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@aunyks
Created November 27, 2019 03:45
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function setup() {
frameRate(30)
}
const numParticles = 20
const numGradientParts = 20
let particles =
[...(new Array(numParticles)).keys()]
.map(i => {
const x = i * (CANVAS_WIDTH / numParticles)
return {
frontColor: [255, 0, 0],
backColor: [255, 255, 255],
xF: x,
yF: 200,
xB: x,
yB: 120,
speed: randBw(3, 10)
}
})
function draw() {
clear()
noFill()
particles = particles.map(({
frontColor,
backColor,
xF,
yF,
xB,
yB,
speed
}) => {
// draw
for (let i = 0; i < numGradientParts; i++) {
const yDiff = (yF - yB) / numGradientParts
const xDiff = (xF - xB) / numGradientParts
stroke(
map(i, 0, numGradientParts, backColor[0], frontColor[0], true),
map(i, 0, numGradientParts, backColor[1], frontColor[1], true),
map(i, 0, numGradientParts, backColor[2], frontColor[2], true)
)
const xBack = xB + xDiff * i
const xFront = xB + xDiff * (i + 1)
const yBack = yB + yDiff * i
const yFront = yB + yDiff * (i + 1)
beginShape()
vertex(xBack, yBack)
vertex(xFront, yFront)
endShape()
}
let newYF = yF + speed
let newSpeed = speed
if (newYF - (yF - yB) > CANVAS_HEIGHT) {
newYF = 0
newSpeed = random(5, 10)
}
let newYB = newYF - (yF - yB)
return {
frontColor,
backColor,
xF,
xB,
yF: newYF,
yB: newYB,
speed: newSpeed
}
})
}
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