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Shader "Eldemarkki/Triplanar Shader" | |
{ | |
Properties | |
{ | |
XColor("X Color", Color) = (0.42, 0.42, 0.42, 1) | |
YColor("Y Color", Color) = (0.44, 0.74, 0.01, 1) | |
NegativeYColor("Negative Y Color", Color) = (0.32, 0.32, 0.32, 1) | |
Sensitivity("Sensitivity", Range(0,1)) = 0.6 | |
SensitivityBlend("Sensitivity Blend", Range(0, 0.2)) = 0.1 | |
BlendStepCount("Blend Step Count", Int) = 2 | |
} | |
SubShader | |
{ | |
Tags { "RenderType" = "Opaque"} | |
CGPROGRAM | |
#pragma surface surf Standard fullforwardshadows | |
#pragma target 3.0 | |
fixed4 XColor; | |
fixed4 YColor; | |
fixed4 NegativeYColor; | |
fixed Sensitivity; | |
fixed SensitivityBlend; | |
int BlendStepCount; | |
struct Input | |
{ | |
float3 worldNormal; | |
}; | |
void surf(Input IN, inout SurfaceOutputStandard o) | |
{ | |
fixed x = abs(IN.worldNormal.x); | |
fixed yNormal = IN.worldNormal.y; | |
fixed3 col = fixed3(0, 0, 0); | |
fixed dotP = dot(yNormal, fixed3(0, 1, 0)); | |
fixed t = (dotP - (Sensitivity - SensitivityBlend)) / ((Sensitivity + SensitivityBlend) - (Sensitivity - SensitivityBlend)); | |
t = floor(t * (BlendStepCount + 1)) / (BlendStepCount + 1); | |
bool yNormalLessThanZero = yNormal < 0; | |
fixed3 a = (yNormalLessThanZero) * (NegativeYColor); | |
fixed3 b = (!yNormalLessThanZero) * (XColor + clamp(t, 0, 1) * (YColor - XColor)); | |
col = a + b; | |
o.Albedo = col; | |
} | |
ENDCG | |
} | |
FallBack "Diffuse" | |
} |
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