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#Kiwi Kraze FAQ

##What is Kiwi Kraze?

Kiwi Kraze

Kiwi Kraze is an NES port of an arcade game marketed everywhere but America as New Zealand Story. You play Tiki, a kiwi bird attempting to rescue your lover Phee-Phee and other kiwi friends from a balloon-riding, no-nonsense walrus. There are five worlds with four levels each, for a total of 20 levels.

Dying on a level allows you respawn in-place in worlds 1 thru 3, but in worlds 4 and 5, dying returns you to the start of the level. Most of these levels are long (world 4 being all swimming, world 5 being mazes and jump puzzles), so dying on any of these levels can kill a run nearly instantly. And dying is easy to do, with enemies behaving and firing unpredictably and randomly.

##How do warps work?

In some levels, there are hidden warps that take you either to new levels, or to hidden areas within the levels. This is how I warp almost immediately to level 3-1. The primary warps are from 1-1 to 1-4, from 1-4 to 2-4, and from 2-4 to 3-1. The warps are hidden and only appear when hit with enough shots.

Eventually, I plan to separate the game into two categories, such as with SMB1: any%, and any% warpless (100%). With how difficult this game can be, adding in 8 additional levels (as well as two more bosses in 1-4 and 2-4) would make this game a nearly impossible task for anyone.

##Why do you spam fire in the water?

When swimming, you have an air meter that depletes. Sitting on the surface of the water restores your air meter slowly. However, when you spam your weapon on the surface of the water, the air meter refills more quickly. This is crucial to proceeding, since you typically have to swim long distances at a time.

##Why are you just standing around?

Laziness.

Enemy spawns in this game are random, and often I need an enemy to appear so I can steal their "bubble" (the vehicles that they ride). Some of these vehicles are faster than others (the red one is obnoxiously slow to accelerate), so I occasionally wait for different enemies to spawn.

##On Randomness...

This game has a lot of RNG in general (firing pattern of world 3 boss, enemy spawns, powerup drops), but the worst RNG in the game is in level 5-1. Three bubble jets block your progress, and they fire seemingly at random. The only "certain" way to make it through safely is to wait for them to fire at roughly the same time (takes a while), and then jump through while they are on a short cooldown. This can cost several lives.

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