.7,
,6312,83,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1,
,6313,83,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2,
,6321,83,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.4,
,6322,83,OpenGL_1.1,glDrawElements,GL_LINES 24 GL_UNSIGNED_SHORT 0x00047C50,14.8,
,6323,84,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.3,
,6328,84,GL_ARB_shader_objects,glUniform4fv,0 1 0x1890B070 Value: 0.262745,5.1,
,6331,84,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x1912B230 Value: 1.450000,4.7,
,6334,84,GL_ARB_shader_objects,glUniformMatrix4fv,2 1 GL_FALSE 0x1912B5D8 Value: -1.054369,4.8,
,6337,84,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.7,GL_FRAMEBUFFER_COMPLETE
,6338,84,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.7,
,6339,84,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.4,
,6340,84,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.1,
,6341,84,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.7,
,6349,84,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.4,
,6350,84,OpenGL_1.1,glDrawElements,GL_LINES 24 GL_UNSIGNED_SHORT 0x00047C50,4.5,
,6351,85,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,6356,85,GL_ARB_shader_objects,glUniform4fv,0 1 0x1890B1D8 Value: 0.262745,4.7,
,6359,85,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x1912BD28 Value: 0.300000,4.8,
,6362,85,GL_ARB_shader_objects,glUniformMatrix4fv,2 1 GL_FALSE 0x1912BB30 Value: -1.054369,4.8,
,6365,85,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.8,GL_FRAMEBUFFER_COMPLETE
,6366,85,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.7,
,6367,85,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.3,
,6368,85,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1,
,6369,85,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.1,
,6377,85,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.3,
,6378,85,OpenGL_1.1,glDrawElements,GL_LINES 24 GL_UNSIGNED_SHORT 0x00047C50,4.1,
,6379,86,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,6384,86,OpenGL_1.0,glEnable,GL_CULL_FACE,1,
,6387,86,OpenGL_1.0,glCullFace,GL_BACK,1.7,
,6390,86,GL_ARB_framebuffer_object,glIsFramebuffer,193,1,GL_FALSE
,6391,86,GL_ARB_shader_objects,glIsProgram,193,1,GL_TRUE
,6392,86,GL_ARB_shader_objects,glUseProgram,193,3.1,
,6395,86,GL_ARB_shader_objects,glUniform4fv,0 1 0x1890B700 Value: 0.807843,5.9,
,6398,86,GL_ARB_shader_objects,glUniform4fv,1 1 0x1890B538 Value: 0.000400,4.4,
,6401,86,GL_ARB_shader_objects,glUniform1iv,5 1 0x1919B9E0,1.7,
,6404,86,GL_ARB_shader_objects,glUniform1iv,6 1 0x1919B9D0,1.1,
,6407,86,GL_ARB_shader_objects,glUniformMatrix4fv,2 1 GL_FALSE 0x1912BC50 Value: -0.913110,4.8,
,6410,86,GL_ARB_shader_objects,glUniformMatrix4fv,3 1 GL_FALSE 0x1912BE90 Value: 1.000000,4.8,
,6413,86,GL_ARB_shader_objects,glUniformMatrix4fv,4 1 GL_FALSE 0x1912BDB8 Value: -1.054369,4.8,
,6417,86,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.1,
,6421,86,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 48,1.7,
,6426,86,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.7,
,6430,86,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1,
,6435,86,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,0.6,
,6439,86,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1.1,
,6444,86,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE3,0.7,
,6448,86,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1.4,
,6453,86,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE4,0.7,
,6457,86,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 49,1.4,
,6462,86,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE5,0.7,
,6466,86,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 28,1.7,
,6470,86,GL_ARB_vertex_array_object,glBindVertexArray,23,1.7,
,6473,86,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.7,GL_FRAMEBUFFER_COMPLETE
,6474,86,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.7,
,6475,86,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.7,
,6476,86,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1,
,6477,86,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.1,
,6485,86,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.8,
,6486,86,OpenGL_1.1,glDrawElements,GL_TRIANGLES 540 GL_UNSIGNED_SHORT 0x00017592,17.4,
,6487,87,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,6492,87,OpenGL_1.0,glDisable,GL_CULL_FACE,1,
,6495,87,OpenGL_1.0,glDepthMask,GL_FALSE,1,
,6498,87,OpenGL_1.0,glEnable,GL_BLEND,1.7,
,6501,87,GL_EXT_blend_func_separate,glBlendFuncSeparate,GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA,4.4,
,6504,87,GL_EXT_blend_equation_separate,glBlendEquationSeparate,GL_FUNC_ADD GL_FUNC_ADD,2,
,6507,87,GL_ARB_framebuffer_object,glIsFramebuffer,43,1,GL_FALSE
,6508,87,GL_ARB_shader_objects,glIsProgram,43,1,GL_TRUE
,6509,87,GL_ARB_shader_objects,glUseProgram,43,3,
,6512,87,GL_ARB_shader_objects,glUniform4fv,0 1 0x236E35F8 Value: 1.000000,6.5,
,6515,87,GL_ARB_shader_objects,glUniform4fv,1 1 0x236E3838 Value: 1.000000,4.1,
,6518,87,GL_ARB_shader_objects,glUniform4fv,2 1 0x236E3688 Value: 0.807843,4.1,
,6521,87,GL_ARB_shader_objects,glUniform4fv,3 1 0x236E36E8 Value: 0.000400,4.5,
,6524,87,GL_ARB_shader_objects,glUniform4fv,4 1 0x236E38C8 Value: 12.608131,4.4,
,6527,87,GL_ARB_shader_objects,glUniform1iv,8 1 0x1919B940,1.7,
,6530,87,GL_ARB_shader_objects,glUniformMatrix4fv,5 1 GL_FALSE 0x1912BD70 Value: -0.913110,4.8,
,6533,87,GL_ARB_shader_objects,glUniformMatrix4fv,6 1 GL_FALSE 0x1912BC08 Value: 1.000000,4.8,
,6536,87,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x1912B7D0 Value: -1.054369,4.5,
,6540,87,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.7,
,6544,87,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 46,1.4,
,6549,87,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.7,
,6553,87,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1,
,6557,87,GL_ARB_vertex_array_object,glBindVertexArray,17,1.7,
,6560,87,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.8,GL_FRAMEBUFFER_COMPLETE
,6561,87,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.3,
,6562,87,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.7,
,6563,87,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1,
,6564,87,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.1,
,6572,87,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.4,
,6573,87,OpenGL_1.1,glDrawElements,GL_TRIANGLES 84 GL_UNSIGNED_SHORT 0x00000420,67.1,
,6574,88,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.8,
,6579,88,GL_ARB_framebuffer_object,glIsFramebuffer,53,1.1,GL_FALSE
,6580,88,GL_ARB_shader_objects,glIsProgram,53,1.4,GL_TRUE
,6581,88,GL_ARB_shader_objects,glUseProgram,53,2.8,
,6584,88,GL_ARB_shader_objects,glUniform4fv,0 1 0x236E3CA0 Value: 0.012000,7.2,
,6587,88,GL_ARB_shader_objects,glUniform4fv,1 1 0x236E3DC0 Value: 1.000000,4.1,
,6590,88,GL_ARB_shader_objects,glUniform4fv,2 1 0x236E3D48 Value: 1.000000,4.1,
,6593,88,GL_ARB_shader_objects,glUniform4fv,3 1 0x236E3CD0 Value: 0.807843,4.1,
,6596,88,GL_ARB_shader_objects,glUniform4fv,4 1 0x236E4120 Value: 0.000400,4.5,
,6599,88,GL_ARB_shader_objects,glUniform4fv,5 1 0x236E3FE8 Value: 12.608131,4.5,
,6602,88,GL_ARB_shader_objects,glUniform1iv,9 1 0x1919B9F0,2,
,6605,88,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919BA90,1.3,
,6608,88,GL_ARB_shader_objects,glUniformMatrix4fv,6 1 GL_FALSE 0x1912BBC0 Value: -0.913110,5.1,
,6611,88,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x1912B9C8 Value: 1.000000,4.4,
,6614,88,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x1912BA58 Value: -1.054369,4.8,
,6618,88,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.7,
,6622,88,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 50,2,
,6627,88,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.7,
,6631,88,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 86,1.4,
,6635,88,GL_ARB_vertex_array_object,glBindVertexArray,18,1.7,
,6638,88,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,3,GL_FRAMEBUFFER_COMPLETE
,6639,88,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.7,
,6640,88,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.7,
,6641,88,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1,
,6642,88,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2,
,6650,88,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.4,
,6651,88,OpenGL_1.1,glDrawElements,GL_TRIANGLES 210 GL_UNSIGNED_SHORT 0x0003FF30,33.9,
,6652,89,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,6657,89,GL_ARB_shader_objects,glUniform4fv,0 1 0x236E4600 Value: 0.012000,5.9,
,6660,89,GL_ARB_shader_objects,glUniform4fv,1 1 0x236E4588 Value: 1.000000,4.4,
,6663,89,GL_ARB_shader_objects,glUniform4fv,2 1 0x236E4528 Value: 1.000000,3.7,
,6666,89,GL_ARB_shader_objects,glUniform4fv,3 1 0x236E4618 Value: 0.807843,4.1,
,6669,89,GL_ARB_shader_objects,glUniform4fv,4 1 0x236E4540 Value: 0.000400,4.4,
,6672,89,GL_ARB_shader_objects,glUniform4fv,5 1 0x236E4630 Value: 12.608131,4.4,
,6675,89,GL_ARB_shader_objects,glUniform1iv,9 1 0x1919B8F0,1.7,
,6678,89,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919BAA0,1.3,
,6681,89,GL_ARB_shader_objects,glUniformMatrix4fv,6 1 GL_FALSE 0x1912BAA0 Value: -0.913110,4.8,
,6684,89,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x1912B938 Value: 1.000000,4.8,
,6687,89,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x1912BC98 Value: -1.054369,4.8,
,6690,89,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.8,GL_FRAMEBUFFER_COMPLETE
,6691,89,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.7,
,6692,89,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.4,
,6693,89,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.7,
,6694,89,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2,
,6702,89,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.7,
,6703,89,OpenGL_1.1,glDrawElements,GL_TRIANGLES 180 GL_UNSIGNED_SHORT 0x00040632,4.8,
,6704,90,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.4,
,6709,90,GL_ARB_shader_objects,glUniform4fv,0 1 0x236E49D8 Value: 0.012000,5.1,
,6712,90,GL_ARB_shader_objects,glUniform4fv,1 1 0x236E4BE8 Value: 1.000000,4.4,
,6715,90,GL_ARB_shader_objects,glUniform4fv,2 1 0x236E4C90 Value: 1.000000,4.1,
,6718,90,GL_ARB_shader_objects,glUniform4fv,3 1 0x236E4D98 Value: 0.807843,4.1,
,6721,90,GL_ARB_shader_objects,glUniform4fv,4 1 0x236E4B70 Value: 0.000400,4.1,
,6724,90,GL_ARB_shader_objects,glUniform4fv,5 1 0x236E4C00 Value: 12.608131,4.1,
,6727,90,GL_ARB_shader_objects,glUniform1iv,9 1 0x1919BAB0,1.3,
,6730,90,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919BA00,1.3,
,6733,90,GL_ARB_shader_objects,glUniformMatrix4fv,6 1 GL_FALSE 0x1912B818 Value: -0.913110,4.8,
,6736,90,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x1912BCE0 Value: 1.000000,4.8,
,6739,90,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x1912BFF8 Value: -1.054369,4.5,
,6743,90,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.7,
,6747,90,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 80,1.4,
,6751,90,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.4,GL_FRAMEBUFFER_COMPLETE
,6752,90,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.3,
,6753,90,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.7,
,6754,90,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1,
,6755,90,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.1,
,6763,90,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.3,
,6764,90,OpenGL_1.1,glDrawElements,GL_TRIANGLES 48 GL_UNSIGNED_SHORT 0x0003EA54,7.9,
,6765,91,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.3,
,6770,91,OpenGL_1.0,glEnable,GL_BLEND,0.6,
,6773,91,GL_EXT_blend_func_separate,glBlendFuncSeparate,GL_ONE GL_ONE_MINUS_SRC_ALPHA GL_ONE GL_ONE_MINUS_SRC_ALPHA,4.1,
,6776,91,GL_EXT_blend_equation_separate,glBlendEquationSeparate,GL_FUNC_ADD GL_FUNC_ADD,1.3,
,6779,91,GL_ARB_framebuffer_object,glIsFramebuffer,143,1.4,GL_FALSE
,6780,91,GL_ARB_shader_objects,glIsProgram,143,1,GL_TRUE
,6781,91,GL_ARB_shader_objects,glUseProgram,143,2.8,
,6784,91,GL_ARB_shader_objects,glUniform4fv,0 1 0x236E52C0 Value: 0.901961,6.2,
,6787,91,GL_ARB_shader_objects,glUniform4fv,1 1 0x236E5350 Value: 0.100000,4.8,
,6790,91,GL_ARB_shader_objects,glUniform4fv,2 1 0x236E51B8 Value: 0.470588,4.1,
,6793,91,GL_ARB_shader_objects,glUniformMatrix4fv,3 1 GL_FALSE 0x1912BA10 Value: 0.024857,4.8,
,6796,91,GL_ARB_shader_objects,glUniform4fv,4 1 0x236E5248 Value: 11.804386,4.5,
,6799,91,GL_ARB_shader_objects,glUniform4fv,5 1 0x236E53E0 Value: 1.000000,4.5,
,6802,91,GL_ARB_shader_objects,glUniform4fv,6 1 0x236E54A0 Value: -0.543597,4.1,
,6805,91,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919BAC0,1.7,
,6808,91,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919BAD0,1,
,6811,91,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x1912B8F0 Value: 1.000000,4.8,
,6814,91,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x1912BE00 Value: -0.913110,4.8,
,6817,91,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x1912B860 Value: -1.054369,4.5,
,6821,91,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.7,
,6825,91,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 59,1.7,
,6830,91,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.7,
,6834,91,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1,
,6839,91,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,0.6,
,6843,91,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1.1,
,6848,91,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE3,0.7,
,6852,91,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 28,1.4,
,6856,91,GL_ARB_vertex_array_object,glBindVertexArray,19,1.7,
,6859,91,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.7,GL_FRAMEBUFFER_COMPLETE
,6860,91,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.7,
,6861,91,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.4,
,6862,91,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1,
,6863,91,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2,
,6871,91,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.4,
,6872,91,OpenGL_1.1,glDrawElements,GL_TRIANGLES 84 GL_UNSIGNED_SHORT 0x00022464,32.5,
,6873,92,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.3,
,6878,92,GL_ARB_shader_objects,glUniform4fv,0 1 0x236E5BA8 Value: 0.901961,5.4,
,6881,92,GL_ARB_shader_objects,glUniform4fv,1 1 0x236E5C80 Value: 0.100000,4.4,
,6884,92,GL_ARB_shader_objects,glUniform4fv,2 1 0x236E5C08 Value: 0.470588,4.1,
,6887,92,GL_ARB_shader_objects,glUniformMatrix4fv,3 1 GL_FALSE 0x1912B980 Value: 0.024857,4.8,
,6890,92,GL_ARB_shader_objects,glUniform4fv,4 1 0x236E5D58 Value: 11.804386,4.4,
,6893,92,GL_ARB_shader_objects,glUniform4fv,5 1 0x236E5D10 Value: 1.000000,4.5,
,6896,92,GL_ARB_shader_objects,glUniform4fv,6 1 0x236E5F68 Value: -0.543597,4.1,
,6899,92,GL_ARB_shader_objects,glUniform1iv,10 1 0x1919B9A0,1.4,
,6902,92,GL_ARB_shader_objects,glUniform1iv,11 1 0x1919B9B0,1.3,
,6905,92,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x1912BE48 Value: 1.000000,4.8,
,6908,92,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x1912BED8 Value: -0.913110,4.4,
,6911,92,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x1912BF20 Value: -1.054369,4.8,
,6914,92,GL_ARB_framebuffer_object,glBindFramebuffer,GL_FRAMEBUFFER 4,12.4,
,6918,92,OpenGL_1.0,glViewport,0 0 240 160,50.7,
,6921,92,OpenGL_1.0,glClearColor,0.000000 0.000000 0.000000 0.000000,7.5,
,6924,92,OpenGL_1.0,glColorMask,GL_TRUE GL_TRUE GL_TRUE GL_TRUE,2.4,
,6927,92,OpenGL_1.0,glEnable,GL_SCISSOR_TEST,2.1,
,6930,92,OpenGL_1.0,glScissor,0 0 240 160,2.4,
,6933,92,OpenGL_1.0,glClear,GL_COLOR_BUFFER_BIT,30.1,
,6936,93,OpenGL_1.0,glDisable,GL_SCISSOR_TEST,1.7,
,6939,93,OpenGL_1.0,glDisable,GL_STENCIL_TEST,1.4,
,6942,93,OpenGL_1.0,glEnable,GL_DEPTH_TEST,0.6,
,6945,93,OpenGL_1.0,glDepthFunc,GL_LESS,1.4,
,6948,93,OpenGL_1.0,glEnable,GL_CULL_FACE,0.7,
,6951,93,OpenGL_1.0,glDisable,GL_BLEND,0.7,
,6954,93,OpenGL_1.0,glDisable,GL_SCISSOR_TEST,1,
,6957,93,OpenGL_1.0,glDisable,GL_STENCIL_TEST,1,
,6960,93,OpenGL_1.0,glEnable,GL_CULL_FACE,0.7,
,6963,93,OpenGL_1.0,glCullFace,GL_BACK,0.7,
,6966,93,OpenGL_1.0,glDepthMask,GL_TRUE,0.7,
,6969,93,OpenGL_1.0,glDisable,GL_DEPTH_TEST,0.7,
,6972,93,OpenGL_1.0,glColorMask,GL_TRUE GL_TRUE GL_TRUE GL_TRUE,1.7,
,6975,93,OpenGL_1.0,glDisable,GL_BLEND,0.7,
,6978,93,GL_ARB_framebuffer_object,glIsFramebuffer,163,1.4,GL_FALSE
,6979,93,GL_ARB_shader_objects,glIsProgram,163,1.3,GL_TRUE
,6980,93,GL_ARB_shader_objects,glUseProgram,163,3.1,
,6983,93,GL_ARB_shader_objects,glUniform4fv,0 1 0x236E6730 Value: 0.650000,7.2,
,6986,93,GL_ARB_shader_objects,glUniform1iv,2 1 0x1919BA30,1.7,
,6989,93,GL_ARB_shader_objects,glUniform4fv,1 1 0x236E6718 Value: 0.000000,3.8,
,6993,93,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1,
,6997,93,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 24,1.7,
,7001,93,OpenGL_1.0,glTexParameteri,GL_TEXTURE_2D GL_TEXTURE_WRAP_S 33071,3.4,
,7004,93,OpenGL_1.0,glTexParameteri,GL_TEXTURE_2D GL_TEXTURE_WRAP_T 33071,2.4,
,7007,93,OpenGL_1.0,glTexParameteri,GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER 9729,2.7,
,7010,93,OpenGL_1.0,glTexParameteri,GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER 9729,2.4,
,7013,93,GL_ARB_vertex_array_object,glBindVertexArray,20,3.4,
,7016,93,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.7,GL_FRAMEBUFFER_COMPLETE
,7017,93,OpenGL_1.1,glDrawArrays,GL_TRIANGLES 0 3,32.5,
,7018,94,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,7023,94,GL_ARB_framebuffer_object,glBindFramebuffer,GL_FRAMEBUFFER 5,6.1,
,7027,94,OpenGL_1.0,glViewport,0 0 240 160,1.1,
,7030,94,OpenGL_1.0,glClearColor,0.000000 0.000000 0.000000 0.000000,3.7,
,7033,94,OpenGL_1.0,glColorMask,GL_TRUE GL_TRUE GL_TRUE GL_TRUE,1.7,
,7036,94,OpenGL_1.0,glEnable,GL_SCISSOR_TEST,1.4,
,7039,94,OpenGL_1.0,glScissor,0 0 240 160,1,
,7042,94,OpenGL_1.0,glClear,GL_COLOR_BUFFER_BIT,22.2,
,7045,95,OpenGL_1.0,glDisable,GL_SCISSOR_TEST,1.3,
,7048,95,OpenGL_1.0,glDisable,GL_STENCIL_TEST,1,
,7051,95,OpenGL_1.0,glEnable,GL_DEPTH_TEST,1,
,7054,95,OpenGL_1.0,glDepthFunc,GL_LESS,0.7,
,7057,95,OpenGL_1.0,glEnable,GL_CULL_FACE,0.7,
,7060,95,OpenGL_1.0,glDisable,GL_BLEND,0.7,
,7063,95,OpenGL_1.0,glDisable,GL_SCISSOR_TEST,1,
,7066,95,OpenGL_1.0,glDisable,GL_STENCIL_TEST,1,
,7069,95,OpenGL_1.0,glEnable,GL_CULL_FACE,0.7,
,7072,95,OpenGL_1.0,glCullFace,GL_BACK,0.7,
,7075,95,OpenGL_1.0,glDepthMask,GL_TRUE,0.7,
,7078,95,OpenGL_1.0,glDisable,GL_DEPTH_TEST,0.7,
,7081,95,OpenGL_1.0,glColorMask,GL_TRUE GL_TRUE GL_TRUE GL_TRUE,1.4,
,7084,95,OpenGL_1.0,glDisable,GL_BLEND,0.7,
,7087,95,GL_ARB_framebuffer_object,glIsFramebuffer,168,1,GL_FALSE
,7088,95,GL_ARB_shader_objects,glIsProgram,168,1.1,GL_TRUE
,7089,95,GL_ARB_shader_objects,glUseProgram,168,2.8,
,7092,95,GL_ARB_shader_objects,glUniform4fv,0 1 0x236DF1E8 Value: 0.000000,6.9,
,7095,95,GL_ARB_shader_objects,glUniform1iv,2 1 0x1919BA10,1.7,
,7098,95,GL_ARB_shader_objects,glUniform4fv,1 1 0x236DF0F8 Value: 0.000000,4.1,
,7102,95,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1,
,7106,95,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 25,1.7,
,7110,95,GL_ARB_vertex_array_object,glBindVertexArray,21,1.7,
,7113,95,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.7,GL_FRAMEBUFFER_COMPLETE
,7114,95,OpenGL_1.1,glDrawArrays,GL_TRIANGLES 0 3,53.4,
,7115,96,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,2,
,7120,96,GL_ARB_framebuffer_object,glBindFramebuffer,GL_FRAMEBUFFER 4,4.4,
,7124,96,OpenGL_1.0,glViewport,0 0 240 160,1.1,
,7127,96,OpenGL_1.0,glClearColor,0.000000 0.000000 0.000000 0.000000,3.7,
,7130,96,OpenGL_1.0,glColorMask,GL_TRUE GL_TRUE GL_TRUE GL_TRUE,1.7,
,7133,96,OpenGL_1.0,glEnable,GL_SCISSOR_TEST,1.4,
,7136,96,OpenGL_1.0,glScissor,0 0 240 160,1,
,7139,96,OpenGL_1.0,glClear,GL_COLOR_BUFFER_BIT,20.2,
,7142,97,OpenGL_1.0,glDisable,GL_SCISSOR_TEST,1.4,
,7145,97,OpenGL_1.0,glDisable,GL_STENCIL_TEST,1.1,
,7148,97,OpenGL_1.0,glEnable,GL_DEPTH_TEST,0.7,
,7151,97,OpenGL_1.0,glDepthFunc,GL_LESS,0.6,
,7154,97,OpenGL_1.0,glEnable,GL_CULL_FACE,0.7,
,7157,97,OpenGL_1.0,glDisable,GL_BLEND,0.3,
,7160,97,OpenGL_1.0,glDisable,GL_SCISSOR_TEST,1.4,
,7163,97,OpenGL_1.0,glDisable,GL_STENCIL_TEST,1,
,7166,97,OpenGL_1.0,glEnable,GL_CULL_FACE,0.7,
,7169,97,OpenGL_1.0,glCullFace,GL_BACK,0.7,
,7172,97,OpenGL_1.0,glDepthMask,GL_TRUE,0.7,
,7175,97,OpenGL_1.0,glDisable,GL_DEPTH_TEST,0.7,
,7178,97,OpenGL_1.0,glColorMask,GL_TRUE GL_TRUE GL_TRUE GL_TRUE,1.7,
,7181,97,OpenGL_1.0,glDisable,GL_BLEND,0.4,
,7184,97,GL_ARB_framebuffer_object,glIsFramebuffer,168,1.1,GL_FALSE
,7185,97,GL_ARB_shader_objects,glIsProgram,168,1,GL_TRUE
,7186,97,GL_ARB_shader_objects,glUseProgram,168,1.4,
,7189,97,GL_ARB_shader_objects,glUniform4fv,0 1 0x236DFA10 Value: 1.000000,6.9,
,7192,97,GL_ARB_shader_objects,glUniform1iv,2 1 0x1919BA60,1.4,
,7195,97,GL_ARB_shader_objects,glUniform4fv,1 1 0x236DFA28 Value: 0.000000,3.7,
,7199,97,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1,
,7203,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 26,1.4,
,7207,97,GL_ARB_vertex_array_object,glBindVertexArray,21,0.7,
,7210,97,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.8,GL_FRAMEBUFFER_COMPLETE
,7211,97,OpenGL_1.1,glDrawArrays,GL_TRIANGLES 0 3,41.7,
,7212,98,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,7217,98,GL_ARB_framebuffer_object,glBindFramebuffer,GL_FRAMEBUFFER 0,5.4,
,7221,98,OpenGL_1.0,glViewport,0 0 960 640,13.7,
,7224,98,OpenGL_1.0,glClearColor,0.000000 0.000000 0.000000 0.000000,4.4,
,7227,98,OpenGL_1.0,glColorMask,GL_TRUE GL_TRUE GL_TRUE GL_TRUE,1.7,
,7230,98,OpenGL_1.0,glEnable,GL_SCISSOR_TEST,1.4,
,7233,98,OpenGL_1.0,glScissor,0 0 960 640,2.1,
,7236,98,OpenGL_1.0,glClear,GL_COLOR_BUFFER_BIT,21.2,
,7239,99,OpenGL_1.0,glDisable,GL_SCISSOR_TEST,1.3,
,7242,99,OpenGL_1.0,glDisable,GL_STENCIL_TEST,1.3,
,7245,99,OpenGL_1.0,glEnable,GL_DEPTH_TEST,0.7,
,7248,99,OpenGL_1.0,glDepthFunc,GL_LESS,0.7,
,7251,99,OpenGL_1.0,glEnable,GL_CULL_FACE,0.7,
,7254,99,OpenGL_1.0,glDisable,GL_BLEND,0.7,
,7257,99,OpenGL_1.0,glDisable,GL_SCISSOR_TEST,1,
,7260,99,OpenGL_1.0,glDisable,GL_STENCIL_TEST,1,
,7263,99,OpenGL_1.0,glEnable,GL_CULL_FACE,0.3,
,7266,99,OpenGL_1.0,glCullFace,GL_BACK,0.7,
,7269,99,OpenGL_1.0,glDepthMask,GL_TRUE,0.7,
,7272,99,OpenGL_1.0,glDisable,GL_DEPTH_TEST,0.7,
,7275,99,OpenGL_1.0,glColorMask,GL_TRUE GL_TRUE GL_TRUE GL_TRUE,1.7,
,7278,99,OpenGL_1.0,glDisable,GL_BLEND,0.7,
,7281,99,GL_ARB_framebuffer_object,glIsFramebuffer,173,1,GL_FALSE
,7282,99,GL_ARB_shader_objects,glIsProgram,173,1,GL_TRUE
,7283,99,GL_ARB_shader_objects,glUseProgram,173,2.7,
,7286,99,GL_ARB_shader_objects,glUniform4fv,0 1 0x236E03B8 Value: -0.400000,6.9,
,7289,99,GL_ARB_shader_objects,glUniform1iv,1 1 0x1919B900,1.7,
,7292,99,GL_ARB_shader_objects,glUniform1iv,2 1 0x1919B910,1.1,
,7295,99,GL_ARB_shader_objects,glUniform1iv,3 1 0x1919B920,1.3,
,7299,99,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1,
,7303,99,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 24,1.7,
,7307,99,OpenGL_1.0,glTexParameteri,GL_TEXTURE_2D GL_TEXTURE_WRAP_S 33071,2.1,
,7310,99,OpenGL_1.0,glTexParameteri,GL_TEXTURE_2D GL_TEXTURE_WRAP_T 33071,2.1,
,7313,99,OpenGL_1.0,glTexParameteri,GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER 9728,1.7,
,7316,99,OpenGL_1.0,glTexParameteri,GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER 9728,2,
,7320,99,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.7,
,7324,99,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 25,1.3,
,7329,99,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,1,
,7333,99,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 7,1.4,
,7337,99,OpenGL_1.0,glTexParameteri,GL_TEXTURE_2D GL_TEXTURE_WRAP_S 33071,2,
,7340,99,OpenGL_1.0,glTexParameteri,GL_TEXTURE_2D GL_TEXTURE_WRAP_T 33071,1.7,
,7343,99,OpenGL_1.0,glTexParameteri,GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER 9729,1.7,
,7346,99,OpenGL_1.0,glTexParameteri,GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER 9729,1.7,
,7350,99,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE5,1.1,
,7354,99,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 27,1.4,
,7358,99,GL_ARB_vertex_array_object,glBindVertexArray,22,1.7,
,7361,99,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2,GL_FRAMEBUFFER_COMPLETE
,7362,99,OpenGL_1.1,glDrawArrays,GL_TRIANGLES 0 3,47.9,
,7363,100,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,2.1,
,7369,100,OpenGL_1.0,glViewport,0 0 960 640,0.7,
,7372,100,OpenGL_1.0,glDisable,GL_STENCIL_TEST,1.3,
,7375,100,OpenGL_1.0,glEnable,GL_DEPTH_TEST,1.1,
,7378,100,OpenGL_1.0,glDepthFunc,GL_LESS,0.7,
,7381,100,OpenGL_1.0,glEnable,GL_CULL_FACE,0.7,
,7384,100,OpenGL_1.0,glDisable,GL_BLEND,0.3,
,7387,100,OpenGL_1.0,glDisable,GL_SCISSOR_TEST,1,
,7390,100,OpenGL_1.0,glDisable,GL_STENCIL_TEST,1,
,7393,100,OpenGL_1.0,glDisable,GL_CULL_FACE,0.6,
,7396,100,OpenGL_1.0,glDepthMask,GL_FALSE,0.6,
,7399,100,OpenGL_1.0,glDisable,GL_DEPTH_TEST,0.7,
,7402,100,OpenGL_1.0,glColorMask,GL_TRUE GL_TRUE GL_TRUE GL_TRUE,1.7,
,7405,100,OpenGL_1.0,glEnable,GL_BLEND,0.6,
,7408,100,GL_EXT_blend_func_separate,glBlendFuncSeparate,GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA,3.4,
,7411,100,GL_EXT_blend_equation_separate,glBlendEquationSeparate,GL_FUNC_ADD GL_FUNC_ADD,1.4,
,7414,100,GL_ARB_framebuffer_object,glIsFramebuffer,23,1.3,GL_FALSE
,7415,100,GL_ARB_shader_objects,glIsProgram,23,1,GL_TRUE
,7416,100,GL_ARB_shader_objects,glUseProgram,23,2.8,
,7419,100,GL_ARB_shader_objects,glUniform4fv,0 1 0x236E11B0 Value: 1.000000,6.5,
,7422,100,GL_ARB_shader_objects,glUniform1iv,2 1 0x1919BBB0,1.7,
,7425,100,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x1912BF68 Value: 0.004167,5.4,
,7429,100,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.7,
,7433,100,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 13,1.7,
,7437,100,GL_ARB_vertex_array_object,glBindVertexArray,3,1.7,
,7440,100,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.3,GL_FRAMEBUFFER_COMPLETE
,7441,100,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,17.1,
,7442,101,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,7447,101,GL_ARB_shader_objects,glUniform4fv,0 1 0x236E1348 Value: 0.750517,5.5,
,7450,101,GL_ARB_shader_objects,glUniform1iv,2 1 0x1919BBC0,1.4,
,7453,101,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x1912C088 Value: 0.002083,5.2,
,7457,101,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.7,
,7461,101,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 19,1.7,
,7465,101,GL_ARB_vertex_array_object,glBindVertexArray,1,1.4,
,7468,101,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 6,1.7,
,7472,101,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.7,
,7476,101,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.4,
,7480,101,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.3,
,7484,101,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.3,
,7488,101,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.4,
,7492,101,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.4,
,7496,101,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.7,
,7500,101,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.7,
,7504,101,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.3,
,7508,101,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.3,
,7512,101,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.3,
,7516,101,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.4,
,7520,101,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.4,
,7524,101,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.4,
,7528,101,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.4,
,7532,101,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.3,
,7536,101,GL_ARB_vertex_program,glEnableVertexAttribArray,1,0.3,
,7540,101,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 20 0x00000064,2.4,
,7544,101,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.3,
,7548,101,GL_ARB_vertex_program,glVertexAttribPointer,0 4 GL_UNSIGNED_BYTE GL_TRUE 20 0x0000006C,2.4,
,7552,101,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.3,
,7556,101,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 20 0x00000070,2.1,
,7559,101,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.4,GL_FRAMEBUFFER_COMPLETE
,7560,101,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,8.2,
,7561,102,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,7566,102,GL_ARB_shader_objects,glUniform4fv,0 1 0x236E1F78 Value: 0.750517,5.2,
,7569,102,GL_ARB_shader_objects,glUniform1iv,2 1 0x1919BBD0,1.4,
,7572,102,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x1912BFB0 Value: 0.002083,4.7,
,7576,102,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.7,
,7580,102,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 20,1.4,
,7585,102,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.4,
,7589,102,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.3,
,7593,102,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.3,
,7597,102,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.4,
,7601,102,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.7,
,7605,102,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.3,
,7609,102,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.3,
,7613,102,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.3,
,7617,102,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.4,
,7621,102,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.4,
,7625,102,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.3,
,7629,102,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.6,
,7633,102,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.3,
,7637,102,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.4,
,7641,102,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.4,
,7645,102,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.4,
,7649,102,GL_ARB_vertex_program,glEnableVertexAttribArray,1,0.7,
,7653,102,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 20 0x000000C8,2.4,
,7657,102,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.3,
,7661,102,GL_ARB_vertex_program,glVertexAttribPointer,0 4 GL_UNSIGNED_BYTE GL_TRUE 20 0x000000D0,2.4,
,7665,102,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.4,
,7669,102,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 20 0x000000D4,2,
,7672,102,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2,GL_FRAMEBUFFER_COMPLETE
,7673,102,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,6.8,
,7674,103,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,7679,103,GL_ARB_shader_objects,glUniform4fv,0 1 0x236E2908 Value: 1.000000,5.5,
,7682,103,GL_ARB_shader_objects,glUniform1iv,2 1 0x1919BBE0,1.3,
,7685,103,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x1912B8A8 Value: 0.002083,4.8,
,7689,103,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1,
,7693,103,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 19,1.3,
,7698,103,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.4,
,7702,103,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.7,
,7706,103,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.6,
,7710,103,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.3,
,7714,103,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.4,
,7718,103,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.4,
,7722,103,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.4,
,7726,103,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.4,
,7730,103,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.3,
,7734,103,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.3,
,7738,103,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.3,
,7742,103,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.3,
,7746,103,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.4,
,7750,103,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.4,
,7754,103,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.7,
,7758,103,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.7,
,7762,103,GL_ARB_vertex_program,glEnableVertexAttribArray,1,0.7,
,7766,103,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 20 0x0000012C,2.4,
,7770,103,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.4,
,7774,103,GL_ARB_vertex_program,glVertexAttribPointer,0 4 GL_UNSIGNED_BYTE GL_TRUE 20 0x00000134,2.4,
,7778,103,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.4,
,7782,103,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 20 0x00000138,1.7,
,7785,103,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.4,GL_FRAMEBUFFER_COMPLETE
,7786,103,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,6.1,
,7787,104,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.4,
,7792,104,GL_ARB_shader_objects,glUniform4fv,0 1 0x236F3500 Value: 1.000000,5.5,
,7795,104,GL_ARB_shader_objects,glUniform1iv,2 1 0x1919BDA0,1.4,
,7798,104,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x1912BAE8 Value: 0.002083,4.8,
,7802,104,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.6,
,7806,104,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.3,
,7810,104,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.7,
,7814,104,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.7,
,7818,104,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.3,
,7822,104,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.4,
,7826,104,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.4,
,7830,104,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.4,
,7834,104,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.4,
,7838,104,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.3,
,7842,104,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.4,
,7846,104,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.4,
,7850,104,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.4,
,7854,104,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.4,
,7858,104,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.4,
,7862,104,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.3,
,7866,104,GL_ARB_vertex_program,glEnableVertexAttribArray,1,0.4,
,7870,104,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 20 0x00000190,2,
,7874,104,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.7,
,7878,104,GL_ARB_vertex_program,glVertexAttribPointer,0 4 GL_UNSIGNED_BYTE GL_TRUE 20 0x00000198,2.3,
,7882,104,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.3,
,7886,104,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 20 0x0000019C,2.1,
,7889,104,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.1,GL_FRAMEBUFFER_COMPLETE
,7890,104,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,3.4,
,7891,105,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,7896,105,GL_ARB_shader_objects,glUniform4fv,0 1 0x236F3E18 Value: 1.000000,4.8,
,7899,105,GL_ARB_shader_objects,glUniform1iv,2 1 0x1919BD20,1.3,
,7902,105,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x1912BB78 Value: 0.002083,4.8,
,7906,105,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.7,
,7910,105,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 12,1.4,
,7914,105,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ELEMENT_ARRAY_BUFFER 16,2.1,
,7918,105,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.4,
,7922,105,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.7,
,7926,105,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.4,
,7930,105,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.4,
,7934,105,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.3,
,7938,105,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.4,
,7942,105,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.3,
,7946,105,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.3,
,7950,105,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.3,
,7954,105,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.6,
,7958,105,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.7,
,7962,105,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.7,
,7966,105,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.3,
,7970,105,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.7,
,7974,105,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.3,
,7978,105,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.3,
,7982,105,GL_ARB_vertex_program,glEnableVertexAttribArray,1,0.4,
,7986,105,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 20 0x000001F4,2,
,7990,105,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.3,
,7994,105,GL_ARB_vertex_program,glVertexAttribPointer,0 4 GL_UNSIGNED_BYTE GL_TRUE 20 0x000001FC,2.4,
,7998,105,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.3,
,8002,105,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 20 0x00000200,1.7,
,8005,105,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.1,GL_FRAMEBUFFER_COMPLETE
,8006,105,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.7,
,8007,105,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.4,
,8008,105,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.1,
,8009,105,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.1,
,,,,OutputDebugString,GPUPerfStudio detected a GL_INVALID_ENUM after the previous API call.,2.4,
,8016,105,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.4,
,8017,105,OpenGL_1.1,glDrawElements,GL_TRIANGLES 36 GL_UNSIGNED_SHORT 0x00000000,9.2,
,8018,105,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,8023,106,GL_ARB_shader_objects,glUniform4fv,0 1 0x236F4838 Value: 1.000000,5.5,
,8026,106,GL_ARB_shader_objects,glUniform1iv,2 1 0x1919BD60,1.7,
,8029,106,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x1912C040 Value: 0.002083,4.8,
,8033,106,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.7,
,8037,106,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 19,1.4,
,8041,106,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ELEMENT_ARRAY_BUFFER 0,2,
,8045,106,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.3,
,8049,106,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.3,
,8053,106,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.3,
,8057,106,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.4,
,8061,106,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.3,
,8065,106,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.3,
,8069,106,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.4,
,8073,106,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.3,
,8077,106,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.4,
,8081,106,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.4,
,8085,106,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.4,
,8089,106,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.3,
,8093,106,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.3,
,8097,106,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.4,
,8101,106,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.4,
,8105,106,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.3,
,8109,106,GL_ARB_vertex_program,glEnableVertexAttribArray,1,0.3,
,8113,106,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 20 0x000003E8,2.1,
,8117,106,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.7,
,8121,106,GL_ARB_vertex_program,glVertexAttribPointer,0 4 GL_UNSIGNED_BYTE GL_TRUE 20 0x000003F0,2.4,
,8125,106,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.3,
,8129,106,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 20 0x000003F4,2.1,
,8132,106,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.1,GL_FRAMEBUFFER_COMPLETE
,8133,106,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,6.5,
,8134,106,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,8139,107,GL_ARB_shader_objects,glUniform4fv,0 1 0x236F5678 Value: 1.000000,5.5,
,8142,107,GL_ARB_shader_objects,glUniform1iv,2 1 0x1919BEB0,1.4,
,8145,107,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x1912C598 Value: 0.002083,4.8,
,8149,107,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.7,
,8153,107,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.3,
,8157,107,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.3,
,8161,107,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.4,
,8165,107,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.4,
,8169,107,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.7,
,8173,107,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.3,
,8177,107,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.4,
,8181,107,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.4,
,8185,107,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.4,
,8189,107,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.6,
,8193,107,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.4,
,8197,107,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.4,
,8201,107,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.3,
,8205,107,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.7,
,8209,107,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.3,
,8213,107,GL_ARB_vertex_program,glEnableVertexAttribArray,1,0.4,
,8217,107,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 20 0x0000044C,2,
,8221,107,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.4,
,8225,107,GL_ARB_vertex_program,glVertexAttribPointer,0 4 GL_UNSIGNED_BYTE GL_TRUE 20 0x00000454,2.4,
,8229,107,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.3,
,8233,107,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 20 0x00000458,2.1,
,8236,107,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.1,GL_FRAMEBUFFER_COMPLETE
,8237,107,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,3.4,
,8238,107,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.4,
,8243,108,GL_ARB_shader_objects,glUniform4fv,0 1 0x236F5DB0 Value: 1.000000,4.8,
,8246,108,GL_ARB_shader_objects,glUniform1iv,2 1 0x1919BD30,1.4,
,8249,108,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x1912C478 Value: 0.002083,4.7,
,8253,108,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.7,
,8257,108,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.3,
,8261,108,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.3,
,8265,108,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.4,
,8269,108,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.4,
,8273,108,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.3,
,8277,108,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.3,
,8281,108,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.7,
,8285,108,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.4,
,8289,108,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.4,
,8293,108,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.3,
,8297,108,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.7,
,8301,108,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.7,
,8305,108,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.4,
,8309,108,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.4,
,8313,108,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.4,
,8317,108,GL_ARB_vertex_program,glEnableVertexAttribArray,1,0.3,
,8321,108,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 20 0x000004B0,2.1,
,8325,108,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.4,
,8329,108,GL_ARB_vertex_program,glVertexAttribPointer,0 4 GL_UNSIGNED_BYTE GL_TRUE 20 0x000004B8,2.4,
,8333,108,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.4,
,8337,108,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 20 0x000004BC,2,
,8340,108,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2,GL_FRAMEBUFFER_COMPLETE
,8341,108,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,3.5,
,8342,108,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,8347,109,GL_ARB_shader_objects,glUniform4fv,0 1 0x236F6710 Value: 1.000000,5.1,
,8350,109,GL_ARB_shader_objects,glUniform1iv,2 1 0x1919BD50,1.4,
,8353,109,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x1912C868 Value: 0.002083,4.7,
,8357,109,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1,
,8361,109,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 14,1.7,
,8366,109,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.7,
,8370,109,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.6,
,8374,109,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.7,
,8378,109,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.4,
,8382,109,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.4,
,8386,109,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.4,
,8390,109,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.3,
,8394,109,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.3,
,8398,109,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.3,
,8402,109,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.7,
,8406,109,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.4,
,8410,109,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.4,
,8414,109,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.7,
,8418,109,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.4,
,8422,109,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.4,
,8426,109,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.7,
,8430,109,GL_ARB_vertex_program,glEnableVertexAttribArray,1,0.4,
,8434,109,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 20 0x00000514,2,
,8438,109,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.7,
,8442,109,GL_ARB_vertex_program,glVertexAttribPointer,0 4 GL_UNSIGNED_BYTE GL_TRUE 20 0x0000051C,2.4,
,8446,109,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.4,
,8450,109,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 20 0x00000520,2,
,8453,109,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2,GL_FRAMEBUFFER_COMPLETE
,8454,109,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,6.9,
,8455,109,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,8460,110,GL_ARB_shader_objects,glUniform4fv,0 1 0x236F7208 Value: 1.000000,5.1,
,8463,110,GL_ARB_shader_objects,glUniform1iv,2 1 0x1919BD40,1.4,
,8466,110,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x1912C670 Value: 0.002083,4.8,
,8470,110,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.7,
,8474,110,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 96,1.7,
,8479,110,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.4,
,8483,110,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.4,
,8487,110,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.7,
,8491,110,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.7,
,8495,110,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.3,
,8499,110,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.3,
,8503,110,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.3,
,8507,110,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.4,
,8511,110,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.3,
,8515,110,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.3,
,8519,110,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.3,
,8523,110,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.3,
,8527,110,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.4,
,8531,110,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.4,
,8535,110,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.3,
,8539,110,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.3,
,8543,110,GL_ARB_vertex_program,glEnableVertexAttribArray,1,0.4,
,8547,110,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 20 0x00000578,2.4,
,8551,110,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.7,
,8555,110,GL_ARB_vertex_program,glVertexAttribPointer,0 4 GL_UNSIGNED_BYTE GL_TRUE 20 0x00000580,2,
,8559,110,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.3,
,8563,110,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 20 0x00000584,2.1,
,8566,110,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.4,GL_FRAMEBUFFER_COMPLETE
,8567,110,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,6.5,
,8568,110,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,8573,111,GL_ARB_shader_objects,glUniform4fv,0 1 0x236F7D90 Value: 1.000000,5.5,
,8576,111,GL_ARB_shader_objects,glUniform1iv,2 1 0x1919BDD0,1.3,
,8579,111,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x1912C628 Value: 0.002083,4.8,
,8583,111,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.7,
,8587,111,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 21,1.7,
,8592,111,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.7,
,8596,111,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.7,
,8600,111,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.7,
,8604,111,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.3,
,8608,111,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.7,
,8612,111,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.3,
,8616,111,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.7,
,8620,111,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.4,
,8624,111,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.4,
,8628,111,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.3,
,8632,111,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.3,
,8636,111,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.3,
,8640,111,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.7,
,8644,111,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.4,
,8648,111,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.4,
,8652,111,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.3,
,8656,111,GL_ARB_vertex_program,glEnableVertexAttribArray,1,0.4,
,8660,111,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 20 0x000005DC,2,
,8664,111,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.3,
,8668,111,GL_ARB_vertex_program,glVertexAttribPointer,0 4 GL_UNSIGNED_BYTE GL_TRUE 20 0x000005E4,2.4,
,8672,111,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.7,
,8676,111,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 20 0x000005E8,2.1,
,8679,111,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.1,GL_FRAMEBUFFER_COMPLETE
,8680,111,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,6.5,
,8681,111,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.3,
,8686,112,GL_ARB_shader_objects,glUniform4fv,0 1 0x236EF780 Value: 1.000000,5.2,
,8689,112,GL_ARB_shader_objects,glUniform1iv,2 1 0x1919BD70,1.4,
,8692,112,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x1912C4C0 Value: 0.002083,4.8,
,8696,112,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.7,
,8700,112,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 22,1.7,
,8705,112,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.7,
,8709,112,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.3,
,8713,112,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.3,
,8717,112,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.3,
,8721,112,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.4,
,8725,112,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.4,
,8729,112,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.4,
,8733,112,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.4,
,8737,112,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.4,
,8741,112,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.3,
,8745,112,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.4,
,8749,112,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.4,
,8753,112,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.3,
,8757,112,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.3,
,8761,112,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.3,
,8765,112,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.4,
,8769,112,GL_ARB_vertex_program,glEnableVertexAttribArray,1,0.7,
,8773,112,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 20 0x00000640,2.4,
,8777,112,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.3,
,8781,112,GL_ARB_vertex_program,glVertexAttribPointer,0 4 GL_UNSIGNED_BYTE GL_TRUE 20 0x00000648,2.4,
,8785,112,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.3,
,8789,112,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 20 0x0000064C,2.1,
,8792,112,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.4,GL_FRAMEBUFFER_COMPLETE
,8793,112,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,6.5,
,8794,112,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.3,
,8799,113,GL_ARB_shader_objects,glUniform4fv,0 1 0x236F0338 Value: 1.000000,5.1,
,8802,113,GL_ARB_shader_objects,glUniform1iv,2 1 0x1919BDE0,1.3,
,8805,113,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x1912C6B8 Value: 0.002083,4.8,
,8809,113,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.1,
,8813,113,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 23,1.3,
,8818,113,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.6,
,8822,113,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.3,
,8826,113,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.3,
,8830,113,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.3,
,8834,113,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.3,
,8838,113,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.3,
,8842,113,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.4,
,8846,113,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.4,
,8850,113,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.4,
,8854,113,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.4,
,8858,113,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.3,
,8862,113,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.7,
,8866,113,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.3,
,8870,113,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.3,
,8874,113,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.4,
,8878,113,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.3,
,8882,113,GL_ARB_vertex_program,glEnableVertexAttribArray,1,0.4,
,8886,113,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 20 0x000006A4,2.4,
,8890,113,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.4,
,8894,113,GL_ARB_vertex_program,glVertexAttribPointer,0 4 GL_UNSIGNED_BYTE GL_TRUE 20 0x000006AC,2.1,
,8898,113,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.3,
,8902,113,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 20 0x000006B0,2,
,8905,113,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.4,GL_FRAMEBUFFER_COMPLETE
,8906,113,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,6.5,
,8907,113,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.7,
,8912,114,GL_ARB_shader_objects,glUniform4fv,0 1 0x236F0E30 Value: 1.000000,5.2,
,8915,114,GL_ARB_shader_objects,glUniform1iv,2 1 0x1919BD80,1.4,
,8918,114,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x1912C700 Value: 0.002083,4.8,
,8922,114,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.7,
,8926,114,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 9,1.7,
,8931,114,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.3,
,8935,114,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.3,
,8939,114,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.3,
,8943,114,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.3,
,8947,114,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.4,
,8951,114,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.4,
,8955,114,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.4,
,8959,114,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.4,
,8963,114,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.3,
,8967,114,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.3,
,8971,114,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.3,
,8975,114,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.3,
,8979,114,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.7,
,8983,114,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.6,
,8987,114,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.4,
,8991,114,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.7,
,8995,114,GL_ARB_vertex_program,glEnableVertexAttribArray,1,0.7,
,8999,114,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 20 0x00000708,2.4,
,9003,114,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.4,
,9007,114,GL_ARB_vertex_program,glVertexAttribPointer,0 4 GL_UNSIGNED_BYTE GL_TRUE 20 0x00000710,2.4,
,9011,114,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.3,
,9015,114,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 20 0x00000714,1.7,
,9018,114,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.1,GL_FRAMEBUFFER_COMPLETE
,9019,114,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,6.5,
,9020,114,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.8,
,9025,115,GL_ARB_shader_objects,glUniform4fv,0 1 0x236F1808 Value: 1.000000,5.1,
,9028,115,GL_ARB_shader_objects,glUniform1iv,2 1 0x1919BD90,1.4,
,9031,115,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x1912C748 Value: 0.002083,4.8,
,9035,115,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.7,
,9039,115,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 96,1.7,
,9044,115,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.4,
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,277,1,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.369,
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,445,1,OpenGL_1.0,glColorMask,GL_FALSE GL_FALSE GL_FALSE GL_FALSE,1.369,
,447,1,OpenGL_1.0,glDepthMask,GL_TRUE,0.684,
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,549,5,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x11417D70 Value: 1.000000,4.449,
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,564,5,OpenGL_1.1,glDrawElements,GL_TRIANGLES 150 GL_UNSIGNED_SHORT 0x0001B714,3.079,
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,568,6,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x11417A10 Value: 1.000000,4.448,
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,574,6,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.711,
,582,6,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,0.684,
,583,6,OpenGL_1.1,glDrawElements,GL_TRIANGLES 33 GL_UNSIGNED_SHORT 0x0001B840,3.079,
,584,7,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.368,
,587,7,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC84F58 Value: 1.000000,4.448,
,589,7,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.053,GL_FRAMEBUFFER_COMPLETE
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,602,7,OpenGL_1.1,glDrawElements,GL_TRIANGLES 270 GL_UNSIGNED_SHORT 0x0001B882,3.079,
,603,8,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.369,
,606,8,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC85030 Value: 1.000000,4.106,
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,609,8,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.343,
,610,8,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.369,
,611,8,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.684,
,612,8,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.711,
,620,8,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.026,
,621,8,OpenGL_1.1,glDrawElements,GL_TRIANGLES 3600 GL_UNSIGNED_SHORT 0x0001BA9E,3.08,
,622,9,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,625,9,GL_ARB_framebuffer_object,glIsFramebuffer,128,1.03,GL_FALSE
,626,9,GL_ARB_shader_objects,glIsProgram,128,1.37,GL_TRUE
,627,9,GL_ARB_shader_objects,glUseProgram,128,3.42,
,629,9,GL_ARB_shader_objects,glUniformMatrix4fv,0 1 GL_FALSE 0x0DC850C0 Value: 0.049714,5.47,
,631,9,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC851E0 Value: 1.000000,3.77,
,633,9,OpenGL_1.0,glDisable,GL_CULL_FACE,1.03,
,635,9,OpenGL_1.0,glEnable,GL_SCISSOR_TEST,1.02,
,637,9,OpenGL_1.0,glColorMask,GL_FALSE GL_FALSE GL_FALSE GL_FALSE,1.71,
,640,9,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.69,
,643,9,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 69,2.06,
,646,9,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.02,
,648,9,GL_ARB_vertex_program,glVertexAttribPointer,1 3 GL_FLOAT GL_FALSE 12 0x00000000,2.05,
,650,9,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,1.03,
,652,9,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 28 0x00000000,1.72,
,655,9,GL_ARB_vertex_program,glEnableVertexAttribArray,1,0.69,
,657,9,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.06,GL_FRAMEBUFFER_COMPLETE
,658,9,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,659,9,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.02,
,660,9,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,661,9,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,669,9,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,670,9,OpenGL_1.1,glDrawElements,GL_TRIANGLES 330 GL_UNSIGNED_SHORT 0x0001F3AA,19.5,
,671,10,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,674,10,GL_ARB_framebuffer_object,glIsFramebuffer,103,1.03,GL_FALSE
,675,10,GL_ARB_shader_objects,glIsProgram,103,1.03,GL_TRUE
,676,10,GL_ARB_shader_objects,glUseProgram,103,2.05,
,678,10,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC84BB0 Value: 1.000000,5.13,
,680,10,OpenGL_1.0,glEnable,GL_CULL_FACE,0.68,
,682,10,OpenGL_1.0,glCullFace,GL_FRONT,0.68,
,684,10,OpenGL_1.0,glEnable,GL_SCISSOR_TEST,0.69,
,686,10,OpenGL_1.0,glColorMask,GL_FALSE GL_FALSE GL_FALSE GL_FALSE,1.37,
,688,10,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.37,
,690,10,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 12 0x00000000,2.05,
,693,10,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.68,
,695,10,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,696,10,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,697,10,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,698,10,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.69,
,699,10,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,707,10,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,708,10,OpenGL_1.1,glDrawElements,GL_TRIANGLES 15270 GL_UNSIGNED_SHORT 0x000239EE,11.29,
,709,11,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.02,
,712,11,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC84D60 Value: 1.000000,5.13,
,714,11,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,715,11,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,716,11,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,717,11,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,718,11,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.37,
,726,11,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.36,
,727,11,OpenGL_1.1,glDrawElements,GL_TRIANGLES 1476 GL_UNSIGNED_SHORT 0x0002B13A,3.42,
,728,12,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,731,12,GL_ARB_framebuffer_object,glIsFramebuffer,103,0.69,GL_FALSE
,732,12,GL_ARB_shader_objects,glIsProgram,103,1.03,GL_TRUE
,733,12,GL_ARB_shader_objects,glUseProgram,103,1.37,
,735,12,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC84BF8 Value: 1.000000,4.79,
,737,12,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.37,
,739,12,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 12 0x00000000,2.05,
,741,12,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,1.71,GL_FRAMEBUFFER_COMPLETE
,742,12,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,743,12,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,744,12,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,745,12,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.37,
,753,12,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,754,12,OpenGL_1.1,glDrawElements,GL_TRIANGLES 3672 GL_UNSIGNED_SHORT 0x00038D78,4.1,
,755,13,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,758,13,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC84C40 Value: 1.000000,4.45,
,760,13,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,761,13,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,762,13,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,763,13,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,764,13,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.72,
,772,13,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.02,
,773,13,OpenGL_1.1,glDrawElements,GL_TRIANGLES 234 GL_UNSIGNED_SHORT 0x0003E880,3.08,
,774,14,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,777,14,GL_ARB_framebuffer_object,glIsFramebuffer,103,1.02,GL_FALSE
,778,14,GL_ARB_shader_objects,glIsProgram,103,1.02,GL_TRUE
,779,14,GL_ARB_shader_objects,glUseProgram,103,1.36,
,781,14,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC84DA8 Value: 1.000000,4.79,
,783,14,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ELEMENT_ARRAY_BUFFER 16,1.37,
,785,14,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 17,1.02,
,787,14,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 12 0x00000000,2.05,
,789,14,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.06,GL_FRAMEBUFFER_COMPLETE
,790,14,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.34,
,791,14,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.02,
,792,14,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.69,
,793,14,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,801,14,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,802,14,OpenGL_1.1,glDrawElements,GL_TRIANGLES 7476 GL_UNSIGNED_SHORT 0x00000000,5.48,
,803,15,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,806,15,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC84E80 Value: 1.000000,4.79,
,808,15,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.06,GL_FRAMEBUFFER_COMPLETE
,809,15,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,810,15,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,811,15,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.69,
,812,15,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,820,15,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,821,15,OpenGL_1.1,glDrawElements,GL_TRIANGLES 7452 GL_UNSIGNED_SHORT 0x00003A68,3.08,
,822,16,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,825,16,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DCD8638 Value: 0.866039,4.45,
,827,16,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ELEMENT_ARRAY_BUFFER 20,1.37,
,829,16,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 21,1.02,
,831,16,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 12 0x00000000,1.71,
,833,16,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,834,16,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,835,16,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,836,16,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,837,16,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,845,16,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.02,
,846,16,OpenGL_1.1,glDrawElements,GL_TRIANGLES 522 GL_UNSIGNED_SHORT 0x00000000,4.44,
,847,17,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.36,
,850,17,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0CA71640 Value: 0.866039,4.45,
,852,17,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.06,GL_FRAMEBUFFER_COMPLETE
,853,17,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.34,
,854,17,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,855,17,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,856,17,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,864,17,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,865,17,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2592 GL_UNSIGNED_SHORT 0x00000414,3.08,
,866,18,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,869,18,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC9DED8 Value: 0.882320,4.45,
,871,18,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ELEMENT_ARRAY_BUFFER 24,1.37,
,873,18,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 25,1.02,
,875,18,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 12 0x00000000,1.71,
,877,18,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,878,18,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,879,18,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,880,18,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.02,
,881,18,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,889,18,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,890,18,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2592 GL_UNSIGNED_SHORT 0x00000000,4.45,
,891,19,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,894,19,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC9DAA0 Value: 0.882320,4.45,
,896,19,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,897,19,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,898,19,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,899,19,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,900,19,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.37,
,908,19,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,909,19,OpenGL_1.1,glDrawElements,GL_TRIANGLES 846 GL_UNSIGNED_SHORT 0x00001440,3.08,
,910,20,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.36,
,913,20,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC9DC98 Value: 0.904382,4.44,
,915,20,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ELEMENT_ARRAY_BUFFER 20,1.37,
,917,20,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 21,1.02,
,919,20,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 12 0x00000000,2.05,
,921,20,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,922,20,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,923,20,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,924,20,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,925,20,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,933,20,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,934,20,OpenGL_1.1,glDrawElements,GL_TRIANGLES 522 GL_UNSIGNED_SHORT 0x00000000,4.1,
,935,21,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.02,
,938,21,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC9DF20 Value: 0.904382,4.44,
,940,21,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.4,GL_FRAMEBUFFER_COMPLETE
,941,21,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,942,21,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.02,
,943,21,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.69,
,944,21,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,952,21,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,953,21,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2592 GL_UNSIGNED_SHORT 0x00000414,3.08,
,954,22,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,957,22,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC9DDB8 Value: 0.904382,4.45,
,959,22,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ELEMENT_ARRAY_BUFFER 24,1.37,
,961,22,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 25,1.02,
,963,22,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 12 0x00000000,2.05,
,965,22,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,1.71,GL_FRAMEBUFFER_COMPLETE
,966,22,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.35,
,967,22,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.02,
,968,22,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.02,
,969,22,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,977,22,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,978,22,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2592 GL_UNSIGNED_SHORT 0x00000000,4.11,
,979,23,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,982,23,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC9DE48 Value: 0.904382,4.45,
,984,23,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,985,23,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,986,23,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,987,23,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,988,23,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.36,
,996,23,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,0.69,
,997,23,OpenGL_1.1,glDrawElements,GL_TRIANGLES 846 GL_UNSIGNED_SHORT 0x00001440,3.08,
,998,24,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.02,
,1002,24,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.68,
,1005,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.37,
,1008,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,1.03,
,1012,24,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.69,
,1015,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.02,
,1018,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,1.02,
,1022,24,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,0.69,
,1025,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.03,
,1028,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,1.02,
,1032,24,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE3,0.69,
,1035,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.03,
,1038,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,0.68,
,1042,24,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE4,0.69,
,1045,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.02,
,1048,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,1.03,
,1052,24,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE5,0.69,
,1055,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.03,
,1058,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,1.02,
,1062,24,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE6,0.69,
,1065,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.03,
,1068,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,1.02,
,1072,24,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE7,0.69,
,1075,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.03,
,1078,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,1.03,
,1082,24,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE8,0.34,
,1085,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.02,
,1088,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,0.69,
,1092,24,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE9,0.69,
,1095,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.03,
,1098,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,0.68,
,1102,24,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE10,0.68,
,1105,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,0.68,
,1108,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,0.68,
,1112,24,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE11,0.69,
,1115,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.02,
,1118,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,1.03,
,1122,24,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE12,0.69,
,1125,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.02,
,1128,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,0.68,
,1132,24,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE13,0.35,
,1135,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.02,
,1138,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,1.02,
,1142,24,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE14,0.69,
,1145,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,0.68,
,1148,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,1.03,
,1152,24,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE15,0.69,
,1155,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.02,
,1158,24,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,1.03,
,1161,24,GL_ARB_framebuffer_object,glBindFramebuffer,GL_FRAMEBUFFER 3,5.13,
,1163,24,OpenGL_1.0,glClearDepth,1.000000,2.06,
,1165,24,OpenGL_1.0,glClearColor,0.250000 0.250000 0.250000 1.000000,4.45,
,1167,24,OpenGL_1.0,glViewport,0 0 960 640,6.85,
,1169,24,OpenGL_1.0,glEnable,GL_CULL_FACE,1.03,
,1171,24,OpenGL_1.0,glCullFace,GL_BACK,0.68,
,1173,24,OpenGL_1.0,glDisable,GL_SCISSOR_TEST,1.37,
,1175,24,OpenGL_1.0,glColorMask,GL_TRUE GL_TRUE GL_TRUE GL_TRUE,1.71,
,1177,24,OpenGL_1.0,glClear,GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT,42.09,
,1179,25,GL_ARB_framebuffer_object,glIsFramebuffer,53,1.02,GL_FALSE
,1180,25,GL_ARB_shader_objects,glIsProgram,53,1.03,GL_TRUE
,1181,25,GL_ARB_shader_objects,glUseProgram,53,3.77,
,1183,25,GL_ARB_shader_objects,glUniformMatrix4fv,6 1 GL_FALSE 0x0DC9DE00 Value: -1.039431,6.16,
,1185,25,GL_ARB_shader_objects,glUniform3fv,7 1 0x13A6E148 Value: 2.372030,4.79,
,1187,25,GL_ARB_shader_objects,glUniform4fv,0 1 0x13A6E250 Value: 0.012000,4.1,
,1189,25,GL_ARB_shader_objects,glUniform4fv,5 1 0x13A6EA30 Value: 70.879105,3.76,
,1191,25,GL_ARB_shader_objects,glUniform4fv,2 1 0x0C739CB0 Value: 1.000000,3.77,
,1193,25,GL_ARB_shader_objects,glUniform4fv,1 1 0x0C73A178 Value: 1.000000,3.42,
,1195,25,GL_ARB_shader_objects,glUniform4fv,4 1 0x0C73ADF0 Value: 0.000400,3.76,
,1197,25,GL_ARB_shader_objects,glUniform4fv,3 1 0x0C73F938 Value: 0.807843,3.08,
,1199,25,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x0DC9DAE8 Value: 1.000000,4.1,
,1201,25,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ELEMENT_ARRAY_BUFFER 12,1.71,
,1204,25,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.03,
,1207,25,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 51,1.37,
,1211,25,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.68,
,1214,25,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 52,1.03,
,1218,25,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE15,0.69,
,1221,25,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 5,1.02,
,1224,25,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.36,
,1226,25,GL_ARB_vertex_program,glVertexAttribPointer,2 3 GL_FLOAT GL_FALSE 12 0x00000000,2.05,
,1228,25,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,1.03,
,1230,25,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,1232,25,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,1.03,
,1234,25,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 28 0x00000010,1.72,
,1237,25,GL_ARB_vertex_program,glEnableVertexAttribArray,1,0.69,
,1240,25,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.69,
,1242,25,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,1243,25,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.35,
,1244,25,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,1245,25,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,1246,25,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,1254,25,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.02,
,1255,25,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2841 GL_UNSIGNED_SHORT 0x000056A0,26.69,
,1256,26,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,1259,26,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x0DC9DCE0 Value: 1.000000,5.14,
,1261,26,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.06,GL_FRAMEBUFFER_COMPLETE
,1262,26,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,1263,26,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.36,
,1264,26,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,1265,26,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,1273,26,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,1274,26,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2823 GL_UNSIGNED_SHORT 0x00012078,3.43,
,1275,27,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,1278,27,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x0DC9DB30 Value: 1.000000,4.11,
,1280,27,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,1281,27,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.35,
,1282,27,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,1283,27,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,1284,27,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,1292,27,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,1293,27,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2823 GL_UNSIGNED_SHORT 0x00006D8C,3.42,
,1294,28,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,1297,28,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x0DC9DB78 Value: 1.000000,4.79,
,1299,28,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.06,GL_FRAMEBUFFER_COMPLETE
,1300,28,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,1301,28,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.02,
,1302,28,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,1303,28,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.72,
,1311,28,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.02,
,1312,28,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2955 GL_UNSIGNED_SHORT 0x0000839A,3.08,
,1313,29,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,1316,29,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x0DC9DBC0 Value: 1.000000,4.45,
,1318,29,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,1.71,GL_FRAMEBUFFER_COMPLETE
,1319,29,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.34,
,1320,29,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,16.08,
,1321,29,OpenGL_1.0,glEnable,GL_POINT_SPRITE,2.39,
,1322,29,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,5.47,
,1330,29,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,2.4,
,1331,29,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2481 GL_UNSIGNED_SHORT 0x00013686,14.03,
,1332,30,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,2.74,
,1335,30,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x0DC9DC08 Value: 1.000000,13.35,
,1337,30,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,3.76,GL_FRAMEBUFFER_COMPLETE
,1338,30,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,1.03,
,1339,30,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,1340,30,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,1341,30,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,1349,30,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.02,
,1350,30,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2649 GL_UNSIGNED_SHORT 0x0000AEAE,3.77,
,1351,31,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,1354,31,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x0DC9DC50 Value: 1.000000,4.8,
,1356,31,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.4,GL_FRAMEBUFFER_COMPLETE
,1357,31,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.34,
,1358,31,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.02,
,1359,31,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,1360,31,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,1368,31,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,1369,31,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2499 GL_UNSIGNED_SHORT 0x00009AB0,3.43,
,1370,32,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,1373,32,GL_ARB_shader_objects,glUniform4fv,0 1 0x115EC310 Value: 0.012000,5.13,
,1375,32,GL_ARB_shader_objects,glUniform4fv,5 1 0x115EC2C8 Value: 70.879105,3.77,
,1377,32,GL_ARB_shader_objects,glUniform4fv,2 1 0x115EC118 Value: 1.000000,4.11,
,1379,32,GL_ARB_shader_objects,glUniform4fv,1 1 0x115EC370 Value: 1.000000,3.42,
,1381,32,GL_ARB_shader_objects,glUniform4fv,4 1 0x115EC388 Value: 0.000400,3.76,
,1383,32,GL_ARB_shader_objects,glUniform4fv,3 1 0x115EC220 Value: 0.807843,3.08,
,1385,32,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x0DC9DD28 Value: 1.000000,4.11,
,1388,32,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.72,
,1391,32,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 51,1.71,
,1395,32,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,1.02,
,1398,32,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 53,1.36,
,1401,32,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,1402,32,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.35,
,1403,32,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,1404,32,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,1405,32,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,1413,32,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.36,
,1414,32,OpenGL_1.1,glDrawElements,GL_TRIANGLES 93 GL_UNSIGNED_SHORT 0x00006CD2,12.32,
,1415,33,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,1418,33,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x0DC9DD70 Value: 1.000000,4.79,
,1420,33,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,1421,33,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,1422,33,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,1423,33,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,1424,33,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.37,
,1432,33,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.02,
,1433,33,OpenGL_1.1,glDrawElements,GL_TRIANGLES 60 GL_UNSIGNED_SHORT 0x0000AE36,3.43,
,1434,34,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,1437,34,GL_ARB_framebuffer_object,glIsFramebuffer,58,1.71,GL_FALSE
,1438,34,GL_ARB_shader_objects,glIsProgram,58,1.37,GL_TRUE
,1439,34,GL_ARB_shader_objects,glUseProgram,58,3.77,
,1441,34,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC9DE90 Value: -1.039431,5.48,
,1443,34,GL_ARB_shader_objects,glUniform1fv,0 1 0x13A35928 Value: 0.200000,3.76,
,1445,34,GL_ARB_shader_objects,glUniformMatrix4fv,2 1 GL_FALSE 0x0DC9C348 Value: 1.000000,3.77,
,1448,34,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.68,
,1451,34,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 54,1.36,
,1454,34,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,2.05,
,1456,34,GL_ARB_vertex_program,glVertexAttribPointer,1 3 GL_FLOAT GL_FALSE 12 0x00000000,2.73,
,1458,34,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,0.69,
,1460,34,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,1463,34,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.68,
,1465,34,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,1466,34,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,1467,34,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,1468,34,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,1469,34,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,1477,34,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,1478,34,OpenGL_1.1,glDrawElements,GL_TRIANGLES 960 GL_UNSIGNED_SHORT 0x0000C3DE,19.85,
,1479,35,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,1482,35,GL_ARB_framebuffer_object,glIsFramebuffer,93,1.03,GL_FALSE
,1483,35,GL_ARB_shader_objects,glIsProgram,93,1.03,GL_TRUE
,1484,35,GL_ARB_shader_objects,glUseProgram,93,2.74,
,1486,35,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x0DC9C738 Value: -0.900174,5.81,
,1488,35,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x0DC9C2B8 Value: -1.039431,3.76,
,1490,35,GL_ARB_shader_objects,glUniform4fv,5 1 0x115ECF28 Value: 11.804386,3.77,
,1492,35,GL_ARB_shader_objects,glUniformMatrix4fv,4 4 GL_FALSE 0x136FDB60 Value: 0.024857,4.1,
,1494,35,GL_ARB_shader_objects,glUniform4fv,1 1 0x115ECEB0 Value: 0.901961,3.42,
,1496,35,GL_ARB_shader_objects,glUniform4fv,3 1 0x115ECF40 Value: 0.470588,3.42,
,1498,35,GL_ARB_shader_objects,glUniform4fv,2 1 0x115ECF88 Value: 0.100000,3.76,
,1500,35,GL_ARB_shader_objects,glUniform4fv,7 1 0x115ECFE8 Value: -0.543597,3.08,
,1502,35,GL_ARB_shader_objects,glUniform4fv,6 1 0x115ECE20 Value: 1.000000,3.42,
,1504,35,GL_ARB_shader_objects,glUniform4fv,0 1 0x115ECD60 Value: 0.000000,3.42,
,1506,35,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x0DC9C390 Value: 1.000000,3.77,
,1509,35,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.02,
,1512,35,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 55,1.37,
,1516,35,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.68,
,1519,35,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 56,1.03,
,1522,35,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.37,
,1524,35,GL_ARB_vertex_program,glVertexAttribPointer,4 3 GL_FLOAT GL_FALSE 12 0x00000000,2.06,
,1526,35,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 14,0.68,
,1528,35,GL_ARB_vertex_program,glVertexAttribPointer,1 3 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,1530,35,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,1.03,
,1532,35,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,1534,35,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,1.03,
,1536,35,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 28 0x00000010,1.36,
,1538,35,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,0.69,
,1540,35,GL_ARB_vertex_program,glVertexAttribPointer,0 4 GL_UNSIGNED_BYTE GL_TRUE 28 0x00000018,2.74,
,1543,35,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.68,
,1546,35,GL_ARB_vertex_program,glEnableVertexAttribArray,3,0.34,
,1549,35,GL_ARB_vertex_program,glEnableVertexAttribArray,4,0.34,
,1551,35,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.39,GL_FRAMEBUFFER_COMPLETE
,1552,35,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,1553,35,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,1554,35,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,1555,35,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,1563,35,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,1564,35,OpenGL_1.1,glDrawElements,GL_TRIANGLES 156 GL_UNSIGNED_SHORT 0x0002250C,48.25,
,1565,36,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,1568,36,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x0DC9C810 Value: 1.000000,5.47,
,1570,36,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.39,GL_FRAMEBUFFER_COMPLETE
,1571,36,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,1572,36,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,1573,36,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.69,
,1574,36,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,1582,36,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,1583,36,OpenGL_1.1,glDrawElements,GL_TRIANGLES 246 GL_UNSIGNED_SHORT 0x00022644,3.43,
,1584,37,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,1587,37,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x0DC9C108 Value: 1.000000,4.45,
,1589,37,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,1590,37,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.35,
,1591,37,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,1592,37,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,1593,37,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.72,
,1601,37,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,1602,37,OpenGL_1.1,glDrawElements,GL_TRIANGLES 90 GL_UNSIGNED_SHORT 0x00022830,3.08,
,1603,38,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,1606,38,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x0DC9C588 Value: 1.000000,4.45,
,1608,38,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.39,GL_FRAMEBUFFER_COMPLETE
,1609,38,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,1610,38,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,1611,38,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.69,
,1612,38,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,1620,38,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.02,
,1621,38,OpenGL_1.1,glDrawElements,GL_TRIANGLES 405 GL_UNSIGNED_SHORT 0x000236C4,3.08,
,1622,39,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,1625,39,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x0DC9C3D8 Value: 1.000000,4.45,
,1627,39,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.06,GL_FRAMEBUFFER_COMPLETE
,1628,39,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,1629,39,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.02,
,1630,39,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.69,
,1631,39,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,1639,39,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,1640,39,OpenGL_1.1,glDrawElements,GL_TRIANGLES 1275 GL_UNSIGNED_SHORT 0x000360C6,3.42,
,1641,40,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,1644,40,GL_ARB_framebuffer_object,glIsFramebuffer,73,1.02,GL_FALSE
,1645,40,GL_ARB_shader_objects,glIsProgram,73,1.37,GL_TRUE
,1646,40,GL_ARB_shader_objects,glUseProgram,73,2.74,
,1648,40,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x0DC9C6A8 Value: -0.900174,5.13,
,1650,40,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x0DC9C540 Value: -1.039431,4.11,
,1652,40,GL_ARB_shader_objects,glUniform3fv,11 1 0x115EDCA8 Value: 2.372030,4.1,
,1654,40,GL_ARB_shader_objects,glUniform4fv,6 1 0x115EDCC0 Value: 11.804386,3.77,
,1656,40,GL_ARB_shader_objects,glUniformMatrix4fv,5 4 GL_FALSE 0x136FF738 Value: 0.024857,4.11,
,1658,40,GL_ARB_shader_objects,glUniform4fv,2 1 0x115EDEA0 Value: 0.901961,3.42,
,1660,40,GL_ARB_shader_objects,glUniform4fv,4 1 0x115EDC90 Value: 0.470588,3.43,
,1662,40,GL_ARB_shader_objects,glUniform4fv,3 1 0x115EDCF0 Value: 0.100000,3.77,
,1664,40,GL_ARB_shader_objects,glUniform4fv,8 1 0x115EDD08 Value: -0.543597,3.08,
,1666,40,GL_ARB_shader_objects,glUniform4fv,7 1 0x115EDF18 Value: 1.000000,3.08,
,1668,40,GL_ARB_shader_objects,glUniform4fv,1 1 0x115EE0B0 Value: 0.000400,3.76,
,1670,40,GL_ARB_shader_objects,glUniform4fv,0 1 0x115EDF90 Value: 0.807843,3.42,
,1672,40,GL_ARB_shader_objects,glUniformMatrix4fv,12 1 GL_FALSE 0x0DC9C300 Value: 1.000000,3.42,
,1675,40,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.68,
,1678,40,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 61,1.37,
,1681,40,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.37,
,1683,40,GL_ARB_vertex_program,glVertexAttribPointer,2 3 GL_FLOAT GL_FALSE 12 0x00000000,2.05,
,1685,40,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 14,1.02,
,1687,40,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,1689,40,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,1.02,
,1691,40,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 28 0x00000000,1.37,
,1694,40,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.34,
,1697,40,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.68,
,1699,40,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.39,GL_FRAMEBUFFER_COMPLETE
,1700,40,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,1701,40,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,1702,40,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.69,
,1703,40,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.37,
,1711,40,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.02,
,1712,40,OpenGL_1.1,glDrawElements,GL_TRIANGLES 15270 GL_UNSIGNED_SHORT 0x000239EE,22.59,
,1713,41,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,1716,41,GL_ARB_framebuffer_object,glIsFramebuffer,88,1.02,GL_FALSE
,1717,41,GL_ARB_shader_objects,glIsProgram,88,1.37,GL_TRUE
,1718,41,GL_ARB_shader_objects,glUseProgram,88,2.4,
,1720,41,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x0DC9C420 Value: -0.900174,5.47,
,1722,41,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x0DC9C468 Value: -1.039431,4.1,
,1724,41,GL_ARB_shader_objects,glUniform3fv,12 1 0x115EE260 Value: 2.372030,3.42,
,1726,41,GL_ARB_shader_objects,glUniform4fv,7 1 0x115EE5A8 Value: 11.804386,3.42,
,1728,41,GL_ARB_shader_objects,glUniformMatrix4fv,6 4 GL_FALSE 0x136FFB58 Value: 0.024857,4.1,
,1730,41,GL_ARB_shader_objects,glUniform4fv,3 1 0x115EE5C0 Value: 0.901961,3.42,
,1732,41,GL_ARB_shader_objects,glUniform4fv,5 1 0x115EE758 Value: 0.470588,3.08,
,1734,41,GL_ARB_shader_objects,glUniform4fv,4 1 0x115EE518 Value: 0.100000,3.42,
,1736,41,GL_ARB_shader_objects,glUniform4fv,9 1 0x115EE788 Value: -0.543597,3.08,
,1738,41,GL_ARB_shader_objects,glUniform4fv,8 1 0x115EE7A0 Value: 1.000000,3.08,
,1740,41,GL_ARB_shader_objects,glUniform4fv,2 1 0x115EE6F8 Value: 0.000400,3.42,
,1742,41,GL_ARB_shader_objects,glUniform4fv,1 1 0x115EE548 Value: 0.807843,3.42,
,1744,41,GL_ARB_shader_objects,glUniform4fv,0 1 0x115EE560 Value: 0.000000,2.74,
,1746,41,GL_ARB_shader_objects,glUniformMatrix4fv,13 1 GL_FALSE 0x0DC9C5D0 Value: 1.000000,3.77,
,1749,41,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.03,
,1752,41,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 61,1.37,
,1756,41,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.68,
,1759,41,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 62,1.37,
,1762,41,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.03,
,1764,41,GL_ARB_vertex_program,glVertexAttribPointer,4 3 GL_FLOAT GL_FALSE 12 0x00000000,2.05,
,1766,41,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 14,1.02,
,1768,41,GL_ARB_vertex_program,glVertexAttribPointer,1 3 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,1770,41,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,0.68,
,1772,41,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,1774,41,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,0.68,
,1776,41,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 28 0x00000010,1.71,
,1778,41,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,0.68,
,1780,41,GL_ARB_vertex_program,glVertexAttribPointer,0 4 GL_UNSIGNED_BYTE GL_TRUE 28 0x00000018,1.71,
,1783,41,GL_ARB_vertex_program,glEnableVertexAttribArray,3,0.68,
,1786,41,GL_ARB_vertex_program,glEnableVertexAttribArray,4,0.34,
,1788,41,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,1789,41,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.34,
,1790,41,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,1791,41,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.69,
,1792,41,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,1800,41,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,1801,41,OpenGL_1.1,glDrawElements,GL_TRIANGLES 1476 GL_UNSIGNED_SHORT 0x0002B13A,21.9,
,1802,42,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.36,
,1805,42,GL_ARB_framebuffer_object,glIsFramebuffer,73,1.02,GL_FALSE
,1806,42,GL_ARB_shader_objects,glIsProgram,73,0.68,GL_TRUE
,1807,42,GL_ARB_shader_objects,glUseProgram,73,2.06,
,1809,42,GL_ARB_shader_objects,glUniform4fv,2 1 0x115EEDD0 Value: 0.901961,4.45,
,1811,42,GL_ARB_shader_objects,glUniform4fv,4 1 0x115EEB78 Value: 0.470588,3.08,
,1813,42,GL_ARB_shader_objects,glUniform4fv,3 1 0x115EEF20 Value: 0.100000,3.76,
,1815,42,GL_ARB_shader_objects,glUniform4fv,8 1 0x115EF040 Value: -0.543597,3.08,
,1817,42,GL_ARB_shader_objects,glUniform4fv,7 1 0x115EEEF0 Value: 1.000000,3.43,
,1819,42,GL_ARB_shader_objects,glUniform4fv,1 1 0x115EEE90 Value: 0.000400,3.43,
,1821,42,GL_ARB_shader_objects,glUniform4fv,0 1 0x115EEEA8 Value: 0.807843,2.74,
,1823,42,GL_ARB_shader_objects,glUniformMatrix4fv,12 1 GL_FALSE 0x0DC9C618 Value: 1.000000,4.11,
,1826,42,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.68,
,1829,42,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 41,1.37,
,1832,42,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.37,
,1834,42,GL_ARB_vertex_program,glVertexAttribPointer,2 3 GL_FLOAT GL_FALSE 12 0x00000000,2.05,
,1836,42,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 14,1.02,
,1838,42,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,1840,42,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,0.68,
,1842,42,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 28 0x00000000,1.37,
,1845,42,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.68,
,1848,42,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.34,
,1850,42,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.06,GL_FRAMEBUFFER_COMPLETE
,1851,42,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,1852,42,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,1853,42,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,1854,42,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.72,
,1862,42,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,1863,42,OpenGL_1.1,glDrawElements,GL_TRIANGLES 3600 GL_UNSIGNED_SHORT 0x0001BA9E,19.84,
,1864,43,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,1867,43,GL_ARB_shader_objects,glUniform4fv,2 1 0x115EF1C0 Value: 0.901961,4.45,
,1869,43,GL_ARB_shader_objects,glUniform4fv,4 1 0x115EF6D0 Value: 0.470588,3.42,
,1871,43,GL_ARB_shader_objects,glUniform4fv,3 1 0x115EF490 Value: 0.100000,3.77,
,1873,43,GL_ARB_shader_objects,glUniform4fv,8 1 0x115EF418 Value: -0.543597,3.42,
,1875,43,GL_ARB_shader_objects,glUniform4fv,7 1 0x115EF5B0 Value: 1.000000,3.43,
,1877,43,GL_ARB_shader_objects,glUniform4fv,1 1 0x115EF550 Value: 0.000400,3.42,
,1879,43,GL_ARB_shader_objects,glUniform4fv,0 1 0x115EF568 Value: 0.807843,2.74,
,1881,43,GL_ARB_shader_objects,glUniformMatrix4fv,12 1 GL_FALSE 0x0DC9C660 Value: 1.000000,3.76,
,1884,43,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.68,
,1887,43,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 56,1.37,
,1890,43,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.4,GL_FRAMEBUFFER_COMPLETE
,1891,43,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,1892,43,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,1893,43,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,1894,43,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,1902,43,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,1903,43,OpenGL_1.1,glDrawElements,GL_TRIANGLES 3240 GL_UNSIGNED_SHORT 0x0002BCC2,12.66,
,1904,44,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.02,
,1907,44,GL_ARB_framebuffer_object,glIsFramebuffer,88,1.03,GL_FALSE
,1908,44,GL_ARB_shader_objects,glIsProgram,88,1.02,GL_TRUE
,1909,44,GL_ARB_shader_objects,glUseProgram,88,2.06,
,1911,44,GL_ARB_shader_objects,glUniform4fv,3 1 0x115EF7C0 Value: 0.901961,4.45,
,1913,44,GL_ARB_shader_objects,glUniform4fv,5 1 0x115EF838 Value: 0.470588,3.42,
,1915,44,GL_ARB_shader_objects,glUniform4fv,4 1 0x115EF880 Value: 0.100000,3.76,
,1917,44,GL_ARB_shader_objects,glUniform4fv,9 1 0x115EF8E0 Value: -0.543597,3.08,
,1919,44,GL_ARB_shader_objects,glUniform4fv,8 1 0x115EF700 Value: 1.000000,3.43,
,1921,44,GL_ARB_shader_objects,glUniform4fv,2 1 0x115EF808 Value: 0.000400,3.43,
,1923,44,GL_ARB_shader_objects,glUniform4fv,1 1 0x115EFB68 Value: 0.807843,3.08,
,1925,44,GL_ARB_shader_objects,glUniform4fv,0 1 0x115EFA00 Value: 1.000000,3.42,
,1927,44,GL_ARB_shader_objects,glUniformMatrix4fv,13 1 GL_FALSE 0x0DC9C4B0 Value: 1.000000,3.76,
,1930,44,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.03,
,1933,44,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 61,1.37,
,1937,44,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.69,
,1940,44,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 61,1.02,
,1943,44,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.02,
,1945,44,GL_ARB_vertex_program,glVertexAttribPointer,4 3 GL_FLOAT GL_FALSE 12 0x00000000,1.71,
,1947,44,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 14,1.02,
,1949,44,GL_ARB_vertex_program,glVertexAttribPointer,1 3 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,1951,44,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,0.68,
,1953,44,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 28 0x00000000,1.37,
,1955,44,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,1.02,
,1957,44,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 28 0x00000010,1.37,
,1959,44,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,1.02,
,1961,44,GL_ARB_vertex_program,glVertexAttribPointer,0 4 GL_UNSIGNED_BYTE GL_TRUE 28 0x00000018,1.71,
,1964,44,GL_ARB_vertex_program,glEnableVertexAttribArray,3,0.34,
,1967,44,GL_ARB_vertex_program,glEnableVertexAttribArray,4,0.34,
,1969,44,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.39,GL_FRAMEBUFFER_COMPLETE
,1970,44,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,1971,44,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,1972,44,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.69,
,1973,44,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,1981,44,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,1982,44,OpenGL_1.1,glDrawElements,GL_TRIANGLES 792 GL_UNSIGNED_SHORT 0x0002D612,19.17,
,1983,45,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,1986,45,GL_ARB_shader_objects,glUniform4fv,3 1 0x115F0240 Value: 0.901961,4.45,
,1988,45,GL_ARB_shader_objects,glUniform4fv,5 1 0x115F0270 Value: 0.470588,3.42,
,1990,45,GL_ARB_shader_objects,glUniform4fv,4 1 0x115F0060 Value: 0.100000,3.42,
,1992,45,GL_ARB_shader_objects,glUniform4fv,9 1 0x115F0048 Value: -0.543597,3.42,
,1994,45,GL_ARB_shader_objects,glUniform4fv,8 1 0x115F0018 Value: 1.000000,3.42,
,1996,45,GL_ARB_shader_objects,glUniform4fv,2 1 0x115F00C0 Value: 0.000400,3.42,
,1998,45,GL_ARB_shader_objects,glUniform4fv,1 1 0x115F0198 Value: 0.807843,3.08,
,2000,45,GL_ARB_shader_objects,glUniform4fv,0 1 0x115F0108 Value: 1.000000,3.42,
,2002,45,GL_ARB_shader_objects,glUniformMatrix4fv,13 1 GL_FALSE 0x0DC9C7C8 Value: 1.000000,4.11,
,2005,45,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.03,
,2008,45,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 56,1.37,
,2012,45,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.68,
,2015,45,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 52,1.02,
,2018,45,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,2019,45,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,2020,45,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,2021,45,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,2022,45,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,2030,45,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,2031,45,OpenGL_1.1,glDrawElements,GL_TRIANGLES 486 GL_UNSIGNED_SHORT 0x0002DC42,13.35,
,2032,46,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,2035,46,GL_ARB_framebuffer_object,glIsFramebuffer,78,1.03,GL_FALSE
,2036,46,GL_ARB_shader_objects,glIsProgram,78,1.03,GL_TRUE
,2037,46,GL_ARB_shader_objects,glUseProgram,78,2.74,
,2039,46,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x0DC9C780 Value: -0.900174,5.13,
,2041,46,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x0DC9C6F0 Value: -1.039431,3.76,
,2043,46,GL_ARB_shader_objects,glUniform4fv,5 1 0x115F0690 Value: 11.804386,3.77,
,2045,46,GL_ARB_shader_objects,glUniformMatrix4fv,4 4 GL_FALSE 0x136FE4A8 Value: 0.024857,3.77,
,2047,46,GL_ARB_shader_objects,glUniform4fv,1 1 0x115F06F0 Value: 0.901961,3.42,
,2049,46,GL_ARB_shader_objects,glUniform4fv,3 1 0x115F0618 Value: 0.470588,3.07,
,2051,46,GL_ARB_shader_objects,glUniform4fv,2 1 0x115F07C8 Value: 0.100000,3.43,
,2053,46,GL_ARB_shader_objects,glUniform4fv,7 1 0x115F06A8 Value: -0.543597,3.08,
,2055,46,GL_ARB_shader_objects,glUniform4fv,6 1 0x115F0828 Value: 1.000000,3.42,
,2057,46,GL_ARB_shader_objects,glUniform4fv,0 1 0x115F0858 Value: 1.000000,3.42,
,2059,46,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x0DC9C858 Value: 1.000000,3.76,
,2062,46,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.03,
,2065,46,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 63,1.37,
,2069,46,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.68,
,2072,46,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 41,1.03,
,2075,46,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.37,
,2077,46,GL_ARB_vertex_program,glVertexAttribPointer,3 3 GL_FLOAT GL_FALSE 12 0x00000000,1.71,
,2079,46,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 14,1.02,
,2081,46,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,2083,46,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,0.68,
,2085,46,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,2087,46,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,0.68,
,2089,46,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 28 0x00000010,1.71,
,2092,46,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.68,
,2094,46,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,2095,46,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,2096,46,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,2097,46,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,2098,46,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,2106,46,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.02,
,2107,46,OpenGL_1.1,glDrawElements,GL_TRIANGLES 270 GL_UNSIGNED_SHORT 0x000234A8,21.22,
,2108,47,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,2111,47,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x0DC9C228 Value: 1.000000,5.13,
,2113,47,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.39,GL_FRAMEBUFFER_COMPLETE
,2114,47,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,2115,47,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,2116,47,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.69,
,2117,47,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,2125,47,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,2126,47,OpenGL_1.1,glDrawElements,GL_TRIANGLES 144 GL_UNSIGNED_SHORT 0x00020E74,3.42,
,2127,48,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,2130,48,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x0DC9BFA0 Value: 1.000000,4.45,
,2132,48,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,2133,48,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.34,
,2134,48,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,2135,48,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,2136,48,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,2144,48,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,2145,48,OpenGL_1.1,glDrawElements,GL_TRIANGLES 270 GL_UNSIGNED_SHORT 0x0001B882,3.08,
,2146,49,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,2149,49,GL_ARB_framebuffer_object,glIsFramebuffer,63,1.02,GL_FALSE
,2150,49,GL_ARB_shader_objects,glIsProgram,63,1.03,GL_TRUE
,2151,49,GL_ARB_shader_objects,glUseProgram,63,2.4,
,2153,49,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x0DC9BFE8 Value: -0.900174,5.13,
,2155,49,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x0DC9C030 Value: -1.039431,3.77,
,2157,49,GL_ARB_shader_objects,glUniform4fv,4 1 0x115F0F18 Value: 11.804386,3.42,
,2159,49,GL_ARB_shader_objects,glUniformMatrix4fv,3 4 GL_FALSE 0x136FE088 Value: 0.024857,4.1,
,2161,49,GL_ARB_shader_objects,glUniform4fv,0 1 0x115F12F0 Value: 0.901961,3.42,
,2163,49,GL_ARB_shader_objects,glUniform4fv,2 1 0x115F1230 Value: 0.470588,3.08,
,2165,49,GL_ARB_shader_objects,glUniform4fv,1 1 0x115F1260 Value: 0.100000,3.42,
,2167,49,GL_ARB_shader_objects,glUniform4fv,6 1 0x115F14E8 Value: -0.543597,3.08,
,2169,49,GL_ARB_shader_objects,glUniform4fv,5 1 0x115F1410 Value: 1.000000,3.42,
,2171,49,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x0DC9C270 Value: 1.000000,3.42,
,2174,49,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.69,
,2177,49,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 64,1.37,
,2180,49,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.03,
,2182,49,GL_ARB_vertex_program,glVertexAttribPointer,2 3 GL_FLOAT GL_FALSE 12 0x00000000,2.05,
,2184,49,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 14,1.02,
,2186,49,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 28 0x00000000,2.05,
,2188,49,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,1.03,
,2190,49,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,2193,49,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.35,
,2195,49,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,2196,49,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,2197,49,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,2198,49,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,2199,49,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.37,
,2207,49,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.02,
,2208,49,OpenGL_1.1,glDrawElements,GL_TRIANGLES 1548 GL_UNSIGNED_SHORT 0x0001AAFC,19.5,
,2209,50,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,2212,50,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x0DC9C078 Value: 1.000000,5.13,
,2214,50,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,2215,50,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,2216,50,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,2217,50,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.69,
,2218,50,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,2226,50,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.02,
,2227,50,OpenGL_1.1,glDrawElements,GL_TRIANGLES 234 GL_UNSIGNED_SHORT 0x0003E880,3.42,
,2228,51,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,2231,51,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x0DC9C0C0 Value: 1.000000,4.45,
,2233,51,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,2234,51,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,2235,51,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,2236,51,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,2237,51,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,2245,51,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,2246,51,OpenGL_1.1,glDrawElements,GL_TRIANGLES 906 GL_UNSIGNED_SHORT 0x00022CBC,3.08,
,2247,52,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.36,
,2250,52,GL_ARB_shader_objects,glUniform4fv,0 1 0x115E9B80 Value: 0.901961,3.76,
,2252,52,GL_ARB_shader_objects,glUniform4fv,2 1 0x115E9BC8 Value: 0.470588,3.08,
,2254,52,GL_ARB_shader_objects,glUniform4fv,1 1 0x115E9CA0 Value: 0.100000,3.42,
,2256,52,GL_ARB_shader_objects,glUniform4fv,6 1 0x115E9CD0 Value: -0.543597,3.42,
,2258,52,GL_ARB_shader_objects,glUniform4fv,5 1 0x115E9A00 Value: 1.000000,3.08,
,2260,52,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x0DC9C150 Value: 1.000000,3.76,
,2263,52,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.03,
,2266,52,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 65,1.37,
,2269,52,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.39,GL_FRAMEBUFFER_COMPLETE
,2270,52,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,2271,52,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,2272,52,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.69,
,2273,52,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,2281,52,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,2282,52,OpenGL_1.1,glDrawElements,GL_TRIANGLES 33 GL_UNSIGNED_SHORT 0x0001B840,12.32,
,2283,53,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,2286,53,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x0DC9C198 Value: 1.000000,4.79,
,2288,53,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,2289,53,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.35,
,2290,53,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,2291,53,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.69,
,2292,53,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,2300,53,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.02,
,2301,53,OpenGL_1.1,glDrawElements,GL_TRIANGLES 33 GL_UNSIGNED_SHORT 0x00023466,3.42,
,2302,54,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,2305,54,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x0DC9C4F8 Value: 1.000000,4.45,
,2307,54,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,2308,54,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,2309,54,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.02,
,2310,54,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.02,
,2311,54,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.36,
,2319,54,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,2320,54,OpenGL_1.1,glDrawElements,GL_TRIANGLES 18 GL_UNSIGNED_SHORT 0x00020E50,3.08,
,2321,55,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,2324,55,GL_ARB_shader_objects,glUniform4fv,0 1 0x115EA480 Value: 0.901961,4.11,
,2326,55,GL_ARB_shader_objects,glUniform4fv,2 1 0x115EA5B8 Value: 0.470588,3.42,
,2328,55,GL_ARB_shader_objects,glUniform4fv,1 1 0x115EA348 Value: 0.100000,3.43,
,2330,55,GL_ARB_shader_objects,glUniform4fv,6 1 0x115EA510 Value: -0.543597,3.43,
,2332,55,GL_ARB_shader_objects,glUniform4fv,5 1 0x115EA450 Value: 1.000000,3.42,
,2334,55,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x0DC9C1E0 Value: 1.000000,3.76,
,2337,55,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.69,
,2340,55,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 66,1.37,
,2343,55,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,2344,55,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,2345,55,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,2346,55,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.69,
,2347,55,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,2355,55,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,2356,55,OpenGL_1.1,glDrawElements,GL_TRIANGLES 150 GL_UNSIGNED_SHORT 0x0001B714,12.66,
,2357,56,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,2360,56,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x0DC9CBB8 Value: 1.000000,5.14,
,2362,56,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,2363,56,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.35,
,2364,56,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,2365,56,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,2366,56,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.72,
,2374,56,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,2375,56,OpenGL_1.1,glDrawElements,GL_TRIANGLES 75 GL_UNSIGNED_SHORT 0x000233D0,3.08,
,2376,57,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,2379,57,GL_ARB_framebuffer_object,glIsFramebuffer,93,1.02,GL_FALSE
,2380,57,GL_ARB_shader_objects,glIsProgram,93,1.02,GL_TRUE
,2381,57,GL_ARB_shader_objects,glUseProgram,93,2.06,
,2383,57,GL_ARB_shader_objects,glUniform4fv,1 1 0x115EAB88 Value: 0.901961,3.77,
,2385,57,GL_ARB_shader_objects,glUniform4fv,3 1 0x115EA930 Value: 0.470588,3.08,
,2387,57,GL_ARB_shader_objects,glUniform4fv,2 1 0x115EAA08 Value: 0.100000,3.42,
,2389,57,GL_ARB_shader_objects,glUniform4fv,7 1 0x115EA978 Value: -0.543597,3.43,
,2391,57,GL_ARB_shader_objects,glUniform4fv,6 1 0x115EA9A8 Value: 1.000000,3.42,
,2393,57,GL_ARB_shader_objects,glUniform4fv,0 1 0x115EABB8 Value: 0.000000,3.08,
,2395,57,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x0DC9CC00 Value: 1.000000,4.1,
,2398,57,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.68,
,2401,57,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 58,1.37,
,2405,57,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.69,
,2408,57,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 56,0.68,
,2411,57,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.03,
,2413,57,GL_ARB_vertex_program,glVertexAttribPointer,4 3 GL_FLOAT GL_FALSE 12 0x00000000,2.05,
,2415,57,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 14,0.68,
,2417,57,GL_ARB_vertex_program,glVertexAttribPointer,1 3 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,2419,57,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,1.02,
,2421,57,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 28 0x00000000,1.37,
,2423,57,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,1.03,
,2425,57,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 28 0x00000010,1.71,
,2427,57,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,0.69,
,2429,57,GL_ARB_vertex_program,glVertexAttribPointer,0 4 GL_UNSIGNED_BYTE GL_TRUE 28 0x00000018,2.05,
,2432,57,GL_ARB_vertex_program,glEnableVertexAttribArray,3,0.68,
,2435,57,GL_ARB_vertex_program,glEnableVertexAttribArray,4,0.34,
,2437,57,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,2438,57,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,2439,57,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.02,
,2440,57,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,2441,57,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,2449,57,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,2450,57,OpenGL_1.1,glDrawElements,GL_TRIANGLES 888 GL_UNSIGNED_SHORT 0x00021D74,19.16,
,2451,58,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,2454,58,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x0DC9CB70 Value: 1.000000,5.14,
,2456,58,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.4,GL_FRAMEBUFFER_COMPLETE
,2457,58,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,2458,58,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,2459,58,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,2460,58,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,2468,58,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,2469,58,OpenGL_1.1,glDrawElements,GL_TRIANGLES 888 GL_UNSIGNED_SHORT 0x00021684,3.42,
,2470,59,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.36,
,2473,59,GL_ARB_framebuffer_object,glIsFramebuffer,53,1.03,GL_FALSE
,2474,59,GL_ARB_shader_objects,glIsProgram,53,0.68,GL_TRUE
,2475,59,GL_ARB_shader_objects,glUseProgram,53,2.39,
,2477,59,GL_ARB_shader_objects,glUniform4fv,0 1 0x13A7B140 Value: -0.040000,4.79,
,2479,59,GL_ARB_shader_objects,glUniform4fv,5 1 0x13A7B380 Value: 70.879105,3.76,
,2481,59,GL_ARB_shader_objects,glUniform4fv,2 1 0x13A7B290 Value: 1.000000,3.42,
,2483,59,GL_ARB_shader_objects,glUniform4fv,1 1 0x13A7B3C8 Value: 1.000000,3.08,
,2485,59,GL_ARB_shader_objects,glUniform4fv,4 1 0x13A7B158 Value: 0.000400,3.43,
,2487,59,GL_ARB_shader_objects,glUniform4fv,3 1 0x13A7B218 Value: 0.807843,3.07,
,2489,59,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x0DC9C9C0 Value: 1.000000,3.77,
,2492,59,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.68,
,2495,59,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 51,1.03,
,2499,59,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.68,
,2502,59,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 71,1.03,
,2505,59,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.37,
,2507,59,GL_ARB_vertex_program,glVertexAttribPointer,2 3 GL_FLOAT GL_FALSE 12 0x00000000,2.05,
,2509,59,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,1.03,
,2511,59,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,2513,59,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,0.69,
,2515,59,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 28 0x00000010,1.72,
,2518,59,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.35,
,2521,59,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.35,
,2523,59,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,2524,59,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,2525,59,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,2526,59,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.69,
,2527,59,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,2535,59,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,2536,59,OpenGL_1.1,glDrawElements,GL_TRIANGLES 15768 GL_UNSIGNED_SHORT 0x0002E00E,15.06,
,2537,60,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.36,
,2540,60,GL_ARB_framebuffer_object,glIsFramebuffer,63,1.02,GL_FALSE
,2541,60,GL_ARB_shader_objects,glIsProgram,63,1.02,GL_TRUE
,2542,60,GL_ARB_shader_objects,glUseProgram,63,1.71,
,2544,60,GL_ARB_shader_objects,glUniform4fv,0 1 0x13A7B818 Value: 0.901961,4.45,
,2546,60,GL_ARB_shader_objects,glUniform4fv,2 1 0x13A7B890 Value: 0.470588,3.08,
,2548,60,GL_ARB_shader_objects,glUniform4fv,1 1 0x13A7B710 Value: 0.100000,3.42,
,2550,60,GL_ARB_shader_objects,glUniform4fv,6 1 0x13A7B968 Value: -0.543597,3.08,
,2552,60,GL_ARB_shader_objects,glUniform4fv,5 1 0x13A7B758 Value: 1.000000,3.42,
,2554,60,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x0DC9CCD8 Value: 1.000000,3.77,
,2557,60,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.02,
,2560,60,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 75,1.36,
,2563,60,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.02,
,2565,60,GL_ARB_vertex_program,glVertexAttribPointer,2 3 GL_FLOAT GL_FALSE 12 0x00000000,30.45,
,2567,60,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 14,1.36,
,2569,60,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,2571,60,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,1.03,
,2573,60,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,2575,60,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.39,GL_FRAMEBUFFER_COMPLETE
,2576,60,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,2577,60,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,2578,60,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.69,
,2579,60,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,2587,60,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,2588,60,OpenGL_1.1,glDrawElements,GL_TRIANGLES 252 GL_UNSIGNED_SHORT 0x00038898,18.48,
,2589,61,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,2592,61,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x0DC9CA08 Value: 1.000000,5.47,
,2594,61,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.39,GL_FRAMEBUFFER_COMPLETE
,2595,61,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,2596,61,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,2597,61,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.69,
,2598,61,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,2606,61,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.02,
,2607,61,OpenGL_1.1,glDrawElements,GL_TRIANGLES 252 GL_UNSIGNED_SHORT 0x00038AD8,3.42,
,2608,62,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,2611,62,GL_ARB_framebuffer_object,glIsFramebuffer,93,1.02,GL_FALSE
,2612,62,GL_ARB_shader_objects,glIsProgram,93,1.03,GL_TRUE
,2613,62,GL_ARB_shader_objects,glUseProgram,93,2.05,
,2615,62,GL_ARB_shader_objects,glUniform4fv,1 1 0x13A7BD58 Value: 0.901961,4.11,
,2617,62,GL_ARB_shader_objects,glUniform4fv,3 1 0x13A7BE00 Value: 0.470588,3.08,
,2619,62,GL_ARB_shader_objects,glUniform4fv,2 1 0x13A7C148 Value: 0.100000,3.43,
,2621,62,GL_ARB_shader_objects,glUniform4fv,7 1 0x13A7C0E8 Value: -0.543597,3.08,
,2623,62,GL_ARB_shader_objects,glUniform4fv,6 1 0x13A7C280 Value: 1.000000,3.42,
,2625,62,GL_ARB_shader_objects,glUniform4fv,0 1 0x13A7C1F0 Value: 1.000000,3.42,
,2627,62,GL_ARB_shader_objects,glUniformMatrix4fv,10 1 GL_FALSE 0x0DC9CA98 Value: 1.000000,3.77,
,2630,62,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.02,
,2633,62,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 76,1.36,
,2637,62,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.68,
,2640,62,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 56,1.03,
,2643,62,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.03,
,2645,62,GL_ARB_vertex_program,glVertexAttribPointer,4 3 GL_FLOAT GL_FALSE 12 0x00000000,2.06,
,2647,62,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 14,1.03,
,2649,62,GL_ARB_vertex_program,glVertexAttribPointer,1 3 GL_FLOAT GL_FALSE 28 0x00000000,1.72,
,2651,62,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,0.69,
,2653,62,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,2655,62,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,0.69,
,2657,62,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 28 0x00000010,1.71,
,2659,62,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,0.69,
,2661,62,GL_ARB_vertex_program,glVertexAttribPointer,0 4 GL_UNSIGNED_BYTE GL_TRUE 28 0x00000018,2.06,
,2664,62,GL_ARB_vertex_program,glEnableVertexAttribArray,3,0.69,
,2667,62,GL_ARB_vertex_program,glEnableVertexAttribArray,4,0.34,
,2669,62,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,2670,62,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.34,
,2671,62,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,2672,62,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.69,
,2673,62,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,2681,62,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,2682,62,OpenGL_1.1,glDrawElements,GL_TRIANGLES 1773 GL_UNSIGNED_SHORT 0x00036ABC,19.5,
,2683,63,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,2686,63,GL_ARB_framebuffer_object,glIsFramebuffer,63,1.03,GL_FALSE
,2687,63,GL_ARB_shader_objects,glIsProgram,63,1.03,GL_TRUE
,2688,63,GL_ARB_shader_objects,glUseProgram,63,2.05,
,2690,63,GL_ARB_shader_objects,glUniform4fv,0 1 0x13A7C640 Value: 0.901961,4.45,
,2692,63,GL_ARB_shader_objects,glUniform4fv,2 1 0x13A7C718 Value: 0.470588,3.08,
,2694,63,GL_ARB_shader_objects,glUniform4fv,1 1 0x13A7C670 Value: 0.100000,3.42,
,2696,63,GL_ARB_shader_objects,glUniform4fv,6 1 0x13A7C6D0 Value: -0.543597,3.08,
,2698,63,GL_ARB_shader_objects,glUniform4fv,5 1 0x13A7C8C8 Value: 1.000000,3.42,
,2700,63,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x0DC9CA50 Value: 1.000000,3.76,
,2703,63,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.69,
,2706,63,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 77,1.03,
,2709,63,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.03,
,2711,63,GL_ARB_vertex_program,glVertexAttribPointer,2 3 GL_FLOAT GL_FALSE 12 0x00000000,2.06,
,2713,63,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 14,1.03,
,2715,63,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,2717,63,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,1.03,
,2719,63,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,2722,63,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.35,
,2725,63,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.35,
,2727,63,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.4,GL_FRAMEBUFFER_COMPLETE
,2728,63,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,2729,63,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.02,
,2730,63,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,2731,63,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,2739,63,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,2740,63,OpenGL_1.1,glDrawElements,GL_TRIANGLES 3744 GL_UNSIGNED_SHORT 0x0003AA28,18.48,
,2741,64,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,2744,64,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x0DC9D110 Value: 1.000000,5.13,
,2746,64,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.4,GL_FRAMEBUFFER_COMPLETE
,2747,64,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,2748,64,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,2749,64,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,2750,64,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.36,
,2758,64,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,2759,64,OpenGL_1.1,glDrawElements,GL_TRIANGLES 3672 GL_UNSIGNED_SHORT 0x00038D78,3.43,
,2760,65,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.02,
,2763,65,GL_ARB_shader_objects,glUniform4fv,0 1 0x13A7CDD8 Value: 0.901961,4.1,
,2765,65,GL_ARB_shader_objects,glUniform4fv,2 1 0x13A7CC10 Value: 0.470588,3.42,
,2767,65,GL_ARB_shader_objects,glUniform4fv,1 1 0x13A7D0A8 Value: 0.100000,3.42,
,2769,65,GL_ARB_shader_objects,glUniform4fv,6 1 0x13A7D150 Value: -0.543597,3.08,
,2771,65,GL_ARB_shader_objects,glUniform4fv,5 1 0x13A7D1C8 Value: 1.000000,3.43,
,2773,65,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x0DC9D158 Value: 1.000000,3.77,
,2776,65,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.68,
,2779,65,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 78,1.36,
,2782,65,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,2783,65,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.35,
,2784,65,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,2785,65,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,2786,65,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.36,
,2794,65,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.02,
,2795,65,OpenGL_1.1,glDrawElements,GL_TRIANGLES 408 GL_UNSIGNED_SHORT 0x0003E538,12.66,
,2796,66,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,2799,66,GL_ARB_framebuffer_object,glIsFramebuffer,68,1.03,GL_FALSE
,2800,66,GL_ARB_shader_objects,glIsProgram,68,1.03,GL_TRUE
,2801,66,GL_ARB_shader_objects,glUseProgram,68,2.4,
,2803,66,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x0DC9CF18 Value: -0.900174,5.14,
,2805,66,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x0DC9CE40 Value: -1.039431,4.11,
,2807,66,GL_ARB_shader_objects,glUniform3fv,10 1 0x13A7D318 Value: 2.372030,3.76,
,2809,66,GL_ARB_shader_objects,glUniform4fv,5 1 0x13A7D210 Value: 11.804386,3.76,
,2811,66,GL_ARB_shader_objects,glUniformMatrix4fv,4 4 GL_FALSE 0x136FE298 Value: 0.024857,4.11,
,2813,66,GL_ARB_shader_objects,glUniform4fv,0 1 0x13A7D3F0 Value: 0.901961,3.43,
,2815,66,GL_ARB_shader_objects,glUniform4fv,2 1 0x13A7D270 Value: 0.470588,3.08,
,2817,66,GL_ARB_shader_objects,glUniform4fv,1 1 0x13A7D2E8 Value: 0.100000,3.42,
,2819,66,GL_ARB_shader_objects,glUniform4fv,7 1 0x13A7D330 Value: -0.543597,3.42,
,2821,66,GL_ARB_shader_objects,glUniform4fv,6 1 0x13A7D378 Value: 1.000000,3.08,
,2823,66,GL_ARB_shader_objects,glUniform4fv,3 1 0x13A7D750 Value: 1.000000,3.08,
,2825,66,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x0DC9CC48 Value: 1.000000,3.76,
,2827,66,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ELEMENT_ARRAY_BUFFER 16,2.05,
,2830,66,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.03,
,2833,66,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 88,1.37,
,2837,66,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,1.03,
,2840,66,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 89,1.02,
,2844,66,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE4,0.68,
,2847,66,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 34,2.05,
,2850,66,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 17,1.02,
,2852,66,GL_ARB_vertex_program,glVertexAttribPointer,3 3 GL_FLOAT GL_FALSE 12 0x00000000,2.05,
,2854,66,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 18,0.68,
,2856,66,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 28 0x00000000,1.37,
,2858,66,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 18,1.02,
,2860,66,GL_ARB_vertex_program,glVertexAttribPointer,1 4 GL_FLOAT GL_FALSE 28 0x0000000C,1.37,
,2862,66,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 19,0.68,
,2864,66,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,2867,66,GL_ARB_vertex_program,glEnableVertexAttribArray,3,0.35,
,2869,66,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.06,GL_FRAMEBUFFER_COMPLETE
,2870,66,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.34,
,2871,66,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.36,
,2872,66,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,2873,66,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,2881,66,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,2882,66,OpenGL_1.1,glDrawElements,GL_TRIANGLES 7452 GL_UNSIGNED_SHORT 0x00003A68,21.9,
,2883,67,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.36,
,2886,67,GL_ARB_framebuffer_object,glIsFramebuffer,98,1.02,GL_FALSE
,2887,67,GL_ARB_shader_objects,glIsProgram,98,1.02,GL_TRUE
,2888,67,GL_ARB_shader_objects,glUseProgram,98,2.4,
,2890,67,GL_ARB_shader_objects,glUniformMatrix4fv,53 1 GL_FALSE 0x0DC9CF60 Value: -0.900174,5.13,
,2892,67,GL_ARB_shader_objects,glUniformMatrix4fv,54 1 GL_FALSE 0x0DC9CC90 Value: -1.039431,4.1,
,2894,67,GL_ARB_shader_objects,glUniform3fv,55 1 0x13A7DBA0 Value: 2.372030,3.77,
,2896,67,GL_ARB_shader_objects,glUniform4fv,5 1 0x13A7DBB8 Value: 11.804386,3.77,
,2898,67,GL_ARB_shader_objects,glUniformMatrix4fv,4 4 GL_FALSE 0x136FF210 Value: 0.024857,4.1,
,2900,67,GL_ARB_shader_objects,glUniform4fv,0 1 0x13A7DDE0 Value: 0.901961,3.42,
,2902,67,GL_ARB_shader_objects,glUniform4fv,2 1 0x13A7DBD0 Value: 0.470588,3.08,
,2904,67,GL_ARB_shader_objects,glUniform4fv,1 1 0x13A7DD68 Value: 0.100000,3.42,
,2906,67,GL_ARB_shader_objects,glUniform4fv,52 1 0x13A7DB40 Value: -0.543597,3.08,
,2908,67,GL_ARB_shader_objects,glUniform4fv,51 1 0x13A7DB58 Value: 1.000000,3.08,
,2910,67,GL_ARB_shader_objects,glUniform4fv,3 1 0x13A7E0B0 Value: 1.000000,3.43,
,2912,67,GL_ARB_shader_objects,glUniform4fv,6 15 0x0DCC8F28 Value: 1.000000,4.11,
,2914,67,GL_ARB_shader_objects,glUniformMatrix4fv,56 1 GL_FALSE 0x0DC9CFA8 Value: 1.000000,3.76,
,2917,67,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.69,
,2920,67,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 88,1.03,
,2924,67,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,0.68,
,2927,67,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 89,1.03,
,2931,67,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE4,0.69,
,2934,67,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 34,1.37,
,2937,67,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 17,1.02,
,2939,67,GL_ARB_vertex_program,glVertexAttribPointer,4 3 GL_FLOAT GL_FALSE 12 0x00000000,2.05,
,2941,67,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 18,0.68,
,2943,67,GL_ARB_vertex_program,glVertexAttribPointer,1 3 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,2945,67,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 18,0.68,
,2947,67,GL_ARB_vertex_program,glVertexAttribPointer,2 4 GL_FLOAT GL_FALSE 28 0x0000000C,1.71,
,2949,67,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 19,1.02,
,2951,67,GL_ARB_vertex_program,glVertexAttribPointer,0 4 GL_UNSIGNED_BYTE GL_FALSE 28 0x00000008,2.05,
,2953,67,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 19,0.68,
,2955,67,GL_ARB_vertex_program,glVertexAttribPointer,5 4 GL_UNSIGNED_BYTE GL_TRUE 28 0x0000000C,2.05,
,2957,67,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 19,1.02,
,2959,67,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 28 0x00000000,1.37,
,2962,67,GL_ARB_vertex_program,glEnableVertexAttribArray,4,0.34,
,2965,67,GL_ARB_vertex_program,glEnableVertexAttribArray,5,0.35,
,2967,67,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.4,GL_FRAMEBUFFER_COMPLETE
,2968,67,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,2969,67,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.02,
,2970,67,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.02,
,2971,67,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.37,
,2979,67,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,2980,67,OpenGL_1.1,glDrawElements,GL_TRIANGLES 7476 GL_UNSIGNED_SHORT 0x00000000,20.53,
,2981,68,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.36,
,2984,68,GL_ARB_framebuffer_object,glIsFramebuffer,68,1.02,GL_FALSE
,2985,68,GL_ARB_shader_objects,glIsProgram,68,1.02,GL_TRUE
,2986,68,GL_ARB_shader_objects,glUseProgram,68,1.71,
,2988,68,GL_ARB_shader_objects,glUniform4fv,0 1 0x13A7E518 Value: 0.901961,4.45,
,2990,68,GL_ARB_shader_objects,glUniform4fv,2 1 0x13A7E488 Value: 0.470588,3.08,
,2992,68,GL_ARB_shader_objects,glUniform4fv,1 1 0x13A7E4D0 Value: 0.100000,3.42,
,2994,68,GL_ARB_shader_objects,glUniform4fv,7 1 0x13A7E4E8 Value: -0.543597,3.42,
,2996,68,GL_ARB_shader_objects,glUniform4fv,6 1 0x13A7E590 Value: 1.000000,3.08,
,2998,68,GL_ARB_shader_objects,glUniform4fv,3 1 0x13A7E5F0 Value: 1.000000,3.42,
,3000,68,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x0DC9CD20 Value: 0.866039,3.77,
,3002,68,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ELEMENT_ARRAY_BUFFER 20,1.71,
,3005,68,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.68,
,3008,68,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 90,1.37,
,3012,68,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,0.68,
,3015,68,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 91,1.03,
,3019,68,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE4,0.34,
,3022,68,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 35,1.37,
,3025,68,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 21,1.03,
,3027,68,GL_ARB_vertex_program,glVertexAttribPointer,3 3 GL_FLOAT GL_FALSE 12 0x00000000,1.71,
,3029,68,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 22,1.03,
,3031,68,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 28 0x00000000,1.37,
,3033,68,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 22,1.03,
,3035,68,GL_ARB_vertex_program,glVertexAttribPointer,1 4 GL_FLOAT GL_FALSE 28 0x0000000C,1.71,
,3037,68,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 23,1.03,
,3039,68,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,3042,68,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.69,
,3045,68,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.69,
,3047,68,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.4,GL_FRAMEBUFFER_COMPLETE
,3048,68,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.34,
,3049,68,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,3050,68,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,3051,68,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.72,
,3059,68,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,3060,68,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2592 GL_UNSIGNED_SHORT 0x00000414,20.53,
,3061,69,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.36,
,3064,69,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x0DC9CE88 Value: 0.904382,5.13,
,3066,69,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,3067,69,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,3068,69,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,3069,69,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,3070,69,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,3078,69,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,3079,69,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2592 GL_UNSIGNED_SHORT 0x00000414,3.42,
,3080,70,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,3083,70,GL_ARB_shader_objects,glUniform4fv,0 1 0x13A7EF50 Value: 0.901961,3.76,
,3085,70,GL_ARB_shader_objects,glUniform4fv,2 1 0x13A7EDA0 Value: 0.470588,3.42,
,3087,70,GL_ARB_shader_objects,glUniform4fv,1 1 0x13A7EFB0 Value: 0.100000,3.43,
,3089,70,GL_ARB_shader_objects,glUniform4fv,7 1 0x13A7EE18 Value: -0.543597,3.08,
,3091,70,GL_ARB_shader_objects,glUniform4fv,6 1 0x13A7F268 Value: 1.000000,3.43,
,3093,70,GL_ARB_shader_objects,glUniform4fv,3 1 0x13A7F208 Value: 1.000000,3.08,
,3095,70,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x0DC9CD68 Value: 0.866039,3.76,
,3098,70,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.69,
,3101,70,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 92,1.37,
,3105,70,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,0.68,
,3108,70,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 93,1.03,
,3112,70,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE4,0.68,
,3115,70,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 30,1.03,
,3118,70,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.4,GL_FRAMEBUFFER_COMPLETE
,3119,70,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.34,
,3120,70,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,3121,70,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,3122,70,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.37,
,3130,70,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,3131,70,OpenGL_1.1,glDrawElements,GL_TRIANGLES 522 GL_UNSIGNED_SHORT 0x00000000,13.69,
,3132,71,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,3135,71,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x0DC9C8E8 Value: 0.904382,4.79,
,3137,71,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,3138,71,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,3139,71,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,3140,71,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,3141,71,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,3149,71,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.02,
,3150,71,OpenGL_1.1,glDrawElements,GL_TRIANGLES 522 GL_UNSIGNED_SHORT 0x00000000,3.43,
,3151,72,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,3154,72,GL_ARB_shader_objects,glUniform4fv,0 1 0x13A7F8C8 Value: 0.901961,3.77,
,3156,72,GL_ARB_shader_objects,glUniform4fv,2 1 0x13A7F808 Value: 0.470588,3.42,
,3158,72,GL_ARB_shader_objects,glUniform4fv,1 1 0x13A7F7D8 Value: 0.100000,3.77,
,3160,72,GL_ARB_shader_objects,glUniform4fv,7 1 0x13A7F628 Value: -0.543597,3.08,
,3162,72,GL_ARB_shader_objects,glUniform4fv,6 1 0x13A7F838 Value: 1.000000,3.42,
,3164,72,GL_ARB_shader_objects,glUniform4fv,3 1 0x13A7F658 Value: 1.000000,3.42,
,3166,72,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x0DC9CFF0 Value: 0.882320,3.76,
,3168,72,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ELEMENT_ARRAY_BUFFER 24,1.37,
,3171,72,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.69,
,3174,72,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 90,1.37,
,3178,72,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,0.68,
,3181,72,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 91,1.03,
,3185,72,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE4,0.69,
,3188,72,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 35,1.36,
,3191,72,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 25,1.02,
,3193,72,GL_ARB_vertex_program,glVertexAttribPointer,3 3 GL_FLOAT GL_FALSE 12 0x00000000,2.05,
,3195,72,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 26,0.69,
,3197,72,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,3199,72,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 26,0.68,
,3201,72,GL_ARB_vertex_program,glVertexAttribPointer,1 4 GL_FLOAT GL_FALSE 28 0x0000000C,1.71,
,3203,72,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 27,1.02,
,3205,72,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 28 0x00000000,1.37,
,3207,72,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,3208,72,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,3209,72,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.02,
,3210,72,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.02,
,3211,72,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,3219,72,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,3220,72,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2592 GL_UNSIGNED_SHORT 0x00000000,14.38,
,3221,73,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,3224,73,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x0DC9D038 Value: 0.904382,4.79,
,3226,73,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,3227,73,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.34,
,3228,73,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,3229,73,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,3230,73,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,3238,73,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.02,
,3239,73,OpenGL_1.1,glDrawElements,GL_TRIANGLES 2592 GL_UNSIGNED_SHORT 0x00000000,3.42,
,3240,74,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,3243,74,GL_ARB_shader_objects,glUniform4fv,0 1 0x13A801B0 Value: 0.901961,3.77,
,3245,74,GL_ARB_shader_objects,glUniform4fv,2 1 0x13A801C8 Value: 0.470588,3.08,
,3247,74,GL_ARB_shader_objects,glUniform4fv,1 1 0x13A80078 Value: 0.100000,3.77,
,3249,74,GL_ARB_shader_objects,glUniform4fv,7 1 0x13A7FFA0 Value: -0.543597,3.43,
,3251,74,GL_ARB_shader_objects,glUniform4fv,6 1 0x13A7FF28 Value: 1.000000,3.42,
,3253,74,GL_ARB_shader_objects,glUniform4fv,3 1 0x13A800C0 Value: 1.000000,3.08,
,3255,74,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x0DC9CDB0 Value: 0.882320,3.77,
,3258,74,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.68,
,3261,74,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 92,1.03,
,3265,74,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,0.69,
,3268,74,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 93,1.03,
,3272,74,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE4,0.68,
,3275,74,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 30,1.37,
,3278,74,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,3279,74,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,3280,74,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,3281,74,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,3282,74,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,3290,74,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,3291,74,OpenGL_1.1,glDrawElements,GL_TRIANGLES 846 GL_UNSIGNED_SHORT 0x00001440,12.66,
,3292,75,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,3295,75,GL_ARB_shader_objects,glUniformMatrix4fv,11 1 GL_FALSE 0x0DC9CDF8 Value: 0.904382,4.79,
,3297,75,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,3298,75,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,3299,75,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,3300,75,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,3301,75,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,3309,75,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.02,
,3310,75,OpenGL_1.1,glDrawElements,GL_TRIANGLES 846 GL_UNSIGNED_SHORT 0x00001440,3.08,
,3311,76,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,3314,76,GL_ARB_framebuffer_object,glIsFramebuffer,113,1.03,GL_FALSE
,3315,76,GL_ARB_shader_objects,glIsProgram,113,1.03,GL_TRUE
,3316,76,GL_ARB_shader_objects,glUseProgram,113,2.39,
,3318,76,GL_ARB_shader_objects,glUniformMatrix4fv,2 1 GL_FALSE 0x0DC9CED0 Value: -1.039431,5.13,
,3320,76,GL_ARB_shader_objects,glUniform4fv,0 1 0x13A807C8 Value: 1.000000,3.42,
,3322,76,GL_ARB_shader_objects,glUniform4fv,1 1 0x13A807E0 Value: 70.879105,3.43,
,3324,76,GL_ARB_shader_objects,glUniformMatrix4fv,3 1 GL_FALSE 0x0DC9CAE0 Value: 1.000000,3.77,
,3326,76,OpenGL_1.0,glDisable,GL_CULL_FACE,1.03,
,3328,76,OpenGL_1.0,glDisable,GL_SCISSOR_TEST,1.37,
,3330,76,OpenGL_1.0,glColorMask,GL_TRUE GL_TRUE GL_TRUE GL_TRUE,1.71,
,3332,76,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ELEMENT_ARRAY_BUFFER 12,1.71,
,3335,76,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.03,
,3338,76,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 67,1.37,
,3342,76,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.68,
,3345,76,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 68,1.03,
,3348,76,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.02,
,3350,76,GL_ARB_vertex_program,glVertexAttribPointer,3 3 GL_FLOAT GL_FALSE 12 0x00000000,2.05,
,3352,76,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 14,0.69,
,3354,76,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 28 0x00000000,2.06,
,3356,76,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,0.69,
,3358,76,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,3360,76,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,0.68,
,3362,76,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 28 0x00000010,1.37,
,3364,76,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.39,GL_FRAMEBUFFER_COMPLETE
,3365,76,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.35,
,3366,76,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,3367,76,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.02,
,3368,76,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.36,
,3376,76,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,3377,76,OpenGL_1.1,glDrawElements,GL_TRIANGLES 492 GL_UNSIGNED_SHORT 0x000228E4,17.11,
,3378,77,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.36,
,3381,77,GL_ARB_shader_objects,glUniformMatrix4fv,3 1 GL_FALSE 0x0DC9C8A0 Value: 1.000000,4.79,
,3383,77,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.4,GL_FRAMEBUFFER_COMPLETE
,3384,77,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.34,
,3385,77,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,3386,77,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,3387,77,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.72,
,3395,77,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,3396,77,OpenGL_1.1,glDrawElements,GL_TRIANGLES 792 GL_UNSIGNED_SHORT 0x0001D6BE,3.42,
,3397,78,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,3400,78,GL_ARB_framebuffer_object,glIsFramebuffer,118,1.02,GL_FALSE
,3401,78,GL_ARB_shader_objects,glIsProgram,118,1.02,GL_TRUE
,3402,78,GL_ARB_shader_objects,glUseProgram,118,2.73,
,3404,78,GL_ARB_shader_objects,glUniformMatrix4fv,0 1 GL_FALSE 0x0DC9D080 Value: -1.039431,5.13,
,3406,78,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC9CB28 Value: 1.000000,4.11,
,3409,78,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.02,
,3412,78,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 69,1.37,
,3416,78,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,0.68,
,3419,78,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 70,1.03,
,3422,78,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.02,
,3424,78,GL_ARB_vertex_program,glVertexAttribPointer,3 3 GL_FLOAT GL_FALSE 12 0x00000000,2.05,
,3426,78,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 14,0.69,
,3428,78,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,3430,78,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,0.68,
,3432,78,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,3434,78,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,1.02,
,3436,78,GL_ARB_vertex_program,glVertexAttribPointer,2 2 GL_FLOAT GL_FALSE 28 0x00000010,1.37,
,3438,78,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,3439,78,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.35,
,3440,78,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,3441,78,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.02,
,3442,78,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.36,
,3450,78,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.37,
,3451,78,OpenGL_1.1,glDrawElements,GL_TRIANGLES 330 GL_UNSIGNED_SHORT 0x0001F3AA,11.29,
,3452,79,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,3455,79,GL_ARB_framebuffer_object,glIsFramebuffer,133,1.03,GL_FALSE
,3456,79,GL_ARB_shader_objects,glIsProgram,133,0.68,GL_TRUE
,3457,79,GL_ARB_shader_objects,glUseProgram,133,2.39,
,3459,79,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x0DC9C930 Value: -0.900174,4.79,
,3461,79,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x0DC9D0C8 Value: -1.039431,3.76,
,3463,79,GL_ARB_shader_objects,glUniform4fv,4 1 0x13A785C0 Value: 11.804386,3.77,
,3465,79,GL_ARB_shader_objects,glUniformMatrix4fv,3 4 GL_FALSE 0x136FE5B0 Value: 0.024857,4.11,
,3467,79,GL_ARB_shader_objects,glUniform4fv,0 1 0x13A78500 Value: 0.901961,3.42,
,3469,79,GL_ARB_shader_objects,glUniform4fv,2 1 0x13A78638 Value: 0.470588,3.43,
,3471,79,GL_ARB_shader_objects,glUniform4fv,1 1 0x13A78680 Value: 0.100000,3.42,
,3473,79,GL_ARB_shader_objects,glUniform4fv,6 1 0x13A78440 Value: -0.543597,3.08,
,3475,79,GL_ARB_shader_objects,glUniform4fv,5 1 0x13A78818 Value: 1.000000,3.08,
,3477,79,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x0DC9C978 Value: 1.000000,3.76,
,3480,79,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.69,
,3483,79,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 74,1.37,
,3486,79,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.03,
,3488,79,GL_ARB_vertex_program,glVertexAttribPointer,2 3 GL_FLOAT GL_FALSE 12 0x00000000,2.06,
,3490,79,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 14,0.69,
,3492,79,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,3494,79,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,1.03,
,3496,79,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 28 0x00000000,1.36,
,3499,79,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.69,
,3501,79,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.06,GL_FRAMEBUFFER_COMPLETE
,3502,79,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.34,
,3503,79,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,3504,79,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,3505,79,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,3513,79,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,3514,79,OpenGL_1.1,glDrawElements,GL_TRIANGLES 36 GL_UNSIGNED_SHORT 0x00038A90,20.53,
,3515,80,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,3518,80,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x0DC9D398 Value: 1.000000,4.79,
,3520,80,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.39,GL_FRAMEBUFFER_COMPLETE
,3521,80,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,3522,80,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,3523,80,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,3524,80,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.72,
,3532,80,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,3533,80,OpenGL_1.1,glDrawElements,GL_TRIANGLES 36 GL_UNSIGNED_SHORT 0x00038CD0,3.42,
,3534,81,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,3537,81,GL_ARB_framebuffer_object,glIsFramebuffer,43,1.02,GL_FALSE
,3538,81,GL_ARB_shader_objects,glIsProgram,43,1.02,GL_TRUE
,3539,81,GL_ARB_shader_objects,glUseProgram,43,2.4,
,3541,81,GL_ARB_shader_objects,glUniformMatrix4fv,6 1 GL_FALSE 0x0DC9D308 Value: -1.039431,5.13,
,3543,81,GL_ARB_shader_objects,glUniform3fv,7 1 0x13A78EA8 Value: 2.372030,3.76,
,3545,81,GL_ARB_shader_objects,glUniform4fv,0 1 0x13A78EC0 Value: 0.012000,3.77,
,3547,81,GL_ARB_shader_objects,glUniform4fv,5 1 0x13A78E18 Value: 70.879105,3.76,
,3549,81,GL_ARB_shader_objects,glUniform4fv,2 1 0x13A78DE8 Value: 1.000000,3.42,
,3551,81,GL_ARB_shader_objects,glUniform4fv,1 1 0x13A78E30 Value: 1.000000,3.08,
,3553,81,GL_ARB_shader_objects,glUniform4fv,4 1 0x13A78ED8 Value: 0.000400,3.42,
,3555,81,GL_ARB_shader_objects,glUniform4fv,3 1 0x13A78FB0 Value: 0.807843,3.08,
,3557,81,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x0DC9D9C8 Value: 1.000000,3.77,
,3560,81,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.68,
,3563,81,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 51,1.37,
,3567,81,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.69,
,3570,81,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 86,1.02,
,3573,81,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.37,
,3575,81,GL_ARB_vertex_program,glVertexAttribPointer,2 3 GL_FLOAT GL_FALSE 12 0x00000000,2.05,
,3577,81,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,1.03,
,3579,81,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,3581,81,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,0.68,
,3583,81,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 28 0x00000010,1.71,
,3585,81,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,3586,81,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,3587,81,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,3588,81,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,3589,81,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.05,
,3597,81,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,3598,81,OpenGL_1.1,glDrawElements,GL_TRIANGLES 798 GL_UNSIGNED_SHORT 0x0003F8F4,13.35,
,3599,82,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,3602,82,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x0DC9D3E0 Value: 1.000000,5.13,
,3604,82,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.06,GL_FRAMEBUFFER_COMPLETE
,3605,82,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,3606,82,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.02,
,3607,82,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,3608,82,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,3616,82,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.02,
,3617,82,OpenGL_1.1,glDrawElements,GL_TRIANGLES 687 GL_UNSIGNED_SHORT 0x000400D4,3.42,
,3618,83,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,3621,83,GL_ARB_framebuffer_object,glIsFramebuffer,38,1.03,GL_FALSE
,3622,83,GL_ARB_shader_objects,glIsProgram,38,1.03,GL_TRUE
,3623,83,GL_ARB_shader_objects,glUseProgram,38,2.4,
,3625,83,GL_ARB_shader_objects,glUniformMatrix4fv,5 1 GL_FALSE 0x0DC9D7D0 Value: -1.039431,5.14,
,3627,83,GL_ARB_shader_objects,glUniform3fv,6 1 0x13A796B8 Value: 2.372030,3.76,
,3629,83,GL_ARB_shader_objects,glUniform4fv,0 1 0x13A797C0 Value: 1.000000,3.42,
,3631,83,GL_ARB_shader_objects,glUniform4fv,4 1 0x13A79868 Value: 70.879105,3.42,
,3633,83,GL_ARB_shader_objects,glUniform4fv,1 1 0x13A79628 Value: 1.000000,3.42,
,3635,83,GL_ARB_shader_objects,glUniform4fv,3 1 0x13A79760 Value: 0.000400,3.42,
,3637,83,GL_ARB_shader_objects,glUniform4fv,2 1 0x13A79790 Value: 0.807843,3.08,
,3639,83,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x0DC9DA10 Value: 1.000000,3.77,
,3641,83,OpenGL_1.0,glDisable,GL_SAMPLE_ALPHA_TO_COVERAGE,1.37,
,3643,83,OpenGL_1.0,glEnable,GL_BLEND,1.37,
,3645,83,OpenGL_1.0,glBlendFunc,GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA,2.74,
,3647,83,OpenGL_1.0,glDepthMask,GL_FALSE,0.68,
,3649,83,OpenGL_1.0,glEnable,GL_DEPTH_TEST,1.02,
,3651,83,OpenGL_1.0,glDepthFunc,GL_LEQUAL,1.03,
,3654,83,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.69,
,3657,83,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 47,1.36,
,3660,83,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.02,
,3662,83,GL_ARB_vertex_program,glVertexAttribPointer,1 3 GL_FLOAT GL_FALSE 12 0x00000000,2.05,
,3664,83,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,1.02,
,3666,83,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,3669,83,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.34,
,3671,83,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,3672,83,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.35,
,3673,83,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.37,
,3674,83,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,3675,83,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,3683,83,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.02,
,3684,83,OpenGL_1.1,glDrawElements,GL_TRIANGLES 84 GL_UNSIGNED_SHORT 0x00000420,16.77,
,3685,84,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.36,
,3688,84,GL_ARB_framebuffer_object,glIsFramebuffer,48,1.02,GL_FALSE
,3689,84,GL_ARB_shader_objects,glIsProgram,48,1.37,GL_TRUE
,3690,84,GL_ARB_shader_objects,glUseProgram,48,2.4,
,3692,84,GL_ARB_shader_objects,glUniformMatrix4fv,6 1 GL_FALSE 0x0DC9D5D8 Value: -1.039431,5.48,
,3694,84,GL_ARB_shader_objects,glUniform3fv,7 1 0x13A79DF0 Value: 2.372030,3.76,
,3696,84,GL_ARB_shader_objects,glUniform4fv,0 1 0x13A79CB8 Value: 0.012000,3.76,
,3698,84,GL_ARB_shader_objects,glUniform4fv,5 1 0x13A79EC8 Value: 70.879105,3.42,
,3700,84,GL_ARB_shader_objects,glUniform4fv,2 1 0x13A79C10 Value: 1.000000,3.08,
,3702,84,GL_ARB_shader_objects,glUniform4fv,1 1 0x13A79C40 Value: 1.000000,3.08,
,3704,84,GL_ARB_shader_objects,glUniform4fv,4 1 0x13A79C70 Value: 0.000400,3.42,
,3706,84,GL_ARB_shader_objects,glUniform4fv,3 1 0x13A79CE8 Value: 0.807843,3.43,
,3708,84,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x0DC9D938 Value: 1.000000,3.77,
,3711,84,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.02,
,3714,84,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 51,1.37,
,3718,84,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.69,
,3721,84,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 87,1.03,
,3724,84,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.02,
,3726,84,GL_ARB_vertex_program,glVertexAttribPointer,2 3 GL_FLOAT GL_FALSE 12 0x00000000,2.05,
,3728,84,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,0.68,
,3730,84,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,3732,84,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,0.68,
,3734,84,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 28 0x00000010,1.71,
,3737,84,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.34,
,3739,84,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,3740,84,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.69,
,3741,84,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,3742,84,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,3743,84,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,3751,84,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.36,
,3752,84,OpenGL_1.1,glDrawElements,GL_TRIANGLES 210 GL_UNSIGNED_SHORT 0x0003FF30,14.03,
,3753,85,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,3756,85,GL_ARB_framebuffer_object,glIsFramebuffer,48,1.03,GL_FALSE
,3757,85,GL_ARB_shader_objects,glIsProgram,48,1.03,GL_TRUE
,3758,85,GL_ARB_shader_objects,glUseProgram,48,1.37,
,3760,85,GL_ARB_shader_objects,glUniform4fv,0 1 0x13A7A270 Value: 0.012000,4.79,
,3762,85,GL_ARB_shader_objects,glUniform4fv,5 1 0x13A7A4E0 Value: 70.879105,3.42,
,3764,85,GL_ARB_shader_objects,glUniform4fv,2 1 0x13A7A2A0 Value: 1.000000,3.42,
,3766,85,GL_ARB_shader_objects,glUniform4fv,1 1 0x13A7A2E8 Value: 1.000000,3.08,
,3768,85,GL_ARB_shader_objects,glUniform4fv,4 1 0x13A7A348 Value: 0.000400,3.42,
,3770,85,GL_ARB_shader_objects,glUniform4fv,3 1 0x13A7A798 Value: 0.807843,3.08,
,3772,85,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x0DC9D350 Value: 1.000000,3.76,
,3775,85,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.69,
,3778,85,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 51,1.02,
,3782,85,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.68,
,3785,85,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 87,0.69,
,3788,85,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.37,
,3790,85,GL_ARB_vertex_program,glVertexAttribPointer,2 3 GL_FLOAT GL_FALSE 12 0x00000000,2.06,
,3792,85,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,1.03,
,3794,85,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 28 0x00000000,1.36,
,3796,85,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,0.69,
,3798,85,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 28 0x00000010,1.71,
,3800,85,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.05,GL_FRAMEBUFFER_COMPLETE
,3801,85,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,3802,85,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.03,
,3803,85,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,3804,85,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.37,
,3812,85,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.02,
,3813,85,OpenGL_1.1,glDrawElements,GL_TRIANGLES 180 GL_UNSIGNED_SHORT 0x00040632,5.13,
,3814,86,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,3817,86,GL_ARB_framebuffer_object,glIsFramebuffer,48,1.03,GL_FALSE
,3818,86,GL_ARB_shader_objects,glIsProgram,48,1.03,GL_TRUE
,3819,86,GL_ARB_shader_objects,glUseProgram,48,1.03,
,3821,86,GL_ARB_shader_objects,glUniform4fv,0 1 0x13A7A990 Value: 0.012000,4.45,
,3823,86,GL_ARB_shader_objects,glUniform4fv,5 1 0x13A7AA68 Value: 70.879105,3.42,
,3825,86,GL_ARB_shader_objects,glUniform4fv,2 1 0x13A7AA80 Value: 1.000000,3.42,
,3827,86,GL_ARB_shader_objects,glUniform4fv,1 1 0x13A7A930 Value: 1.000000,3.42,
,3829,86,GL_ARB_shader_objects,glUniform4fv,4 1 0x13A7ADF8 Value: 0.000400,3.43,
,3831,86,GL_ARB_shader_objects,glUniform4fv,3 1 0x13A7AB40 Value: 0.807843,3.08,
,3833,86,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x0DC9D548 Value: 1.000000,4.11,
,3836,86,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.68,
,3839,86,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 51,1.03,
,3843,86,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.68,
,3846,86,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 81,1.37,
,3849,86,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.37,
,3851,86,GL_ARB_vertex_program,glVertexAttribPointer,2 3 GL_FLOAT GL_FALSE 12 0x00000000,1.71,
,3853,86,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,0.69,
,3855,86,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,3857,86,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,1.03,
,3859,86,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 28 0x00000010,1.71,
,3861,86,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.06,GL_FRAMEBUFFER_COMPLETE
,3862,86,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,3863,86,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.02,
,3864,86,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.69,
,3865,86,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.37,
,3873,86,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.02,
,3874,86,OpenGL_1.1,glDrawElements,GL_TRIANGLES 48 GL_UNSIGNED_SHORT 0x0003EA54,8.21,
,3875,87,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,3878,87,GL_ARB_framebuffer_object,glIsFramebuffer,138,1.03,GL_FALSE
,3879,87,GL_ARB_shader_objects,glIsProgram,138,1.37,GL_TRUE
,3880,87,GL_ARB_shader_objects,glUseProgram,138,2.39,
,3882,87,GL_ARB_shader_objects,glUniformMatrix4fv,7 1 GL_FALSE 0x0DC9D8F0 Value: -0.900174,5.13,
,3884,87,GL_ARB_shader_objects,glUniformMatrix4fv,8 1 GL_FALSE 0x0DC9D4B8 Value: -1.039431,4.11,
,3886,87,GL_ARB_shader_objects,glUniform4fv,4 1 0x13A7B050 Value: 11.804386,3.77,
,3888,87,GL_ARB_shader_objects,glUniformMatrix4fv,3 4 GL_FALSE 0x136FDD70 Value: 0.024857,4.11,
,3890,87,GL_ARB_shader_objects,glUniform4fv,0 1 0x0D795C18 Value: 0.901961,3.76,
,3892,87,GL_ARB_shader_objects,glUniform4fv,2 1 0x0D795AE0 Value: 0.470588,3.08,
,3894,87,GL_ARB_shader_objects,glUniform4fv,1 1 0x0D795A20 Value: 0.100000,3.76,
,3896,87,GL_ARB_shader_objects,glUniform4fv,6 1 0x0D795A50 Value: -0.543597,3.08,
,3898,87,GL_ARB_shader_objects,glUniform4fv,5 1 0x0D795A08 Value: 1.000000,3.42,
,3900,87,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x0DC9D980 Value: 1.000000,3.77,
,3902,87,OpenGL_1.0,glDisable,GL_SAMPLE_ALPHA_TO_COVERAGE,1.37,
,3904,87,OpenGL_1.0,glEnable,GL_BLEND,0.69,
,3906,87,OpenGL_1.0,glBlendFunc,GL_ONE GL_ONE_MINUS_SRC_ALPHA,1.37,
,3909,87,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.03,
,3912,87,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 60,1.37,
,3915,87,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.03,
,3917,87,GL_ARB_vertex_program,glVertexAttribPointer,2 3 GL_FLOAT GL_FALSE 12 0x00000000,1.71,
,3919,87,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 14,1.03,
,3921,87,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,3923,87,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,0.69,
,3925,87,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,3927,87,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.06,GL_FRAMEBUFFER_COMPLETE
,3928,87,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,3929,87,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.02,
,3930,87,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,3931,87,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,3939,87,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,3940,87,OpenGL_1.1,glDrawElements,GL_TRIANGLES 84 GL_UNSIGNED_SHORT 0x00022464,19.85,
,3941,88,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,3944,88,GL_ARB_framebuffer_object,glIsFramebuffer,138,1.03,GL_FALSE
,3945,88,GL_ARB_shader_objects,glIsProgram,138,1.03,GL_TRUE
,3946,88,GL_ARB_shader_objects,glUseProgram,138,1.37,
,3948,88,GL_ARB_shader_objects,glUniform4fv,0 1 0x0D796218 Value: 0.901961,4.45,
,3950,88,GL_ARB_shader_objects,glUniform4fv,2 1 0x0D796110 Value: 0.470588,3.08,
,3952,88,GL_ARB_shader_objects,glUniform4fv,1 1 0x0D7961B8 Value: 0.100000,3.76,
,3954,88,GL_ARB_shader_objects,glUniform4fv,6 1 0x0D795FF0 Value: -0.543597,3.42,
,3956,88,GL_ARB_shader_objects,glUniform4fv,5 1 0x0D796050 Value: 1.000000,3.42,
,3958,88,GL_ARB_shader_objects,glUniformMatrix4fv,9 1 GL_FALSE 0x0DC9D6B0 Value: 1.000000,3.76,
,3961,88,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.68,
,3964,88,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 60,1.37,
,3967,88,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 13,1.03,
,3969,88,GL_ARB_vertex_program,glVertexAttribPointer,2 3 GL_FLOAT GL_FALSE 12 0x00000000,2.06,
,3971,88,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 14,1.03,
,3973,88,GL_ARB_vertex_program,glVertexAttribPointer,0 3 GL_FLOAT GL_FALSE 28 0x00000000,1.71,
,3975,88,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 15,1.03,
,3977,88,GL_ARB_vertex_program,glVertexAttribPointer,1 2 GL_FLOAT GL_FALSE 28 0x00000000,1.37,
,3979,88,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,2.06,GL_FRAMEBUFFER_COMPLETE
,3980,88,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,3981,88,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.02,
,3982,88,OpenGL_1.0,glEnable,GL_POINT_SPRITE,0.68,
,3983,88,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,2.06,
,3991,88,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,3992,88,OpenGL_1.1,glDrawElements,GL_TRIANGLES 0 GL_UNSIGNED_SHORT 0x00021D74,1.71,
,3993,89,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
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,4701,97,OpenGL_1.0,glDepthMask,GL_FALSE,0.69,
,4703,97,OpenGL_1.0,glDisable,GL_DEPTH_TEST,0.69,
,4705,97,OpenGL_1.0,glScissor,0 0 960 640,1.03,
,4707,97,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ELEMENT_ARRAY_BUFFER 0,1.37,
,4710,97,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,1.02,
,4713,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.37,
,4716,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,1.03,
,4720,97,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE1,0.68,
,4723,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.02,
,4726,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,0.69,
,4730,97,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE2,0.69,
,4733,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.03,
,4736,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,0.69,
,4740,97,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE3,0.68,
,4743,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,0.69,
,4746,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,1.03,
,4750,97,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE4,0.68,
,4753,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.03,
,4756,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,1.02,
,4760,97,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE5,0.69,
,4763,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.02,
,4766,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,1.02,
,4770,97,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE6,0.69,
,4773,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.02,
,4776,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,1.03,
,4780,97,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE7,0.69,
,4783,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.03,
,4786,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,1.03,
,4790,97,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE8,0.68,
,4793,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.03,
,4796,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,0.68,
,4800,97,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE9,0.69,
,4803,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.03,
,4806,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,1.02,
,4810,97,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE10,0.69,
,4813,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.03,
,4816,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,0.68,
,4820,97,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE11,0.69,
,4823,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.02,
,4826,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,1.03,
,4830,97,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE12,0.34,
,4833,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.03,
,4836,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,1.03,
,4840,97,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE13,0.68,
,4843,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,0.68,
,4846,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,1.03,
,4850,97,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE14,0.68,
,4853,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.03,
,4856,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,0.68,
,4860,97,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE15,0.34,
,4863,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_CUBE_MAP 0,1.03,
,4866,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 0,1.02,
,4870,97,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.34,
,4873,97,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.68,
,4876,97,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.34,
,4879,97,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.34,
,4882,97,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.34,
,4885,97,GL_ARB_vertex_program,glDisableVertexAttribArray,5,0.34,
,4888,97,GL_ARB_vertex_program,glDisableVertexAttribArray,6,0.34,
,4891,97,GL_ARB_vertex_program,glDisableVertexAttribArray,7,0.34,
,4894,97,GL_ARB_vertex_program,glDisableVertexAttribArray,8,0.34,
,4897,97,GL_ARB_vertex_program,glDisableVertexAttribArray,9,0.34,
,4900,97,GL_ARB_vertex_program,glDisableVertexAttribArray,10,0.34,
,4903,97,GL_ARB_vertex_program,glDisableVertexAttribArray,11,0.34,
,4906,97,GL_ARB_vertex_program,glDisableVertexAttribArray,12,0.34,
,4909,97,GL_ARB_vertex_program,glDisableVertexAttribArray,13,0.34,
,4912,97,GL_ARB_vertex_program,glDisableVertexAttribArray,14,0.34,
,4915,97,GL_ARB_vertex_program,glDisableVertexAttribArray,15,0.34,
,4917,97,GL_ARB_vertex_buffer_object,glBindBuffer,GL_ARRAY_BUFFER 0,1.02,
,4920,97,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.68,
,4923,97,GL_ARB_framebuffer_object,glBindFramebuffer,GL_FRAMEBUFFER 0,3.76,
,4925,97,OpenGL_1.0,glViewport,0 0 960 640,1.02,
,4927,97,OpenGL_1.0,glDisable,GL_CULL_FACE,1.03,
,4929,97,OpenGL_1.0,glDisable,GL_DEPTH_TEST,0.69,
,4931,97,OpenGL_1.0,glDisable,GL_SCISSOR_TEST,1.03,
,4933,97,OpenGL_1.0,glDisable,GL_BLEND,0.68,
,4935,97,OpenGL_1.0,glLineWidth,1.000000,2.4,
,4937,97,OpenGL_1.0,glBlendFunc,GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA,1.71,
,4940,97,GL_ARB_multitexture,glActiveTexture,GL_TEXTURE0,0.69,
,4944,97,GL_ARB_vertex_program,glDisableVertexAttribArray,0,0.69,
,4947,97,GL_ARB_vertex_program,glDisableVertexAttribArray,1,0.34,
,4950,97,GL_ARB_vertex_program,glDisableVertexAttribArray,2,0.34,
,4953,97,GL_ARB_vertex_program,glDisableVertexAttribArray,3,0.34,
,4956,97,GL_ARB_vertex_program,glDisableVertexAttribArray,4,0.34,
,4958,97,OpenGL_1.0,glEnable,GL_BLEND,1.03,
,4960,97,OpenGL_1.0,glBlendFunc,GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA,1.71,
,4962,97,GL_ARB_shader_objects,glUseProgram,18,2.74,
,4964,97,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 14,1.03,
,4967,97,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC9D470 Value: 0.004167,5.47,
,4969,97,GL_ARB_shader_objects,glUniform4fv,0 1 0x0D793680 Value: 1.000000,3.76,
,4971,97,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 16 0x0022F4EC,2.05,
,4973,97,GL_ARB_vertex_program,glVertexAttribPointer,2 4 GL_UNSIGNED_BYTE GL_TRUE 0 0x0DBEBF6C,1.71,
,4975,97,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 16 0x0022F4F4,1.71,
,4978,97,GL_ARB_vertex_program,glEnableVertexAttribArray,0,0.68,
,4981,97,GL_ARB_vertex_program,glEnableVertexAttribArray,2,0.34,
,4984,97,GL_ARB_vertex_program,glEnableVertexAttribArray,3,0.35,
,4986,97,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,1.71,GL_FRAMEBUFFER_COMPLETE
,4987,97,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,11.63,
,4988,98,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.72,
,4991,98,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 20,15.74,
,4994,98,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC9D8A8 Value: 0.002083,5.13,
,4996,98,GL_ARB_shader_objects,glUniform4fv,0 1 0x0D793938 Value: 1.022256,4.11,
,4998,98,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 16 0x0022F470,2.06,
,5000,98,GL_ARB_vertex_program,glVertexAttribPointer,2 4 GL_UNSIGNED_BYTE GL_TRUE 0 0x0DBEBF6C,2.05,
,5002,98,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 16 0x0022F478,1.71,
,5004,98,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,1.71,GL_FRAMEBUFFER_COMPLETE
,5005,98,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,3.08,
,5006,99,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,5009,99,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 21,5.82,
,5012,99,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC9D1E8 Value: 0.002083,4.79,
,5014,99,GL_ARB_shader_objects,glUniform4fv,0 1 0x0D793A58 Value: 1.022256,3.42,
,5016,99,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 16 0x0022F460,1.71,
,5018,99,GL_ARB_vertex_program,glVertexAttribPointer,2 4 GL_UNSIGNED_BYTE GL_TRUE 0 0x0DBEBF6C,1.71,
,5020,99,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 16 0x0022F468,1.72,
,5022,99,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,1.71,GL_FRAMEBUFFER_COMPLETE
,5023,99,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,2.73,
,5024,100,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.36,
,5027,100,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 20,4.8,
,5030,100,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC9D428 Value: 0.002083,4.45,
,5032,100,GL_ARB_shader_objects,glUniform4fv,0 1 0x0D793D10 Value: 1.000000,3.77,
,5034,100,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 16 0x0022F470,1.72,
,5036,100,GL_ARB_vertex_program,glVertexAttribPointer,2 4 GL_UNSIGNED_BYTE GL_TRUE 0 0x0DBEBF6C,1.71,
,5038,100,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 16 0x0022F478,1.71,
,5040,100,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,1.71,GL_FRAMEBUFFER_COMPLETE
,5041,100,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,2.4,
,5042,101,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,5045,101,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 20,4.45,
,5048,101,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC9D788 Value: 0.002083,4.45,
,5050,101,GL_ARB_shader_objects,glUniform4fv,0 1 0x0D793C08 Value: 1.000000,3.42,
,5052,101,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 16 0x0022F470,1.71,
,5054,101,GL_ARB_vertex_program,glVertexAttribPointer,2 4 GL_UNSIGNED_BYTE GL_TRUE 0 0x0DBEBF6C,1.71,
,5056,101,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 16 0x0022F478,1.71,
,5058,101,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,1.71,GL_FRAMEBUFFER_COMPLETE
,5059,101,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,1.37,
,5060,102,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,5063,102,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 13,3.08,
,5066,102,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC9D500 Value: 0.002083,4.45,
,5068,102,GL_ARB_shader_objects,glUniform4fv,0 1 0x0D793F20 Value: 1.000000,3.42,
,5070,102,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 16 0x139D8D50,1.71,
,5072,102,GL_ARB_vertex_program,glVertexAttribPointer,2 4 GL_UNSIGNED_BYTE GL_TRUE 0 0x0DBEBF6C,1.71,
,5074,102,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 16 0x139D8D58,1.71,
,5076,102,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,1.71,GL_FRAMEBUFFER_COMPLETE
,5077,102,GL_ARB_framebuffer_object,glPrimitiveRestartIndex,65535,0.68,
,5078,102,OpenGL_1.0,glEnable,GL_VERTEX_PROGRAM_POINT_SIZE,1.02,
,5079,102,OpenGL_1.0,glEnable,GL_POINT_SPRITE,1.03,
,5080,102,OpenGL_1.0,glTexEnvi,GL_POINT_SPRITE GL_COORD_REPLACE 1065353216,1.71,
,,,,OutputDebugString,GPUPerfStudio detected a GL_INVALID_ENUM after the previous API call.,2.05,
,5087,102,OpenGL_1.0,glDisable,GL_FRAMEBUFFER_SRGB,1.03,
,5088,102,OpenGL_1.1,glDrawElements,GL_TRIANGLES 36 GL_UNSIGNED_SHORT 0x0D28A1E0,5.48,
,5089,102,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,5092,103,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 20,5.82,
,5095,103,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC9D740 Value: 0.002083,4.79,
,5097,103,GL_ARB_shader_objects,glUniform4fv,0 1 0x0D794310 Value: 1.000000,3.76,
,5099,103,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 16 0x0022F470,2.06,
,5101,103,GL_ARB_vertex_program,glVertexAttribPointer,2 4 GL_UNSIGNED_BYTE GL_TRUE 0 0x0DBEBF6C,1.71,
,5103,103,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 16 0x0022F478,1.71,
,5105,103,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,1.71,GL_FRAMEBUFFER_COMPLETE
,5106,103,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,2.74,
,5107,103,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,5110,104,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 20,5.13,
,5113,104,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC9D590 Value: 0.002083,4.79,
,5115,104,GL_ARB_shader_objects,glUniform4fv,0 1 0x0D794268 Value: 1.000000,3.77,
,5117,104,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 16 0x0022F470,1.71,
,5119,104,GL_ARB_vertex_program,glVertexAttribPointer,2 4 GL_UNSIGNED_BYTE GL_TRUE 0 0x0DBEBF6C,2.06,
,5121,104,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 16 0x0022F478,1.71,
,5123,104,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,1.37,GL_FRAMEBUFFER_COMPLETE
,5124,104,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,1.72,
,5125,104,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,5128,105,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 20,3.08,
,5131,105,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC9D668 Value: 0.002083,4.45,
,5133,105,GL_ARB_shader_objects,glUniform4fv,0 1 0x0D7946A0 Value: 1.000000,3.42,
,5135,105,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 16 0x0022F470,1.71,
,5137,105,GL_ARB_vertex_program,glVertexAttribPointer,2 4 GL_UNSIGNED_BYTE GL_TRUE 0 0x0DBEBF6C,1.71,
,5139,105,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 16 0x0022F478,1.71,
,5141,105,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,1.71,GL_FRAMEBUFFER_COMPLETE
,5142,105,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,1.37,
,5143,105,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,5146,106,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 15,2.74,
,5149,106,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC9D620 Value: 0.002083,4.45,
,5151,106,GL_ARB_shader_objects,glUniform4fv,0 1 0x0D794910 Value: 1.000000,3.42,
,5153,106,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 16 0x0022F4E8,2.05,
,5155,106,GL_ARB_vertex_program,glVertexAttribPointer,2 4 GL_UNSIGNED_BYTE GL_TRUE 0 0x0DBEBF6C,1.71,
,5157,106,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 16 0x0022F4F0,1.71,
,5159,106,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,1.71,GL_FRAMEBUFFER_COMPLETE
,5160,106,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,2.4,
,5161,106,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,5164,107,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 96,4.45,
,5167,107,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC9D818 Value: 0.002083,4.45,
,5169,107,GL_ARB_shader_objects,glUniform4fv,0 1 0x0D7948B0 Value: 1.000000,3.43,
,5171,107,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 16 0x0022F4D4,1.72,
,5173,107,GL_ARB_vertex_program,glVertexAttribPointer,2 4 GL_UNSIGNED_BYTE GL_TRUE 0 0x0DBEBF6C,1.71,
,5175,107,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 16 0x0022F4DC,1.37,
,5177,107,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,1.71,GL_FRAMEBUFFER_COMPLETE
,5178,107,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,2.74,
,5179,107,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,5182,108,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 22,4.79,
,5185,108,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC9D278 Value: 0.002083,4.45,
,5187,108,GL_ARB_shader_objects,glUniform4fv,0 1 0x0D794C88 Value: 1.000000,3.42,
,5189,108,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 16 0x0022F4D0,1.71,
,5191,108,GL_ARB_vertex_program,glVertexAttribPointer,2 4 GL_UNSIGNED_BYTE GL_TRUE 0 0x0DBEBF6C,2.05,
,5193,108,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 16 0x0022F4D8,1.37,
,5195,108,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,1.71,GL_FRAMEBUFFER_COMPLETE
,5196,108,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,2.39,
,5197,108,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,5200,109,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 23,4.45,
,5203,109,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC9D860 Value: 0.002083,4.44,
,5205,109,GL_ARB_shader_objects,glUniform4fv,0 1 0x0D794BC8 Value: 1.000000,3.43,
,5207,109,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 16 0x0022F4D0,1.71,
,5209,109,GL_ARB_vertex_program,glVertexAttribPointer,2 4 GL_UNSIGNED_BYTE GL_TRUE 0 0x0DBEBF6C,1.71,
,5211,109,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 16 0x0022F4D8,1.37,
,5213,109,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,1.71,GL_FRAMEBUFFER_COMPLETE
,5214,109,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,2.4,
,5215,109,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,5218,110,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 24,4.79,
,5221,110,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x0DC9D2C0 Value: 0.002083,4.79,
,5223,110,GL_ARB_shader_objects,glUniform4fv,0 1 0x0D794F70 Value: 1.000000,3.42,
,5225,110,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 16 0x0022F4D0,1.71,
,5227,110,GL_ARB_vertex_program,glVertexAttribPointer,2 4 GL_UNSIGNED_BYTE GL_TRUE 0 0x0DBEBF6C,2.06,
,5229,110,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 16 0x0022F4D8,1.37,
,5231,110,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,1.71,GL_FRAMEBUFFER_COMPLETE
,5232,110,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,2.4,
,5233,110,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,5236,111,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 10,4.45,
,5239,111,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x13A9CA00 Value: 0.002083,4.79,
,5241,111,GL_ARB_shader_objects,glUniform4fv,0 1 0x0D795180 Value: 1.000000,3.42,
,5243,111,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 16 0x0022F4D0,1.71,
,5245,111,GL_ARB_vertex_program,glVertexAttribPointer,2 4 GL_UNSIGNED_BYTE GL_TRUE 0 0x0DBEBF6C,1.71,
,5247,111,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 16 0x0022F4D8,1.71,
,5249,111,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,1.71,GL_FRAMEBUFFER_COMPLETE
,5250,111,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,2.73,
,5251,111,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.37,
,5254,112,OpenGL_1.1,glBindTexture,GL_TEXTURE_2D 96,4.44,
,5257,112,GL_ARB_shader_objects,glUniformMatrix4fv,1 1 GL_FALSE 0x13A9CF58 Value: 0.002083,4.79,
,5259,112,GL_ARB_shader_objects,glUniform4fv,0 1 0x0D7953D8 Value: 1.000000,3.77,
,5261,112,GL_ARB_vertex_program,glVertexAttribPointer,0 2 GL_FLOAT GL_FALSE 16 0x0022F4BC,2.05,
,5263,112,GL_ARB_vertex_program,glVertexAttribPointer,2 4 GL_UNSIGNED_BYTE GL_TRUE 0 0x0DBEBF6C,1.71,
,5265,112,GL_ARB_vertex_program,glVertexAttribPointer,3 2 GL_FLOAT GL_FALSE 16 0x0022F4C4,1.71,
,5267,112,GL_ARB_framebuffer_object,glCheckFramebufferStatus,GL_FRAMEBUFFER,1.71,GL_FRAMEBUFFER_COMPLETE
,5268,112,OpenGL_1.1,glDrawArrays,GL_TRIANGLE_STRIP 0 4,2.4,
,5269,112,OpenGL_1.0,glPolygonMode,GL_FRONT_AND_BACK GL_FILL,1.03,
,5272,113,Win32,SwapBuffers,0x47010ED3,1.71,TRUE
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