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Decompilation screeps engine.js (as of Tue Nov 24 2015 14:12:26 GMT+0100 (Romance (standaardtijd)))

Json format:

{
  "1": { // module
    "./bulk": [ // call name, as used by these modules
      "3"
    ]
  },
var global = self;
var Reflect = {
global: global
};
!function a(b, c, d) {
function e(g, h) {
if (!c[g]) {
if (!b[g]) {
var i = "function" == typeof require && require;
if (!h && i) return i(g, !0);
if (f) return f(g, !0);
var j = new Error("Cannot find module '" + g + "'");
throw j.code = "MODULE_NOT_FOUND", j;
}
var k = c[g] = {
exports: {}
};
b[g][0].call(k.exports, function(a) {
var c = b[g][1][a];
return e(c ? c : a);
}, k, k.exports, a, b, c, d);
}
return c[g].exports;
}
for (var f = "function" == typeof require && require, g = 0; g < d.length; g++) e(d[g]);
return e;
}({
1: [ function(a, b) {
b.exports = a("./src/PathFinding");
}, {
"./src/PathFinding": 4
} ],
2: [ function(a, b) {
b.exports = a("./lib/heap");
}, {
"./lib/heap": 3
} ],
3: [ function(a, b) {
(function() {
var a, c, d, e, f, g, h, i, j, k, l, m, n, o, p;
d = Math.floor, k = Math.min, c = function(a, b) {
return b > a ? -1 : a > b ? 1 : 0;
}, j = function(a, b, e, f, g) {
var h;
if (null == e && (e = 0), null == g && (g = c), 0 > e) throw new Error("lo must be non-negative");
for (null == f && (f = a.length); f > e; ) h = d((e + f) / 2), g(b, a[h]) < 0 ? f = h : e = h + 1;
return [].splice.apply(a, [ e, e - e ].concat(b)), b;
}, g = function(a, b, d) {
return null == d && (d = c), a.push(b), o(a, 0, a.length - 1, d);
}, f = function(a, b) {
var d, e;
return null == b && (b = c), d = a.pop(), a.length ? (e = a[0], a[0] = d, p(a, 0, b)) : e = d,
e;
}, i = function(a, b, d) {
var e;
return null == d && (d = c), e = a[0], a[0] = b, p(a, 0, d), e;
}, h = function(a, b, d) {
var e;
return null == d && (d = c), a.length && d(a[0], b) < 0 && (e = [ a[0], b ], b = e[0],
a[0] = e[1], p(a, 0, d)), b;
}, e = function(a, b) {
var e, f, g, h, i, j;
for (null == b && (b = c), h = function() {
j = [];
for (var b = 0, c = d(a.length / 2); c >= 0 ? c > b : b > c; c >= 0 ? b++ : b--) j.push(b);
return j;
}.apply(this).reverse(), i = [], f = 0, g = h.length; g > f; f++) e = h[f], i.push(p(a, e, b));
return i;
}, n = function(a, b, d) {
var e;
return null == d && (d = c), e = a.indexOf(b), -1 !== e ? (o(a, 0, e, d), p(a, e, d)) : void 0;
}, l = function(a, b, d) {
var f, g, i, j, k;
if (null == d && (d = c), g = a.slice(0, b), !g.length) return g;
for (e(g, d), k = a.slice(b), i = 0, j = k.length; j > i; i++) f = k[i], h(g, f, d);
return g.sort(d).reverse();
}, m = function(a, b, d) {
var g, h, i, l, m, n, o, p, q, r;
if (null == d && (d = c), 10 * b <= a.length) {
if (l = a.slice(0, b).sort(d), !l.length) return l;
for (i = l[l.length - 1], p = a.slice(b), m = 0, o = p.length; o > m; m++) g = p[m],
d(g, i) < 0 && (j(l, g, 0, null, d), l.pop(), i = l[l.length - 1]);
return l;
}
for (e(a, d), r = [], h = n = 0, q = k(b, a.length); q >= 0 ? q > n : n > q; h = q >= 0 ? ++n : --n) r.push(f(a, d));
return r;
}, o = function(a, b, d, e) {
var f, g, h;
for (null == e && (e = c), f = a[d]; d > b && (h = d - 1 >> 1, g = a[h], e(f, g) < 0); ) a[d] = g,
d = h;
return a[d] = f;
}, p = function(a, b, d) {
var e, f, g, h, i;
for (null == d && (d = c), f = a.length, i = b, g = a[b], e = 2 * b + 1; f > e; ) h = e + 1,
f > h && !(d(a[e], a[h]) < 0) && (e = h), a[b] = a[e], b = e, e = 2 * b + 1;
return a[b] = g, o(a, i, b, d);
}, a = function() {
function a(a) {
this.cmp = null != a ? a : c, this.nodes = [];
}
return a.push = g, a.pop = f, a.replace = i, a.pushpop = h, a.heapify = e, a.updateItem = n,
a.nlargest = l, a.nsmallest = m, a.prototype.push = function(a) {
return g(this.nodes, a, this.cmp);
}, a.prototype.pop = function() {
return f(this.nodes, this.cmp);
}, a.prototype.peek = function() {
return this.nodes[0];
}, a.prototype.contains = function(a) {
return -1 !== this.nodes.indexOf(a);
}, a.prototype.replace = function(a) {
return i(this.nodes, a, this.cmp);
}, a.prototype.pushpop = function(a) {
return h(this.nodes, a, this.cmp);
}, a.prototype.heapify = function() {
return e(this.nodes, this.cmp);
}, a.prototype.updateItem = function(a) {
return n(this.nodes, a, this.cmp);
}, a.prototype.clear = function() {
return this.nodes = [];
}, a.prototype.empty = function() {
return 0 === this.nodes.length;
}, a.prototype.size = function() {
return this.nodes.length;
}, a.prototype.clone = function() {
var b;
return b = new a(), b.nodes = this.nodes.slice(0), b;
}, a.prototype.toArray = function() {
return this.nodes.slice(0);
}, a.prototype.insert = a.prototype.push, a.prototype.top = a.prototype.peek, a.prototype.front = a.prototype.peek,
a.prototype.has = a.prototype.contains, a.prototype.copy = a.prototype.clone, a;
}(), ("undefined" != typeof b && null !== b ? b.exports : void 0) ? b.exports = a : window.Heap = a;
}).call(this);
}, {} ],
4: [ function(a, b) {
b.exports = {
Heap: a("heap"),
Node: a("./core/Node"),
Grid: a("./core/Grid"),
Util: a("./core/Util"),
DiagonalMovement: a("./core/DiagonalMovement"),
Heuristic: a("./core/Heuristic"),
AStarFinder: a("./finders/AStarFinder"),
BestFirstFinder: a("./finders/BestFirstFinder"),
BreadthFirstFinder: a("./finders/BreadthFirstFinder"),
DijkstraFinder: a("./finders/DijkstraFinder"),
BiAStarFinder: a("./finders/BiAStarFinder"),
BiBestFirstFinder: a("./finders/BiBestFirstFinder"),
BiBreadthFirstFinder: a("./finders/BiBreadthFirstFinder"),
BiDijkstraFinder: a("./finders/BiDijkstraFinder"),
IDAStarFinder: a("./finders/IDAStarFinder"),
JumpPointFinder: a("./finders/JumpPointFinder")
};
}, {
"./core/DiagonalMovement": 5,
"./core/Grid": 6,
"./core/Heuristic": 7,
"./core/Node": 8,
"./core/Util": 9,
"./finders/AStarFinder": 10,
"./finders/BestFirstFinder": 11,
"./finders/BiAStarFinder": 12,
"./finders/BiBestFirstFinder": 13,
"./finders/BiBreadthFirstFinder": 14,
"./finders/BiDijkstraFinder": 15,
"./finders/BreadthFirstFinder": 16,
"./finders/DijkstraFinder": 17,
"./finders/IDAStarFinder": 18,
"./finders/JumpPointFinder": 23,
heap: 2
} ],
5: [ function(a, b) {
var c = {
Always: 1,
Never: 2,
IfAtMostOneObstacle: 3,
OnlyWhenNoObstacles: 4
};
b.exports = c;
}, {} ],
6: [ function(a, b) {
function c(a, b, c) {
this.width = a, this.height = b, this.nodes = this._buildNodes(a, b, c);
}
var d = a("./Node"), e = a("./DiagonalMovement");
c.prototype._buildNodes = function(a, b, c) {
var e, f, g = new Array(b);
for (e = 0; b > e; ++e) for (g[e] = new Array(a), f = 0; a > f; ++f) g[e][f] = new d(f, e);
if (void 0 === c) return g;
if (c.length !== b || c[0].length !== a) throw new Error("Matrix size does not fit");
for (e = 0; b > e; ++e) for (f = 0; a > f; ++f) c[e][f] && (g[e][f].walkable = !1),
g[e][f].weight = c[e][f];
return g;
}, c.prototype.getNodeAt = function(a, b) {
return this.nodes[b][a];
}, c.prototype.isWalkableAt = function(a, b) {
return this.isInside(a, b) && this.nodes[b][a].weight > 0;
}, c.prototype.isInside = function(a, b) {
return a >= 0 && a < this.width && b >= 0 && b < this.height;
}, c.prototype.setWalkableAt = function(a, b) {
this.nodes[b][a].weight = 1;
}, c.prototype.getNeighbors = function(a, b) {
var c = a.x, d = a.y, f = [], g = !1, h = !1, i = !1, j = !1, k = !1, l = !1, m = !1, n = !1, o = this.nodes;
if (this.isWalkableAt(c, d - 1) && (f.push(o[d - 1][c]), g = !0), this.isWalkableAt(c + 1, d) && (f.push(o[d][c + 1]),
i = !0), this.isWalkableAt(c, d + 1) && (f.push(o[d + 1][c]), k = !0), this.isWalkableAt(c - 1, d) && (f.push(o[d][c - 1]),
m = !0), b === e.Never) return f;
if (b === e.OnlyWhenNoObstacles) h = m && g, j = g && i, l = i && k, n = k && m; else if (b === e.IfAtMostOneObstacle) h = m || g,
j = g || i, l = i || k, n = k || m; else {
if (b !== e.Always) throw new Error("Incorrect value of diagonalMovement");
h = !0, j = !0, l = !0, n = !0;
}
return h && this.isWalkableAt(c - 1, d - 1) && f.push(o[d - 1][c - 1]), j && this.isWalkableAt(c + 1, d - 1) && f.push(o[d - 1][c + 1]),
l && this.isWalkableAt(c + 1, d + 1) && f.push(o[d + 1][c + 1]), n && this.isWalkableAt(c - 1, d + 1) && f.push(o[d + 1][c - 1]),
f;
}, c.prototype.clone = function() {
var a, b, e = this.width, f = this.height, g = this.nodes, h = new c(e, f), i = new Array(f);
for (a = 0; f > a; ++a) for (i[a] = new Array(e), b = 0; e > b; ++b) i[a][b] = new d(b, a, g[a][b].walkable, g[a][b].weight);
return h.nodes = i, h;
}, b.exports = c;
}, {
"./DiagonalMovement": 5,
"./Node": 8
} ],
7: [ function(a, b) {
b.exports = {
manhattan: function(a, b) {
return a + b;
},
euclidean: function(a, b) {
return Math.sqrt(a * a + b * b);
},
octile: function(a, b) {
var c = Math.SQRT2 - 1;
return b > a ? c * a + b : c * b + a;
},
chebyshev: function(a, b) {
return Math.max(a, b);
}
};
}, {} ],
8: [ function(a, b) {
function c(a, b, c, d) {
this.x = a, this.y = b, this.walkable = void 0 === c ? !0 : c, this.weight = d;
}
b.exports = c;
}, {} ],
9: [ function(a, b, c) {
function d(a) {
for (var b = [ [ a.x, a.y ] ]; a.parent; ) a = a.parent, b.push([ a.x, a.y ]);
return b.reverse();
}
function e(a, b) {
var c = d(a), e = d(b);
return c.concat(e.reverse());
}
function f(a) {
var b, c, d, e, f, g = 0;
for (b = 1; b < a.length; ++b) c = a[b - 1], d = a[b], e = c[0] - d[0], f = c[1] - d[1],
g += Math.sqrt(e * e + f * f);
return g;
}
function g(a, b, c, d) {
var e, f, g, h, i, j, k = Math.abs, l = [];
for (g = k(c - a), h = k(d - b), e = c > a ? 1 : -1, f = d > b ? 1 : -1, i = g - h; ;) {
if (l.push([ a, b ]), a === c && b === d) break;
j = 2 * i, j > -h && (i -= h, a += e), g > j && (i += g, b += f);
}
return l;
}
function h(a) {
var b, c, d, e, f, h, i = [], j = a.length;
if (2 > j) return i;
for (f = 0; j - 1 > f; ++f) for (b = a[f], c = a[f + 1], d = g(b[0], b[1], c[0], c[1]),
e = d.length, h = 0; e - 1 > h; ++h) i.push(d[h]);
return i.push(a[j - 1]), i;
}
function i(a, b) {
var c, d, e, f, h, i, j, k, l, m, n, o = b.length, p = b[0][0], q = b[0][1], r = b[o - 1][0], s = b[o - 1][1];
for (c = p, d = q, h = [ [ c, d ] ], i = 2; o > i; ++i) {
for (k = b[i], e = k[0], f = k[1], l = g(c, d, e, f), n = !1, j = 1; j < l.length; ++j) if (m = l[j],
!a.isWalkableAt(m[0], m[1])) {
n = !0;
break;
}
n && (lastValidCoord = b[i - 1], h.push(lastValidCoord), c = lastValidCoord[0],
d = lastValidCoord[1]);
}
return h.push([ r, s ]), h;
}
function j(a) {
if (a.length < 3) return a;
var b, c, d, e, f, g, h = [], i = a[0][0], j = a[0][1], k = a[1][0], l = a[1][1], m = k - i, n = l - j;
for (f = Math.sqrt(m * m + n * n), m /= f, n /= f, h.push([ i, j ]), g = 2; g < a.length; g++) b = k,
c = l, d = m, e = n, k = a[g][0], l = a[g][1], m = k - b, n = l - c, f = Math.sqrt(m * m + n * n),
m /= f, n /= f, (m !== d || n !== e) && h.push([ b, c ]);
return h.push([ k, l ]), h;
}
c.backtrace = d, c.biBacktrace = e, c.pathLength = f, c.interpolate = g, c.expandPath = h,
c.smoothenPath = i, c.compressPath = j;
}, {} ],
10: [ function(a, b) {
function c(a) {
a = a || {}, this.allowDiagonal = a.allowDiagonal, this.dontCrossCorners = a.dontCrossCorners,
this.heuristic = a.heuristic || f.manhattan, this.weight = a.weight || 1, this.maxOpsLimit = a.maxOpsLimit,
this.diagonalMovement = a.diagonalMovement, this.diagonalMovement || (this.diagonalMovement = this.allowDiagonal ? this.dontCrossCorners ? g.OnlyWhenNoObstacles : g.IfAtMostOneObstacle : g.Never),
this.heuristic = this.diagonalMovement === g.Never ? a.heuristic || f.manhattan : a.heuristic || f.octile;
}
var d = a("heap"), e = a("../core/Util"), f = a("../core/Heuristic"), g = a("../core/DiagonalMovement");
c.prototype.findPath = function(a, b, c, f, g) {
var h, i, j, k, l, m, n, o, p = new d(function(a, b) {
return a.f - b.f;
}), q = g.getNodeAt(a, b), r = -999 != c ? g.getNodeAt(c, f) : null, s = this.heuristic, t = this.diagonalMovement, u = this.weight, v = Math.abs, w = (Math.SQRT2,
q), x = 0;
for (q.g = 0, q.f = 0, q.h = r ? u * s(v(a - c), v(b - f)) : 0, p.push(q), q.opened = !0; !p.empty(); ) {
if (h = p.pop(), h.closed = !0, h === r || 999 == h.weight) return e.backtrace(h);
if (x++, this.maxOpsLimit && x > this.maxOpsLimit) break;
for (i = g.getNeighbors(h, t), k = 0, l = i.length; l > k; ++k) j = i[k], j.closed || (m = j.x,
n = j.y, o = h.g + j.weight, (!j.opened || o < j.g) && (j.g = o, j.h = j.h || u * s(v(m - c), v(n - f)),
j.f = j.g + j.h, j.parent = h, (j.h < w.h || j.h === w.h && j.g < w.g) && (w = j),
j.opened ? p.updateItem(j) : (p.push(j), j.opened = !0)));
}
return e.backtrace(w);
}, b.exports = c;
}, {
"../core/DiagonalMovement": 5,
"../core/Heuristic": 7,
"../core/Util": 9,
heap: 2
} ],
11: [ function(a, b) {
function c(a) {
d.call(this, a);
var b = this.heuristic;
this.heuristic = function(a, c) {
return 1e6 * b(a, c);
};
}
var d = a("./AStarFinder");
c.prototype = new d(), c.prototype.constructor = c, b.exports = c;
}, {
"./AStarFinder": 10
} ],
12: [ function(a, b) {
function c(a) {
a = a || {}, this.allowDiagonal = a.allowDiagonal, this.dontCrossCorners = a.dontCrossCorners,
this.diagonalMovement = a.diagonalMovement, this.heuristic = a.heuristic || f.manhattan,
this.weight = a.weight || 1, this.diagonalMovement || (this.diagonalMovement = this.allowDiagonal ? this.dontCrossCorners ? g.OnlyWhenNoObstacles : g.IfAtMostOneObstacle : g.Never),
this.heuristic = this.diagonalMovement === g.Never ? a.heuristic || f.manhattan : a.heuristic || f.octile;
}
var d = a("heap"), e = a("../core/Util"), f = a("../core/Heuristic"), g = a("../core/DiagonalMovement");
c.prototype.findPath = function(a, b, c, f, g) {
var h, i, j, k, l, m, n, o, p = function(a, b) {
return a.f - b.f;
}, q = new d(p), r = new d(p), s = g.getNodeAt(a, b), t = g.getNodeAt(c, f), u = this.heuristic, v = this.diagonalMovement, w = this.weight, x = Math.abs, y = Math.SQRT2, z = 1, A = 2;
for (s.g = 0, s.f = 0, q.push(s), s.opened = z, t.g = 0, t.f = 0, r.push(t), t.opened = A; !q.empty() && !r.empty(); ) {
for (h = q.pop(), h.closed = !0, i = g.getNeighbors(h, v), k = 0, l = i.length; l > k; ++k) if (j = i[k],
!j.closed) {
if (j.opened === A) return e.biBacktrace(h, j);
m = j.x, n = j.y, o = h.g + (m - h.x === 0 || n - h.y === 0 ? 1 : y), (!j.opened || o < j.g) && (j.g = o,
j.h = j.h || w * u(x(m - c), x(n - f)), j.f = j.g + j.h, j.parent = h, j.opened ? q.updateItem(j) : (q.push(j),
j.opened = z));
}
for (h = r.pop(), h.closed = !0, i = g.getNeighbors(h, v), k = 0, l = i.length; l > k; ++k) if (j = i[k],
!j.closed) {
if (j.opened === z) return e.biBacktrace(j, h);
m = j.x, n = j.y, o = h.g + (m - h.x === 0 || n - h.y === 0 ? 1 : y), (!j.opened || o < j.g) && (j.g = o,
j.h = j.h || w * u(x(m - a), x(n - b)), j.f = j.g + j.h, j.parent = h, j.opened ? r.updateItem(j) : (r.push(j),
j.opened = A));
}
}
return [];
}, b.exports = c;
}, {
"../core/DiagonalMovement": 5,
"../core/Heuristic": 7,
"../core/Util": 9,
heap: 2
} ],
13: [ function(a, b) {
function c(a) {
d.call(this, a);
var b = this.heuristic;
this.heuristic = function(a, c) {
return 1e6 * b(a, c);
};
}
var d = a("./BiAStarFinder");
c.prototype = new d(), c.prototype.constructor = c, b.exports = c;
}, {
"./BiAStarFinder": 12
} ],
14: [ function(a, b) {
function c(a) {
a = a || {}, this.allowDiagonal = a.allowDiagonal, this.dontCrossCorners = a.dontCrossCorners,
this.diagonalMovement = a.diagonalMovement, this.diagonalMovement || (this.diagonalMovement = this.allowDiagonal ? this.dontCrossCorners ? e.OnlyWhenNoObstacles : e.IfAtMostOneObstacle : e.Never);
}
var d = a("../core/Util"), e = a("../core/DiagonalMovement");
c.prototype.findPath = function(a, b, c, e, f) {
var g, h, i, j, k, l = f.getNodeAt(a, b), m = f.getNodeAt(c, e), n = [], o = [], p = this.diagonalMovement, q = 0, r = 1;
for (n.push(l), l.opened = !0, l.by = q, o.push(m), m.opened = !0, m.by = r; n.length && o.length; ) {
for (i = n.shift(), i.closed = !0, g = f.getNeighbors(i, p), j = 0, k = g.length; k > j; ++j) if (h = g[j],
!h.closed) if (h.opened) {
if (h.by === r) return d.biBacktrace(i, h);
} else n.push(h), h.parent = i, h.opened = !0, h.by = q;
for (i = o.shift(), i.closed = !0, g = f.getNeighbors(i, p), j = 0, k = g.length; k > j; ++j) if (h = g[j],
!h.closed) if (h.opened) {
if (h.by === q) return d.biBacktrace(h, i);
} else o.push(h), h.parent = i, h.opened = !0, h.by = r;
}
return [];
}, b.exports = c;
}, {
"../core/DiagonalMovement": 5,
"../core/Util": 9
} ],
15: [ function(a, b) {
function c(a) {
d.call(this, a), this.heuristic = function() {
return 0;
};
}
var d = a("./BiAStarFinder");
c.prototype = new d(), c.prototype.constructor = c, b.exports = c;
}, {
"./BiAStarFinder": 12
} ],
16: [ function(a, b) {
function c(a) {
a = a || {}, this.allowDiagonal = a.allowDiagonal, this.dontCrossCorners = a.dontCrossCorners,
this.diagonalMovement = a.diagonalMovement, this.diagonalMovement || (this.diagonalMovement = this.allowDiagonal ? this.dontCrossCorners ? e.OnlyWhenNoObstacles : e.IfAtMostOneObstacle : e.Never);
}
var d = a("../core/Util"), e = a("../core/DiagonalMovement");
c.prototype.findPath = function(a, b, c, e, f) {
var g, h, i, j, k, l = [], m = this.diagonalMovement, n = f.getNodeAt(a, b), o = f.getNodeAt(c, e);
for (l.push(n), n.opened = !0; l.length; ) {
if (i = l.shift(), i.closed = !0, i === o) return d.backtrace(o);
for (g = f.getNeighbors(i, m), j = 0, k = g.length; k > j; ++j) h = g[j], h.closed || h.opened || (l.push(h),
h.opened = !0, h.parent = i);
}
return [];
}, b.exports = c;
}, {
"../core/DiagonalMovement": 5,
"../core/Util": 9
} ],
17: [ function(a, b) {
function c(a) {
d.call(this, a), this.heuristic = function() {
return 0;
};
}
var d = a("./AStarFinder");
c.prototype = new d(), c.prototype.constructor = c, b.exports = c;
}, {
"./AStarFinder": 10
} ],
18: [ function(a, b) {
function c(a) {
a = a || {}, this.allowDiagonal = a.allowDiagonal, this.dontCrossCorners = a.dontCrossCorners,
this.diagonalMovement = a.diagonalMovement, this.heuristic = a.heuristic || d.manhattan,
this.weight = a.weight || 1, this.trackRecursion = a.trackRecursion || !1, this.timeLimit = a.timeLimit || 1 / 0,
this.diagonalMovement || (this.diagonalMovement = this.allowDiagonal ? this.dontCrossCorners ? f.OnlyWhenNoObstacles : f.IfAtMostOneObstacle : f.Never),
this.heuristic = this.diagonalMovement === f.Never ? a.heuristic || d.manhattan : a.heuristic || d.octile;
}
var d = (a("../core/Util"), a("../core/Heuristic")), e = a("../core/Node"), f = a("../core/DiagonalMovement");
c.prototype.findPath = function(a, b, c, d, f) {
var g, h, i, j = 0, k = new Date().getTime(), l = function(a, b) {
return this.heuristic(Math.abs(b.x - a.x), Math.abs(b.y - a.y));
}.bind(this), m = function(a, b) {
return a.x === b.x || a.y === b.y ? 1 : Math.SQRT2;
}, n = function(a, b, c, d, g) {
if (j++, this.timeLimit > 0 && new Date().getTime() - k > 1e3 * this.timeLimit) return 1 / 0;
var h = b + l(a, p) * this.weight;
if (h > c) return h;
if (a == p) return d[g] = [ a.x, a.y ], a;
var i, o, q, r, s = f.getNeighbors(a, this.diagonalMovement);
for (q = 0, i = 1 / 0; r = s[q]; ++q) {
if (this.trackRecursion && (r.retainCount = r.retainCount + 1 || 1, r.tested !== !0 && (r.tested = !0)),
o = n(r, b + m(a, r), c, d, g + 1), o instanceof e) return d[g] = [ a.x, a.y ],
o;
this.trackRecursion && 0 === --r.retainCount && (r.tested = !1), i > o && (i = o);
}
return i;
}.bind(this), o = f.getNodeAt(a, b), p = f.getNodeAt(c, d), q = l(o, p);
for (g = 0; !0; ++g) {
if (h = [], i = n(o, 0, q, h, 0), 1 / 0 === i) return [];
if (i instanceof e) return h;
q = i;
}
return [];
}, b.exports = c;
}, {
"../core/DiagonalMovement": 5,
"../core/Heuristic": 7,
"../core/Node": 8,
"../core/Util": 9
} ],
19: [ function(a, b) {
function c(a) {
d.call(this, a);
}
var d = a("./JumpPointFinderBase"), e = a("../core/DiagonalMovement");
c.prototype = new d(), c.prototype.constructor = c, c.prototype._jump = function(a, b, c, d) {
var e = this.grid, f = a - c, g = b - d;
if (!e.isWalkableAt(a, b)) return null;
if (this.trackJumpRecursion === !0 && (e.getNodeAt(a, b).tested = !0), e.getNodeAt(a, b) === this.endNode) return [ a, b ];
if (0 !== f && 0 !== g) {
if (e.isWalkableAt(a - f, b + g) && !e.isWalkableAt(a - f, b) || e.isWalkableAt(a + f, b - g) && !e.isWalkableAt(a, b - g)) return [ a, b ];
if (this._jump(a + f, b, a, b) || this._jump(a, b + g, a, b)) return [ a, b ];
} else if (0 !== f) {
if (e.isWalkableAt(a + f, b + 1) && !e.isWalkableAt(a, b + 1) || e.isWalkableAt(a + f, b - 1) && !e.isWalkableAt(a, b - 1)) return [ a, b ];
} else if (e.isWalkableAt(a + 1, b + g) && !e.isWalkableAt(a + 1, b) || e.isWalkableAt(a - 1, b + g) && !e.isWalkableAt(a - 1, b)) return [ a, b ];
return this._jump(a + f, b + g, a, b);
}, c.prototype._findNeighbors = function(a) {
var b, c, d, f, g, h, i, j, k = a.parent, l = a.x, m = a.y, n = this.grid, o = [];
if (k) b = k.x, c = k.y, d = (l - b) / Math.max(Math.abs(l - b), 1), f = (m - c) / Math.max(Math.abs(m - c), 1),
0 !== d && 0 !== f ? (n.isWalkableAt(l, m + f) && o.push([ l, m + f ]), n.isWalkableAt(l + d, m) && o.push([ l + d, m ]),
n.isWalkableAt(l + d, m + f) && o.push([ l + d, m + f ]), n.isWalkableAt(l - d, m) || o.push([ l - d, m + f ]),
n.isWalkableAt(l, m - f) || o.push([ l + d, m - f ])) : 0 === d ? (n.isWalkableAt(l, m + f) && o.push([ l, m + f ]),
n.isWalkableAt(l + 1, m) || o.push([ l + 1, m + f ]), n.isWalkableAt(l - 1, m) || o.push([ l - 1, m + f ])) : (n.isWalkableAt(l + d, m) && o.push([ l + d, m ]),
n.isWalkableAt(l, m + 1) || o.push([ l + d, m + 1 ]), n.isWalkableAt(l, m - 1) || o.push([ l + d, m - 1 ])); else for (g = n.getNeighbors(a, e.Always),
i = 0, j = g.length; j > i; ++i) h = g[i], o.push([ h.x, h.y ]);
return o;
}, b.exports = c;
}, {
"../core/DiagonalMovement": 5,
"./JumpPointFinderBase": 24
} ],
20: [ function(a, b) {
function c(a) {
d.call(this, a);
}
var d = a("./JumpPointFinderBase"), e = a("../core/DiagonalMovement");
c.prototype = new d(), c.prototype.constructor = c, c.prototype._jump = function(a, b, c, d) {
var e = this.grid, f = a - c, g = b - d;
if (!e.isWalkableAt(a, b)) return null;
if (this.trackJumpRecursion === !0 && (e.getNodeAt(a, b).tested = !0), e.getNodeAt(a, b) === this.endNode) return [ a, b ];
if (0 !== f && 0 !== g) {
if (e.isWalkableAt(a - f, b + g) && !e.isWalkableAt(a - f, b) || e.isWalkableAt(a + f, b - g) && !e.isWalkableAt(a, b - g)) return [ a, b ];
if (this._jump(a + f, b, a, b) || this._jump(a, b + g, a, b)) return [ a, b ];
} else if (0 !== f) {
if (e.isWalkableAt(a + f, b + 1) && !e.isWalkableAt(a, b + 1) || e.isWalkableAt(a + f, b - 1) && !e.isWalkableAt(a, b - 1)) return [ a, b ];
} else if (e.isWalkableAt(a + 1, b + g) && !e.isWalkableAt(a + 1, b) || e.isWalkableAt(a - 1, b + g) && !e.isWalkableAt(a - 1, b)) return [ a, b ];
return e.isWalkableAt(a + f, b) || e.isWalkableAt(a, b + g) ? this._jump(a + f, b + g, a, b) : null;
}, c.prototype._findNeighbors = function(a) {
var b, c, d, f, g, h, i, j, k = a.parent, l = a.x, m = a.y, n = this.grid, o = [];
if (k) b = k.x, c = k.y, d = (l - b) / Math.max(Math.abs(l - b), 1), f = (m - c) / Math.max(Math.abs(m - c), 1),
0 !== d && 0 !== f ? (n.isWalkableAt(l, m + f) && o.push([ l, m + f ]), n.isWalkableAt(l + d, m) && o.push([ l + d, m ]),
(n.isWalkableAt(l, m + f) || n.isWalkableAt(l + d, m)) && o.push([ l + d, m + f ]),
!n.isWalkableAt(l - d, m) && n.isWalkableAt(l, m + f) && o.push([ l - d, m + f ]),
!n.isWalkableAt(l, m - f) && n.isWalkableAt(l + d, m) && o.push([ l + d, m - f ])) : 0 === d ? n.isWalkableAt(l, m + f) && (o.push([ l, m + f ]),
n.isWalkableAt(l + 1, m) || o.push([ l + 1, m + f ]), n.isWalkableAt(l - 1, m) || o.push([ l - 1, m + f ])) : n.isWalkableAt(l + d, m) && (o.push([ l + d, m ]),
n.isWalkableAt(l, m + 1) || o.push([ l + d, m + 1 ]), n.isWalkableAt(l, m - 1) || o.push([ l + d, m - 1 ])); else for (g = n.getNeighbors(a, e.IfAtMostOneObstacle),
i = 0, j = g.length; j > i; ++i) h = g[i], o.push([ h.x, h.y ]);
return o;
}, b.exports = c;
}, {
"../core/DiagonalMovement": 5,
"./JumpPointFinderBase": 24
} ],
21: [ function(a, b) {
function c(a) {
d.call(this, a);
}
var d = a("./JumpPointFinderBase"), e = a("../core/DiagonalMovement");
c.prototype = new d(), c.prototype.constructor = c, c.prototype._jump = function(a, b, c, d) {
var e = this.grid, f = a - c, g = b - d;
if (!e.isWalkableAt(a, b)) return null;
if (this.trackJumpRecursion === !0 && (e.getNodeAt(a, b).tested = !0), e.getNodeAt(a, b) === this.endNode) return [ a, b ];
if (0 !== f && 0 !== g) {
if (this._jump(a + f, b, a, b) || this._jump(a, b + g, a, b)) return [ a, b ];
} else if (0 !== f) {
if (e.isWalkableAt(a, b - 1) && !e.isWalkableAt(a - f, b - 1) || e.isWalkableAt(a, b + 1) && !e.isWalkableAt(a - f, b + 1)) return [ a, b ];
} else if (0 !== g && (e.isWalkableAt(a - 1, b) && !e.isWalkableAt(a - 1, b - g) || e.isWalkableAt(a + 1, b) && !e.isWalkableAt(a + 1, b - g))) return [ a, b ];
return e.isWalkableAt(a + f, b) && e.isWalkableAt(a, b + g) ? this._jump(a + f, b + g, a, b) : null;
}, c.prototype._findNeighbors = function(a) {
var b, c, d, f, g, h, i, j, k = a.parent, l = a.x, m = a.y, n = this.grid, o = [];
if (k) if (b = k.x, c = k.y, d = (l - b) / Math.max(Math.abs(l - b), 1), f = (m - c) / Math.max(Math.abs(m - c), 1),
0 !== d && 0 !== f) n.isWalkableAt(l, m + f) && o.push([ l, m + f ]), n.isWalkableAt(l + d, m) && o.push([ l + d, m ]),
n.isWalkableAt(l, m + f) && n.isWalkableAt(l + d, m) && o.push([ l + d, m + f ]); else {
var p;
if (0 !== d) {
p = n.isWalkableAt(l + d, m);
var q = n.isWalkableAt(l, m + 1), r = n.isWalkableAt(l, m - 1);
p && (o.push([ l + d, m ]), q && o.push([ l + d, m + 1 ]), r && o.push([ l + d, m - 1 ])),
q && o.push([ l, m + 1 ]), r && o.push([ l, m - 1 ]);
} else if (0 !== f) {
p = n.isWalkableAt(l, m + f);
var s = n.isWalkableAt(l + 1, m), t = n.isWalkableAt(l - 1, m);
p && (o.push([ l, m + f ]), s && o.push([ l + 1, m + f ]), t && o.push([ l - 1, m + f ])),
s && o.push([ l + 1, m ]), t && o.push([ l - 1, m ]);
}
} else for (g = n.getNeighbors(a, e.OnlyWhenNoObstacles), i = 0, j = g.length; j > i; ++i) h = g[i],
o.push([ h.x, h.y ]);
return o;
}, b.exports = c;
}, {
"../core/DiagonalMovement": 5,
"./JumpPointFinderBase": 24
} ],
22: [ function(a, b) {
function c(a) {
d.call(this, a);
}
var d = a("./JumpPointFinderBase"), e = a("../core/DiagonalMovement");
c.prototype = new d(), c.prototype.constructor = c, c.prototype._jump = function(a, b, c, d) {
var e = this.grid, f = a - c, g = b - d;
if (!e.isWalkableAt(a, b)) return null;
if (this.trackJumpRecursion === !0 && (e.getNodeAt(a, b).tested = !0), e.getNodeAt(a, b) === this.endNode) return [ a, b ];
if (0 !== f) {
if (e.isWalkableAt(a, b - 1) && !e.isWalkableAt(a - f, b - 1) || e.isWalkableAt(a, b + 1) && !e.isWalkableAt(a - f, b + 1)) return [ a, b ];
} else {
if (0 === g) throw new Error("Only horizontal and vertical movements are allowed");
if (e.isWalkableAt(a - 1, b) && !e.isWalkableAt(a - 1, b - g) || e.isWalkableAt(a + 1, b) && !e.isWalkableAt(a + 1, b - g)) return [ a, b ];
if (this._jump(a + 1, b, a, b) || this._jump(a - 1, b, a, b)) return [ a, b ];
}
return this._jump(a + f, b + g, a, b);
}, c.prototype._findNeighbors = function(a) {
var b, c, d, f, g, h, i, j, k = a.parent, l = a.x, m = a.y, n = this.grid, o = [];
if (k) b = k.x, c = k.y, d = (l - b) / Math.max(Math.abs(l - b), 1), f = (m - c) / Math.max(Math.abs(m - c), 1),
0 !== d ? (n.isWalkableAt(l, m - 1) && o.push([ l, m - 1 ]), n.isWalkableAt(l, m + 1) && o.push([ l, m + 1 ]),
n.isWalkableAt(l + d, m) && o.push([ l + d, m ])) : 0 !== f && (n.isWalkableAt(l - 1, m) && o.push([ l - 1, m ]),
n.isWalkableAt(l + 1, m) && o.push([ l + 1, m ]), n.isWalkableAt(l, m + f) && o.push([ l, m + f ])); else for (g = n.getNeighbors(a, e.Never),
i = 0, j = g.length; j > i; ++i) h = g[i], o.push([ h.x, h.y ]);
return o;
}, b.exports = c;
}, {
"../core/DiagonalMovement": 5,
"./JumpPointFinderBase": 24
} ],
23: [ function(a, b) {
function c(a) {
return a = a || {}, a.diagonalMovement === d.Never ? new e(a) : a.diagonalMovement === d.Always ? new f(a) : a.diagonalMovement === d.OnlyWhenNoObstacles ? new g(a) : new h(a);
}
var d = a("../core/DiagonalMovement"), e = a("./JPFNeverMoveDiagonally"), f = a("./JPFAlwaysMoveDiagonally"), g = a("./JPFMoveDiagonallyIfNoObstacles"), h = a("./JPFMoveDiagonallyIfAtMostOneObstacle");
b.exports = c;
}, {
"../core/DiagonalMovement": 5,
"./JPFAlwaysMoveDiagonally": 19,
"./JPFMoveDiagonallyIfAtMostOneObstacle": 20,
"./JPFMoveDiagonallyIfNoObstacles": 21,
"./JPFNeverMoveDiagonally": 22
} ],
24: [ function(a, b) {
function c(a) {
a = a || {}, this.heuristic = a.heuristic || f.manhattan, this.trackJumpRecursion = a.trackJumpRecursion || !1;
}
{
var d = a("heap"), e = a("../core/Util"), f = a("../core/Heuristic");
a("../core/DiagonalMovement");
}
c.prototype.findPath = function(a, b, c, f, g) {
var h, i = this.openList = new d(function(a, b) {
return a.f - b.f;
}), j = this.startNode = g.getNodeAt(a, b), k = this.endNode = g.getNodeAt(c, f);
for (this.grid = g, j.g = 0, j.f = 0, i.push(j), j.opened = !0; !i.empty(); ) {
if (h = i.pop(), h.closed = !0, h === k) return e.expandPath(e.backtrace(k));
this._identifySuccessors(h);
}
return [];
}, c.prototype._identifySuccessors = function(a) {
{
var b, c, d, e, g, h, i, j, k, l, m = this.grid, n = this.heuristic, o = this.openList, p = this.endNode.x, q = this.endNode.y, r = a.x, s = a.y, t = Math.abs;
Math.max;
}
for (b = this._findNeighbors(a), e = 0, g = b.length; g > e; ++e) if (c = b[e],
d = this._jump(c[0], c[1], r, s)) {
if (h = d[0], i = d[1], l = m.getNodeAt(h, i), l.closed) continue;
j = f.octile(t(h - r), t(i - s)), k = a.g + j, (!l.opened || k < l.g) && (l.g = k,
l.h = l.h || n(t(h - p), t(i - q)), l.f = l.g + l.h, l.parent = a, l.opened ? o.updateItem(l) : (o.push(l),
l.opened = !0));
}
}, b.exports = c;
}, {
"../core/DiagonalMovement": 5,
"../core/Heuristic": 7,
"../core/Util": 9,
heap: 2
} ],
25: [ function(a, b) {
!function() {
"use strict";
function c(a) {
for (var b in a) "_" != b[0] ? d.isArray(a[b]) ? a[b].forEach(c) : d.isObject(a[b]) && c(a[b]) : delete a[b];
}
var d = (a("q"), a("./local-storage"), a("lodash")), e = a("./message-mux");
return b.exports = function() {
var a = [], b = [], f = [];
return {
update: function(b, e) {
e = d.cloneDeep(e), c(e), d.isObject(b) && (d.merge(b, e), b = b._id), a.push({
_id: b,
data: e
});
},
insert: function(a) {
a = d.cloneDeep(a), c(a), b.push(a);
},
remove: function(a) {
f.push(a);
},
execute: function() {
return e.sendMessage({
type: "bulk",
updates: a,
inserts: b,
removes: f
});
}
};
}, {};
}();
}, {
"./local-storage": 29,
"./message-mux": 30,
lodash: 31,
q: 32
} ],
26: [ function(a, b) {
!function() {
"use strict";
return b.exports = {
localStorage: {
PENDING_QUEUE: "pendingQueue_",
PROCESSING_QUEUE: "processingQueue_",
USERS: "users",
USERS_CODE: "users.code.activeSim",
USERS_MEMORY: "users.memory",
ROOMS: "rooms",
ROOMS_OBJECTS: "rooms.objects",
ROOMS_TERRAIN: "rooms.terrain",
ROOMS_INTENTS: "rooms.intents",
GAME_TIME: "gametime",
RUN_TIMESTAMP: "runTimestamp",
GAME_INFO: "gameinfo",
REPLAY: "replay"
}
}, {};
}();
}, {} ],
27: [ function(require, module, exports) {
var $___46__46__95_simcore_47_src_47_core__ = function() {
"use strict";
function EvalCodeError(a) {
this.toString = function() {
return a;
};
}
var __moduleName = ".._simcore/src/core";
return function() {
var a = require("lodash"), b = require("q"), c = require("./config"), d = require("./local-storage"), e = require("./bulk"), f = require("./workers"), g = require("./message-mux"), h = {
0: [],
1: [],
2: []
}, i = b.defer(), j = new Date().getTime(), k = require("../utils");
self.onmessage = function(a) {
"setTickPeriod" == a.data.type ? i.resolve(a.data.period) : "worker" == a.data.type ? f.handleMessage(a.data) : a.data.consoleCommand ? h[a.data.userId].push({
expression: a.data.consoleCommand
}) : g.handleMessage(a.data);
}, setInterval(function() {
d.get(c.localStorage.RUN_TIMESTAMP).then(function(a) {
a > j && self.close();
});
}, 1e3), exports.queue = require("./queue"), exports.getTickPeriod = function() {
return i.promise;
}, exports.connect = function() {
return b.all([ d.initArray(c.localStorage.USERS), d.initArray(c.localStorage.ROOMS, [ {
_id: "sim"
} ]), d.initArray(c.localStorage.ROOMS_OBJECTS), d.initArray(c.localStorage.ROOMS_INTENTS) ]);
}, exports.setupRunner = function() {}, exports.setupProcessor = function() {},
exports.setupMain = function() {}, exports.getUserData = function(b) {
return d.get(c.localStorage.USERS).then(function() {
var c = new Object({
user: a.find(c[0], function(a) {
return a._id == b;
}),
cpu: 1 / 0
});
return c;
});
}, exports.getRuntimeData = function(e) {
return b.all([ d.get(c.localStorage.USERS), d.get(c.localStorage.USERS_CODE).then(function(b) {
return a.find(b, function(a) {
return a._id == e;
});
}), d.get(c.localStorage.ROOMS_OBJECTS), d.get(c.localStorage.ROOMS), d.get(c.localStorage.GAME_TIME), d.get(c.localStorage.ROOMS_TERRAIN), d.get(c.localStorage.USERS_MEMORY).then(function(b) {
return a.find(b, function(a) {
return a._id == e;
});
}), d.get(c.localStorage.GAME_INFO) ]).then(function(b) {
var b = new Object({
user: a.find(b[0], function(a) {
return a._id == e;
}),
users: exports.mapById(b[0]),
userCode: b[1] && b[1].modules,
userCodeTimestamp: b[1] && b[1].timestamp || 0,
userObjects: exports.mapById(a.filter(b[2], function(a) {
return a.user == e;
})),
roomObjects: exports.mapById(b[2]),
rooms: exports.mapById(b[3]),
time: b[4],
consoleCommands: h[e],
roomTerrain: exports.mapById(b[5]),
userMemory: b[6].memory,
cpu: 1 / 0,
games: {
sim: b[7]
}
});
return h[e] = [], b;
});
}, exports.getAllUsers = function() {
return d.get(c.localStorage.USERS);
}, exports.makeRuntime = function(a, c) {
return exports.getRuntimeData(a, c).then(function(c) {
var d = f.create("runtime"), e = b.defer(), h = !1, i = {
type: "timeout",
timeout: 5e3
};
return g.sendMessage(i).then(function() {
h || (d.terminate(), e.reject("Script execution has been terminated"));
}), d.onmessage = function(b) {
"done" == b.data.type && (h = !0, g.sendMessage({
type: "clearTimeout",
timeoutTransactionId: i.transactionId
}), b.data.intents && (b.data.intents = k.storeIntents(a, b.data.intents, c)), e.resolve(b.data)),
"error" == b.data.type && (h = !0, g.sendMessage({
type: "clearTimeout",
timeoutTransactionId: i.transactionId
}), b.data.intents && (b.data.intents = k.storeIntents(a, b.data.intents, c)), e.reject(b.data));
}, d.postMessage(c), e.promise;
})["catch"](function(a) {
return b.reject("error" == a.type ? a : {
type: "reject"
});
});
}, exports.saveUserMemory = function(b, e) {
return d.get(c.localStorage.USERS_MEMORY).then(function(f) {
var g = a.find(f, function(a) {
return a._id == b;
});
return g.memory = e, d.put(c.localStorage.USERS_MEMORY, f);
});
}, exports.saveUserIntents = function(b, e) {
return d.get(c.localStorage.ROOMS_INTENTS).then(function(f) {
for (var g in e) if ("notify" != g) {
var h = a.find(f, {
room: g
});
h || f.push(h = {
room: g
}), h.users = h.users || {}, h.users[b] = h.users[b] || {
objects: {}
}, a.merge(h.users[b].objects, e[g]);
}
return d.put(c.localStorage.ROOMS_INTENTS, f);
});
}, exports.getAllRooms = function() {
return d.get(c.localStorage.ROOMS);
}, exports.getRoomIntents = function(b) {
return d.get(c.localStorage.ROOMS_INTENTS).then(function(c) {
return a.find(c, {
room: b
});
});
}, exports.getRoomObjects = function() {
return d.get(c.localStorage.ROOMS_OBJECTS).then(function(a) {
return exports.mapById(a);
});
}, exports.getRoomTerrain = function() {
return d.get(c.localStorage.ROOMS_TERRAIN).then(function(a) {
return exports.mapById(a);
});
}, exports.bulkObjectsWrite = function() {
return e(c.localStorage.ROOMS_OBJECTS);
}, exports.bulkUsersWrite = function() {
return e(c.localStorage.USERS);
}, exports.clearRoomIntents = function(b) {
return d.get(c.localStorage.ROOMS_INTENTS).then(function(e) {
return a.remove(e, {
room: b
}), d.put(c.localStorage.ROOMS_INTENTS, e);
});
}, exports.mapById = function(b) {
return a.reduce(b, function(a, b) {
return a[b._id.toString()] = b, a;
}, {});
}, exports.notifyRoomsDone = function() {
return g.sendMessage({
type: "roomsDone"
});
}, exports.sendConsoleMessages = function(a, b) {
self.postMessage({
type: "console",
userId: a,
messages: b
});
}, exports.sendConsoleError = function(a, b) {
"undefined" != typeof self, self.postMessage({
type: "console",
userId: a,
error: "" + b
});
}, exports.getGameTime = function() {
return d.get(c.localStorage.GAME_TIME);
}, exports.incrementGameTime = function() {
return d.get(c.localStorage.GAME_TIME).then(function(a) {
return a++, d.put(c.localStorage.GAME_TIME, a);
});
}, exports.getGameInfo = function() {
return d.get(c.localStorage.GAME_INFO);
}, exports.saveGameInfo = function(a, b) {
return d.get(c.localStorage.REPLAY).then(function(e) {
return e.log[a.score] = k.getDiff(e.current, b), e.current = b, d.put(c.localStorage.REPLAY, e);
}).then(function() {
return d.put(c.localStorage.GAME_INFO, a);
});
}, exports.finishGame = function() {}, exports.sendUsageMetrics = function() {},
exports.getInterRoom = function() {
return b.when([]);
}, exports.deactivateRoom = function() {
return b.when(null);
}, exports.saveAccessibleRoomsList = function() {
return b.when(null);
}, exports.sendNotification = function() {
return b.when(null);
}, exports.getRoomStatsUpdater = function() {
return {
inc: function() {},
save: function() {
return b.when(null);
}
};
}, exports.roomsStatsSave = function() {
return b.when(null);
}, exports.saveIdleTime = function() {
return b.when(null);
}, exports.commitDbBulk = function() {
return b.when(null);
}, exports.notifyTickStarted = function() {
return b.when(null);
}, exports.flushTimelineStats = function() {
return b.when(null);
}, exports.cleanTimelineStats = function() {
return b.when(null);
}, exports.getMapGridData = function() {
return {};
}, exports.mapViewSave = function() {
return b.when(null);
}, exports.history = require("./history");
}(), exports.evalCode = function(module, globals, returnValue) {
var window, self, process, exports = module.exports, scopeInject = "";
for (var i in globals) scopeInject += i + " = __globals." + i + ", ";
module.name = module.name.replace(/[^a-zA-Z0-9_]+/g, "");
try {
if (returnValue) return eval("(function __run_" + module.name + "(__globals){ var " + scopeInject + "globals = undefined, __result = " + module.code + ";\n return __result; \n}).call(global, globals);");
"__mainLoop" != module.name && (module.code = "module.__initGlobals = function() { " + scopeInject.replace(/,/g, ";") + " }; " + module.code),
eval("(function __run_" + module.name + "(__globals){ var " + scopeInject + "globals = undefined; " + module.code + " \n}).call(global, globals);");
} catch (e) {
if (e instanceof EvalCodeError) throw e;
var message = "";
if (/at Object\.exports\.evalCode /.test(e.stack)) {
message = e.stack, message = message.replace(/at __run_([^ ]+) /g, "at $1 "), message = message.replace(/</g, "&lt;");
var strip = [ "Object\\.eval", "Object\\.exports\\.evalCode", "Object\\.exports\\.runCode", "requireFn" ];
strip.forEach(function(a) {
var b = new RegExp(" *at " + a + " [^\n]*?\n", "g");
message = message.replace(b, "");
}), message = message.replace(/ *at .*?$/, ""), message = message.replace(/ \([^\n]*\:(\d+)\:(\d+)\)\n/g, ":$1:$2\n"),
message = message.replace(/_console\d+:\d+/g, "console");
} else message = e.message;
throw new EvalCodeError(message);
}
}, {};
}();
}, {
"../utils": 108,
"./bulk": 25,
"./config": 26,
"./history": 28,
"./local-storage": 29,
"./message-mux": 30,
"./queue": 33,
"./workers": 36,
lodash: 31,
q: 32
} ],
28: [ function(a, b, c) {
!function() {
"use strict";
var b = a("q");
return c.saveTick = function() {
return b.when();
}, c.get = function() {
return b.when();
}, c.upload = function() {
return b.when();
}, c.del = function() {
return b.when();
}, {};
}();
}, {
q: 32
} ],
29: [ function(a, b, c) {
!function() {
"use strict";
var b = (a("q"), a("./message-mux"));
return c.put = function(a, c) {
return b.sendMessage({
type: "localStorage",
put: {
key: a,
value: c
}
}).then(function(a) {
return a.put.value;
});
}, c.get = function(a) {
return b.sendMessage({
type: "localStorage",
get: {
key: a
}
}).then(function(a) {
return a.get.value;
});
}, c.initArray = function(a, b) {
return c.get(a).then(function(d) {
return d ? void 0 : c.put(a, b || []);
});
}, {};
}();
}, {
"./message-mux": 30,
q: 32
} ],
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!function() {
"use strict";
var b = a("q"), d = {}, e = 0;
return c.sendMessage = function(a) {
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}, c.handleMessage = function(a) {
d[a.transactionId] && (a.reject ? d[a.transactionId].reject(a) : d[a.transactionId].resolve(a),
delete d[a.transactionId]);
}, {};
}();
}, {
q: 32
} ],
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d;
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function Gd(a, b, c, d, e, f, g) {
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function Ud(a, b) {
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function Zd(a, b) {
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a.replace(o, function(b, c, d, e, h, i) {
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Dh.dom || (uf = function(a) {
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var b = a.valueOf, c = Bf(b) && (c = _g(b)) && _g(c);
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var b = a[0];
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try {
return a.apply(z, b);
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return xf(c) ? c : new Dg(c);
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}), Yi = lf(function(a, b) {
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return Qd(c, a, b);
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}), Zi = lf(function(a, b) {
return function(c) {
return Qd(a, c, b);
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hf.Cache = Ub, b.after = df, b.ary = ef, b.assign = Di, b.at = _h, b.before = ff,
b.bind = ni, b.bindAll = oi, b.bindKey = pi, b.callback = mg, b.chain = Ie, b.chunk = ge,
b.compact = he, b.constant = ng, b.countBy = ai, b.create = Kf, b.curry = qi, b.curryRight = ri,
b.debounce = gf, b.defaults = Ei, b.defer = si, b.delay = ti, b.difference = Rh,
b.drop = ie, b.dropRight = je, b.dropRightWhile = ke, b.dropWhile = le, b.fill = me,
b.filter = Se, b.flatten = oe, b.flattenDeep = pe, b.flow = ui, b.flowRight = vi,
b.forEach = di, b.forEachRight = ei, b.forIn = Hi, b.forInRight = Ii, b.forOwn = Ji,
b.forOwnRight = Ki, b.functions = Lf, b.groupBy = fi, b.indexBy = gi, b.initial = re,
b.intersection = se, b.invert = Of, b.invoke = hi, b.keys = Li, b.keysIn = Pf, b.map = Ve,
b.mapKeys = Mi, b.mapValues = Ni, b.matches = pg, b.matchesProperty = qg, b.memoize = hf,
b.merge = Oi, b.method = Yi, b.methodOf = Zi, b.mixin = rg, b.negate = jf, b.omit = Pi,
b.once = kf, b.pairs = Qf, b.partial = wi, b.partialRight = xi, b.partition = ii,
b.pick = Qi, b.pluck = We, b.property = ug, b.propertyOf = vg, b.pull = ve, b.pullAt = Uh,
b.range = wg, b.rearg = yi, b.reject = Xe, b.remove = we, b.rest = xe, b.restParam = lf,
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b.tap = Je, b.throttle = nf, b.thru = Ke, b.times = xg, b.toArray = If, b.toPlainObject = Jf,
b.transform = Tf, b.union = Xh, b.uniq = De, b.unzip = Ee, b.unzipWith = Fe, b.values = Uf,
b.valuesIn = Vf, b.where = cf, b.without = Yh, b.wrap = of, b.xor = Ge, b.zip = Zh,
b.zipObject = He, b.zipWith = $h, b.backflow = vi, b.collect = Ve, b.compose = vi,
b.each = di, b.eachRight = ei, b.extend = Di, b.iteratee = mg, b.methods = Lf, b.object = He,
b.select = Se, b.tail = xe, b.unique = De, rg(b, b), b.add = zg, b.attempt = Xi,
b.camelCase = Ri, b.capitalize = Yf, b.clone = pf, b.cloneDeep = qf, b.deburr = Zf,
b.endsWith = $f, b.escape = _f, b.escapeRegExp = ag, b.every = Re, b.find = bi,
b.findIndex = Sh, b.findKey = Fi, b.findLast = ci, b.findLastIndex = Th, b.findLastKey = Gi,
b.findWhere = Te, b.first = ne, b.get = Mf, b.has = Nf, b.identity = og, b.includes = Ue,
b.indexOf = qe, b.inRange = Wf, b.isArguments = rf, b.isArray = zi, b.isBoolean = sf,
b.isDate = tf, b.isElement = uf, b.isEmpty = vf, b.isEqual = wf, b.isError = xf,
b.isFinite = Ai, b.isFunction = Bi, b.isMatch = zf, b.isNaN = Af, b.isNative = Bf,
b.isNull = Cf, b.isNumber = Df, b.isObject = yf, b.isPlainObject = Ci, b.isRegExp = Ef,
b.isString = Ff, b.isTypedArray = Gf, b.isUndefined = Hf, b.kebabCase = Si, b.last = te,
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}), bc([ "first", "last" ], function(a, b) {
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}), bc([ "initial", "rest" ], function(a, b) {
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}), bc([ "pluck", "where" ], function(a, b) {
var c = b ? "filter" : "map", d = b ? Lc : ug;
Z.prototype[a] = function(a) {
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}), Z.prototype.compact = function() {
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}, Z.prototype.reject = function(a, b) {
return a = Kd(a, b, 1), this.filter(function(b) {
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}, Z.prototype.slice = function(a, b) {
a = null == a ? 0 : +a || 0;
var c = this;
return 0 > a ? c = this.takeRight(-a) : a && (c = this.drop(a)), b !== z && (b = +b || 0,
c = 0 > b ? c.dropRight(-b) : c.take(b - a)), c;
}, Z.prototype.toArray = function() {
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if (d) {
var e = /^(?:filter|map|reject)|While$/.test(c), f = /^(?:first|last)$/.test(c);
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var c = (/^(?:replace|split)$/.test(a) ? Ng : Lg)[a], d = /^(?:push|sort|unshift)$/.test(a) ? "tap" : "thru", e = /^(?:join|pop|replace|shift)$/.test(a);
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}), Dc(Z.prototype, function(a, c) {
var d = b[c];
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var e = d.name, f = Ch[e] || (Ch[e] = []);
f.push({
name: c,
func: d
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}
}), Ch[Bd(null, C).name] = [ {
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func: null
} ], Z.prototype.clone = bb, Z.prototype.reverse = db, Z.prototype.value = Tb, b.prototype.chain = Le,
b.prototype.commit = Me, b.prototype.plant = Ne, b.prototype.reverse = Oe, b.prototype.toString = Pe,
b.prototype.run = b.prototype.toJSON = b.prototype.valueOf = b.prototype.value = Qe,
b.prototype.collect = b.prototype.map, b.prototype.head = b.prototype.first, b.prototype.select = b.prototype.filter,
b.prototype.tail = b.prototype.rest, b;
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if (!ses.ok()) return;
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self.Q = a();
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function b(a) {
return function() {
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function c(a) {
return a === Object(a);
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function d(a) {
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function e(a, b) {
if (Q && b.stack && "object" == typeof a && null !== a && a.stack && -1 === a.stack.indexOf(eb)) {
for (var c = [], d = b; d; d = d.source) d.stack && c.unshift(d.stack);
c.unshift(a.stack);
var e = c.join("\n" + eb + "\n");
a.stack = f(e);
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function f(a) {
for (var b = a.split("\n"), c = [], d = 0; d < b.length; ++d) {
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i(e) || g(e) || !e || c.push(e);
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function g(a) {
return -1 !== a.indexOf("(module.js:") || -1 !== a.indexOf("(node.js:");
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function h(a) {
var b = /at .+ \((.+):(\d+):(?:\d+)\)$/.exec(a);
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var c = /at ([^ ]+):(\d+):(?:\d+)$/.exec(a);
if (c) return [ c[1], Number(c[2]) ];
var d = /.*@(.+):(\d+)$/.exec(a);
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function i(a) {
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var c = b[0], d = b[1];
return c === S && d >= U && ib >= d;
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function j() {
if (Q) try {
throw new Error();
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var b = a.stack.split("\n"), c = b[0].indexOf("@") > 0 ? b[1] : b[2], d = h(c);
if (!d) return;
return S = d[0], d[1];
}
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function k(a, b, c) {
return function() {
return "undefined" != typeof console && "function" == typeof console.warn, a.apply(a, arguments);
};
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function l(a) {
return a instanceof p ? a : t(a) ? C(a) : B(a);
}
function m() {
function a(a) {
b = a, f.source = a, Z(c, function(b, c) {
l.nextTick(function() {
a.promiseDispatch.apply(a, c);
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}, void 0), c = void 0, d = void 0;
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var b, c = [], d = [], e = ab(m.prototype), f = ab(p.prototype);
if (f.promiseDispatch = function(a, e, f) {
var g = Y(arguments);
c ? (c.push(g), "when" === e && f[1] && d.push(f[1])) : l.nextTick(function() {
b.promiseDispatch.apply(b, g);
});
}, f.valueOf = function() {
if (c) return f;
var a = r(b);
return s(a) && (b = a), a;
}, f.inspect = function() {
return b ? b.inspect() : {
state: "pending"
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}, l.longStackSupport && Q) try {
throw new Error();
} catch (g) {
f.stack = g.stack.substring(g.stack.indexOf("\n") + 1);
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return e.promise = f, e.resolve = function(c) {
b || a(l(c));
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b || a(B(c));
}, e.reject = function(c) {
b || a(A(c));
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b || Z(d, function(b, c) {
l.nextTick(function() {
c(a);
});
}, void 0);
}, e;
}
function n(a) {
if ("function" != typeof a) throw new TypeError("resolver must be a function.");
var b = m();
try {
a(b.resolve, b.reject, b.notify);
} catch (c) {
b.reject(c);
}
return b.promise;
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function o(a) {
return n(function(b, c) {
for (var d = 0, e = a.length; e > d; d++) l(a[d]).then(b, c);
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}
function p(a, b, c) {
void 0 === b && (b = function(a) {
return A(new Error("Promise does not support operation: " + a));
}), void 0 === c && (c = function() {
return {
state: "unknown"
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});
var d = ab(p.prototype);
if (d.promiseDispatch = function(c, e, f) {
var g;
try {
g = a[e] ? a[e].apply(d, f) : b.call(d, e, f);
} catch (h) {
g = A(h);
}
c && c(g);
}, d.inspect = c, c) {
var e = c();
"rejected" === e.state && (d.exception = e.reason), d.valueOf = function() {
var a = c();
return "pending" === a.state || "rejected" === a.state ? d : a.value;
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}
return d;
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function q(a, b, c, d) {
return l(a).then(b, c, d);
}
function r(a) {
if (s(a)) {
var b = a.inspect();
if ("fulfilled" === b.state) return b.value;
}
return a;
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function s(a) {
return a instanceof p;
}
function t(a) {
return c(a) && "function" == typeof a.then;
}
function u(a) {
return s(a) && "pending" === a.inspect().state;
}
function v(a) {
return !s(a) || "fulfilled" === a.inspect().state;
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function w(a) {
return s(a) && "rejected" === a.inspect().state;
}
function x() {
fb.length = 0, gb.length = 0, hb || (hb = !0);
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function y(a, b) {
hb && (gb.push(a), fb.push(b && "undefined" != typeof b.stack ? b.stack : "(no stack) " + b));
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function z(a) {
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function A(a) {
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function B(a) {
return p({
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return a;
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get: function(b) {
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set: function(b, c) {
a[b] = c;
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"delete": function(b) {
delete a[b];
},
post: function(b, c) {
return null === b || void 0 === b ? a.apply(void 0, c) : a[b].apply(a, c);
},
apply: function(b, c) {
return a.apply(b, c);
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keys: function() {
return cb(a);
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}, void 0, function() {
return {
state: "fulfilled",
value: a
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});
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function C(a) {
var b = m();
return l.nextTick(function() {
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b.reject(c);
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function D(a) {
return p({
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return J(a, b, c);
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return l(a).inspect();
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function E(a, b, c) {
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function F(a) {
return function() {
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g = c[a](b);
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return g.done ? l(g.value) : q(g.value, e, f);
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try {
g = c[a](b);
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return q(g, e, f);
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function G(a) {
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function H(a) {
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function I(a) {
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function J(a, b, c) {
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function K(a) {
return q(a, function(a) {
var b = 0, c = m();
return Z(a, function(d, e, f) {
var g;
s(e) && "fulfilled" === (g = e.inspect()).state ? a[f] = g.value : (++b, q(e, function(d) {
a[f] = d, 0 === --b && c.resolve(a);
}, c.reject, function(a) {
c.notify({
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value: a
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}));
}, void 0), 0 === b && c.resolve(a), c.promise;
});
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function L(a) {
if (0 === a.length) return l.resolve();
var b = l.defer(), c = 0;
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function g(a) {
b.resolve(a);
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c--, 0 === c && b.reject(new Error("Can't get fulfillment value from any promise, all promises were rejected."));
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function i(a) {
b.notify({
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value: a
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var j = a[f];
c++, q(j, g, h, i);
}, void 0), b.promise;
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function M(a) {
return q(a, function(a) {
return a = _(a, l), q(K(_(a, function(a) {
return q(a, V, V);
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return a;
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function N(a) {
return l(a).allSettled();
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return l(a).then(void 0, void 0, b);
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return l(a).nodeify(b);
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Q = !!R.stack;
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var S, T, U = j(), V = function() {}, W = function() {
function b() {
for (;c.next; ) {
c = c.next;
var a = c.task;
c.task = void 0;
var d = c.domain;
d && (c.domain = void 0, d.enter());
try {
a();
} catch (f) {
if (g) throw d && d.exit(), setTimeout(b, 0), d && d.enter(), f;
setTimeout(function() {
throw f;
}, 0);
}
d && d.exit();
}
e = !1;
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var c = {
task: void 0,
next: null
}, d = c, e = !1, f = void 0, g = !1;
if (W = function(b) {
d = d.next = {
task: b,
domain: g && a.domain,
next: null
}, e || (e = !0, f());
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a.nextTick(b);
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setImmediate(b);
}; else if ("undefined" != typeof MessageChannel) {
var h = new MessageChannel();
h.port1.onmessage = function() {
f = i, h.port1.onmessage = b, b();
};
var i = function() {
h.port2.postMessage(0);
};
f = function() {
setTimeout(b, 0), i();
};
} else f = function() {
setTimeout(b, 0);
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return W;
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var c = 0, d = this.length;
if (1 === arguments.length) for (;;) {
if (c in this) {
b = this[c++];
break;
}
if (++c >= d) throw new TypeError();
}
for (;d > c; c++) c in this && (b = a(b, this[c], c));
return b;
}), $ = b(Array.prototype.indexOf || function(a) {
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var c = this, d = [];
return Z(c, function(e, f, g) {
d.push(a.call(b, f, g, c));
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}), ab = Object.create || function(a) {
function b() {}
return b.prototype = a, new b();
}, bb = b(Object.prototype.hasOwnProperty), cb = Object.keys || function(a) {
var b = [];
for (var c in a) bb(a, c) && b.push(c);
return b;
}, db = b(Object.prototype.toString);
T = "undefined" != typeof ReturnValue ? ReturnValue : function(a) {
this.value = a;
};
var eb = "From previous event:";
l.resolve = l, l.nextTick = W, l.longStackSupport = !1, "object" == typeof a && a && a.env && a.env.Q_DEBUG && (l.longStackSupport = !0),
l.defer = m, m.prototype.makeNodeResolver = function() {
var a = this;
return function(b, c) {
b ? a.reject(b) : a.resolve(arguments.length > 2 ? Y(arguments, 1) : c);
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}, l.Promise = n, l.promise = n, n.race = o, n.all = K, n.reject = A, n.resolve = l,
l.passByCopy = function(a) {
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return l([ this, a ]).spread(function(a, b) {
if (a === b) return a;
throw new Error("Can't join: not the same: " + a + " " + b);
});
}, l.race = o, p.prototype.race = function() {
return this.then(l.race);
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return "[object Promise]";
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function d(b) {
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} catch (c) {
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}
function f(a) {
if ("function" == typeof b) {
e(a, h);
try {
return b(a);
} catch (c) {
return A(c);
}
}
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}
function g(a) {
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}
var h = this, i = m(), j = !1;
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h.promiseDispatch(function(a) {
j || (j = !0, i.resolve(d(a)));
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} ]);
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var b, c = !1;
try {
b = g(a);
} catch (d) {
if (c = !0, !l.onerror) throw d;
l.onerror(d);
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c || i.notify(b);
} ]), i.promise;
}, l.tap = function(a, b) {
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}, p.prototype.tap = function(a) {
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});
}, l.when = q, p.prototype.thenResolve = function(a) {
return this.then(function() {
return a;
});
}, l.thenResolve = function(a, b) {
return l(a).thenResolve(b);
}, p.prototype.thenReject = function(a) {
return this.then(function() {
throw a;
});
}, l.thenReject = function(a, b) {
return l(a).thenReject(b);
}, l.nearer = r, l.isPromise = s, l.isPromiseAlike = t, l.isPending = u, p.prototype.isPending = function() {
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};
var fb = [], gb = [], hb = !0;
l.resetUnhandledRejections = x, l.getUnhandledReasons = function() {
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}, x(), l.reject = A, l.fulfill = B, l.master = D, l.spread = E, p.prototype.spread = function(a, b) {
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return a.apply(void 0, b);
}, b);
}, l.async = F, l.spawn = G, l["return"] = H, l.promised = I, l.dispatch = J, p.prototype.dispatch = function(a, b) {
var c = this, d = m();
return l.nextTick(function() {
c.promiseDispatch(d.resolve, a, b);
}), d.promise;
}, l.get = function(a, b) {
return l(a).dispatch("get", [ b ]);
}, p.prototype.get = function(a) {
return this.dispatch("get", [ a ]);
}, l.set = function(a, b, c) {
return l(a).dispatch("set", [ b, c ]);
}, p.prototype.set = function(a, b) {
return this.dispatch("set", [ a, b ]);
}, l.del = l["delete"] = function(a, b) {
return l(a).dispatch("delete", [ b ]);
}, p.prototype.del = p.prototype["delete"] = function(a) {
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}, l.mapply = l.post = function(a, b, c) {
return l(a).dispatch("post", [ b, c ]);
}, p.prototype.mapply = p.prototype.post = function(a, b) {
return this.dispatch("post", [ a, b ]);
}, l.send = l.mcall = l.invoke = function(a, b) {
return l(a).dispatch("post", [ b, Y(arguments, 2) ]);
}, p.prototype.send = p.prototype.mcall = p.prototype.invoke = function(a) {
return this.dispatch("post", [ a, Y(arguments, 1) ]);
}, l.fapply = function(a, b) {
return l(a).dispatch("apply", [ void 0, b ]);
}, p.prototype.fapply = function(a) {
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}, l["try"] = l.fcall = function(a) {
return l(a).dispatch("apply", [ void 0, Y(arguments, 1) ]);
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}, l.fbind = function(a) {
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};
}, p.prototype.fbind = function() {
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return function() {
return a.dispatch("apply", [ this, b.concat(Y(arguments)) ]);
};
}, l.keys = function(a) {
return l(a).dispatch("keys", []);
}, p.prototype.keys = function() {
return this.dispatch("keys", []);
}, l.all = K, p.prototype.all = function() {
return K(this);
}, l.any = L, p.prototype.any = function() {
return L(this);
}, l.allResolved = k(M, "allResolved", "allSettled"), p.prototype.allResolved = function() {
return M(this);
}, l.allSettled = N, p.prototype.allSettled = function() {
return this.then(function(a) {
return K(_(a, function(a) {
function b() {
return a.inspect();
}
return a = l(a), a.then(b, b);
}));
});
}, l.fail = l["catch"] = function(a, b) {
return l(a).then(void 0, b);
}, p.prototype.fail = p.prototype["catch"] = function(a) {
return this.then(void 0, a);
}, l.progress = O, p.prototype.progress = function(a) {
return this.then(void 0, void 0, a);
}, l.fin = l["finally"] = function(a, b) {
return l(a)["finally"](b);
}, p.prototype.fin = p.prototype["finally"] = function(a) {
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return a.fcall().then(function() {
return b;
});
}, function(b) {
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throw b;
});
});
}, l.done = function(a, b, c, d) {
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l.nextTick(function() {
if (e(a, g), !l.onerror) throw a;
l.onerror(a);
});
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"object" == typeof a && a && a.domain && (f = a.domain.bind(f)), g.then(void 0, f);
}, l.timeout = function(a, b, c) {
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}, p.prototype.timeout = function(a, b) {
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b && "string" != typeof b || (b = new Error(b || "Timed out after " + a + " ms"),
b.code = "ETIMEDOUT"), c.reject(b);
}, a);
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clearTimeout(d), c.resolve(a);
}, function(a) {
clearTimeout(d), c.reject(a);
}, c.notify), c.promise;
}, l.delay = function(a, b) {
return void 0 === b && (b = a, a = void 0), l(a).delay(b);
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var c = m();
return setTimeout(function() {
c.resolve(b);
}, a), c.promise;
});
}, l.nfapply = function(a, b) {
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}, p.prototype.nfapply = function(a) {
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}, p.prototype.nfcall = function() {
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};
}, p.prototype.nfbind = p.prototype.denodeify = function() {
var a = Y(arguments);
return a.unshift(this), l.denodeify.apply(void 0, a);
}, l.nbind = function(a, b) {
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return function() {
function d() {
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}
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return e.push(f.makeNodeResolver()), l(d).fapply(e).fail(f.reject), f.promise;
};
}, p.prototype.nbind = function() {
var a = Y(arguments, 0);
return a.unshift(this), l.nbind.apply(void 0, a);
}, l.nmapply = l.npost = function(a, b, c) {
return l(a).npost(b, c);
}, p.prototype.nmapply = p.prototype.npost = function(a, b) {
var c = Y(b || []), d = m();
return c.push(d.makeNodeResolver()), this.dispatch("post", [ a, c ]).fail(d.reject),
d.promise;
}, l.nsend = l.nmcall = l.ninvoke = function(a, b) {
var c = Y(arguments, 2), d = m();
return c.push(d.makeNodeResolver()), l(a).dispatch("post", [ b, c ]).fail(d.reject),
d.promise;
}, p.prototype.nsend = p.prototype.nmcall = p.prototype.ninvoke = function(a) {
var b = Y(arguments, 1), c = m();
return b.push(c.makeNodeResolver()), this.dispatch("post", [ a, b ]).fail(c.reject),
c.promise;
}, l.nodeify = P, p.prototype.nodeify = function(a) {
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l.nextTick(function() {
a(null, b);
});
}, function(b) {
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a(b);
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}) : this;
};
var ib = j();
return l;
});
}).call(this, a("_process"));
}, {
_process: 110
} ],
33: [ function(a, b, c) {
!function() {
"use strict";
var b = a("q"), d = a("./local-storage"), e = a("./config");
return c.create = function(a) {
return d.put(e.localStorage.PENDING_QUEUE + a, []), d.put(e.localStorage.PROCESSING_QUEUE + a, []),
{
fetch: function() {
function c() {
var b;
d.get(e.localStorage.PENDING_QUEUE + a).then(function(g) {
return 0 == g.length ? void setTimeout(c, 50) : (b = g.pop(), void d.get(e.localStorage.PROCESSING_QUEUE + a).then(function(c) {
return c.push(b), d.put(e.localStorage.PROCESSING_QUEUE + a, c);
}).then(function() {
return d.put(e.localStorage.PENDING_QUEUE + a, g);
}).then(function() {
return f.resolve(b);
}));
});
}
var f = b.defer();
return c(), f.promise;
},
markDone: function(b) {
return d.get(e.localStorage.PROCESSING_QUEUE + a).then(function(c) {
var f = c.indexOf(b);
if (-1 != f) return c.splice(f, 1), d.put(e.localStorage.PROCESSING_QUEUE + a, c);
});
},
add: function(b) {
return d.get(e.localStorage.PENDING_QUEUE + a).then(function(c) {
return c.push(b), d.put(e.localStorage.PENDING_QUEUE + a, c);
});
},
addMulti: function(b) {
return d.get(e.localStorage.PENDING_QUEUE + a).then(function(c) {
return c = c.concat(b), d.put(e.localStorage.PENDING_QUEUE + a, c);
});
},
whenAllDone: function() {
var c = b.defer(), f = function() {
b.all([ d.get(e.localStorage.PROCESSING_QUEUE + a), d.get(e.localStorage.PENDING_QUEUE + a) ]).then(function(a) {
a[0].length > 0 || a[1].length > 0 ? setTimeout(f, 10) : c.resolve();
});
};
return f(), c.promise;
}
};
}, {};
}();
}, {
"./config": 26,
"./local-storage": 29,
q: 32
} ],
34: [ function(a, b, c) {
!function() {
"use strict";
var b = a("lodash"), d = {}, e = {};
return c.init = function(a, c) {
a = "" + a, d[a] ? b.extend(d[a], c) : d[a] = c || {};
}, c.get = function(a) {
return a = "" + a, d[a];
}, c.checkObsolete = function(a, b) {
(!e[a] || b > e[a]) && (delete d[a], d[a] = null), e[a] = b;
}, {};
}();
}, {
lodash: 31
} ],
35: [ function(a) {
!function() {
"use strict";
var b = a("../game/game"), c = a("../game/console"), d = a("lodash"), e = a("./runtime-user-globals");
return self.onmessage = function(a) {
var f, g = a.data, h = {
list: {},
set: function(a, b, c) {
this.list[a] = this.list[a] || {}, this.list[a][b] = c;
},
push: function(a, b, c) {
return this.list[a] = this.list[a] || [], this.list[a].length >= c ? !1 : (this.list[a].push(b),
!0);
},
pushByName: function(a, b, c, d) {
return this.list[a] = this.list[a] || {}, this.list[a][b] = this.list[a][b] || [],
d && this.list[a][b].length >= d ? !1 : (this.list[a][b].push(c), !0);
},
remove: function(a, b) {
return this.list[a][b] ? (delete this.list[a][b], !0) : !1;
}
};
if (g.user) {
e.checkObsolete(g.user._id, g.userCodeTimestamp), e.init(g.user._id);
var i = {
get: function() {
return g.userMemory;
},
set: function(a) {
if (!d.isString(a)) throw new Error("Raw memory value is not a string");
this._parsed && delete this._parsed, g.userMemory = a;
}
};
try {
b.runCode(e.get(g.user._id), g.userCode, g, h, i, c.makeConsole(g.user._id), g.consoleCommands, 1 / 0, function() {
return 0;
}, function() {}), f = {
type: "done"
};
} catch (a) {
f = {
type: "error",
error: d.isObject(a) && a.stack || a.toString()
};
}
f.intents = h.list, i._parsed && (g.userMemory = JSON.stringify(i._parsed)), f.memory = g.userMemory,
f.console = {
log: c.getMessages(g.user._id),
results: c.getCommandResults(g.user._id)
}, self.postMessage(f);
}
}, {};
}();
}, {
"../game/console": 37,
"../game/game": 43,
"./runtime-user-globals": 34,
lodash: 31
} ],
36: [ function(a, b, c) {
!function() {
"use strict";
var a = {}, b = 0;
return c.create = function(c) {
return self.postMessage({
type: "worker",
workerId: b,
startSrc: c
}), a[b] = {
postMessage: function(a) {
self.postMessage({
type: "worker",
workerId: b,
message: a
});
},
terminate: function() {
self.postMessage({
type: "worker",
workerId: b,
terminate: !0
});
}
};
}, c.handleMessage = function(b) {
a[b.workerId] && a[b.workerId].onmessage({
target: a[b.workerId],
data: b.message
});
}, {};
}();
}, {} ],
37: [ function(a, b, c) {
"use strict";
var d = a("lodash"), e = {}, f = {};
c.makeConsole = function(a) {
return e[a] = [], f[a] = [], {
log: function() {
"undefined" != typeof self && self.navigator.userAgent && console.log.apply(console, arguments),
e[a].push(d.map(arguments, function(a) {
return a && a.toString ? a.toString() : "undefined" == typeof a ? "undefined" : JSON.stringify(a);
}).join(" "));
},
commandResult: function(b) {
"undefined" != typeof self && self.navigator.userAgent && console.log.call(console, b),
f[a].push(String(b));
}
};
}, c.getMessages = function(a) {
var b = e[a];
return e[a] = [], b;
}, c.getCommandResults = function(a) {
var b = f[a];
return f[a] = [], b;
};
}, {
lodash: 53
} ],
38: [ function(a, b) {
"use strict";
b.exports = {
FIND_EXIT_TOP: 1,
FIND_EXIT_RIGHT: 3,
FIND_EXIT_BOTTOM: 5,
FIND_EXIT_LEFT: 7,
FIND_EXIT: 10,
FIND_CREEPS: 101,
FIND_MY_CREEPS: 102,
FIND_HOSTILE_CREEPS: 103,
FIND_SOURCES_ACTIVE: 104,
FIND_SOURCES: 105,
FIND_DROPPED_ENERGY: 106,
FIND_STRUCTURES: 107,
FIND_MY_STRUCTURES: 108,
FIND_HOSTILE_STRUCTURES: 109,
FIND_FLAGS: 110,
FIND_CONSTRUCTION_SITES: 111,
FIND_MY_SPAWNS: 112,
FIND_HOSTILE_SPAWNS: 113,
FIND_MY_CONSTRUCTION_SITES: 114,
FIND_HOSTILE_CONSTRUCTION_SITES: 115,
TOP: 1,
TOP_RIGHT: 2,
RIGHT: 3,
BOTTOM_RIGHT: 4,
BOTTOM: 5,
BOTTOM_LEFT: 6,
LEFT: 7,
TOP_LEFT: 8,
OK: 0,
ERR_NOT_OWNER: -1,
ERR_NO_PATH: -2,
ERR_NAME_EXISTS: -3,
ERR_BUSY: -4,
ERR_NOT_FOUND: -5,
ERR_NOT_ENOUGH_ENERGY: -6,
ERR_INVALID_TARGET: -7,
ERR_FULL: -8,
ERR_NOT_IN_RANGE: -9,
ERR_INVALID_ARGS: -10,
ERR_TIRED: -11,
ERR_NO_BODYPART: -12,
ERR_NOT_ENOUGH_EXTENSIONS: -6,
ERR_RCL_NOT_ENOUGH: -14,
ERR_GCL_NOT_ENOUGH: -15,
COLOR_RED: "red",
COLOR_PURPLE: "purple",
COLOR_BLUE: "blue",
COLOR_CYAN: "cyan",
COLOR_GREEN: "green",
COLOR_YELLOW: "yellow",
COLOR_ORANGE: "orange",
COLOR_BROWN: "brown",
COLOR_GREY: "grey",
COLOR_WHITE: "white",
CREEP_SPAWN_TIME: 3,
CREEP_LIFE_TIME: 1500,
OBSTACLE_OBJECT_TYPES: [ "spawn", "creep", "wall", "source", "constructedWall", "extension", "link", "storage" ],
ENERGY_REGEN_TIME: 300,
ENERGY_REGEN_AMOUNT: 3e3,
ENERGY_DECAY: 1e3,
CREEP_CORPSE_RATE: .2,
REPAIR_COST: .01,
RAMPART_DECAY_AMOUNT: 300,
RAMPART_DECAY_TIME: 100,
RAMPART_HITS: 1,
RAMPART_HITS_MAX: {
2: 3e5,
3: 1e6,
4: 3e6,
5: 1e7,
6: 3e7,
7: 1e8,
8: 3e8
},
SPAWN_HITS: 5e3,
SPAWN_ENERGY_START: 300,
SPAWN_ENERGY_CAPACITY: 300,
SOURCE_ENERGY_CAPACITY: 3e3,
ROAD_HITS: 5e3,
WALL_HITS: 1,
WALL_HITS_MAX: 3e8,
EXTENSION_HITS: 1e3,
EXTENSION_ENERGY_CAPACITY: 50,
ROAD_WEAROUT: 1,
ROAD_DECAY_AMOUNT: 100,
ROAD_DECAY_TIME: 1e3,
LINK_HITS: 1e3,
LINK_HITS_MAX: 1e3,
LINK_CAPACITY: 500,
LINK_COOLDOWN: 1,
LINK_LOSS_RATIO: .03,
STORAGE_CAPACITY: 1e6,
STORAGE_HITS: 1e4,
BODYPART_COST: {
move: 50,
work: 100,
attack: 80,
carry: 50,
heal: 250,
ranged_attack: 150,
tough: 10
},
CARRY_CAPACITY: 50,
HARVEST_POWER: 2,
REPAIR_POWER: 100,
BUILD_POWER: 5,
ATTACK_POWER: 30,
UPGRADE_CONTROLLER_POWER: 1,
RANGED_ATTACK_POWER: 10,
HEAL_POWER: 12,
RANGED_HEAL_POWER: 4,
MOVE: "move",
WORK: "work",
CARRY: "carry",
ATTACK: "attack",
RANGED_ATTACK: "ranged_attack",
TOUGH: "tough",
HEAL: "heal",
CONSTRUCTION_COST: {
spawn: 15e3,
extension: 3e3,
road: 300,
constructedWall: 1,
rampart: 1,
link: 5e3,
storage: 3e4
},
CONSTRUCTION_COST_ROAD_SWAMP_RATIO: 5,
STRUCTURE_SPAWN: "spawn",
STRUCTURE_EXTENSION: "extension",
STRUCTURE_ROAD: "road",
STRUCTURE_WALL: "constructedWall",
STRUCTURE_RAMPART: "rampart",
STRUCTURE_KEEPER_LAIR: "keeperLair",
STRUCTURE_PORTAL: "portal",
STRUCTURE_CONTROLLER: "controller",
STRUCTURE_LINK: "link",
STRUCTURE_STORAGE: "storage",
CONTROLLER_LEVELS: {
1: 200,
2: 45e3,
3: 135e3,
4: 405e3,
5: 1215e3,
6: 3645e3,
7: 10935e3
},
CONTROLLER_STRUCTURES: {
spawn: {
1: 1,
2: 1,
3: 1,
4: 1,
5: 1,
6: 1,
7: 2,
8: 3
},
extension: {
1: 0,
2: 5,
3: 10,
4: 20,
5: 30,
6: 40,
7: 80,
8: 200
},
link: {
1: 0,
2: 0,
3: 0,
4: 0,
5: 2,
6: 3,
7: 4,
8: 5
},
road: {
0: 2500,
1: 2500,
2: 2500,
3: 2500,
4: 2500,
5: 2500,
6: 2500,
7: 2500,
8: 2500
},
constructedWall: {
1: 0,
2: 2500,
3: 2500,
4: 2500,
5: 2500,
6: 2500,
7: 2500,
8: 2500
},
rampart: {
1: 0,
2: 2500,
3: 2500,
4: 2500,
5: 2500,
6: 2500,
7: 2500,
8: 2500
},
storage: {
1: 0,
2: 0,
3: 0,
4: 1,
5: 1,
6: 1,
7: 1,
8: 1
}
},
CONTROLLER_DOWNGRADE: {
1: 2e4,
2: 5e4,
3: 5e4,
4: 5e4,
5: 5e4,
6: 5e4,
7: 5e4,
8: 5e4
},
CONTROLLER_RESERVE: 6,
CONTROLLER_RESERVE_MAX: 5e3,
CONTROLLER_RESERVE_COST: 1,
CONTROLLER_MAX_UPGRADE_PER_TICK: 15,
GCL_POW: 2.4,
GCL_MULTIPLY: 1e6,
MODE_SIMULATION: "simulation",
MODE_SURVIVAL: "survival",
MODE_WORLD: "world",
MODE_ARENA: "arena",
TERRAIN_MASK_WALL: 1,
TERRAIN_MASK_SWAMP: 2,
TERRAIN_MASK_LAVA: 4,
MAX_CONSTRUCTION_SITES: 100,
MAX_CREEP_SIZE: 50
}, b.exports.BODYPARTS_ALL = [ b.exports.MOVE, b.exports.WORK, b.exports.CARRY, b.exports.ATTACK, b.exports.RANGED_ATTACK, b.exports.TOUGH, b.exports.HEAL ];
}, {} ],
39: [ function(a, b, c) {
"use strict";
var d, e, f, g, h = a("./../utils"), i = (a("./rooms"), a("./constants")), j = a("lodash");
c.make = function(a, b, c, k) {
if (d = a, e = b, f = c, g = k, !g.ConstructionSite) {
var l = function(a) {
if (!d.roomObjects[a]) throw new Error("Could not find an object with ID " + a);
return d.roomObjects[a];
}, m = function(a) {
this.id = a;
};
h.defineGameObjectProperties(m.prototype, l, {
room: function(a) {
return f.rooms[a.room];
},
pos: function(a) {
return new g.RoomPosition(a.x, a.y, a.room);
},
progress: function(a) {
return a.progress;
},
progressTotal: function(a) {
return a.progressTotal;
},
structureType: function(a) {
return a.structureType;
},
name: function(a) {
return a.name;
},
owner: function(a) {
return new Object({
username: d.users[a.user].username
});
},
my: function(a) {
return j.isUndefined(a.user) ? void 0 : a.user == d.user._id;
}
}), m.prototype.toString = function() {
return "[construction site (" + l(this.id).structureType + ") #" + this.id + "]";
}, m.prototype.remove = function() {
return this.my ? (e.set(this.id, "remove", {}), i.OK) : i.ERR_NOT_OWNER;
}, g.ConstructionSite = m;
}
};
}, {
"./../utils": 108,
"./constants": 38,
"./rooms": 47,
lodash: 53
} ],
40: [ function(a, b, c) {
"use strict";
function d(a, b) {
return null != b && b[Symbol.hasInstance] ? b[Symbol.hasInstance](a) : a instanceof b;
}
var e, f, g, h, i = function() {
function a(a, b) {
var c = [], d = !0, e = !1, f = void 0;
try {
for (var g, h = a[Symbol.iterator](); !(d = (g = h.next()).done) && (c.push(g.value),
!b || c.length !== b); d = !0) ;
} catch (i) {
e = !0, f = i;
} finally {
try {
!d && h["return"] && h["return"]();
} finally {
if (e) throw f;
}
}
return c;
}
return function(b, c) {
if (Array.isArray(b)) return b;
if (Symbol.iterator in Object(b)) return a(b, c);
throw new TypeError("Invalid attempt to destructure non-iterable instance");
};
}(), j = a("./../utils"), k = (a("./rooms"), a("lodash")), l = a("./constants");
c.make = function(a, b, c, m) {
if (e = a, f = b, g = c, h = m, !h.Creep) {
var n = function(a) {
if (!e.roomObjects[a]) throw new Error("Could not find an object with ID " + a);
return e.roomObjects[a];
}, o = function(a) {
this.id = a;
};
j.defineGameObjectProperties(o.prototype, n, {
room: function(a) {
return g.rooms[a.room];
},
pos: function(a) {
return new h.RoomPosition(a.x, a.y, a.room);
},
name: function(a) {
return a.user == e.user._id ? a.name : void 0;
},
body: function(a) {
return a.body;
},
my: function(a) {
return a.user == e.user._id;
},
owner: function(a) {
return new Object({
username: e.users[a.user].username
});
},
spawning: function(a) {
return a.spawning;
},
ticksToLive: function(a) {
return a.ageTime ? a.ageTime - e.time : void 0;
},
carryCapacity: function(a) {
return a.energyCapacity;
},
carry: function(a) {
return new Object({
energy: a.energy
});
},
fatigue: function(a) {
return a.fatigue;
},
hits: function(a) {
return a.hits;
},
hitsMax: function(a) {
return a.hitsMax;
}
}), Object.defineProperty(o.prototype, "memory", {
get: function() {
return this.my ? ((k.isUndefined(h.Memory.creeps) || "undefined" === h.Memory.creeps) && (h.Memory.creeps = {}),
k.isObject(h.Memory.creeps) ? h.Memory.creeps[n(this.id).name] = h.Memory.creeps[n(this.id).name] || {} : void 0) : void 0;
},
set: function(a) {
if (!this.my) throw new Error("Could not set other player's creep memory");
if ((k.isUndefined(h.Memory.creeps) || "undefined" === h.Memory.creeps) && (h.Memory.creeps = {}),
!k.isObject(h.Memory.creeps)) throw new Error("Could not set creep memory");
h.Memory.creeps[n(this.id).name] = a;
}
}), o.prototype.toString = function() {
return "[creep " + (n(this.id).user == e.user._id ? n(this.id).name : "#" + this.id) + "]";
}, o.prototype.move = function(a) {
return this.my ? n(this.id).spawning ? l.ERR_BUSY : n(this.id).fatigue > 0 ? l.ERR_TIRED : 0 == this.getActiveBodyparts(l.MOVE) ? l.ERR_NO_BODYPART : (f.set(this.id, "move", {
direction: a
}), l.OK) : l.ERR_NOT_OWNER;
}, o.prototype.moveTo = function(a, b, c) {
if (!this.my) return l.ERR_NOT_OWNER;
if (n(this.id).spawning) return l.ERR_BUSY;
if (n(this.id).fatigue > 0) return l.ERR_TIRED;
if (0 == this.getActiveBodyparts(l.MOVE)) return l.ERR_NO_BODYPART;
var d = j.fetchXYArguments(a, b, h), f = i(d, 3), g = f[0], m = f[1], o = f[2];
if (o = o || this.pos.roomName, k.isUndefined(g) || k.isUndefined(m)) return l.ERR_INVALID_TARGET;
var p = new h.RoomPosition(g, m, o);
if (k.isObject(a) && (c = k.clone(b)), c = c || {}, k.isUndefined(c.reusePath) && (c.reusePath = 5),
k.isUndefined(c.serializeMemory) && (c.serializeMemory = !0), g == this.pos.x && m == this.pos.y && o == this.pos.roomName) return l.OK;
if (c.reusePath && this.memory && k.isObject(this.memory) && this.memory._move) {
var q = this.memory._move;
if (e.time > q.time + parseInt(c.reusePath) || q.room != this.pos.roomName) delete this.memory._move; else if (q.dest.room == this.pos.roomName && q.dest.x == g && q.dest.y == m || q.dest.room != this.pos.roomName && q.dest.room == o) {
var r = k.isString(q.path) ? j.deserializePath(q.path) : q.path, s = k.findIndex(r, {
x: this.pos.x,
y: this.pos.y
});
if (-1 != s && (r.splice(0, s + 1), q.path = c.serializeMemory ? j.serializePath(r) : r),
0 == r.length) return this.pos.isNearTo(p) ? l.OK : l.ERR_NO_PATH;
var t = this.moveByPath(r);
if (t == l.OK) return l.OK;
}
}
if (c.noPathFinding) return l.ERR_NOT_FOUND;
var r = this.pos.findPathTo(p, c);
return c.reusePath && this.memory && k.isObject(this.memory) && (this.memory._move = {
dest: {
x: g,
y: m,
room: o
},
time: e.time,
path: c.serializeMemory ? j.serializePath(r) : k.clone(r),
room: this.pos.roomName
}), 0 == r.length ? l.ERR_NO_PATH : (this.move(r[0].direction), l.OK);
}, o.prototype.moveByPath = function(a) {
var b = this;
if (k.isString(a) && (a = j.deserializePath(a)), !k.isArray(a)) return l.ERR_INVALID_ARGS;
var c = k.find(a, function(a) {
return a.x - a.dx == b.pos.x && a.y - a.dy == b.pos.y;
});
return c ? this.move(c.direction) : l.ERR_NOT_FOUND;
}, o.prototype.harvest = function(a) {
return this.my ? n(this.id).spawning ? l.ERR_BUSY : 0 == this.getActiveBodyparts(l.WORK) ? l.ERR_NO_BODYPART : a && a.id && g.sources[a.id] && d(a, h.Source) ? a.energy ? a.pos.isNearTo(this.pos) ? (f.set(this.id, "harvest", {
id: a.id
}), l.OK) : l.ERR_NOT_IN_RANGE : l.ERR_NOT_ENOUGH_ENERGY : l.ERR_INVALID_TARGET : l.ERR_NOT_OWNER;
}, o.prototype.transferEnergy = function(a, b) {
return this.my ? n(this.id).spawning ? l.ERR_BUSY : 0 > b ? l.ERR_INVALID_ARGS : a && a.id && (g.spawns[a.id] || g.creeps[a.id] || g.structures[a.id]) && (d(a, h.Spawn) || d(a, h.Structure) || d(a, h.Creep)) && (!g.structures[a.id] || "extension" == g.structures[a.id].structureType || "spawn" == g.structures[a.id].structureType || "link" == g.structures[a.id].structureType || "storage" == g.structures[a.id].structureType || "portal" == g.structures[a.id].structureType && /^arena/.test(n(this.id).room)) ? a.pos.isNearTo(this.pos) ? n(this.id).energy ? !k.isUndefined(n(a.id).energyCapacity) && n(a.id).energy > n(a.id).energyCapacity ? l.ERR_FULL : (b || (b = k.isUndefined(n(a.id).energyCapacity) ? n(this.id).energy : Math.min(n(this.id).energy, n(a.id).energyCapacity - n(a.id).energy)),
this.carry.energy < b ? l.ERR_NOT_ENOUGH_ENERGY : k.isUndefined(n(a.id).energyCapacity) || b && !(n(a.id).energy + b > n(a.id).energyCapacity) ? (f.set(this.id, "transferEnergy", {
id: a.id,
amount: b
}), l.OK) : l.ERR_FULL) : l.ERR_NOT_ENOUGH_ENERGY : l.ERR_NOT_IN_RANGE : l.ERR_INVALID_TARGET : l.ERR_NOT_OWNER;
}, o.prototype.pickup = function(a) {
return this.my ? n(this.id).spawning ? l.ERR_BUSY : a && a.id && g.energy[a.id] && d(a, h.Energy) ? this.carry.energy >= this.carryCapacity ? l.ERR_FULL : a.pos.isNearTo(this.pos) ? (f.set(this.id, "pickup", {
id: a.id
}), l.OK) : l.ERR_NOT_IN_RANGE : l.ERR_INVALID_TARGET : l.ERR_NOT_OWNER;
}, o.prototype.dropEnergy = function(a) {
return this.my ? n(this.id).spawning ? l.ERR_BUSY : n(this.id).energy ? (a || (a = n(this.id).energy),
this.carry.energy < a ? l.ERR_NOT_ENOUGH_ENERGY : (f.set(this.id, "dropEnergy", {
amount: a
}), l.OK)) : l.ERR_NOT_ENOUGH_ENERGY : l.ERR_NOT_OWNER;
}, o.prototype.getActiveBodyparts = function(a) {
return k.filter(this.body, function(b) {
return b.hits > 0 && b.type == a;
}).length;
}, o.prototype.attack = function(a) {
return this.my ? n(this.id).spawning ? l.ERR_BUSY : 0 == this.getActiveBodyparts(l.ATTACK) ? l.ERR_NO_BODYPART : a && a.id && (g.creeps[a.id] || g.structures[a.id]) && (d(a, h.Creep) || d(a, h.Spawn) || d(a, h.Structure)) ? a.pos.isNearTo(this.pos) ? (f.set(this.id, "attack", {
id: a.id,
x: a.pos.x,
y: a.pos.y
}), l.OK) : l.ERR_NOT_IN_RANGE : l.ERR_INVALID_TARGET : l.ERR_NOT_OWNER;
}, o.prototype.rangedAttack = function(a) {
return this.my ? n(this.id).spawning ? l.ERR_BUSY : 0 == this.getActiveBodyparts(l.RANGED_ATTACK) ? l.ERR_NO_BODYPART : a && a.id && (g.creeps[a.id] || g.structures[a.id]) && (d(a, h.Creep) || d(a, h.Spawn) || d(a, h.Structure)) ? Math.abs(a.pos.x - this.pos.x) > 3 || Math.abs(a.pos.y - this.pos.y) > 3 ? l.ERR_NOT_IN_RANGE : (f.set(this.id, "rangedAttack", {
id: a.id
}), l.OK) : l.ERR_INVALID_TARGET : l.ERR_NOT_OWNER;
}, o.prototype.rangedMassAttack = function() {
return this.my ? n(this.id).spawning ? l.ERR_BUSY : 0 == this.getActiveBodyparts(l.RANGED_ATTACK) ? l.ERR_NO_BODYPART : (f.set(this.id, "rangedMassAttack", {}),
l.OK) : l.ERR_NOT_OWNER;
}, o.prototype.heal = function(a) {
return this.my ? n(this.id).spawning ? l.ERR_BUSY : 0 == this.getActiveBodyparts(l.HEAL) ? l.ERR_NO_BODYPART : a && a.id && g.creeps[a.id] && d(a, h.Creep) ? a.pos.isNearTo(this.pos) ? (f.set(this.id, "heal", {
id: a.id,
x: a.pos.x,
y: a.pos.y
}), l.OK) : l.ERR_NOT_IN_RANGE : l.ERR_INVALID_TARGET : l.ERR_NOT_OWNER;
}, o.prototype.rangedHeal = function(a) {
return this.my ? n(this.id).spawning ? l.ERR_BUSY : 0 == this.getActiveBodyparts(l.HEAL) ? l.ERR_NO_BODYPART : a && a.id && g.creeps[a.id] && d(a, h.Creep) ? Math.abs(a.pos.x - this.pos.x) > 3 || Math.abs(a.pos.y - this.pos.y) > 3 ? l.ERR_NOT_IN_RANGE : (f.set(this.id, "rangedHeal", {
id: a.id
}), l.OK) : l.ERR_INVALID_TARGET : l.ERR_NOT_OWNER;
}, o.prototype.repair = function(a) {
return this.my ? n(this.id).spawning ? l.ERR_BUSY : 0 == this.getActiveBodyparts(l.WORK) ? l.ERR_NO_BODYPART : this.carry.energy ? a && a.id && g.structures[a.id] && (d(a, h.Structure) || d(a, h.Spawn)) ? Math.abs(a.pos.x - this.pos.x) > 3 || Math.abs(a.pos.y - this.pos.y) > 3 ? l.ERR_NOT_IN_RANGE : (f.set(this.id, "repair", {
id: a.id,
x: a.pos.x,
y: a.pos.y
}), l.OK) : l.ERR_INVALID_TARGET : l.ERR_NOT_ENOUGH_ENERGY : l.ERR_NOT_OWNER;
}, o.prototype.build = function(a) {
if (!this.my) return l.ERR_NOT_OWNER;
if (n(this.id).spawning) return l.ERR_BUSY;
if (0 == this.getActiveBodyparts(l.WORK)) return l.ERR_NO_BODYPART;
if (!this.carry.energy) return l.ERR_NOT_ENOUGH_ENERGY;
if (!(a && a.id && g.constructionSites[a.id] && d(a, h.ConstructionSite))) return l.ERR_INVALID_TARGET;
if (Math.abs(a.pos.x - this.pos.x) > 3 || Math.abs(a.pos.y - this.pos.y) > 3) return l.ERR_NOT_IN_RANGE;
if (k.contains([ "spawn", "extension", "constructedWall" ], a.structureType) && k.any(g.objectsByRoom[n(this.id).room], function(b) {
return b.x == a.pos.x && b.y == a.pos.y && k.contains(l.OBSTACLE_OBJECT_TYPES, b.type);
})) return l.ERR_INVALID_TARGET;
var b = this.getActiveBodyparts(l.WORK) * l.BUILD_POWER, c = a.progressTotal - a.progress, e = Math.min(b, c, this.carry.energy);
return a.progress + e >= a.progressTotal && !j.checkControllerAvailability(a.structureType, g.objectsByRoom[n(this.id).room], this.room.controller, 1) ? l.ERR_RCL_NOT_ENOUGH : (f.set(this.id, "build", {
id: a.id,
x: a.pos.x,
y: a.pos.y
}), l.OK);
}, o.prototype.suicide = function() {
return this.my ? n(this.id).spawning ? l.ERR_BUSY : (f.set(this.id, "suicide", {}),
l.OK) : l.ERR_NOT_OWNER;
}, o.prototype.say = function(a) {
return this.my ? n(this.id).spawning ? l.ERR_BUSY : (f.set(this.id, "say", {
message: "" + a
}), l.OK) : l.ERR_NOT_OWNER;
}, o.prototype.claimController = function(a) {
if (!this.my) return l.ERR_NOT_OWNER;
if (n(this.id).spawning) return l.ERR_BUSY;
if (this.room.mode == l.MODE_WORLD) {
var b = k.filter(e.userObjects, {
type: "controller"
}).length;
if (b && (!e.user.gcl || e.user.gcl < l.GCL_MULTIPLY * Math.pow(b, l.GCL_POW))) return l.ERR_GCL_NOT_ENOUGH;
}
return a && a.id && g.structures[a.id] && d(a, h.Structure) ? a.pos.isNearTo(this.pos) ? "controller" != a.structureType ? l.ERR_INVALID_TARGET : a.owner ? l.ERR_INVALID_TARGET : a.reservation && a.reservation.username != e.user.username ? l.ERR_INVALID_TARGET : (f.set(this.id, "claimController", {
id: a.id
}), l.OK) : l.ERR_NOT_IN_RANGE : l.ERR_INVALID_TARGET;
}, o.prototype.unclaimController = function(a) {
return this.my ? n(this.id).spawning ? l.ERR_BUSY : a && a.id && g.structures[a.id] && d(a, h.Structure) ? a.pos.isNearTo(this.pos) ? "controller" != a.structureType ? l.ERR_INVALID_TARGET : a.my ? (f.set(this.id, "unclaimController", {
id: a.id
}), l.OK) : l.ERR_INVALID_TARGET : l.ERR_NOT_IN_RANGE : l.ERR_INVALID_TARGET : l.ERR_NOT_OWNER;
}, o.prototype.upgradeController = function(a) {
return this.my ? n(this.id).spawning ? l.ERR_BUSY : 0 == this.getActiveBodyparts(l.WORK) ? l.ERR_NO_BODYPART : this.carry.energy ? a && a.id && g.structures[a.id] && d(a, h.Structure) ? a.pos.isNearTo(this.pos) ? "controller" != a.structureType ? l.ERR_INVALID_TARGET : a.level && a.owner ? (f.set(this.id, "upgradeController", {
id: a.id
}), l.OK) : l.ERR_INVALID_TARGET : l.ERR_NOT_IN_RANGE : l.ERR_INVALID_TARGET : l.ERR_NOT_ENOUGH_ENERGY : l.ERR_NOT_OWNER;
}, o.prototype.reserveController = function(a) {
return this.my ? n(this.id).spawning ? l.ERR_BUSY : a && a.id && g.structures[a.id] && d(a, h.Structure) ? a.pos.isNearTo(this.pos) ? "controller" != a.structureType ? l.ERR_INVALID_TARGET : a.owner ? l.ERR_INVALID_TARGET : a.reservation && a.reservation.username != e.user.username ? l.ERR_INVALID_TARGET : this.getActiveBodyparts(l.WORK) < 40 ? l.ERR_NO_BODYPART : this.carry.energy < 2 ? l.ERR_NOT_ENOUGH_ENERGY : (f.set(this.id, "reserveController", {
id: a.id
}), l.OK) : l.ERR_NOT_IN_RANGE : l.ERR_INVALID_TARGET : l.ERR_NOT_OWNER;
}, o.prototype.notifyWhenAttacked = function(a) {
return this.my ? k.isBoolean(a) ? (a != n(this.id).notifyWhenAttacked && f.set(this.id, "notifyWhenAttacked", {
enabled: a
}), l.OK) : l.ERR_INVALID_ARGS : l.ERR_NOT_OWNER;
}, o.prototype.cancelOrder = function(a) {
return f.remove(this.id, a) ? l.OK : l.ERR_NOT_FOUND;
}, h.Creep = o;
}
};
}, {
"./../utils": 108,
"./constants": 38,
"./rooms": 47,
lodash: 53
} ],
41: [ function(a, b, c) {
"use strict";
{
var d, e, f, g, h = a("./../utils");
a("./rooms"), a("./constants");
}
c.make = function(a, b, c, i) {
if (d = a, e = b, f = c, g = i, !g.Energy) {
var j = function(a) {
if (!d.roomObjects[a]) throw new Error("Could not find an object with ID " + a);
return d.roomObjects[a];
}, k = function(a) {
this.id = a;
};
h.defineGameObjectProperties(k.prototype, j, {
room: function(a) {
return f.rooms[a.room];
},
pos: function(a) {
return new g.RoomPosition(a.x, a.y, a.room);
},
energy: function(a) {
return a.energy;
}
}), k.prototype.toString = function() {
return "[energy #" + this.id + "]";
}, g.Energy = k;
}
};
}, {
"./../utils": 108,
"./constants": 38,
"./rooms": 47
} ],
42: [ function(a, b, c) {
"use strict";
var d, e, f, g, h = function() {
function a(a, b) {
var c = [], d = !0, e = !1, f = void 0;
try {
for (var g, h = a[Symbol.iterator](); !(d = (g = h.next()).done) && (c.push(g.value),
!b || c.length !== b); d = !0) ;
} catch (i) {
e = !0, f = i;
} finally {
try {
!d && h["return"] && h["return"]();
} finally {
if (e) throw f;
}
}
return c;
}
return function(b, c) {
if (Array.isArray(b)) return b;
if (Symbol.iterator in Object(b)) return a(b, c);
throw new TypeError("Invalid attempt to destructure non-iterable instance");
};
}(), i = a("./../utils"), j = (a("./rooms"), a("./constants")), k = a("lodash");
c.make = function(a, b, c, l) {
if (d = a, e = b, f = c, g = l, !g.Flag) {
var m = function(a) {
if (!d.roomObjects[a]) throw new Error("Could not find an object with ID " + a);
return d.roomObjects[a];
}, n = function(a) {
this.id = a;
};
i.defineGameObjectProperties(n.prototype, m, {
room: function(a) {
return f.rooms[a.room];
},
pos: function(a) {
return new g.RoomPosition(a.x, a.y, a.room);
},
color: function(a) {
return a.color;
},
name: function(a) {
return a.name;
},
roomName: function(a) {
return a.room;
}
}), Object.defineProperty(n.prototype, "memory", {
get: function() {
return (k.isUndefined(g.Memory.flags) || "undefined" === g.Memory.flags) && (g.Memory.flags = {}),
k.isObject(g.Memory.flags) ? g.Memory.flags[m(this.id).name] = g.Memory.flags[m(this.id).name] || {} : void 0;
},
set: function(a) {
if ((k.isUndefined(g.Memory.flags) || "undefined" === g.Memory.flags) && (g.Memory.flags = {}),
!k.isObject(g.Memory.flags)) throw new Error("Could not set flag memory");
g.Memory.flags[m(this.id).name] = a;
}
}), n.prototype.toString = function() {
return "[flag " + m(this.id).name + "]";
}, n.prototype.remove = function() {
return e.set(this.id, "remove", {}), j.OK;
}, n.prototype.setPosition = function(a, b) {
var c = i.fetchXYArguments(a, b, g), d = h(c, 3), f = d[0], l = d[1], m = d[2];
return m = m || this.roomName, k.isUndefined(f) || k.isUndefined(l) ? j.ERR_INVALID_TARGET : (e.set(this.id, "setPosition", {
x: f,
y: l,
roomName: m
}), j.OK);
}, n.prototype.setColor = function(a) {
return k.contains([ "white", "grey", "red", "purple", "blue", "cyan", "green", "yellow", "orange", "brown" ], a) ? (e.set(this.id, "setColor", {
color: a
}), j.OK) : j.ERR_INVALID_ARGS;
}, g.Flag = n;
}
};
}, {
"./../utils": 108,
"./constants": 38,
"./rooms": 47,
lodash: 53
} ],
43: [ function(a, b, c) {
"use strict";
function d(a, b, c) {
return b in a ? Object.defineProperty(a, b, {
value: c,
enumerable: !0,
configurable: !0,
writable: !0
}) : a[b] = c, a;
}
!function() {
function b() {}
function e(a, b) {
if (k.extend(a, {
creeps: {},
structures: {},
ownedStructures: {},
spawns: {},
sources: {},
energy: {},
flags: {},
constructionSites: {}
}), b) {
var c = Object.keys(a);
a.spatial = {}, c.forEach(function(b) {
a.spatial[b] = new Array(50);
for (var c = 0; 50 > c; c++) a.spatial[b][c] = new Array(50);
});
}
}
function f(a, b, c, d) {
(!p[b] || p[b](c)) && (a.findCache[b] = a.findCache[b] || {}, a.findCache[b][d.room] = a.findCache[b][d.room] || [],
a.findCache[b][d.room].push(c));
}
function g(a, b, c, d) {
a[b][c.id] = c, a.byRoom[d.room][b][c.id] = c, a.byRoom[d.room].spatial[b][d.y][d.x] = a.byRoom[d.room].spatial[b][d.y][d.x] || [],
a.byRoom[d.room].spatial[b][d.y][d.x].push(c);
}
function h(c, d, h, i, j) {
var m = {
_objects: {},
byRoom: {},
findCache: {},
rooms: {}
}, n = [];
m.deprecated = function(a) {
k.contains(n, a) || (n.push(a), j.console.log(a));
}, e(m);
var p = Math.floor(Math.pow((c.user.gcl || 0) / l.GCL_MULTIPLY, 1 / l.GCL_POW)) + 1, q = Math.pow(p - 1, l.GCL_POW) * l.GCL_MULTIPLY, r = {
creeps: {},
spawns: {},
structures: {},
flags: {},
rooms: {},
time: c.time,
cpuLimit: c.cpu,
map: {},
gcl: {
level: p,
progress: (c.user.gcl || 0) - q,
progressTotal: Math.pow(p, l.GCL_POW) * l.GCL_MULTIPLY - q
},
getObjectById: function(a) {
return m._objects[a] || null;
},
getUsedCpu: function() {
return i();
},
notify: function(a, b) {
return d.push("notify", {
message: a,
groupInterval: b
}, 20) ? l.OK : l.ERR_FULL;
}
};
m.terrainByRoom = c.roomTerrain, b(c.user._id, "before objects by room"), m.objectsByRoom = {},
m.objectsByRoomKeys = {}, k.forEach(c.roomObjects, function(a, b) {
a.temp || (m.objectsByRoom[a.room] = m.objectsByRoom[a.room] || {}, m.objectsByRoom[a.room][b] = a,
m.objectsByRoomKeys[a.room] = m.objectsByRoomKeys[a.room] || [], m.objectsByRoomKeys[a.room].push(b),
"wall" == a.type && (m.terrainByRoom[a.room][b] = a, m.terrainByRoom.spatial[a.room][a.y][a.x] |= l.TERRAIN_MASK_WALL),
"swamp" == a.type && (m.terrainByRoom[a.room][b] = a, m.terrainByRoom.spatial[a.room][a.y][a.x] |= l.TERRAIN_MASK_SWAMP));
}), b(c.user._id, "after objects by room");
for (var s in c.rooms) m.byRoom[s] = {}, e(m.byRoom[s], !0);
a("./rooms").make(c, d, m, j), a("./rooms").makePos(m, j), a("./creeps").make(c, d, m, j),
a("./structures").make(c, d, m, j), a("./spawns").make(c, d, m, j), a("./sources").make(c, d, m, j),
a("./energy").make(c, d, m, j), a("./flags").make(c, d, m, j), a("./construction-sites").make(c, d, m, j);
for (var s in c.rooms) m.rooms[s] = new j.Room(s);
r.rooms = k.clone(m.rooms);
var t = {
rampart: 1,
road: 1,
extension: 1,
constructedWall: 1,
keeperLair: 1,
portal: 1,
controller: 1,
link: 1,
storage: 1
}, u = {
rampart: 1,
extension: 1,
controller: 1,
link: 1,
keeperLair: 1,
storage: 1
};
b(c.user._id, "before objects");
var v = {};
for (var s in c.roomObjects) {
var w = c.roomObjects[s];
w.temp || (v[w.type] = v[w.type] || 0, v[w.type]++, "creep" == w.type && (m._objects[s] = new j.Creep(s),
g(m, "creeps", m._objects[s], w), c.userObjects[s] && (r.creeps[m.creeps[s].name] ? m.creeps[s].suicide() : r.creeps[m.creeps[s].name] = m.creeps[s]),
f(m, l.FIND_CREEPS, m.creeps[s], w), f(m, l.FIND_MY_CREEPS, m.creeps[s], w), f(m, l.FIND_HOSTILE_CREEPS, m.creeps[s], w)),
t[w.type] && (m._objects[s] = new j.Structure(s), g(m, "structures", m._objects[s], w),
u[w.type] && (c.userObjects[s] && (r.structures[m.structures[s].id] = m.structures[s]),
g(m, "ownedStructures", m._objects[s], w)), f(m, l.FIND_STRUCTURES, m.structures[s], w),
f(m, l.FIND_MY_STRUCTURES, m.structures[s], w), f(m, l.FIND_HOSTILE_STRUCTURES, m.structures[s], w)),
"spawn" == w.type && (m._objects[s] = new j.Spawn(s), g(m, "spawns", m._objects[s], w),
g(m, "structures", m._objects[s], w), g(m, "ownedStructures", m._objects[s], w),
c.userObjects[s] && (r.spawns[m.spawns[s].name] = m.spawns[s]), f(m, l.FIND_MY_SPAWNS, m.spawns[s], w),
f(m, l.FIND_HOSTILE_SPAWNS, m.spawns[s], w), f(m, l.FIND_STRUCTURES, m.structures[s], w),
f(m, l.FIND_MY_STRUCTURES, m.structures[s], w), f(m, l.FIND_HOSTILE_STRUCTURES, m.structures[s], w)),
("extension" == w.type || "spawn" == w.type) && (m.rooms[w.room].energyAvailable += w.energy,
m.rooms[w.room].energyCapacityAvailable += w.energyCapacity), "source" == w.type && (m._objects[s] = new j.Source(s),
g(m, "sources", m._objects[s], w), f(m, l.FIND_SOURCES, m.sources[s], w), f(m, l.FIND_SOURCES_ACTIVE, m.sources[s], w)),
"energy" == w.type && (m._objects[s] = new j.Energy(s), g(m, "energy", m._objects[s], w),
f(m, l.FIND_DROPPED_ENERGY, m.energy[s], w)), "constructionSite" == w.type && c.rooms[w.room] && (m._objects[s] = new j.ConstructionSite(s),
g(m, "constructionSites", m._objects[s], w), f(m, l.FIND_CONSTRUCTION_SITES, m.constructionSites[s], w),
f(m, l.FIND_MY_CONSTRUCTION_SITES, m.constructionSites[s], w), f(m, l.FIND_HOSTILE_CONSTRUCTION_SITES, m.constructionSites[s], w)));
}
b(c.user._id, "after objects 1");
for (var s in c.userObjects) {
var w = c.userObjects[s];
"flag" == w.type && w.user == c.user._id && (m._objects[s] = new j.Flag(s), m.byRoom[w.room] || (m.byRoom[w.room] = {},
e(m.byRoom[w.room], !0)), g(m, "flags", m._objects[s], w), r.flags[m.flags[s].name] = m.flags[s],
f(m, l.FIND_FLAGS, m.flags[s], w));
}
r.map = m.map = o.makeMap(c), k.extend(j, k.cloneDeep(l)), j.Game = r;
}
function i(a) {
if (a in this.globals.require.cache) {
if (-1 === this.globals.require.cache[a]) throw new Error("Circular reference to module '" + a + "'");
} else {
if (k.isUndefined(this.codeModules[a])) throw new Error("Unknown module '" + a + "'");
this.globals.require.cache[a] = -1;
var b = {
exports: {},
user: this.runtimeData.user._id,
timestamp: this.runtimeData.userCodeTimestamp,
name: a,
code: this.codeModules[a]
};
try {
m.evalCode(b, this.globals, !1, this.timeout);
} catch (c) {
throw delete this.globals.require.cache[a], c;
}
this.globals.require.cache[a] = b.exports, b.__initGlobals && (this.globals.require.initGlobals = this.globals.require.initGlobals || {},
this.globals.require.initGlobals[a] = b.__initGlobals);
}
return this.globals.require.cache[a];
}
var j, k = a("lodash"), l = (a("../../../PathFinding.js/index"), a("./constants")), m = a("../core/core"), n = a("../utils"), o = a("./map"), p = (j = {},
d(j, l.FIND_CREEPS, function(a) {
return !a.spawning;
}), d(j, l.FIND_MY_CREEPS, function(a) {
return !a.spawning && a.my;
}), d(j, l.FIND_HOSTILE_CREEPS, function(a) {
return !a.spawning && !a.my;
}), d(j, l.FIND_MY_SPAWNS, function(a) {
return a.my === !0;
}), d(j, l.FIND_HOSTILE_SPAWNS, function(a) {
return a.my === !1;
}), d(j, l.FIND_SOURCES_ACTIVE, function(a) {
return a.energy > 0;
}), d(j, l.FIND_MY_STRUCTURES, function(a) {
return a.my === !0;
}), d(j, l.FIND_HOSTILE_STRUCTURES, function(a) {
return a.my === !1 && a.owner;
}), d(j, l.FIND_MY_CONSTRUCTION_SITES, function(a) {
return a.my;
}), d(j, l.FIND_HOSTILE_CONSTRUCTION_SITES, function(a) {
return a.my === !1;
}), j);
!function() {
var a = {};
c.runCode = function(c, d, e, f, g, j, l, o, p, q, r) {
var s = e.user._id;
a[s] = a[s] || {}, a[s].globals = c, a[s].codeModules = d, a[s].runtimeData = e,
a[s].intents = f, a[s].memory = g, a[s].fakeConsole = j, a[s].consoleCommands = l,
a[s].timeout = o, a[s].getUsedCpu = p, a[s].resetUsedCpu = q, a[s].markStats = r || function() {};
var t = a[s].runtimeData.roomTerrain[k.findKey(a[s].runtimeData.roomTerrain)];
t && "terrain" == t.type && (a[s].runtimeData.roomTerrain = n.decodeTerrainByRoom(a[s].runtimeData.roomTerrain)),
b(s, "terrain"), k.extend(a[s].globals, {
RawMemory: a[s].memory,
console: a[s].fakeConsole,
_: k
}), Object.defineProperty(a[s].globals, "Memory", {
configurable: !0,
enumerable: !0,
get: function() {
try {
a[s].memory._parsed = JSON.parse(a[s].memory.get());
} catch (b) {
throw new Error("Could not parse raw memory");
}
return Object.defineProperty(a[s].globals, "Memory", {
configurable: !0,
enumerable: !0,
value: a[s].memory._parsed
}), a[s].memory._parsed;
}
}), a[s].markStats("beforeMake"), h(a[s].runtimeData, a[s].intents, a[s].memory, a[s].getUsedCpu, a[s].globals),
a[s].markStats("afterMake"), b(s, "markGameObject"), "2" == a[s].runtimeData.user._id && (a[s].codeModules = {
main: "var _ = require('lodash'), healer = require('healer'), findAttack = require('findAttack'); for(var i in Game.creeps) { var creep = Game.creeps[i]; if(!creep.room) { continue; } if(creep.getActiveBodyparts('heal') > 0) { healer(creep); } else if(/Defend/.test(creep.name)) { findAttack(Game.creeps[i], false, true); } else if(/Siege/.test(creep.name)) { findAttack(Game.creeps[i], true); } else { findAttack(Game.creeps[i], false); } } for(var i in Memory.creeps) { if(!Game.creeps[i]) { delete Memory.creeps[i]; } } for(var i in Memory.creeps) { if(!Game.creeps[i]) { delete Memory.creeps[i]; } }",
findAttack: "module.exports = function (creep, ignoreCreeps, defend) { function find(opts) { opts = opts || {}; var target, possibleTargets = creep.room.find(FIND_HOSTILE_SPAWNS); if (!ignoreCreeps) { possibleTargets = possibleTargets.concat(creep.room.find(FIND_HOSTILE_CREEPS, { filter: function (i) { return i.owner.username != 'Source Keeper' } })); } target = creep.pos.findClosest(possibleTargets, opts); if (target) { creep.moveTo(target, opts); } return target; } var target, healers = creep.room.find(FIND_MY_CREEPS, { filter: function (i) { return i.getActiveBodyparts('heal') > 0; } }); if (defend) { var siege = creep.room.find(FIND_MY_CREEPS, { filter: function (i) { return /Siege/.test(i.name); } }); if (siege.length > 0) { target = siege[0]; creep.moveTo(target); } } if (!target && creep.hits < creep.hitsMax / 2 && healers.length > 0) { target = creep.pos.findClosest(FIND_MY_CREEPS, { filter: function (i) { return i.getActiveBodyparts('heal') > 0; } }); if (!target || creep.moveTo(target) != OK) { target = null; } } var nearCreeps = creep.pos.findInRange(FIND_HOSTILE_CREEPS, 1, { filter: function (i) { return i.owner.username != 'Source Keeper' } }); if (nearCreeps) { creep.attack(nearCreeps[0]); } if (!target) { target = find(); if (!target && !ignoreCreeps) { target = find({ignoreDestructibleStructures: true}); } if (!target && ignoreCreeps) { target = find({ignoreDestructibleStructures: true}); if(!target) { target = find({ignoreDestructibleStructures: true, ignoreCreeps: true}); } } if (!target) { target = creep.pos.findClosest(FIND_HOSTILE_CREEPS, { filter: function (i) { return i.owner.username != 'Source Keeper' } }); if (target) { creep.moveTo(target); } } if (!target) { target = creep.pos.findClosest(FIND_HOSTILE_CREEPS, { ignoreDestructibleStructures: true, filter: function (i) { return i.owner.username != 'Source Keeper' } }); if (target) { creep.moveTo(target, {ignoreDestructibleStructures: true}); } } if (!target) { return; } creep.attack(target); } if (creep.getActiveBodyparts(RANGED_ATTACK)) { require('shootAtWill')(creep); } }",
healer: "module.exports = function(creep) { var target = creep.pos.findClosest(FIND_MY_CREEPS, {filter: function(i) { return i.hits < i.hitsMax; }}); if(!target) { target = creep.pos.findClosest(FIND_MY_CREEPS, {filter: function(i) { return i != creep && i.getActiveBodyparts(HEAL) == 0; }}); } if(!target) { return; } if(creep.pos.isNearTo(target)) { creep.heal(target); } else { creep.rangedHeal(target); } creep.moveTo(target); if(creep.getActiveBodyparts(RANGED_ATTACK)) { require('shootAtWill')(creep); } }",
shootAtWill: "module.exports = function (creep) { var targets = creep.pos.findInRange(FIND_HOSTILE_CREEPS, 3, {filter: function(i) {return i.owner.username != 'Source Keeper'}}).concat(creep.pos.findInRange(FIND_HOSTILE_SPAWNS, 3, {filter: function(i) {return i.owner.username != 'Source Keeper'}})); var massDmg = 0, distanceDmg = {1: 10, 2: 4, 3: 1}; for(var i in targets) { var distance = Math.max(Math.abs(targets[i].pos.x - creep.pos.x), Math.abs(targets[i].pos.y - creep.pos.y)); massDmg += distanceDmg[distance]; } if(massDmg > 13) { creep.rangedMassAttack(); } else { var min = -1, target; for (var i in targets) { if (min == -1 || min > targets[i].hits) { target = targets[i]; min = targets[i].hits; } } creep.rangedAttack(target); } }"
}), "3" == a[s].runtimeData.user._id && (a[s].codeModules = {
main: "for(var i in Game.creeps) { var creep = Game.creeps[i], source; if(!creep.room) { continue; } if(creep.memory.sourceId) { source = Game.getObjectById(creep.memory.sourceId); } else { source = creep.pos.findInRange(FIND_SOURCES, 5)[0]; if(source) { creep.memory.sourceId = source.id; } } if(source) { if(!creep.pos.isNearTo(source)) { if(creep.moveTo(source, {reusePath: 50}) == ERR_NO_PATH) { delete creep.memory._move; creep.moveTo(source, {reusePath: 50, ignoreDestructibleStructures: true}); } } } var enemies = creep.pos.findInRange(FIND_HOSTILE_CREEPS, 1, {filter: function(i) {return i.owner.username != 'Invader'}}); if(enemies.length) { enemies.sort(function(a,b) { return a.hits - b.hits; }); creep.attack(enemies[0]); } var enemies = creep.pos.findInRange(FIND_HOSTILE_CREEPS, 3, {filter: function(i) {return i.owner.username != 'Invader'}}); if(enemies.length) { var massDmg = 0, distanceDmg = {1: 10, 2: 4, 3: 1}; for(var i in enemies) { var distance = Math.max(Math.abs(enemies[i].pos.x - creep.pos.x), Math.abs(enemies[i].pos.y - creep.pos.y)); massDmg += distanceDmg[distance]; } if(massDmg > 13) { creep.rangedMassAttack(); } else { enemies.sort(function(a,b) { return a.hits - b.hits; }); creep.rangedAttack(enemies[0]); } } for(var i in Memory.creeps) { if(!Game.creeps[i]) { delete Memory.creeps[i]; } } }"
}, a[s].runtimeData.userCodeTimestamp = 1), a[s].globals.require && a[s].runtimeData.userCodeTimestamp == a[s].globals.require.timestamp && k.isObject(a[s].globals.require.cache.main) && k.isFunction(a[s].globals.require.cache.main.loop) || (a[s].globals.require = i.bind(a[s]),
a[s].globals.require.cache = {
lodash: k
}, a[s].globals.require.timestamp = a[s].runtimeData.userCodeTimestamp), a[s].resetUsedCpu();
var u = a[s].globals.require("main");
if (k.isObject(u) && k.isFunction(u.loop) && (a[s].globals.require.initGlobals && k.forEach(a[s].globals.require.initGlobals, function(a) {
return a();
}), m.evalCode({
exports: u,
user: a[s].runtimeData.user._id,
timestamp: a[s].runtimeData.userCodeTimestamp,
name: "__mainLoop",
code: "module.exports.loop();"
}, a[s].globals, !1, a[s].timeout)), a[s].consoleCommands) for (var v = 0; v < a[s].consoleCommands.length; v++) {
var w = m.evalCode({
exports: {},
user: a[s].runtimeData.user._id,
name: "_console" + new Date().getTime() + "_" + v,
code: a[s].consoleCommands[v].expression
}, a[s].globals, !0);
a[s].consoleCommands[v].hidden || a[s].fakeConsole.commandResult(w);
}
};
}();
}();
}, {
"../../../PathFinding.js/index": 1,
"../core/core": 27,
"../utils": 108,
"./constants": 38,
"./construction-sites": 39,
"./creeps": 40,
"./energy": 41,
"./flags": 42,
"./map": 44,
"./rooms": 47,
"./sources": 48,
"./spawns": 49,
"./structures": 50,
lodash: 53
} ],
44: [ function(a, b, c) {
"use strict";
var d = function() {
function a(a, b) {
var c = [], d = !0, e = !1, f = void 0;
try {
for (var g, h = a[Symbol.iterator](); !(d = (g = h.next()).done) && (c.push(g.value),
!b || c.length !== b); d = !0) ;
} catch (i) {
e = !0, f = i;
} finally {
try {
!d && h["return"] && h["return"]();
} finally {
if (e) throw f;
}
}
return c;
}
return function(b, c) {
if (Array.isArray(b)) return b;
if (Symbol.iterator in Object(b)) return a(b, c);
throw new TypeError("Invalid attempt to destructure non-iterable instance");
};
}(), e = a("./constants"), f = a("lodash"), g = a("../../../PathFinding.js/index"), h = a("../utils"), i = (a("util"),
a("./mapgrid")), j = [ "arena11", "arena12", "arena13", "arena21", "arena22", "arena23", "arena31", "arena32", "arena33" ];
c.makeMap = function(a) {
function b() {
if (!c) {
if (!f.isFunction(i)) throw new Error("Could not load world map data");
c = new i(a.accessibleRooms);
}
}
var c, k = new g.AStarFinder({
diagonalMovement: 1,
maxOpsLimit: 1e3,
heuristic: g.Heuristic.manhattan,
weight: 1
});
return {
findRoute: function(a, g) {
if (f.isObject(a) && (a = a.name), f.isObject(g) && (g = g.name), a == g) return [];
var i = [], l = a.match(/^arena(\d)(\d)$/), m = g.match(/^arena(\d)(\d)$/);
if (l && m) {
var n = d(l, 3), o = (n[0], n[1]), p = n[2], q = d(m, 3), r = (q[0], q[1]), s = q[2];
if (!f.contains(j, a) || !f.contains(j, g)) return e.ERR_NO_PATH;
do {
var t = {};
o > r ? (o--, t.exit = e.FIND_EXIT_LEFT) : r > o ? (o++, t.exit = e.FIND_EXIT_RIGHT) : p > s ? (p--,
t.exit = e.FIND_EXIT_TOP) : s > p && (p++, t.exit = e.FIND_EXIT_BOTTOM), t.room = "arena" + o + p,
i.push(t);
} while (o != r || p != s);
} else {
if (!/(W|E)\d+(N|S)\d+$/.test(a) || !/(W|E)\d+(N|S)\d+$/.test(g)) return e.ERR_NO_PATH;
var u = h.roomNameToXY(a), v = d(u, 2), w = v[0], x = v[1], y = h.roomNameToXY(g), z = d(y, 2), A = z[0], B = z[1];
if (w == A && x == B) return [];
b();
var C = c.clone();
if (!C.isInside(w, x) || !C.isInside(A, B)) return e.ERR_NO_PATH;
if (Math.abs(w - A) + Math.abs(x - B) > 30) return e.ERR_NO_PATH;
var D = k.findPath(w, x, A, B, C);
D.splice(0, 1);
var E = w, F = x, i = f.map(D, function(a) {
var b = {
room: h.getRoomNameFromXY(a[0], a[1]),
exit: a[0] > E ? e.FIND_EXIT_RIGHT : a[0] < E ? e.FIND_EXIT_LEFT : a[1] > F ? e.FIND_EXIT_BOTTOM : e.FIND_EXIT_TOP
};
return E = a[0], F = a[1], b;
});
if (E != A || F != B) return e.ERR_NO_PATH;
}
return i;
},
findExit: function(a, b) {
var c = this.findRoute(a, b);
return f.isArray(c) ? c.length ? c[0].exit : e.ERR_INVALID_ARGS : c;
},
describeExits: function(a) {
if (!/^(W|E)\d+(N|S)\d+$/.test(a)) return null;
b();
var c = h.roomNameToXY(a), f = d(c, 2), g = f[0], j = f[1], k = i.gridData[g + "," + j];
if (!k) return null;
var l = {};
return k.t && (l[e.TOP] = h.getRoomNameFromXY(g, j - 1)), k.b && (l[e.BOTTOM] = h.getRoomNameFromXY(g, j + 1)),
k.l && (l[e.LEFT] = h.getRoomNameFromXY(g - 1, j)), k.r && (l[e.RIGHT] = h.getRoomNameFromXY(g + 1, j)),
l;
},
isRoomProtected: function(b) {
return /^(W|E)\d+(N|S)\d+$/.test(b) ? !f.contains(a.accessibleRooms, b) : null;
}
};
};
}, {
"../../../PathFinding.js/index": 1,
"../utils": 108,
"./constants": 38,
"./mapgrid": 45,
lodash: 53,
util: 112
} ],
45: [ function(a, b) {
"use strict";
function c(a) {
this.width = 62, this.height = 62, this.nodes = this._buildNodes(this.width, this.height, a);
}
var d = function() {
function a(a, b) {
var c = [], d = !0, e = !1, f = void 0;
try {
for (var g, h = a[Symbol.iterator](); !(d = (g = h.next()).done) && (c.push(g.value),
!b || c.length !== b); d = !0) ;
} catch (i) {
e = !0, f = i;
} finally {
try {
!d && h["return"] && h["return"]();
} finally {
if (e) throw f;
}
}
return c;
}
return function(b, c) {
if (Array.isArray(b)) return b;
if (Symbol.iterator in Object(b)) return a(b, c);
throw new TypeError("Invalid attempt to destructure non-iterable instance");
};
}(), e = a("../../../PathFinding.js/index"), f = a("../core/core"), g = f.getMapGridData(), h = a("../utils");
c.gridData = g, c.prototype._buildNodes = function(a, b, c) {
var f, g, i = {};
for (f = -b / 2; b / 2 > f; ++f) for (i[f] = {}, g = -a / 2; a / 2 > g; ++g) i[f][g] = new e.Node(g, f);
return c && c.forEach(function(a) {
var b = h.roomNameToXY(a), c = d(b, 2), e = c[0], f = c[1];
i[f] && i[f][e] && (i[f][e].weight = 1);
}), i;
}, c.prototype.getNodeAt = function(a, b) {
return this.nodes[b][a];
}, c.prototype.isWalkableAt = function(a, b) {
return this.isInside(a, b) && this.nodes[b][a].weight > 0;
}, c.prototype.isInside = function(a, b) {
return a >= -this.width / 2 && a < this.width / 2 && b >= -this.height / 2 && b < this.height / 2;
}, c.prototype.setWalkableAt = function() {}, c.prototype.getNeighbors = function(a) {
var b = a.x, c = a.y, d = [], e = this.nodes, f = g[b + "," + c];
return f ? (f.t && this.isWalkableAt(b, c - 1) && d.push(e[c - 1][b]), f.r && this.isWalkableAt(b + 1, c) && d.push(e[c][b + 1]),
f.b && this.isWalkableAt(b, c + 1) && d.push(e[c + 1][b]), f.l && this.isWalkableAt(b - 1, c) && d.push(e[c][b - 1]),
d) : [];
}, c.prototype.clone = function() {
var a, b, d = this.width, f = this.height, g = this.nodes, h = new c(), i = {};
for (a = -f / 2; f / 2 > a; ++a) for (i[a] = {}, b = -d / 2; d / 2 > b; ++b) i[a][b] = new e.Node(b, a, g[a][b].walkable, g[a][b].weight);
return h.nodes = i, h;
}, b.exports = c;
}, {
"../../../PathFinding.js/index": 1,
"../core/core": 27,
"../utils": 108
} ],
46: [ function(a, b, c) {
"use strict";
var d = [ "Jackson", "Aiden", "Liam", "Lucas", "Noah", "Mason", "Jayden", "Ethan", "Jacob", "Jack", "Caden", "Logan", "Benjamin", "Michael", "Caleb", "Ryan", "Alexander", "Elijah", "James", "William", "Oliver", "Connor", "Matthew", "Daniel", "Luke", "Brayden", "Jayce", "Henry", "Carter", "Dylan", "Gabriel", "Joshua", "Nicholas", "Isaac", "Owen", "Nathan", "Grayson", "Eli", "Landon", "Andrew", "Max", "Samuel", "Gavin", "Wyatt", "Christian", "Hunter", "Cameron", "Evan", "Charlie", "David", "Sebastian", "Joseph", "Dominic", "Anthony", "Colton", "John", "Tyler", "Zachary", "Thomas", "Julian", "Levi", "Adam", "Isaiah", "Alex", "Aaron", "Parker", "Cooper", "Miles", "Chase", "Muhammad", "Christopher", "Blake", "Austin", "Jordan", "Leo", "Jonathan", "Adrian", "Colin", "Hudson", "Ian", "Xavier", "Camden", "Tristan", "Carson", "Jason", "Nolan", "Riley", "Lincoln", "Brody", "Bentley", "Nathaniel", "Josiah", "Declan", "Jake", "Asher", "Jeremiah", "Cole", "Mateo", "Micah", "Elliot" ], e = [ "Sophia", "Emma", "Olivia", "Isabella", "Mia", "Ava", "Lily", "Zoe", "Emily", "Chloe", "Layla", "Madison", "Madelyn", "Abigail", "Aubrey", "Charlotte", "Amelia", "Ella", "Kaylee", "Avery", "Aaliyah", "Hailey", "Hannah", "Addison", "Riley", "Harper", "Aria", "Arianna", "Mackenzie", "Lila", "Evelyn", "Adalyn", "Grace", "Brooklyn", "Ellie", "Anna", "Kaitlyn", "Isabelle", "Sophie", "Scarlett", "Natalie", "Leah", "Sarah", "Nora", "Mila", "Elizabeth", "Lillian", "Kylie", "Audrey", "Lucy", "Maya", "Annabelle", "Makayla", "Gabriella", "Elena", "Victoria", "Claire", "Savannah", "Peyton", "Maria", "Alaina", "Kennedy", "Stella", "Liliana", "Allison", "Samantha", "Keira", "Alyssa", "Reagan", "Molly", "Alexandra", "Violet", "Charlie", "Julia", "Sadie", "Ruby", "Eva", "Alice", "Eliana", "Taylor", "Callie", "Penelope", "Camilla", "Bailey", "Kaelyn", "Alexis", "Kayla", "Katherine", "Sydney", "Lauren", "Jasmine", "London", "Bella", "Adeline", "Caroline", "Vivian", "Juliana", "Gianna", "Skyler", "Jordyn" ];
c.getUniqueName = function(a) {
var b, c, f = 0;
do {
var g = Math.random() > .5 ? d : e;
b = g[Math.floor(Math.random() * g.length)], f > 3 && (b += g[Math.floor(Math.random() * g.length)]),
f++, c = a(b);
} while (c);
return b;
};
}, {} ],
47: [ function(a, b, c) {
"use strict";
function d(a, b) {
return null != b && b[Symbol.hasInstance] ? b[Symbol.hasInstance](a) : a instanceof b;
}
var e, f, g, h, i, j, k, l, m, n = function() {
function a(a, b) {
var c = [], d = !0, e = !1, f = void 0;
try {
for (var g, h = a[Symbol.iterator](); !(d = (g = h.next()).done) && (c.push(g.value),
!b || c.length !== b); d = !0) ;
} catch (i) {
e = !0, f = i;
} finally {
try {
!d && h["return"] && h["return"]();
} finally {
if (e) throw f;
}
}
return c;
}
return function(b, c) {
if (Array.isArray(b)) return b;
if (Symbol.iterator in Object(b)) return a(b, c);
throw new TypeError("Invalid attempt to destructure non-iterable instance");
};
}(), o = a("lodash"), p = a("./constants"), q = a("../../../PathFinding.js/index"), r = a("./../utils"), s = Math.abs, t = (Math.min,
Math.max);
c.make = function(a, b, c, t) {
function u(a, b) {
b = b || {}, o.defaults(b, {
maxOps: 2e3,
heuristicWeight: 1
});
var c = b.maxOps + "," + b.heuristicWeight;
return l[a].pfFinders[c] || (l[a].pfFinders[c] = new q.AStarFinder({
diagonalMovement: 1,
maxOpsLimit: b.maxOps,
heuristic: q.Heuristic.chebyshev,
weight: b.heuristicWeight
})), l[a].pfFinders[c];
}
function v(a, b, c) {
b = b || {};
var f = new Array(50), i = o.clone(p.OBSTACLE_OBJECT_TYPES);
b.ignoreDestructibleStructures && (i = o.without(i, "constructedWall", "spawn", "extension", "link", "storage")),
b.ignoreCreeps && (i = o.without(i, "creep"));
for (var j = 0; 50 > j; j++) {
f[j] = new Array(50);
for (var k = 0; 50 > k; k++) {
f[j][k] = 0 == k || 0 == j || 49 == k || 49 == j ? 11 : 2;
var m = g.terrainByRoom.spatial[a][j][k];
m & p.TERRAIN_MASK_WALL && (f[j][k] = 0), m & p.TERRAIN_MASK_SWAMP && 2 == f[j][k] && (f[j][k] = 10);
}
}
if (g.objectsByRoomKeys[a].forEach(function(c) {
var d = g.objectsByRoom[a][c];
(o.contains(i, d.type) || !b.ignoreDestructibleStructures && "rampart" == d.type && d.user != e.user._id || !b.ignoreDestructibleStructures && "constructionSite" == d.type && d.user == e.user._id && o.contains(p.OBSTACLE_OBJECT_TYPES, d.structureType)) && (f[d.y][d.x] = 0),
"road" == d.type && f[d.y][d.x] > 0 && (f[d.y][d.x] = 1);
}), b.ignore) {
if (!o.isArray(b.ignore)) throw new Error("option `ignore` is not an array");
o.forEach(b.ignore, function(c, e) {
c && (c.pos && (f[c.pos.y][c.pos.x] = f[c.pos.y][c.pos.x] > 2 ? 2 : f[c.pos.y][c.pos.x]),
!o.isObject(c) || o.isUndefined(c.x) || d(c, h.RoomPosition) || (b.ignore[e] = new h.RoomPosition(c.x, c.y, a)),
o.isUndefined(c.x) || (f[c.y][c.x] = f[c.y][c.x] > 2 ? 2 : f[c.y][c.x]));
});
}
if (b.avoid) {
if (!o.isArray(b.avoid)) throw new Error("option `avoid` is not an array");
o.forEach(b.avoid, function(c, e) {
c && (c.pos && (f[c.pos.y][c.pos.x] = 0), !o.isObject(c) || o.isUndefined(c.x) || d(c, h.RoomPosition) || (b.avoid[e] = new h.RoomPosition(c.x, c.y, a)),
o.isUndefined(c.x) || (f[c.y][c.x] = 0));
});
}
return c && o.forEach(l[a].pfEndNodes[c], function(a) {
o.isUndefined(a.x) ? o.isUndefined(a.pos) || (f[a.pos.y][a.pos.x] = 999) : f[a.y][a.x] = 999;
}), new q.Grid(50, 50, f);
}
function w(a, b, c) {
var d = "grid";
return b = b || {}, b.ignoreCreeps && (d += "_ignoreCreeps"), b.ignoreDestructibleStructures && (d += "_ignoreDestructibleStructures"),
o.isNumber(c) && (d += "_endNodes" + c), b.avoid && (d += "_avoid" + l[a].positionsSetCache.key(b.avoid)),
b.ignore && (d += "_ignore" + l[a].positionsSetCache.key(b.ignore)), l[a].pfGrid[d] || (l[a].pfGrid[d] = v(a, b, c)),
l[a].pfGrid[d].clone();
}
function x(a) {
var b, c = (A(a), a), f = a.match(/survival_(.*)$/);
f && (c = f[1]), e.games && c in e.games && (b = e.games[c]), this.name = a, this.mode = "sim" == a ? p.MODE_SIMULATION : /^arena/.test(a) ? p.MODE_ARENA : /^survival/.test(a) ? p.MODE_SURVIVAL : p.MODE_WORLD,
this.energyAvailable = 0, this.energyCapacityAvailable = 0, this.survivalInfo = b,
l[a] = {
pfGrid: {},
pfFinders: {},
pfEndNodes: {},
pfDijkstraFinder: new q.DijkstraFinder({
diagonalMovement: 1
}),
pathCache: {},
positionsSetCache: {
cache: {},
key: function j(b) {
if (!o.isArray(b)) return 0;
var c = o.map(b, function(b) {
return b && b.pos ? b.pos : !o.isObject(b) || o.isUndefined(b.x) || d(b, h.RoomPosition) ? b : new h.RoomPosition(b.x, b.y, a);
}), j = o.findKey(this.cache, function(a) {
return c.length == a.length && o.every(c, function(b) {
return o.any(a, function(a) {
if (!o.isObject(b) || !b.isEqualTo) throw new Error("Invalid position " + b + ", check your `opts` property");
return b.isEqualTo(a);
});
});
});
return void 0 === j ? (j = i++, this.cache[j] = o.clone(b)) : j = parseInt(j), j;
}
},
lookTypeRegisters: {
creep: g.byRoom[a].creeps,
energy: g.byRoom[a].energy,
source: g.byRoom[a].sources,
structure: g.byRoom[a].structures,
flag: g.byRoom[a].flags,
constructionSite: g.byRoom[a].constructionSites
},
lookTypeSpatialRegisters: {
creep: g.byRoom[a].spatial.creeps,
energy: g.byRoom[a].spatial.energy,
source: g.byRoom[a].spatial.sources,
structure: g.byRoom[a].spatial.structures,
flag: g.byRoom[a].spatial.flags,
constructionSite: g.byRoom[a].spatial.constructionSites
}
};
}
function y(a, b, c, d, e) {
if ("terrain" == b) {
var f = "plain", h = g.terrainByRoom.spatial[a][d][c];
return h & p.TERRAIN_MASK_SWAMP && (f = "swamp"), h & p.TERRAIN_MASK_WALL && (f = "wall"),
e ? void e.push({
type: "terrain",
terrain: f
}) : [ f ];
}
if (0 > c || 0 > d || c > 49 || d > 49) throw new Error("look coords are out of bounds");
var i, j = l[a].lookTypeSpatialRegisters[b][d][c];
return j ? e ? void j.forEach(function(a) {
i = {
type: b
}, i[b] = a, e.push(i);
}) : o.clone(j) : [];
}
function z(a, b, c, d, e, f, g) {
var h = l[a].lookTypeRegisters[b], i = h && Object.keys(h);
if ("terrain" != b && i.length < (e - c + 1) * (f - d + 1)) {
var j, k = !g[c][d], m = function(b) {
return (!b.pos && b.roomName == a || b.pos && b.pos.roomName == a) && b.pos && b.pos.y >= c && b.pos.y <= e && b.pos.x >= d && b.pos.x <= f || !b.pos && b.y >= c && b.y <= e && b.x >= d && b.x <= f;
};
i.forEach(function(a) {
var c = h[a];
m(c) && (k ? (g[c.y || c.pos.y][c.x || c.pos.x] = g[c.y || c.pos.y][c.x || c.pos.x] || [],
g[c.y || c.pos.y][c.x || c.pos.x].push(c)) : (j = {
type: b
}, j[b] = c, g[c.y || c.pos.y][c.x || c.pos.x].push(j)));
});
} else for (var n = c; e >= n; n++) for (var o = d; f >= o; o++) g[n][o] ? y(a, b, o, n, g[n][o]) : g[n][o] = y(a, b, o, n);
}
if (e = a, f = b, g = c, h = t, i = 1, j = [], k = [], l = {}, m = 0, !h.Room) {
var A = function(a) {
if (!e.rooms[a]) throw new Error("Could not find a room with name " + a);
return e.rooms[a];
};
x.serializePath = function(a) {
return r.serializePath(a);
}, x.deserializePath = function(a) {
return r.deserializePath(a);
}, x.prototype.toString = function() {
return "[room " + this.name + "]";
}, x.prototype.toJSON = function() {
var a = {};
for (var b in this) "_" == b[0] || o.contains([ "toJSON", "toString", "controller", "storage" ], b) || (a[b] = this[b]);
return a;
}, Object.defineProperty(x.prototype, "memory", {
get: function() {
return (o.isUndefined(h.Memory.rooms) || "undefined" === h.Memory.rooms) && (h.Memory.rooms = {}),
o.isObject(h.Memory.rooms) ? h.Memory.rooms[this.name] = h.Memory.rooms[this.name] || {} : void 0;
},
set: function(a) {
if ((o.isUndefined(h.Memory.rooms) || "undefined" === h.Memory.rooms) && (h.Memory.rooms = {}),
!o.isObject(h.Memory.rooms)) throw new Error("Could not set room memory");
h.Memory.rooms[this.name] = a;
}
}), x.prototype.find = function(a, b) {
var c = this, d = [];
if (b = b || {}, g.findCache[a] && g.findCache[a][this.name]) d = g.findCache[a][this.name]; else switch (a) {
case p.FIND_EXIT:
return g.findCache[a] = g.findCache[a] || {}, g.findCache[a][this.name] = this.find(p.FIND_EXIT_TOP, b).concat(this.find(p.FIND_EXIT_BOTTOM, b)).concat(this.find(p.FIND_EXIT_RIGHT, b)).concat(this.find(p.FIND_EXIT_LEFT, b)),
o.clone(g.findCache[a][this.name]);
case p.FIND_EXIT_TOP:
case p.FIND_EXIT_RIGHT:
case p.FIND_EXIT_BOTTOM:
case p.FIND_EXIT_LEFT:
g.findCache[a] = g.findCache[a] || {};
for (var e = [], f = 0; 50 > f; f++) {
var h = 0, i = 0;
a == p.FIND_EXIT_LEFT || a == p.FIND_EXIT_RIGHT ? i = f : h = f, a == p.FIND_EXIT_RIGHT && (h = 49),
a == p.FIND_EXIT_BOTTOM && (i = 49), e.push(!(g.terrainByRoom.spatial[this.name][i][h] & p.TERRAIN_MASK_WALL));
}
[ "objectsByRoom", "terrainByRoom" ].forEach(function(b) {
o.forEach(g[b][c.name], function(b) {
"wall" == b.type && (a == p.FIND_EXIT_TOP && 0 == b.y && (e[b.x] = !1), a == p.FIND_EXIT_BOTTOM && 49 == b.y && (e[b.x] = !1),
a == p.FIND_EXIT_LEFT && 0 == b.x && (e[b.y] = !1), a == p.FIND_EXIT_RIGHT && 49 == b.x && (e[b.y] = !1));
});
}), d = o.reduce(e, function(b, d, e) {
return d && (a == p.FIND_EXIT_TOP && b.push(c.getPositionAt(e, 0)), a == p.FIND_EXIT_BOTTOM && b.push(c.getPositionAt(e, 49)),
a == p.FIND_EXIT_LEFT && b.push(c.getPositionAt(0, e)), a == p.FIND_EXIT_RIGHT && b.push(c.getPositionAt(49, e))),
b;
}, []), g.findCache[a][this.name] = d;
}
return d = b.filter ? o.filter(d, b.filter) : o.clone(d);
}, x.prototype.lookAt = function(a, b) {
var c = r.fetchXYArguments(a, b, h), d = n(c, 2), e = d[0], f = d[1], g = [];
return y(this.name, "creep", e, f, g), y(this.name, "energy", e, f, g), y(this.name, "source", e, f, g),
y(this.name, "structure", e, f, g), y(this.name, "flag", e, f, g), y(this.name, "constructionSite", e, f, g),
y(this.name, "terrain", e, f, g), g;
}, x.prototype.lookForAt = function(a, b, c) {
var d = r.fetchXYArguments(b, c, h), e = n(d, 2), f = e[0], g = e[1];
return "terrain" == a || a in l[this.name].lookTypeSpatialRegisters ? y(this.name, a, f, g) : p.ERR_INVALID_ARGS;
}, x.prototype.lookAtArea = function(a, b, c, d) {
for (var e = {}, f = a; c >= f; f++) {
e[f] = {};
for (var g = b; d >= g; g++) e[f][g] = [];
}
return z(this.name, "creep", a, b, c, d, e), z(this.name, "energy", a, b, c, d, e),
z(this.name, "source", a, b, c, d, e), z(this.name, "structure", a, b, c, d, e),
z(this.name, "flag", a, b, c, d, e), z(this.name, "constructionSite", a, b, c, d, e),
z(this.name, "terrain", a, b, c, d, e), e;
}, x.prototype.lookForAtArea = function(a, b, c, d, e) {
for (var f = {}, g = b; d >= g; g++) f[g] = {};
return z(this.name, a, b, c, d, e, f), f;
}, x.prototype.findPath = function(a, b, c) {
if (a.roomName != this.name) return c.serialize ? "" : [];
var d, e = a.x, f = a.y, g = "";
if (c = o.clone(c || {}), c.ignoreCreeps && (g += "_ignoreCreeps"), c.ignoreDestructibleStructures && (g += "_ignoreDestructibleStructures"),
c.avoid && (g += "_avoid" + l[this.name].positionsSetCache.key(c.avoid)), c.ignore && (g += "_ignore" + l[this.name].positionsSetCache.key(c.ignore)),
o.isNumber(b)) {
if (!l[this.name].pfEndNodes[b]) return c.serialize ? "" : [];
var h = w(this.name, c, b);
d = l[this.name].pfDijkstraFinder.findPath(e, f, -999, -999, h);
} else {
if (b.roomName != this.name) return c.serialize ? "" : [];
var i = b.x, j = b.y, k = e + "," + f + "," + i + "," + j + g;
if (l[this.name].pathCache[k]) return c.serialize ? r.serializePath(l[this.name].pathCache[k]) : o.cloneDeep(l[this.name].pathCache[k]);
if (e == i && f == j) return c.serialize ? "" : [];
if (0 > e || 0 > f || 0 > i || 0 > j || e >= 50 || f >= 50 || i >= 50 || j >= 50) return c.serialize ? "" : [];
if (s(e - i) < 2 && s(f - j) < 2) {
var m = [ {
x: i,
y: j,
dx: i - e,
dy: j - f,
direction: r.getDirection(i - e, j - f)
} ];
return c.serialize ? r.serializePath(m) : m;
}
var h = w(this.name, c), n = u(this.name, c);
h.setWalkableAt(i, j, !0), d = n.findPath(e, f, i, j, h);
}
d.splice(0, 1);
var p = e, q = f, t = o.map(d, function(a) {
var b = {
x: a[0],
y: a[1],
dx: a[0] - p,
dy: a[1] - q,
direction: r.getDirection(a[0] - p, a[1] - q)
};
return p = b.x, q = b.y, b;
});
if (t.length > 0) {
var v = t[t.length - 1], k = e + "," + f + "," + v.x + "," + v.y + g;
l[this.name].pathCache[k] = o.cloneDeep(t);
}
return c.serialize ? r.serializePath(t) : t;
}, x.prototype.getPositionAt = function(a, b) {
return 0 > a || a > 49 || 0 > b || b > 49 ? null : new h.RoomPosition(a, b, this.name);
}, x.prototype.createFlag = function(a, b, c, d) {
var e = r.fetchXYArguments(a, b, h), i = n(e, 2), k = i[0], l = i[1];
if (o.isUndefined(k) || o.isUndefined(l) || 0 > k || k > 49 || 0 > l || l > 49) return p.ERR_INVALID_ARGS;
if (o.isObject(a) && (d = c, c = b), d || (d = "white"), !o.contains([ "white", "grey", "red", "purple", "blue", "cyan", "green", "yellow", "orange", "brown" ], d)) return p.ERR_INVALID_ARGS;
if (!c) {
var m = 1;
do c = "Flag" + m, m++; while (o.any(g.flags, {
name: c
}) || -1 != j.indexOf(c));
}
return o.any(g.flags, {
name: c
}) || -1 != j.indexOf(c) ? p.ERR_NAME_EXISTS : (j.push(c), f.pushByName("room", "createFlag", {
roomName: this.name,
x: k,
y: l,
name: c,
color: d
}), c);
}, x.prototype.createConstructionSite = function(a, b, c) {
var d = r.fetchXYArguments(a, b, h), i = n(d, 2), j = i[0], l = i[1];
if (o.isUndefined(j) || o.isUndefined(l) || 0 > j || j > 49 || 0 > l || l > 49) return p.ERR_INVALID_ARGS;
if (o.isString(b) && o.isUndefined(c) && (c = b), !o.contains([ "spawn", "extension", "road", "rampart", "constructedWall", "link", "storage" ], c)) return p.ERR_INVALID_ARGS;
if (this.controller && this.controller.level > 0 && !this.controller.my) return p.ERR_RCL_NOT_ENOUGH;
if (!r.checkControllerAvailability(c, g.objectsByRoom[this.name], this.controller)) return p.ERR_RCL_NOT_ENOUGH;
if (!r.checkConstructionSite(g.objectsByRoom[this.name], c, j, l) || !r.checkConstructionSite(g.terrainByRoom.spatial[this.name], c, j, l)) return p.ERR_INVALID_TARGET;
if (this.mode == p.MODE_ARENA) return p.ERR_INVALID_TARGET;
if (o(e.userObjects).filter({
type: "constructionSite"
}).size() + m >= p.MAX_CONSTRUCTION_SITES) return p.ERR_FULL;
var q = {
roomName: this.name,
x: j,
y: l,
structureType: c
};
if ("spawn" == c) {
var s, t = 1;
do s = "Spawn" + t, t++; while (o.any(g.spawns, {
name: s
}) || o.any(g.constructionSites, {
structureType: "spawn",
name: s
}) || -1 != k.indexOf(s));
k.push(s), q.name = s;
}
return m++, f.pushByName("room", "createConstructionSite", q), p.OK;
}, x.prototype.getEndNodes = function(a, b) {
var c;
if (b = b || {}, o.isUndefined(a)) throw new Error("Find type cannot be undefined");
return !b.filter && o.isNumber(a) ? c = a : (o.isNumber(a) && (a = this.find(a, b)),
c = l[this.name].positionsSetCache.key(a), l[this.name].pfEndNodes[c] = l[this.name].positionsSetCache.cache[c]),
l[this.name].pfEndNodes[c] || (l[this.name].pfEndNodes[c] = o.clone(a), o.isNumber(a) && (l[this.name].pfEndNodes[c] = this.find(a, b))),
{
key: c,
objects: l[this.name].pfEndNodes[c]
};
}, x.prototype.findExitTo = function(a) {
return g.map.findExit(this.name, a);
}, h.Room = x;
}
};
var g;
c.makePos = function(a) {
function b(a, b, c) {
this.x = a, this.y = b, this.roomName = c;
}
g = a, h.RoomPosition || (b.prototype.toString = function() {
return "[room " + this.roomName + " pos " + this.x + "," + this.y + "]";
}, b.prototype.inRangeTo = function(a, b) {
return a.pos && (a = a.pos), s(a.x - this.x) <= b && s(a.y - this.y) <= b && a.roomName == this.roomName;
}, b.prototype.isNearTo = function(a, b) {
var c = r.fetchXYArguments(a, b, h), d = n(c, 3), e = d[0], f = d[1], g = d[2];
return s(e - this.x) <= 1 && s(f - this.y) <= 1 && (!g || g == this.roomName);
}, b.prototype.getDirectionTo = function(a, b) {
var c = r.fetchXYArguments(a, b, h), d = n(c, 2), e = d[0], f = d[1];
return r.getDirection(e - this.x, f - this.y);
}, b.prototype.findPathTo = function(a, b, c) {
var d = r.fetchXYArguments(a, b, h), e = n(d, 3), f = e[0], i = e[1], j = e[2], k = g.rooms[this.roomName];
if (o.isObject(b) && (c = o.clone(b)), c = c || {}, j = j || this.roomName, !k) throw new Error("Could not access room " + this.roomName);
if (j == this.roomName) return k.findPath(this, new h.RoomPosition(f, i, j), c);
var l = k.findExitTo(j);
if (0 > l) return [];
var m = this.findClosestByPath(l, c);
return m ? k.findPath(this, m, c) : [];
}, b.prototype.findClosest = function(a, b) {
return g.deprecated("RoomPosition.findClosest method is deprecated. Please use either findClosestByRange or findClosestByPath instead."),
this.findClosestByPath(a, b);
}, b.prototype.findClosestByPath = function(a, b) {
var c = this;
b = o.clone(b || {});
var d = g.rooms[this.roomName];
if (!d) throw new Error("Could not access room " + this.roomName);
if (o.isUndefined(a)) return null;
b.serialize = !1;
var e, f = null, h = d.getEndNodes(a, b);
if (!b.algorithm) {
var i, j = 0;
h.objects.forEach(function(a) {
var b = a.x, d = a.y, e = a.roomName;
a.pos && (b = a.pos.x, d = a.pos.y, e = a.pos.roomName);
var f = t(s(c.x - b), s(c.y - d));
(o.isUndefined(i) || i > f) && (i = f), j += f;
}), b.algorithm = j > 10 * i ? "dijkstra" : "astar";
}
if ("dijkstra" == b.algorithm && (e = 1, h.objects.forEach(function(a) {
var b = c.isEqualTo(a) ? -1 : c.isNearTo(a) ? 0 : 1;
e > b && (f = a, b = e);
}), 1 == e)) {
var k = d.findPath(this, h.key, b);
if (k.length > 0) {
var l = k[k.length - 1], m = d.getPositionAt(l.x, l.y);
f = o.find(h.objects, function(a) {
return m.isEqualTo(a);
});
}
}
return "astar" == b.algorithm && h.objects.forEach(function(a) {
var g, h = c.isEqualTo(a) ? -1 : c.isNearTo(a) ? 0 : (g = c.findPathTo(a, b)) && g.length > 0 && d.getPositionAt(g[g.length - 1].x, g[g.length - 1].y).isNearTo(a) ? g.length : void 0;
(o.isUndefined(e) || e >= h) && !o.isUndefined(h) && (e = h, f = a);
}), f;
}, b.prototype.findInRange = function(a, b, c) {
var d = this, e = g.rooms[this.roomName];
if (!e) throw new Error("Could not access room " + this.roomName);
c = o.clone(c || {});
var f = [], h = [];
return o.isNumber(a) && (f = e.find(a, c)), o.isArray(a) && (f = a), f.forEach(function(a) {
d.inRangeTo(a, b) && h.push(a);
}), h;
}, b.prototype.findClosestByRange = function(a, b) {
var c = this, d = g.rooms[this.roomName];
if (!d) throw new Error("Could not access room " + this.roomName);
b = o.clone(b || {});
var e = [];
o.isNumber(a) && (e = d.find(a, b)), o.isArray(a) && (e = a);
var f = null, h = 1 / 0;
return e.forEach(function(a) {
var b = c.getRangeTo(a);
h > b && (h = b, f = a);
}), f;
}, b.prototype.isEqualTo = function(a, b) {
var c = r.fetchXYArguments(a, b, h), d = n(c, 3), e = d[0], f = d[1], g = d[2];
return e == this.x && f == this.y && (!g || g == this.roomName);
}, b.prototype.getRangeTo = function(a, b) {
var c = r.fetchXYArguments(a, b, h), d = n(c, 3), e = d[0], f = d[1], g = d[2];
return g && g != this.roomName ? 1 / 0 : t(s(this.x - e), s(this.y - f));
}, b.prototype.look = function() {
var a = g.rooms[this.roomName];
if (!a) throw new Error("Could not access room " + this.roomName);
return a.lookAt(this);
}, b.prototype.lookFor = function(a) {
var b = g.rooms[this.roomName];
if (!b) throw new Error("Could not access room " + this.roomName);
return b.lookForAt(a, this);
}, b.prototype.createFlag = function(a, b) {
var c = g.rooms[this.roomName];
if (!c) throw new Error("Could not access room " + this.roomName);
return c.createFlag(this, a, b);
}, b.prototype.createConstructionSite = function(a) {
var b = g.rooms[this.roomName];
if (!b) throw new Error("Could not access room " + this.roomName);
return b.createConstructionSite(this, a);
}, h.RoomPosition = b);
};
}, {
"../../../PathFinding.js/index": 1,
"./../utils": 108,
"./constants": 38,
lodash: 53
} ],
48: [ function(a, b, c) {
"use strict";
{
var d, e, f, g, h = a("./../utils");
a("./rooms"), a("./constants");
}
c.make = function(a, b, c, i) {
if (d = a, e = b, f = c, g = i, !g.Source) {
var j = function(a) {
if (!d.roomObjects[a]) throw new Error("Could not find an object with ID " + a);
return d.roomObjects[a];
}, k = function(a) {
this.id = a;
};
h.defineGameObjectProperties(k.prototype, j, {
room: function(a) {
return f.rooms[a.room];
},
pos: function(a) {
return new g.RoomPosition(a.x, a.y, a.room);
},
energy: function(a) {
return a.energy;
},
energyCapacity: function(a) {
return a.energyCapacity;
},
ticksToRegeneration: function(a) {
return a.nextRegenerationTime ? a.nextRegenerationTime - d.time : void 0;
}
}), k.prototype.toString = function() {
return "[source #" + this.id + "]";
}, g.Source = k;
}
};
}, {
"./../utils": 108,
"./constants": 38,
"./rooms": 47
} ],
49: [ function(a, b, c) {
"use strict";
function d(a, b) {
return null != b && b[Symbol.hasInstance] ? b[Symbol.hasInstance](a) : a instanceof b;
}
var e, f, g, h, i, j = a("./../utils"), k = (a("./rooms"), a("lodash")), l = a("./constants");
c.make = function(b, c, m, n) {
if (e = b, f = c, g = m, h = n, i = [], !h.Spawn) {
var o = function(a) {
if (!e.roomObjects[a]) throw new Error("Could not find an object with ID " + a);
return e.roomObjects[a];
}, p = function(a) {
this.id = a;
};
j.defineGameObjectProperties(p.prototype, o, {
room: function(a) {
return g.rooms[a.room];
},
pos: function(a) {
return new h.RoomPosition(a.x, a.y, a.room);
},
name: function(a) {
return a.user == e.user._id ? a.name : void 0;
},
hits: function(a) {
return a.hits;
},
hitsMax: function(a) {
return a.hitsMax;
},
owner: function(a) {
return new Object({
username: e.users[a.user].username
});
},
my: function(a) {
return a.user == e.user._id;
},
structureType: function() {
return "spawn";
},
energy: function(a) {
return a.energy;
},
energyCapacity: function(a) {
return a.energyCapacity;
},
spawning: function(a) {
return a.spawning;
}
}), Object.defineProperty(p.prototype, "memory", {
get: function() {
return this.my ? ((k.isUndefined(h.Memory.spawns) || "undefined" === h.Memory.spawns) && (h.Memory.spawns = {}),
k.isObject(h.Memory.spawns) ? h.Memory.spawns[o(this.id).name] = h.Memory.spawns[o(this.id).name] || {} : void 0) : void 0;
},
set: function(a) {
if (!this.my) throw new Error("Could not set other player's spawn memory");
if ((k.isUndefined(h.Memory.spawns) || "undefined" === h.Memory.spawns) && (h.Memory.spawns = {}),
!k.isObject(h.Memory.spawns)) throw new Error("Could not set spawn memory");
h.Memory.spawns[o(this.id).name] = a;
}
}), p.prototype.toString = function() {
return "[spawn " + (o(this.id).user == e.user._id ? o(this.id).name : "#" + this.id) + "]";
}, p.prototype.canCreateCreep = function(a, b) {
var c = this;
if (!this.my) return l.ERR_NOT_OWNER;
if (o(this.id).spawning) return l.ERR_BUSY;
if (!a || !k.isArray(a) || 0 == a.length || a.length > l.MAX_CREEP_SIZE) return l.ERR_INVALID_ARGS;
for (var d = 0; d < a.length; d++) if (!k.contains(l.BODYPARTS_ALL, a[d])) return l.ERR_INVALID_ARGS;
var e = j.calcCreepCost(a), f = k.sum(this.room.find(l.FIND_MY_SPAWNS), "energy"), m = k.filter(g.objectsByRoom[o(this.id).room], function(a) {
return "extension" == a.type && a.user == o(c.id).user && a.energy > 0;
});
return this.room.controller && j.checkStructureAgainstController(o(this.id), g.objectsByRoom[o(this.id).room], o(this.room.controller.id)) ? (m.length > l.CONTROLLER_STRUCTURES.extension[this.room.controller.level] && (m.sort(j.comparatorDistance(this.room.controller)),
m = k.take(m, l.CONTROLLER_STRUCTURES.extension[this.room.controller.level])), f += k.sum(m, "energy"),
e > f ? l.ERR_NOT_ENOUGH_ENERGY : b && (h.Game.creeps[b] || -1 != i.indexOf(b)) ? l.ERR_NAME_EXISTS : l.OK) : l.ERR_RCL_NOT_ENOUGH;
}, p.prototype.createCreep = function(b, c, d) {
var g = this;
k.isObject(c) && k.isUndefined(d) && (d = c, c = void 0);
var j = this.canCreateCreep(b, c);
return j != l.OK ? j : (c || (c = a("./names").getUniqueName(function(a) {
return k.any(e.roomObjects, {
type: "creep",
user: o(g.id).user,
name: a
}) || -1 != i.indexOf(a);
})), i.push(c), k.isUndefined(h.Memory.creeps) && (h.Memory.creeps = {}), k.isObject(h.Memory.creeps) && (h.Memory.creeps[c] = k.isUndefined(d) ? h.Memory.creeps[c] || {} : d),
f.set(this.id, "createCreep", {
name: c,
body: b
}), c);
}, p.prototype.transferEnergy = function(a, b) {
return this.my ? a && a.id && g.creeps[a.id] && d(a, h.Creep) ? o(this.id).energy ? (b || (b = o(a.id).energyCapacity ? Math.min(o(this.id).energy, o(a.id).energyCapacity - o(a.id).energy) : o(this.id).energy),
this.energy < b || 0 > b ? l.ERR_NOT_ENOUGH_ENERGY : o(a.id).energy == o(a.id).energyCapacity ? l.ERR_FULL : a.pos.isNearTo(this.pos) ? (f.set(this.id, "transferEnergy", {
id: a.id,
amount: b
}), l.OK) : l.ERR_NOT_IN_RANGE) : l.ERR_NOT_ENOUGH_ENERGY : l.ERR_INVALID_TARGET : l.ERR_NOT_OWNER;
}, p.prototype.destroy = function() {
return this.my ? (f.pushByName("room", "destroyStructure", {
roomName: this.room.name,
id: this.id
}), l.OK) : l.ERR_NOT_OWNER;
}, p.prototype.notifyWhenAttacked = function(a) {
return this.my ? k.isBoolean(a) ? (a != o(this.id).notifyWhenAttacked && f.set(this.id, "notifyWhenAttacked", {
enabled: a
}), l.OK) : l.ERR_INVALID_ARGS : l.ERR_NOT_OWNER;
}, h.Spawn = p;
}
};
}, {
"./../utils": 108,
"./constants": 38,
"./names": 46,
"./rooms": 47,
lodash: 53
} ],
50: [ function(a, b, c) {
"use strict";
function d(a, b) {
return null != b && b[Symbol.hasInstance] ? b[Symbol.hasInstance](a) : a instanceof b;
}
var e, f, g, h, i = a("./../utils"), j = (a("./rooms"), a("./constants")), k = a("lodash");
c.make = function(a, b, c, l) {
if (e = a, f = b, g = c, h = l, !h.Structure) {
var m = function(a) {
if (!e.roomObjects[a]) throw new Error("Could not find an object with ID " + a);
return e.roomObjects[a];
}, n = function(a) {
var b = m(a);
this.id = a, b.type == j.STRUCTURE_CONTROLLER && (g.rooms[b.room].controller = this),
b.type == j.STRUCTURE_STORAGE && (g.rooms[b.room].storage = this);
};
i.defineGameObjectProperties(n.prototype, m, {
room: function(a) {
return g.rooms[a.room];
},
pos: function(a) {
return new h.RoomPosition(a.x, a.y, a.room);
},
hits: function(a) {
return a.hits;
},
hitsMax: function(a) {
return a.hitsMax;
},
owner: function(a) {
return a.type == j.STRUCTURE_KEEPER_LAIR ? {
username: "Source Keeper"
} : k.isUndefined(a.user) || null === a.user ? void 0 : {
username: e.users[a.user].username
};
},
my: function(a) {
return a.type == j.STRUCTURE_KEEPER_LAIR ? !1 : k.isUndefined(a.user) ? void 0 : a.user == e.user._id;
},
structureType: function(a) {
return a.type;
},
energy: function(a) {
return a.type == j.STRUCTURE_EXTENSION || a.type == j.STRUCTURE_LINK ? a.energy : void 0;
},
energyCapacity: function(a) {
return a.type == j.STRUCTURE_EXTENSION || a.type == j.STRUCTURE_LINK ? a.energyCapacity : void 0;
},
ticksToSpawn: function(a) {
return a.type == j.STRUCTURE_KEEPER_LAIR && a.nextSpawnTime ? a.nextSpawnTime - e.time : void 0;
},
ticksToLive: function(a) {
return a.ticksToLive;
},
ticksToDecay: function(a) {
return a.nextDecayTime ? a.nextDecayTime - e.time : void 0;
},
cooldown: function(a) {
return a.type == j.STRUCTURE_LINK ? a.cooldown : void 0;
},
ticksToDowngrade: function(a) {
return a.type == j.STRUCTURE_CONTROLLER && a.downgradeTime ? a.downgradeTime - e.time : void 0;
},
reservation: function(a) {
return a.type == j.STRUCTURE_CONTROLLER && a.reservation ? {
username: e.users[a.reservation.user].username,
ticksToEnd: a.reservation.endTime - e.time
} : void 0;
},
level: function(a) {
return a.type == j.STRUCTURE_CONTROLLER ? a.level : void 0;
},
progress: function(a) {
return a.level > 0 ? a.progress : void 0;
},
progressTotal: function(a) {
return a.level > 0 && a.level < 8 ? j.CONTROLLER_LEVELS[a.level] : void 0;
},
store: function(a) {
return a.type == j.STRUCTURE_STORAGE ? {
energy: a.energy
} : void 0;
},
storeCapacity: function(a) {
return a.type == j.STRUCTURE_STORAGE ? a.energyCapacity : void 0;
}
}), n.prototype.toString = function() {
return "[structure (" + m(this.id).type + ") #" + this.id + "]";
}, n.prototype.transferEnergy = function(a, b) {
if (this.structureType == j.STRUCTURE_LINK) {
if (!this.my) return j.ERR_NOT_OWNER;
if (m(this.id).spawning) return j.ERR_BUSY;
if (0 > b) return j.ERR_INVALID_ARGS;
if (!a || !a.id || !g.structures[a.id] && !g.creeps[a.id] || !d(a, h.Structure) && !d(a, h.Creep)) return j.ERR_INVALID_TARGET;
if (d(a, h.Structure)) {
if (a.structureType != j.STRUCTURE_LINK) return j.ERR_INVALID_TARGET;
if (this.cooldown > 0) return j.ERR_TIRED;
if (!this.room.controller) return j.ERR_RCL_NOT_ENOUGH;
if (!i.checkStructureAgainstController(m(this.id), g.objectsByRoom[m(this.id).room], m(this.room.controller.id))) return j.ERR_RCL_NOT_ENOUGH;
}
return d(a, h.Creep) && !this.pos.isNearTo(a) ? j.ERR_NOT_IN_RANGE : m(this.id).energy ? (b || (b = m(a.id).energyCapacity ? Math.min(m(this.id).energy, m(a.id).energyCapacity - m(a.id).energy) : m(this.id).energy),
this.energy < b ? j.ERR_NOT_ENOUGH_ENERGY : m(a.id).energyCapacity && (!b || m(a.id).energy + b > m(a.id).energyCapacity) ? j.ERR_FULL : a.pos.roomName != this.pos.roomName ? j.ERR_NOT_IN_RANGE : (f.set(this.id, "transferEnergy", {
id: a.id,
amount: b
}), j.OK)) : j.ERR_NOT_ENOUGH_ENERGY;
}
if (this.structureType == j.STRUCTURE_EXTENSION || this.structureType == j.STRUCTURE_STORAGE) return this.my ? a && a.id && g.creeps[a.id] && d(a, h.Creep) ? m(this.id).energy ? (b || (b = m(a.id).energyCapacity ? Math.min(m(this.id).energy, m(a.id).energyCapacity - m(a.id).energy) : m(this.id).energy),
this.energy < b || 0 > b ? j.ERR_NOT_ENOUGH_ENERGY : m(a.id).energyCapacity && (!b || m(a.id).energy + b > m(a.id).energyCapacity) ? j.ERR_FULL : a.pos.isNearTo(this.pos) ? (f.set(this.id, "transferEnergy", {
id: a.id,
amount: b
}), j.OK) : j.ERR_NOT_IN_RANGE) : j.ERR_NOT_ENOUGH_ENERGY : j.ERR_INVALID_TARGET : j.ERR_NOT_OWNER;
throw new Error(this + " can not execute `transferEnergy` method");
}, n.prototype.destroy = function() {
return this.room.controller && this.room.controller.my ? (f.pushByName("room", "destroyStructure", {
roomName: this.room.name,
id: this.id
}), j.OK) : j.ERR_NOT_OWNER;
}, n.prototype.notifyWhenAttacked = function(a) {
return this.my ? k.isBoolean(a) ? (a != m(this.id).notifyWhenAttacked && f.set(this.id, "notifyWhenAttacked", {
enabled: a
}), j.OK) : j.ERR_INVALID_ARGS : j.ERR_NOT_OWNER;
}, h.Structure = n;
}
};
}, {
"./../utils": 108,
"./constants": 38,
"./rooms": 47,
lodash: 53
} ],
51: [ function(a, b) {
"use strict";
{
var c = function() {
function a(a, b) {
var c = [], d = !0, e = !1, f = void 0;
try {
for (var g, h = a[Symbol.iterator](); !(d = (g = h.next()).done) && (c.push(g.value),
!b || c.length !== b); d = !0) ;
} catch (i) {
e = !0, f = i;
} finally {
try {
!d && h["return"] && h["return"]();
} finally {
if (e) throw f;
}
}
return c;
}
return function(b, c) {
if (Array.isArray(b)) return b;
if (Symbol.iterator in Object(b)) return a(b, c);
throw new TypeError("Invalid attempt to destructure non-iterable instance");
};
}(), d = a("./core/core.js"), e = a("q");
a("lodash"), a("./game/constants");
}
b.exports = function() {
return d.getInterRoom().then(function(a) {
var b = c(a, 2), f = b[0], g = b[1];
if (!f) return !0;
var h = d.bulkObjectsWrite(), i = d.bulkRoomsWrite(), j = {};
return f.forEach(function(a) {
g[a.interRoom.room] && (j[a.interRoom.room] || i.update(a.interRoom.room, {
active: !0
}), j[a.interRoom.room] = !0, h.update(a, {
room: a.interRoom.room,
x: a.interRoom.x,
y: a.interRoom.y,
interRoom: null
}));
}), e.all([ h.execute(), i.execute() ]);
});
};
}, {
"./core/core.js": 27,
"./game/constants": 38,
lodash: 53,
q: 54
} ],
52: [ function(a) {
(function(b) {
"use strict";
function c() {
var j, l = b.hrtime ? b.hrtime() : Date.now(), o = 1;
"undefined" == typeof self && (j = setInterval(function() {
i.queue.resetAll();
}, 1e4)), i.notifyTickStarted().then(function() {
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}).then(function(a) {
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return a._id.toString();
}));
}).then(function() {
return o = 31, d.whenAllDone();
}).then(function() {
return o = 4, m.mark("whenAllUsersDone"), o = "rooms", i.getAllRooms();
}).then(function(a) {
return o = 5, m.mark("getAllRooms"), e.addMulti(k.map(a, function(a) {
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}));
}).then(function() {
return o = 6, e.whenAllDone();
}).then(function() {
return o = 7, m.mark("whenAllRoomsDone"), i.commitDbBulk();
}).then(function() {
return o = 8, m.mark("commitDbBulk1"), a("./inter-room")();
}).then(function() {
return o = 9, m.mark("interRoom"), i.commitDbBulk();
}).then(function() {
return o = 10, m.mark("commitDbBulk2"), i.incrementGameTime();
}).then(function() {
return o = 11, i.notifyRoomsDone();
})["catch"](function(a) {})["finally"](function() {
j && clearInterval(j);
var a;
if (b.hrtime ? (a = b.hrtime(l), a = 1e3 * a[0] + a[1] / 1e6) : a = Date.now() - l,
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var d;
b.hrtime ? (d = b.hrtime(g), d = 1e3 * d[0] + d[1] / 1e6) : d = Date.now() - g,
n.push(d), 1 == n.length && i.getInterRoom().then(function(a) {
var b = h(a, 2), c = (b[0], b[1]);
i.saveAccessibleRoomsList(c);
}), n.length >= 20 && (i.cleanTimelineStats(), i.sendUsageMetrics(n), n = []);
}
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});
}
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function a(a, b) {
var c = [], d = !0, e = !1, f = void 0;
try {
for (var g, h = a[Symbol.iterator](); !(d = (g = h.next()).done) && (c.push(g.value),
!b || c.length !== b); d = !0) ;
} catch (i) {
e = !0, f = i;
} finally {
try {
!d && h["return"] && h["return"]();
} finally {
if (e) throw f;
}
}
return c;
}
return function(b, c) {
if (Array.isArray(b)) return b;
if (Symbol.iterator in Object(b)) return a(b, c);
throw new TypeError("Invalid attempt to destructure non-iterable instance");
};
}(), i = a("./core/core.js"), j = a("q"), k = a("lodash"), l = a("./utils"), m = l.getTimelineStats("main"), n = [];
i.connect("main").then(function() {
return d = i.queue.create("users"), e = i.queue.create("rooms"), i.getTickPeriod();
}).then(function(a) {
f = a, c();
}), "undefined " == typeof self && setInterval(function() {
var a = j.getUnhandledReasons();
a.forEach(function(a) {
return void 0;
}), j.resetUnhandledRejections();
}, 1e3);
}).call(this, a("_process"));
}, {
"./core/core.js": 27,
"./inter-room": 51,
"./utils": 108,
_process: 110,
lodash: 53,
q: 54
} ],
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function k(a, b) {
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var b = a ? a.length : 0;
for (this.data = {
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b = null == b ? 0 : +b || 0, 0 > b && (b = -b > e ? 0 : e + b), c = c === z || c > e ? e : +c || 0,
0 > c && (c += e), e = b > c ? 0 : c - b >>> 0, b >>>= 0;
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return f;
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function Xc(a, b) {
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function Yc(a, b) {
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function Zc(a, b, c) {
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b = ic(b, function(a) {
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});
var f = Mc(a, function(a) {
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});
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criteria: c,
index: ++e,
value: a
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return l(a, b, c);
});
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function $c(a, b) {
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c += +b(a, d, e) || 0;
}), c;
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function ad(a, b) {
for (var c = -1, d = b.length, e = Og(d); ++c < d; ) e[c] = a[b[c]];
return e;
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function bd(a, b, c, d) {
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return c ? Wc(a, d ? 0 : f, d ? f + 1 : e) : Wc(a, d ? f + 1 : 0, d ? e : f);
}
function cd(a, b) {
var c = a;
c instanceof Z && (c = c.value());
for (var d = -1, e = b.length; ++d < e; ) {
var f = b[d];
c = f.func.apply(f.thisArg, jc([ c ], f.args));
}
return c;
}
function dd(a, b, c) {
var d = 0, e = a ? a.length : d;
if ("number" == typeof b && b === b && Eh >= e) {
for (;e > d; ) {
var f = d + e >>> 1, g = a[f];
(c ? b >= g : b > g) && null !== g ? d = f + 1 : e = f;
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return ed(a, b, Bg, c);
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function ed(a, b, c, d) {
b = c(b);
for (var e = 0, f = a ? a.length : 0, g = b !== b, h = null === b, i = b === z; f > e; ) {
var j = rh((e + f) / 2), k = c(a[j]), l = k !== z, m = k === k;
if (g) var n = m || d; else n = h ? m && l && (d || null != k) : i ? m && (d || l) : null == k ? !1 : d ? b >= k : b > k;
n ? e = j + 1 : f = j;
}
return wh(f, Dh);
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function fd(a, b, c) {
if ("function" != typeof a) return Bg;
if (b === z) return a;
switch (c) {
case 1:
return function(c) {
return a.call(b, c);
};
case 3:
return function(c, d, e) {
return a.call(b, c, d, e);
};
case 4:
return function(c, d, e, f) {
return a.call(b, c, d, e, f);
};
case 5:
return function(c, d, e, f, g) {
return a.call(b, c, d, e, f, g);
};
}
return function() {
return a.apply(b, arguments);
};
}
function gd(a) {
var b = new fh(a.byteLength), c = new nh(b);
return c.set(new nh(a)), b;
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function hd(a, b, c) {
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for (;++e < d; ) i[c[e]] = a[e];
for (;f--; ) i[g++] = a[e++];
return i;
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function id(a, b, c) {
for (var d = -1, e = c.length, f = -1, g = vh(a.length - e, 0), h = -1, i = b.length, j = Og(g + i); ++f < g; ) j[f] = a[f];
for (var k = f; ++h < i; ) j[k + h] = b[h];
for (;++d < e; ) j[k + c[d]] = a[f++];
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function jd(a, b) {
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var f = b ? b() : {};
if (d = Od(d, e, 3), Ci(c)) for (var g = -1, h = c.length; ++g < h; ) {
var i = c[g];
a(f, i, d(i, g, c), c);
} else Jh(c, function(b, c, e) {
a(f, b, d(b, c, e), e);
});
return f;
};
}
function kd(a) {
return rf(function(b, c) {
var d = -1, e = null == b ? 0 : c.length, f = e > 2 ? c[e - 2] : z, g = e > 2 ? c[2] : z, h = e > 1 ? c[e - 1] : z;
for ("function" == typeof f ? (f = fd(f, h, 5), e -= 2) : (f = "function" == typeof h ? h : z,
e -= f ? 1 : 0), g && $d(c[0], c[1], g) && (f = 3 > e ? z : f, e = 1); ++d < e; ) {
var i = c[d];
i && a(b, i, f);
}
return b;
});
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function ld(a, b) {
return function(c, d) {
var e = c ? Ph(c) : 0;
if (!be(e)) return a(c, d);
for (var f = b ? e : -1, g = ke(c); (b ? f-- : ++f < e) && d(g[f], f, g) !== !1; ) ;
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function md(a) {
return function(b, c, d) {
for (var e = ke(b), f = d(b), g = f.length, h = a ? g : -1; a ? h-- : ++h < g; ) {
var i = f[h];
if (c(e[i], i, e) === !1) break;
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return b;
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}
function nd(a, b) {
function c() {
var e = this && this !== cc && this instanceof c ? d : a;
return e.apply(b, arguments);
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var d = qd(a);
return c;
}
function od(a) {
return qh && kh ? new Yb(a) : null;
}
function pd(a) {
return function(b) {
for (var c = -1, d = yg(kg(b)), e = d.length, f = ""; ++c < e; ) f = a(f, d[c], c);
return f;
};
}
function qd(a) {
return function() {
var b = arguments;
switch (b.length) {
case 0:
return new a();
case 1:
return new a(b[0]);
case 2:
return new a(b[0], b[1]);
case 3:
return new a(b[0], b[1], b[2]);
case 4:
return new a(b[0], b[1], b[2], b[3]);
case 5:
return new a(b[0], b[1], b[2], b[3], b[4]);
case 6:
return new a(b[0], b[1], b[2], b[3], b[4], b[5]);
case 7:
return new a(b[0], b[1], b[2], b[3], b[4], b[5], b[6]);
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var c = Ih(a.prototype), d = a.apply(c, b);
return If(d) ? d : c;
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function rd(a) {
function b(c, d, e) {
e && $d(c, d, e) && (d = z);
var f = Kd(c, a, z, z, z, z, z, d);
return f.placeholder = b.placeholder, f;
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return b;
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function sd(a, b) {
return rf(function(c) {
var d = c[0];
return null == d ? d : (c.push(b), a.apply(z, c));
});
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function td(a, b) {
return function(c, d, e) {
if (e && $d(c, d, e) && (d = z), d = Od(d, e, 3), 1 == d.length) {
c = Ci(c) ? c : je(c);
var f = gc(c, d, a, b);
if (!c.length || f !== b) return f;
}
return zc(c, d, a, b);
};
}
function ud(a, b) {
return function(c, d, f) {
if (d = Od(d, f, 3), Ci(c)) {
var g = e(c, d, b);
return g > -1 ? c[g] : z;
}
return Cc(c, d, a);
};
}
function vd(a) {
return function(b, c, d) {
return b && b.length ? (c = Od(c, d, 3), e(b, c, a)) : -1;
};
}
function wd(a) {
return function(b, c, d) {
return c = Od(c, d, 3), Cc(b, c, a, !0);
};
}
function xd(a) {
return function() {
for (var b, c = arguments.length, d = a ? c : -1, e = 0, f = Og(c); a ? d-- : ++d < c; ) {
var g = f[e++] = arguments[d];
if ("function" != typeof g) throw new Xg(R);
!b && s.prototype.thru && "wrapper" == Pd(g) && (b = new s([], !0));
}
for (d = b ? -1 : c; ++d < c; ) {
g = f[d];
var h = Pd(g), i = "wrapper" == h ? Oh(g) : z;
b = i && ae(i[0]) && i[1] == (I | E | G | J) && !i[4].length && 1 == i[9] ? b[Pd(i[0])].apply(b, i[3]) : 1 == g.length && ae(g) ? b[h]() : b.thru(g);
}
return function() {
var a = arguments, d = a[0];
if (b && 1 == a.length && Ci(d) && d.length >= O) return b.plant(d).value();
for (var e = 0, g = c ? f[e].apply(this, a) : d; ++e < c; ) g = f[e].call(this, g);
return g;
};
};
}
function yd(a, b) {
return function(c, d, e) {
return "function" == typeof d && e === z && Ci(c) ? a(c, d) : b(c, fd(d, e, 3));
};
}
function zd(a) {
return function(b, c, d) {
return ("function" != typeof c || d !== z) && (c = fd(c, d, 3)), a(b, c, ag);
};
}
function Ad(a) {
return function(b, c, d) {
return ("function" != typeof c || d !== z) && (c = fd(c, d, 3)), a(b, c);
};
}
function Bd(a) {
return function(b, c, d) {
var e = {};
return c = Od(c, d, 3), Fc(b, function(b, d, f) {
var g = c(b, d, f);
d = a ? g : d, b = a ? b : g, e[d] = b;
}), e;
};
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function Cd(a) {
return function(b, c, d) {
return b = h(b), (a ? b : "") + Gd(b, c, d) + (a ? "" : b);
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function Dd(a) {
var b = rf(function(c, d) {
var e = t(d, b.placeholder);
return Kd(c, a, z, d, e);
});
return b;
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function Ed(a, b) {
return function(c, d, e, f) {
var g = arguments.length < 3;
return "function" == typeof d && f === z && Ci(c) ? a(c, d, e, g) : Vc(c, Od(d, f, 4), e, g, b);
};
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function Fd(a, b, c, d, e, f, g, h, i, j) {
function k() {
for (var s = arguments.length, u = s, v = Og(s); u--; ) v[u] = arguments[u];
if (d && (v = hd(v, d, e)), f && (v = id(v, f, g)), o || q) {
var w = k.placeholder, x = t(v, w);
if (s -= x.length, j > s) {
var y = h ? ac(h) : z, A = vh(j - s, 0), D = o ? x : z, E = o ? z : x, F = o ? v : z, I = o ? z : v;
b |= o ? G : H, b &= ~(o ? H : G), p || (b &= ~(B | C));
var J = [ a, b, c, F, D, I, E, y, i, A ], K = Fd.apply(z, J);
return ae(a) && Qh(K, J), K.placeholder = w, K;
}
}
var L = m ? c : this, M = n ? L[a] : a;
return h && (v = he(v, h)), l && i < v.length && (v.length = i), this && this !== cc && this instanceof k && (M = r || qd(a)),
M.apply(L, v);
}
var l = b & I, m = b & B, n = b & C, o = b & E, p = b & D, q = b & F, r = n ? z : qd(a);
return k;
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function Gd(a, b, c) {
var d = a.length;
if (b = +b, d >= b || !th(b)) return "";
var e = b - d;
return c = null == c ? " " : c + "", qg(c, ph(e / c.length)).slice(0, e);
}
function Hd(a, b, c, d) {
function e() {
for (var b = -1, h = arguments.length, i = -1, j = d.length, k = Og(j + h); ++i < j; ) k[i] = d[i];
for (;h--; ) k[i++] = arguments[++b];
var l = this && this !== cc && this instanceof e ? g : a;
return l.apply(f ? c : this, k);
}
var f = b & B, g = qd(a);
return e;
}
function Id(a) {
var b = Sg[a];
return function(a, c) {
return c = c === z ? 0 : +c || 0, c ? (c = ih(10, c), b(a * c) / c) : b(a);
};
}
function Jd(a) {
return function(b, c, d, e) {
var f = Od(d);
return null == d && f === uc ? dd(b, c, a) : ed(b, c, f(d, e, 1), a);
};
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function Kd(a, b, c, d, e, f, g, h) {
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if (!i && "function" != typeof a) throw new Xg(R);
var j = d ? d.length : 0;
if (j || (b &= ~(G | H), d = e = z), j -= e ? e.length : 0, b & H) {
var k = d, l = e;
d = e = z;
}
var m = i ? z : Oh(a), n = [ a, b, c, d, e, k, l, f, g, h ];
if (m && (de(n, m), b = n[1], h = n[9]), n[9] = null == h ? i ? 0 : a.length : vh(h - j, 0) || 0,
b == B) var o = nd(n[0], n[2]); else o = b != G && b != (B | G) || n[4].length ? Fd.apply(z, n) : Hd.apply(z, n);
var p = m ? Nh : Qh;
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function Ld(a, b, c, d, e, f, g) {
var h = -1, i = a.length, j = b.length;
if (i != j && !(e && j > i)) return !1;
for (;++h < i; ) {
var k = a[h], l = b[h], m = d ? d(e ? l : k, e ? k : l, h) : z;
if (m !== z) {
if (m) continue;
return !1;
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if (e) {
if (!mc(b, function(a) {
return k === a || c(k, a, d, e, f, g);
})) return !1;
} else if (k !== l && !c(k, l, d, e, f, g)) return !1;
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return !0;
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function Md(a, b, c) {
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case W:
return +a == +b;
case X:
return a.name == b.name && a.message == b.message;
case $:
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case ab:
case cb:
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return !1;
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function Nd(a, b, c, d, e, f, g) {
var h = Ni(a), i = h.length, j = Ni(b), k = j.length;
if (i != k && !e) return !1;
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if (!(e ? m in b : ah.call(b, m))) return !1;
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for (var n = e; ++l < i; ) {
m = h[l];
var o = a[m], p = b[m], q = d ? d(e ? p : o, e ? o : p, m) : z;
if (!(q === z ? c(o, p, d, e, f, g) : q)) return !1;
n || (n = "constructor" == m);
}
if (!n) {
var r = a.constructor, s = b.constructor;
if (r != s && "constructor" in a && "constructor" in b && !("function" == typeof r && r instanceof r && "function" == typeof s && s instanceof s)) return !1;
}
return !0;
}
function Od(a, c, d) {
var e = b.callback || zg;
return e = e === zg ? uc : e, d ? e(a, c, d) : e;
}
function Pd(a) {
for (var b = a.name, c = Hh[b], d = c ? c.length : 0; d--; ) {
var e = c[d], f = e.func;
if (null == f || f == a) return e.name;
}
return b;
}
function Qd(a, c, d) {
var e = b.indexOf || xe;
return e = e === xe ? f : e, a ? e(a, c, d) : e;
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function Rd(a) {
for (var b = bg(a), c = b.length; c--; ) b[c][2] = ce(b[c][1]);
return b;
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function Sd(a, b) {
var c = null == a ? z : a[b];
return Lf(c) ? c : z;
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function Td(a, b, c) {
for (var d = -1, e = c.length; ++d < e; ) {
var f = c[d], g = f.size;
switch (f.type) {
case "drop":
a += g;
break;
case "dropRight":
b -= g;
break;
case "take":
b = wh(b, a + g);
break;
case "takeRight":
a = vh(a, b - g);
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}
return {
start: a,
end: b
};
}
function Ud(a) {
var b = a.length, c = new a.constructor(b);
return b && "string" == typeof a[0] && ah.call(a, "index") && (c.index = a.index,
c.input = a.input), c;
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function Vd(a) {
var b = a.constructor;
return "function" == typeof b && b instanceof b || (b = Ug), new b();
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function Wd(a, b, c) {
var d = a.constructor;
switch (b) {
case eb:
return gd(a);
case V:
case W:
return new d(+a);
case fb:
case gb:
case hb:
case ib:
case jb:
case kb:
case lb:
case mb:
case nb:
var e = a.buffer;
return new d(c ? gd(e) : e, a.byteOffset, a.length);
case $:
case cb:
return new d(a);
case ab:
var f = new d(a.source, Gb.exec(a));
f.lastIndex = a.lastIndex;
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return f;
}
function Xd(a, b, c) {
null == a || _d(b, a) || (b = le(b), a = 1 == b.length ? a : Ic(a, Wc(b, 0, -1)),
b = ze(b));
var d = null == a ? a : a[b];
return null == d ? z : d.apply(a, c);
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function Yd(a) {
return null != a && be(Ph(a));
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function Zd(a, b) {
return a = "number" == typeof a || Jb.test(a) ? +a : -1, b = null == b ? Fh : b,
a > -1 && a % 1 == 0 && b > a;
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function $d(a, b, c) {
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var d = typeof b;
if ("number" == d ? Yd(c) && Zd(b, c.length) : "string" == d && b in c) {
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return a === a ? a === e : e !== e;
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return !1;
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function _d(a, b) {
var c = typeof a;
if ("string" == c && zb.test(a) || "number" == c) return !0;
if (Ci(a)) return !1;
var d = !yb.test(a);
return d || null != b && a in ke(b);
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function ae(a) {
var c = Pd(a);
if (!(c in Z.prototype)) return !1;
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if (a === d) return !0;
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return !!e && a === e[0];
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function be(a) {
return "number" == typeof a && a > -1 && a % 1 == 0 && Fh >= a;
}
function ce(a) {
return a === a && !If(a);
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function de(a, b) {
var c = a[1], d = b[1], e = c | d, f = I > e, g = d == I && c == E || d == I && c == J && a[7].length <= b[8] || d == (I | J) && c == E;
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d & B && (a[2] = b[2], e |= c & B ? 0 : D);
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function ee(a, b) {
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for (var c = -1, d = b.length, e = {}; ++c < d; ) {
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f in a && (e[f] = a[f]);
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function ge(a, b) {
var c = {};
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b(a, d, e) && (c[d] = a);
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function je(a) {
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function ke(a) {
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function le(a) {
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b.push(d ? e.replace(Eb, "$1") : c || a);
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function me(a) {
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f && (b.prototype[c] = function() {
var b = e ? [ 1 ] : arguments, c = this.__chain__, g = this.__wrapped__, h = !!this.__actions__.length, i = g instanceof Z, j = b[0], k = i || Ci(g);
k && d && "function" == typeof j && 1 != j.length && (i = k = !1);
var l = function(a) {
return e && c ? f(a, 1)[0] : f.apply(z, jc([ a ], b));
}, m = {
func: Qe,
args: [ l ],
thisArg: z
}, n = i && !h;
if (e && !c) return n ? (g = g.clone(), g.__actions__.push(m), a.call(g)) : f.call(z, this.value())[0];
if (!e && k) {
g = n ? g : new Z(this);
var o = a.apply(g, b);
return o.__actions__.push(m), new s(o, c);
}
return this.thru(l);
});
}), bc([ "join", "pop", "push", "replace", "shift", "sort", "splice", "split", "unshift" ], function(a) {
var c = (/^(?:replace|split)$/.test(a) ? $g : Yg)[a], d = /^(?:push|sort|unshift)$/.test(a) ? "tap" : "thru", e = /^(?:join|pop|replace|shift)$/.test(a);
b.prototype[a] = function() {
var a = arguments;
return e && !this.__chain__ ? c.apply(this.value(), a) : this[d](function(b) {
return c.apply(b, a);
});
};
}), Fc(Z.prototype, function(a, c) {
var d = b[c];
if (d) {
var e = d.name, f = Hh[e] || (Hh[e] = []);
f.push({
name: c,
func: d
});
}
}), Hh[Fd(z, C).name] = [ {
name: "wrapper",
func: z
} ], Z.prototype.clone = bb, Z.prototype.reverse = db, Z.prototype.value = Sb, b.prototype.chain = Re,
b.prototype.commit = Se, b.prototype.concat = ai, b.prototype.plant = Te, b.prototype.reverse = Ue,
b.prototype.toString = Ve, b.prototype.run = b.prototype.toJSON = b.prototype.valueOf = b.prototype.value = We,
b.prototype.collect = b.prototype.map, b.prototype.head = b.prototype.first, b.prototype.select = b.prototype.filter,
b.prototype.tail = b.prototype.rest, b;
}
var z, A = "3.10.0", B = 1, C = 2, D = 4, E = 8, F = 16, G = 32, H = 64, I = 128, J = 256, K = 30, L = "...", M = 150, N = 16, O = 200, P = 1, Q = 2, R = "Expected a function", S = "__lodash_placeholder__", T = "[object Arguments]", U = "[object Array]", V = "[object Boolean]", W = "[object Date]", X = "[object Error]", Y = "[object Function]", Z = "[object Map]", $ = "[object Number]", _ = "[object Object]", ab = "[object RegExp]", bb = "[object Set]", cb = "[object String]", db = "[object WeakMap]", eb = "[object ArrayBuffer]", fb = "[object Float32Array]", gb = "[object Float64Array]", hb = "[object Int8Array]", ib = "[object Int16Array]", jb = "[object Int32Array]", kb = "[object Uint8Array]", lb = "[object Uint8ClampedArray]", mb = "[object Uint16Array]", nb = "[object Uint32Array]", ob = /\b__p \+= '';/g, pb = /\b(__p \+=) '' \+/g, qb = /(__e\(.*?\)|\b__t\)) \+\n'';/g, rb = /&(?:amp|lt|gt|quot|#39|#96);/g, sb = /[&<>"'`]/g, tb = RegExp(rb.source), ub = RegExp(sb.source), vb = /<%-([\s\S]+?)%>/g, wb = /<%([\s\S]+?)%>/g, xb = /<%=([\s\S]+?)%>/g, yb = /\.|\[(?:[^[\]]*|(["'])(?:(?!\1)[^\n\\]|\\.)*?\1)\]/, zb = /^\w*$/, Ab = /[^.[\]]+|\[(?:(-?\d+(?:\.\d+)?)|(["'])((?:(?!\2)[^\n\\]|\\.)*?)\2)\]/g, Bb = /^[:!,]|[\\^$.*+?()[\]{}|\/]|(^[0-9a-fA-Fnrtuvx])|([\n\r\u2028\u2029])/g, Cb = RegExp(Bb.source), Db = /[\u0300-\u036f\ufe20-\ufe23]/g, Eb = /\\(\\)?/g, Fb = /\$\{([^\\}]*(?:\\.[^\\}]*)*)\}/g, Gb = /\w*$/, Hb = /^0[xX]/, Ib = /^\[object .+?Constructor\]$/, Jb = /^\d+$/, Kb = /[\xc0-\xd6\xd8-\xde\xdf-\xf6\xf8-\xff]/g, Lb = /($^)/, Mb = /['\n\r\u2028\u2029\\]/g, Nb = function() {
var a = "[A-Z\\xc0-\\xd6\\xd8-\\xde]", b = "[a-z\\xdf-\\xf6\\xf8-\\xff]+";
return RegExp(a + "+(?=" + a + b + ")|" + a + "?" + b + "|" + a + "+|[0-9]+", "g");
}(), Ob = [ "Array", "ArrayBuffer", "Date", "Error", "Float32Array", "Float64Array", "Function", "Int8Array", "Int16Array", "Int32Array", "Math", "Number", "Object", "RegExp", "Set", "String", "_", "clearTimeout", "isFinite", "parseFloat", "parseInt", "setTimeout", "TypeError", "Uint8Array", "Uint8ClampedArray", "Uint16Array", "Uint32Array", "WeakMap" ], Pb = -1, Qb = {};
Qb[fb] = Qb[gb] = Qb[hb] = Qb[ib] = Qb[jb] = Qb[kb] = Qb[lb] = Qb[mb] = Qb[nb] = !0,
Qb[T] = Qb[U] = Qb[eb] = Qb[V] = Qb[W] = Qb[X] = Qb[Y] = Qb[Z] = Qb[$] = Qb[_] = Qb[ab] = Qb[bb] = Qb[cb] = Qb[db] = !1;
var Rb = {};
Rb[T] = Rb[U] = Rb[eb] = Rb[V] = Rb[W] = Rb[fb] = Rb[gb] = Rb[hb] = Rb[ib] = Rb[jb] = Rb[$] = Rb[_] = Rb[ab] = Rb[cb] = Rb[kb] = Rb[lb] = Rb[mb] = Rb[nb] = !0,
Rb[X] = Rb[Y] = Rb[Z] = Rb[bb] = Rb[db] = !1;
var Sb = {
"À": "A",
"Á": "A",
"Â": "A",
"Ã": "A",
"Ä": "A",
"Å": "A",
"à": "a",
"á": "a",
"â": "a",
"ã": "a",
"ä": "a",
"å": "a",
"Ç": "C",
"ç": "c",
"Ð": "D",
"ð": "d",
"È": "E",
"É": "E",
"Ê": "E",
"Ë": "E",
"è": "e",
"é": "e",
"ê": "e",
"ë": "e",
"Ì": "I",
"Í": "I",
"Î": "I",
"Ï": "I",
"ì": "i",
"í": "i",
"î": "i",
"ï": "i",
"Ñ": "N",
"ñ": "n",
"Ò": "O",
"Ó": "O",
"Ô": "O",
"Õ": "O",
"Ö": "O",
"Ø": "O",
"ò": "o",
"ó": "o",
"ô": "o",
"õ": "o",
"ö": "o",
"ø": "o",
"Ù": "U",
"Ú": "U",
"Û": "U",
"Ü": "U",
"ù": "u",
"ú": "u",
"û": "u",
"ü": "u",
"Ý": "Y",
"ý": "y",
"ÿ": "y",
"Æ": "Ae",
"æ": "ae",
"Þ": "Th",
"þ": "th",
"ß": "ss"
}, Tb = {
"&": "&amp;",
"<": "&lt;",
">": "&gt;",
'"': "&quot;",
"'": "&#39;",
"`": "&#96;"
}, Ub = {
"&amp;": "&",
"&lt;": "<",
"&gt;": ">",
"&quot;": '"',
"&#39;": "'",
"&#96;": "`"
}, Vb = {
"function": !0,
object: !0
}, Wb = {
0: "x30",
1: "x31",
2: "x32",
3: "x33",
4: "x34",
5: "x35",
6: "x36",
7: "x37",
8: "x38",
9: "x39",
A: "x41",
B: "x42",
C: "x43",
D: "x44",
E: "x45",
F: "x46",
a: "x61",
b: "x62",
c: "x63",
d: "x64",
e: "x65",
f: "x66",
n: "x6e",
r: "x72",
t: "x74",
u: "x75",
v: "x76",
x: "x78"
}, Xb = {
"\\": "\\",
"'": "'",
"\n": "n",
"\r": "r",
"\u2028": "u2028",
"\u2029": "u2029"
}, Yb = Vb[typeof c] && c && !c.nodeType && c, Zb = Vb[typeof b] && b && !b.nodeType && b, $b = Yb && Zb && "object" == typeof a && a && a.Object && a, _b = Vb[typeof self] && self && self.Object && self, ac = Vb[typeof window] && window && window.Object && window, bc = Zb && Zb.exports === Yb && Yb, cc = $b || ac !== (this && this.window) && ac || _b || this, dc = y();
"function" == typeof define && "object" == typeof define.amd && define.amd ? (cc._ = dc,
define(function() {
return dc;
})) : Yb && Zb ? bc ? (Zb.exports = dc)._ = dc : Yb._ = dc : cc._ = dc;
}).call(this);
}).call(this, "undefined" != typeof global ? global : "undefined" != typeof self ? self : "undefined" != typeof window ? window : {});
}, {} ],
54: [ function(a, b, c) {
arguments[4][32][0].apply(c, arguments);
}, {
_process: 110,
dup: 32
} ],
55: [ function(a, b) {
"use strict";
var c = (a("lodash"), a("../../../utils"), a("../../../game/constants"), a("../../../core/core"));
b.exports = function(a, b, d, e, f, g, h) {
a && "constructedWall" == a.type && (a.ticksToLive > 0 && e.update(a, {
decayTime: h + a.ticksToLive,
ticksToLive: null
}), a.decayTime && (h >= a.decayTime - 1 && (e.remove(a._id), delete b[a._id]),
a.user && h == a.decayTime - 5e3 && c.sendNotification(a.user, "Attention! Your room protection will be removed soon.\nLearn how to defend your room against intruders from <a href='http://support.screeps.com/hc/en-us/articles/203339002-Defending-your-room'>this article</a>.")));
};
}, {
"../../../core/core": 27,
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
56: [ function(a, b) {
"use strict";
a("lodash"), a("../../../utils"), a("../../../game/constants");
b.exports = function(b, c, d) {
b && "constructionSite" == b.type && (d.remove(b._id), b.progress > 1 && a("../creeps/_create-energy")(b.x, b.y, b.room, Math.floor(b.progress / 2), c, d));
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
"../creeps/_create-energy": 60,
lodash: 53
} ],
57: [ function(a, b) {
"use strict";
a("lodash"), a("../../../utils"), a("../../../game/constants");
b.exports = function(a) {
!a || "constructionSite" != a.type;
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
58: [ function(a, b) {
"use strict";
var c = (a("lodash"), a("../../../utils"), a("../../../game/constants")), d = a("../../../core/core");
b.exports = function(a, b, e, f, g, h, i) {
if (a && "controller" == a.type && (a.reservation && (i >= a.reservation.endTime - 1 || a.user) && f.update(a, {
reservation: null
}), a.user)) {
if (a._upgraded || !a.downgradeTime || a.tutorial) return void f.update(a, {
downgradeTime: i + c.CONTROLLER_DOWNGRADE[a.level] + 1
});
i == a.downgradeTime - 5e3 && d.sendNotification(a.user, "Attention! Your Controller in room " + a.room + " will be downgraded to level " + (a.level - 1) + " in 5000 ticks (~3 hours)! Upgrade it to prevent losing of this room. <a href='http://support.screeps.com/hc/en-us/articles/203086021-Territory-control'>Learn more</a>"),
i >= a.downgradeTime - 1 && (a.level--, d.sendNotification(a.user, "Your Controller in room " + a.room + " has been downgraded to level " + a.level + " due to absence of upgrading activity!"),
0 == a.level ? (a.progress = 0, a.user = null, a.downgradeTime = null) : a.downgradeTime = i + c.CONTROLLER_DOWNGRADE[a.level] + 1,
f.update(a, {
downgradeTime: a.downgradeTime,
level: a.level,
progress: a.progress,
user: a.user
}));
}
};
}, {
"../../../core/core": 27,
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
59: [ function(a, b) {
"use strict";
{
var c = a("lodash");
a("../../../utils"), a("../../../game/constants");
}
b.exports = function(a, b) {
c.forEach(a, function(c) {
"constructedWall" == c.type && c.decayTime && c.user && (b.remove(c._id), delete a[c._id]);
});
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
60: [ function(a, b) {
"use strict";
{
var c = a("lodash");
a("../../../utils"), a("../../../game/constants");
}
b.exports = function(a, b, d, e, f, g) {
e = Math.round(e);
var h = c.find(f, {
type: "energy",
x: a,
y: b
});
h ? g.update(h, {
energy: h.energy + e
}) : g.insert({
type: "energy",
x: a,
y: b,
room: d,
energy: e
});
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
61: [ function(a, b) {
"use strict";
var c = a("lodash"), d = a("../../../utils"), e = a("../../../game/constants");
b.exports = function(b, f, g, h) {
if (/^arena/.test(b.room)) if (b.energy > 0 && a("./_create-energy")(b.x, b.y, b.room, b.energy, f, g),
b.arenaRespawn) {
var i = c.filter(f, {
type: "portal"
}), j = i[Math.floor(Math.random() * i.length)];
b.body.forEach(function(a) {
return a.hits = 100;
}), g.update(b, {
spawning: !0,
ticksToSpawn: 150,
x: j.x,
y: j.y,
hits: 100 * b.body.length,
body: b.body,
energy: 0,
energyCapacity: 50,
ticksToLive: 1e4
});
} else g.remove(b._id); else {
g.remove(b._id), delete f[b._id];
var k = d.calcCreepCost(b.body) * e.CREEP_CORPSE_RATE * b._ticksToLive / e.CREEP_LIFE_TIME;
b.energy > 0 && (k += b.energy), a("./_create-energy")(b.x, b.y, b.room, k, f, g),
h && "3" != b.user && h.inc("creepsLost", b.user, b.body.length);
}
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
"./_create-energy": 60,
lodash: 53
} ],
62: [ function(a, b) {
"use strict";
var c = a("lodash"), d = a("../../../game/constants");
b.exports = function(a) {
for (var b = a.hits, e = a.body.length - 1; e >= 0; e--) a.body[e]._oldHits = a.body[e]._oldHits || a.body[e].hits,
a.body[e].hits = b > 100 ? 100 : b, b -= 100, 0 > b && (b = 0);
a.energyCapacity = c.filter(a.body, function(a) {
return a.hits > 0 && a.type == d.CARRY;
}).length * d.CARRY_CAPACITY;
};
}, {
"../../../game/constants": 38,
lodash: 53
} ],
63: [ function(a, b) {
"use strict";
{
var c = a("lodash"), d = a("../../../utils"), e = a("../../../game/constants");
a("../../../core/core");
}
b.exports = function(b, f, g, h, i, j, k, l) {
function m(b) {
a("./_recalc-body")(b), b.energy > b.energyCapacity && (a("./drop-energy")(b, {
amount: b.energy - b.energyCapacity
}, g, h, i), b.energy = b.energyCapacity);
}
if ("creep" == b.type && !b.spawning) {
var n = g[f.id];
if (n && c.contains([ "creep", "spawn", "rampart", "road", "constructedWall", "extension", "link", "storage" ], n.type) && n != b && !(Math.abs(n.x - b.x) > 1 || Math.abs(n.y - b.y) > 1 || "creep" == n.type && n.spawning || !n.hits)) {
var o = c.find(g, {
type: "rampart",
x: n.x,
y: n.y
});
o && (n = o);
var p = c.filter(b.body, function(a) {
return (a.hits > 0 || a._oldHits > 0) && a.type == e.ATTACK;
}).length * e.ATTACK_POWER || 0;
if ("creep" == n.type) {
if (!c.any(g, {
type: "rampart",
x: b.x,
y: b.y
})) {
var q = c.filter(n.body, function(a) {
return (a.hits > 0 || a._oldHits > 0) && a.type == e.ATTACK;
}).length * e.ATTACK_POWER || 0;
q > 0 && (b.hits -= q, m(b), b.actionLog.attacked = {
x: n.x,
y: n.y
});
}
m(n);
}
if (p > 0) {
if (n.hits -= p, "constructedWall" == n.type && n.decayTime) a("./_clear-newbie-walls")(g, i); else if (n.hits <= 0) {
if ("creep" == n.type ? a("./_die")(n, g, i, l) : (i.remove(n._id), delete g[n._id]),
"spawn" == n.type && n.spawning) {
var r = c.find(g, {
user: n.user,
name: n.spawning.name
});
r && i.remove(r._id);
}
("spawn" == n.type || "extension" == n.type || "link" == n.type || "storage" == n.type) && n.energy > 0 && a("./_create-energy")(n.x, n.y, n.room, n.energy, g, i);
} else "creep" == n.type ? i.update(n, {
hits: n.hits,
body: n.body,
energy: n.energy,
energyCapacity: n.energyCapacity
}) : i.update(n, {
hits: n.hits
});
b.actionLog.attack = {
x: n.x,
y: n.y
}, n.actionLog && (n.actionLog.attacked = {
x: b.x,
y: b.y
}), n.notifyWhenAttacked && d.sendAttackingNotification(n, k);
}
"creep" == n.type && (b.hits <= 0 ? a("./_die")(b, g, i, l) : i.update(b, {
hits: b.hits,
body: b.body,
energy: b.energy,
energyCapacity: b.energyCapacity
}));
}
}
};
}, {
"../../../core/core": 27,
"../../../game/constants": 38,
"../../../utils": 108,
"./_clear-newbie-walls": 59,
"./_create-energy": 60,
"./_die": 61,
"./_recalc-body": 62,
"./drop-energy": 66,
lodash: 53
} ],
64: [ function(a, b) {
"use strict";
var c = a("lodash"), d = a("../../../utils"), e = a("../../../game/constants"), f = 0;
b.exports = function(a, b, g, h, i, j, k, l, m) {
if ("creep" == a.type && !(a.spawning || a.energy <= 0)) {
var n = g[b.id];
if (n && "constructionSite" == n.type && c.contains([ "rampart", "spawn", "road", "extension", "constructedWall", "link", "storage" ], n.structureType) && !(Math.abs(n.x - a.x) > 3 || Math.abs(n.y - a.y) > 3 || c.any(g, {
x: n.x,
y: n.y,
type: n.structureType
}) || c.contains([ "spawn", "extension", "constructedWall", "link", "storage" ], n.structureType) && c.any(g, function(a) {
return a.x == n.x && a.y == n.y && c.contains(e.OBSTACLE_OBJECT_TYPES, a.type);
}) || d.checkTerrain(h, n.x, n.y, e.TERRAIN_MASK_WALL))) {
var o = c.filter(a.body, function(a) {
return (a.hits > 0 || a._oldHits > 0) && a.type == e.WORK;
}).length * e.BUILD_POWER || 0, p = n.progressTotal - n.progress, q = Math.min(o, p, a.energy);
if (!(n.progress + q >= n.progressTotal) || n.tutorial || d.checkControllerAvailability(n.structureType, g, k, 1)) if (n.progress += q,
a.energy -= q, l.inc("energyConstruction", a.user, q), a.actionLog.build = {
x: n.x,
y: n.y
}, i.update(a, {
energy: a.energy
}), n.progress < n.progressTotal) i.update(n, {
progress: n.progress
}); else {
i.remove(n._id);
var r = {
type: n.structureType,
x: n.x,
y: n.y,
room: n.room,
notifyWhenAttacked: !0
};
if ("spawn" == n.structureType && c.extend(r, {
name: n.name,
user: n.user,
energy: 0,
energyCapacity: e.SPAWN_ENERGY_CAPACITY,
hits: e.SPAWN_HITS,
hitsMax: e.SPAWN_HITS
}), "extension" == n.structureType && c.extend(r, {
user: n.user,
energy: 0,
energyCapacity: e.EXTENSION_ENERGY_CAPACITY,
hits: e.EXTENSION_HITS,
hitsMax: e.EXTENSION_HITS
}), "link" == n.structureType && c.extend(r, {
user: n.user,
energy: 0,
energyCapacity: e.LINK_CAPACITY,
cooldown: 0,
hits: e.LINK_HITS,
hitsMax: e.LINK_HITS_MAX
}), "storage" == n.structureType && c.extend(r, {
user: n.user,
energy: 0,
energyCapacity: e.STORAGE_CAPACITY,
hits: e.STORAGE_HITS,
hitsMax: e.STORAGE_HITS
}), "rampart" == n.structureType && c.extend(r, {
user: n.user,
hits: e.RAMPART_HITS,
hitsMax: e.RAMPART_HITS,
nextDecayTime: m + e.RAMPART_DECAY_TIME
}), "road" == n.structureType) {
var s = e.ROAD_HITS;
(c.any(g, {
x: n.x,
y: n.y,
type: "swamp"
}) || d.checkTerrain(h, n.x, n.y, e.TERRAIN_MASK_SWAMP)) && (s *= e.CONSTRUCTION_COST_ROAD_SWAMP_RATIO),
c.extend(r, {
hits: s,
hitsMax: s
});
}
"constructedWall" == n.structureType && c.extend(r, {
hits: e.WALL_HITS,
hitsMax: e.WALL_HITS_MAX
}), i.insert(r), g["createdStructure" + f] = r, f++, delete g[b.id];
}
}
}
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
65: [ function(a, b) {
"use strict";
var c = (a("lodash"), a("../../../utils"), a("../../../game/constants"));
b.exports = function(a, b, d, e, f, g, h, i, j) {
if ("creep" == a.type && !a.spawning) {
var k = d[b.id];
if (k && "controller" == k.type && !(Math.abs(k.x - a.x) > 1 || Math.abs(k.y - a.y) > 1 || k.user || k.reservation && k.reservation.user != a.user || k.bindUser && a.user != k.bindUser)) {
var l = 1, m = 0;
k.reservation && (m = k.reservation.endTime - j, m > c.CONTROLLER_LEVELS[1] && (m -= c.CONTROLLER_LEVELS[1],
l = 2)), f.update(k, {
user: a.user,
level: l,
progress: m,
downgradeTime: null,
reservation: null
});
}
}
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
66: [ function(a, b) {
"use strict";
a("lodash"), a("../../../utils"), a("../../../game/constants");
b.exports = function(b, c, d, e, f) {
"creep" == b.type && (b.spawning || b.energy < c.amount || (b.energy -= c.amount,
f.update(b, {
energy: b.energy
}), a("./_create-energy")(b.x, b.y, b.room, c.amount, d, f)));
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
"./_create-energy": 60,
lodash: 53
} ],
67: [ function(a, b) {
"use strict";
var c = a("lodash"), d = (a("../../../utils"), a("../../../game/constants"));
b.exports = function(b, e, f, g, h, i, j, k) {
if ("creep" == b.type && !b.spawning) {
var l = f[e.id];
if (l && "source" == l.type && l.energy && !(Math.abs(l.x - b.x) > 1 || Math.abs(l.y - b.y) > 1)) {
var m = c.filter(b.body, function(a) {
return (a.hits > 0 || a._oldHits > 0) && a.type == d.WORK;
}).length * d.HARVEST_POWER || 0;
if (m) {
var n = Math.min(l.energy, m);
l.energy -= n, b.energy += n, h.update(b, {
energy: b.energy
}), h.update(l, {
energy: l.energy
}), b.energy > b.energyCapacity && a("./drop-energy")(b, {
amount: b.energy - b.energyCapacity
}, f, g, h), b.actionLog.harvest = {
x: l.x,
y: l.y
}, k.inc("energyHarvested", b.user, n);
}
}
}
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
"./drop-energy": 66,
lodash: 53
} ],
68: [ function(a, b) {
"use strict";
var c = a("lodash"), d = (a("../../../utils"), a("../../../game/constants"));
b.exports = function(b, e, f, g, h) {
function i(b) {
a("./_recalc-body")(b);
}
if ("creep" == b.type && !b.spawning) {
var j = f[e.id];
if (!(!j || "creep" != j.type || j.spawning || j.hits >= j.hitsMax || Math.abs(j.x - b.x) > 1 || Math.abs(j.y - b.y) > 1)) {
var k = c.filter(b.body, function(a) {
return (a.hits > 0 || a._oldHits > 0) && a.type == d.HEAL;
}).length * d.HEAL_POWER || 0;
j.hits += k, j.hits > j.hitsMax && (j.hits = j.hitsMax), i(j), b.actionLog.heal = {
x: j.x,
y: j.y
}, j.actionLog.healed = {
x: b.x,
y: b.y
}, h.update(j, {
hits: j.hits,
body: j.body,
energyCapacity: j.energyCapacity
});
}
}
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
"./_recalc-body": 62,
lodash: 53
} ],
69: [ function(a, b) {
"use strict";
b.exports = function(b, c, d, e, f, g, h, i, j) {
c.dropEnergy && a("./drop-energy")(b, c.dropEnergy, d, e, f, g, h, i), c.transferEnergy && a("./transfer-energy")(b, c.transferEnergy, d, e, f, g, h, i),
c.pickup && a("./pickup")(b, c.pickup, d, e, f, g, h, i), c.heal ? a("./heal")(b, c.heal, d, e, f, g, h, i) : c.rangedHeal ? a("./rangedHeal")(b, c.rangedHeal, d, e, f, g, h, i) : c.attack ? a("./attack")(b, c.attack, d, e, f, g, h, i) : c.harvest && a("./harvest")(b, c.harvest, d, e, f, g, h, i),
c.move && a("./move")(b, c.move, d, e, f, g, h, i), !c.rangedHeal && c.repair && a("./repair")(b, c.repair, d, e, f, g, h, i),
c.rangedHeal || c.repair || !c.build || a("./build")(b, c.build, d, e, f, g, h, i, j),
c.rangedHeal || c.repair || c.build || !c.rangedMassAttack || a("./rangedMassAttack")(b, c.rangedMassAttack, d, e, f, g, h, i),
c.rangedHeal || c.repair || c.build || c.rangedMassAttack || !c.rangedAttack || a("./rangedAttack")(b, c.rangedAttack, d, e, f, g, h, i),
c.suicide && a("./suicide")(b, c.suicide, d, e, f, g, h, i), c.say && a("./say")(b, c.say, d, e, f, g, h, i),
c.claimController && a("./claimController")(b, c.claimController, d, e, f, g, h, i, j),
c.unclaimController && a("./unclaimController")(b, c.unclaimController, d, e, f, g, h, i),
c.upgradeController && a("./upgradeController")(b, c.upgradeController, d, e, f, g, h, i),
c.reserveController && a("./reserveController")(b, c.reserveController, d, e, f, g, h, i, j);
};
}, {
"./attack": 63,
"./build": 64,
"./claimController": 65,
"./drop-energy": 66,
"./harvest": 67,
"./heal": 68,
"./move": 70,
"./pickup": 71,
"./rangedAttack": 72,
"./rangedHeal": 73,
"./rangedMassAttack": 74,
"./repair": 75,
"./reserveController": 76,
"./say": 77,
"./suicide": 78,
"./transfer-energy": 80,
"./unclaimController": 81,
"./upgradeController": 82
} ],
70: [ function(a, b) {
"use strict";
var c = function() {
function a(a, b) {
var c = [], d = !0, e = !1, f = void 0;
try {
for (var g, h = a[Symbol.iterator](); !(d = (g = h.next()).done) && (c.push(g.value),
!b || c.length !== b); d = !0) ;
} catch (i) {
e = !0, f = i;
} finally {
try {
!d && h["return"] && h["return"]();
} finally {
if (e) throw f;
}
}
return c;
}
return function(b, c) {
if (Array.isArray(b)) return b;
if (Symbol.iterator in Object(b)) return a(b, c);
throw new TypeError("Invalid attempt to destructure non-iterable instance");
};
}(), d = a("lodash"), e = a("../../../utils"), f = a("../../../game/constants"), g = a("../movement");
b.exports = function(b, h, i, j, k) {
if ("creep" == b.type && !(b.spawning || b.fatigue > 0) && 0 != d.filter(b.body, function(a) {
return a.hits > 0 && a.type == f.MOVE;
}).length) {
var l = e.getOffsetsByDirection(h.direction), m = null;
if (l) {
var n = c(l, 2), o = n[0], p = n[1];
d.filter(b.body, function(a) {
return a.hits > 0 && a.type == f.ATTACK;
}).length > 0 && d.filter(i, {
x: b.x + o,
y: b.y + p
}).forEach(function(a) {
d.contains([ "rampart", "constructedWall", "spawn", "extension", "link", "storage" ], a.type) && b.user != a.user && (m = a);
}), m ? a("./attack")(b, {
id: m._id,
x: m.x,
y: m.y
}, i, j, k) : g.add(b, o, p);
}
}
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
"../movement": 90,
"./attack": 63,
lodash: 53
} ],
71: [ function(a, b) {
"use strict";
a("lodash"), a("../../../utils"), a("../../../game/constants");
b.exports = function(a, b, c, d, e) {
if ("creep" == a.type && !(a.spawning || a.energy >= a.energyCapacity)) {
var f = c[b.id];
if (f && "energy" == f.type && f.energy && !(Math.abs(f.x - a.x) > 1 || Math.abs(f.y - a.y) > 1)) {
var g = Math.min(a.energyCapacity - a.energy, f.energy);
f.energy -= g, a.energy += g, f.energy ? e.update(f, {
energy: f.energy
}) : (e.remove(f._id), delete c[f._id]), e.update(a, {
energy: a.energy
});
}
}
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
72: [ function(a, b) {
"use strict";
{
var c = a("lodash"), d = a("../../../utils"), e = a("../../../game/constants");
a("../../../core/core");
}
b.exports = function(b, f, g, h, i, j, k, l) {
function m(b) {
a("./_recalc-body")(b), b.energy > b.energyCapacity && (a("./drop-energy")(b, {
amount: b.energy - b.energyCapacity
}, g, h, i), b.energy = b.energyCapacity);
}
if ("creep" == b.type && !b.spawning) {
var n = g[f.id];
if (n && c.contains([ "creep", "spawn", "rampart", "road", "constructedWall", "extension", "link", "storage" ], n.type) && n != b && !(Math.abs(n.x - b.x) > 3 || Math.abs(n.y - b.y) > 3 || "creep" == n.type && n.spawning || !n.hits)) {
var o = c.find(g, {
type: "rampart",
x: n.x,
y: n.y
});
o && (n = o);
var p = c.filter(b.body, function(a) {
return (a.hits > 0 || a._oldHits > 0) && a.type == e.RANGED_ATTACK;
}).length * e.RANGED_ATTACK_POWER || 0;
if (p > 0) {
if (n.hits -= p, "creep" == n.type && m(n), "constructedWall" == n.type && n.decayTime) a("./_clear-newbie-walls")(g, i); else if (n.hits <= 0) {
if ("creep" == n.type ? a("./_die")(n, g, i, l) : (i.remove(n._id), delete g[n._id]),
"spawn" == n.type && n.spawning) {
var q = c.find(g, {
user: n.user,
name: n.spawning.name
});
q && i.remove(q._id);
}
("spawn" == n.type || "extension" == n.type || "link" == n.type || "storage" == n.type) && n.energy > 0 && a("./_create-energy")(n.x, n.y, n.room, n.energy, g, i);
} else "creep" == n.type ? i.update(n, {
hits: n.hits,
body: n.body,
energy: n.energy,
energyCapacity: n.energyCapacity
}) : i.update(n, {
hits: n.hits
});
b.actionLog.rangedAttack = {
x: n.x,
y: n.y
}, n.actionLog && (n.actionLog.attacked = {
x: b.x,
y: b.y
}), n.notifyWhenAttacked && d.sendAttackingNotification(n, k);
}
}
}
};
}, {
"../../../core/core": 27,
"../../../game/constants": 38,
"../../../utils": 108,
"./_clear-newbie-walls": 59,
"./_create-energy": 60,
"./_die": 61,
"./_recalc-body": 62,
"./drop-energy": 66,
lodash: 53
} ],
73: [ function(a, b) {
"use strict";
var c = a("lodash"), d = (a("../../../utils"), a("../../../game/constants"));
b.exports = function(a, b, e, f, g) {
function h(a) {
for (var b = a.hits, e = a.body.length - 1; e >= 0; e--) a.body[e].hits = b > 100 ? 100 : b,
b -= 100, 0 > b && (b = 0);
a.energyCapacity = c.filter(a.body, function(a) {
return a.hits > 0 && a.type == d.CARRY;
}).length * d.CARRY_CAPACITY;
}
if ("creep" == a.type && !a.spawning) {
var i = e[b.id];
if (!(!i || "creep" != i.type || i.spawning || i.hits >= i.hitsMax || Math.abs(i.x - a.x) > 3 || Math.abs(i.y - a.y) > 3)) {
var j = c.filter(a.body, function(a) {
return (a.hits > 0 || a._oldHits > 0) && a.type == d.HEAL;
}).length * d.RANGED_HEAL_POWER || 0;
i.hits += j, i.hits > i.hitsMax && (i.hits = i.hitsMax), h(i), a.actionLog.rangedHeal = {
x: i.x,
y: i.y
}, i.actionLog.healed = {
x: a.x,
y: a.y
}, g.update(i, {
hits: i.hits,
body: i.body,
energyCapacity: i.energyCapacity
});
}
}
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
74: [ function(a, b) {
"use strict";
{
var c = a("lodash"), d = a("../../../utils"), e = a("../../../game/constants");
a("../../../core/core");
}
b.exports = function(b, f, g, h, i, j, k, l) {
function m(b) {
a("./_recalc-body")(b), b.energy > b.energyCapacity && (a("./drop-energy")(b, {
amount: b.energy - b.energyCapacity
}, g, h, i), b.energy = b.energyCapacity);
}
if ("creep" == b.type && !b.spawning) {
var n = c.filter(b.body, function(a) {
return (a.hits > 0 || a._oldHits > 0) && a.type == e.RANGED_ATTACK;
}).length * e.RANGED_ATTACK_POWER || 0;
if (0 != n) {
var o = c.filter(g, function(a) {
return !c.isUndefined(a.user) && a.user != b.user && a.x >= b.x - 3 && a.x <= b.x + 3 && a.y >= b.y - 3 && a.y <= b.y + 3;
}), p = {
1: 1,
2: .4,
3: .1
};
for (var q in o) {
var r = o[q];
if (("rampart" == r.type || !c.find(g, {
type: "rampart",
x: r.x,
y: r.y
})) && c.contains([ "creep", "spawn", "rampart", "road", "constructedWall", "extension", "link", "storage" ], r.type) && r.hits) {
var s = Math.max(Math.abs(b.x - r.x), Math.abs(b.y - r.y));
if (r.hits -= Math.round(n * p[s]), "creep" == r.type && m(r), r.hits <= 0) {
if ("creep" == r.type ? a("./_die")(r, g, i, l) : (i.remove(r._id), delete g[r._id]),
"spawn" == r.type && r.spawning) {
var t = c.find(g, {
user: r.user,
name: r.spawning.name
});
t && i.remove(t._id);
}
("spawn" == r.type || "extension" == r.type || "link" == r.type || "storage" == r.type) && r.energy > 0 && a("./_create-energy")(r.x, r.y, r.room, r.energy, g, i);
} else "creep" == r.type ? i.update(r, {
hits: r.hits,
body: r.body,
energy: r.energy,
energyCapacity: r.energyCapacity
}) : i.update(r, {
hits: r.hits
});
r.actionLog && (r.actionLog.attacked = {
x: b.x,
y: b.y
}), r.notifyWhenAttacked && d.sendAttackingNotification(r, k);
}
}
b.actionLog.rangedMassAttack = {};
}
}
};
}, {
"../../../core/core": 27,
"../../../game/constants": 38,
"../../../utils": 108,
"./_create-energy": 60,
"./_die": 61,
"./_recalc-body": 62,
"./drop-energy": 66,
lodash: 53
} ],
75: [ function(a, b) {
"use strict";
var c = a("lodash"), d = (a("../../../utils"), a("../../../game/constants"));
b.exports = function(a, b, e, f, g, h, i, j) {
if ("creep" == a.type && !(a.spawning || a.energy <= 0)) {
var k = e[b.id];
if (k && c.contains([ "spawn", "extension", "road", "rampart", "constructedWall", "controller", "link", "storage" ], k.type) && !(k.hits >= k.hitsMax) && !(Math.abs(k.x - a.x) > 3 || Math.abs(k.y - a.y) > 3) && k.hitsMax) {
var l = c.filter(a.body, function(a) {
return (a.hits > 0 || a._oldHits > 0) && a.type == d.WORK;
}).length * d.REPAIR_POWER, m = a.energy / d.REPAIR_COST, n = k.hitsMax - k.hits, o = Math.min(l, m, n), p = Math.min(a.energy, Math.ceil(o * d.REPAIR_COST));
o && (k.hits += o, a.energy -= p, j.inc("energyConstruction", a.user, p), k.hits > k.hitsMax && (k.hits = k.hitsMax),
a.actionLog.repair = {
x: k.x,
y: k.y
}, g.update(k, {
hits: k.hits
}), g.update(a, {
energy: a.energy
}));
}
}
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
76: [ function(a, b) {
"use strict";
{
var c = (a("lodash"), a("../../../utils"), a("../../../game/constants"));
a("../../../core/core");
}
b.exports = function(a, b, d, e, f, g, h, i, j) {
if ("creep" == a.type && !(a.spawning || a.energy < c.CONTROLLER_RESERVE_COST)) {
var k = d[b.id];
k && "controller" == k.type && (Math.abs(k.x - a.x) > 1 || Math.abs(k.y - a.y) > 1 || k.user || k.reservation && k.reservation.user != a.user || (k.reservation || (k.reservation = {
user: a.user,
endTime: j
}), k.reservation.endTime += c.CONTROLLER_RESERVE, k.reservation.endTime > j + c.CONTROLLER_RESERVE_MAX || (g.inc && g.inc(a.user, "gcl", c.CONTROLLER_RESERVE_COST),
i.inc("energyControl", a.user, c.CONTROLLER_RESERVE_COST), a.energy -= c.CONTROLLER_RESERVE_COST,
a.actionLog.reserveController = {
x: k.x,
y: k.y
}, f.update(a, {
energy: a.energy
}), f.update(k, {
reservation: k.reservation
}))));
}
};
}, {
"../../../core/core": 27,
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
77: [ function(a, b) {
"use strict";
{
var c = a("lodash");
a("../../../utils"), a("../../../game/constants");
}
b.exports = function(a, b) {
"creep" == a.type && (a.spawning || c.isString(b.message) && (a.actionLog.say = b.message.substring(0, 10)));
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
78: [ function(a, b) {
"use strict";
a("lodash"), a("../../../utils"), a("../../../game/constants");
b.exports = function(b, c, d, e, f) {
"creep" == b.type && (b.spawning || a("./_die")(b, d, f));
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
"./_die": 61,
lodash: 53
} ],
79: [ function(a, b) {
"use strict";
var c = function() {
function a(a, b) {
var c = [], d = !0, e = !1, f = void 0;
try {
for (var g, h = a[Symbol.iterator](); !(d = (g = h.next()).done) && (c.push(g.value),
!b || c.length !== b); d = !0) ;
} catch (i) {
e = !0, f = i;
} finally {
try {
!d && h["return"] && h["return"]();
} finally {
if (e) throw f;
}
}
return c;
}
return function(b, c) {
if (Array.isArray(b)) return b;
if (Symbol.iterator in Object(b)) return a(b, c);
throw new TypeError("Invalid attempt to destructure non-iterable instance");
};
}(), d = a("lodash"), e = a("../../../utils"), f = a("../../../game/constants"), g = a("../movement");
b.exports = function(b, h, i, j, k, l, m, n) {
if (b && "creep" == b.type) {
if (b.spawning) {
var o = d.find(h, {
type: "spawn",
x: b.x,
y: b.y
});
o ? o.spawning && o.spawning.name == b.name || a("../spawns/_born-creep")(o, b, h, i, j) : j.remove(b._id);
} else {
g.execute(b, j, l);
var p = b.room.match(/^arena(\d)(\d)$/);
if (p && (0 == b.x || 0 == b.y || 49 == b.x || 49 == b.y)) {
var q = parseInt(p[1]), r = parseInt(p[2]), s = b.x, t = b.y, u = b.room;
0 == b.x ? (s = 49, u = "arena" + (q - 1) + r) : 0 == b.y ? (t = 49, u = "arena" + q + (r - 1)) : 49 == b.x ? (s = 0,
u = "arena" + (q + 1) + r) : 49 == b.y && (t = 0, u = "arena" + q + (r + 1)), j.update(b, {
interRoom: {
room: u,
x: s,
y: t
}
});
}
if (p = b.room.match(/^(W|E)(\d+)(N|S)(\d+)$/), p && (0 == b.x || 0 == b.y || 49 == b.x || 49 == b.y)) {
var v = e.roomNameToXY(b.room), w = c(v, 2), q = w[0], r = w[1], s = b.x, t = b.y, u = b.room;
0 == b.x ? (s = 49, u = e.getRoomNameFromXY(q - 1, r)) : 0 == b.y ? (t = 49, u = e.getRoomNameFromXY(q, r - 1)) : 49 == b.x ? (s = 0,
u = e.getRoomNameFromXY(q + 1, r)) : 49 == b.y && (t = 0, u = e.getRoomNameFromXY(q, r + 1)),
j.update(b, {
interRoom: {
room: u,
x: s,
y: t
}
});
}
b.tutorial || (b.ageTime || (b.ageTime = n + f.CREEP_LIFE_TIME, j.update(b, {
ageTime: b.ageTime
})), n >= b.ageTime - 1 && (b.energy > 0 && a("./_create-energy")(b.x, b.y, b.room, b.energy, h, j),
j.remove(b._id), delete h[b._id])), d.isEqual(b.actionLog, b._actionLog) || j.update(b, {
actionLog: b.actionLog
});
}
if (b.fatigue > 0) {
var x = d.filter(b.body, function(a) {
return a.hits > 0 && a.type == f.MOVE;
}).length;
b.fatigue -= 2 * x, b.fatigue < 0 && (b.fatigue = 0), j.update(b._id, {
fatigue: b.fatigue
});
}
/^arena/.test(b.room) && b.ticksToSpawn > 0 && (b.ticksToSpawn--, j.update(b, {
ticksToSpawn: b.ticksToSpawn
})), d.isNaN(b.hits) && a("./_die")(b, h, j, m);
}
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
"../movement": 90,
"../spawns/_born-creep": 100,
"./_create-energy": 60,
"./_die": 61,
lodash: 53
} ],
80: [ function(a, b) {
"use strict";
{
var c = a("lodash");
a("../../../utils"), a("../../../game/constants");
}
b.exports = function(a, b, d, e, f, g) {
if ("creep" == a.type && !(a.spawning || a.energy < b.amount || b.amount < 0)) {
var h = d[b.id];
if (h && !(Math.abs(h.x - a.x) > 1 || Math.abs(h.y - a.y) > 1)) {
if (/^arena/.test(h.room) && "portal" == h.type) return a.energy -= b.amount, f.update(a, {
energy: a.energy
}), void g.inc(a.user, "arena.score", b.amount);
if (c.contains([ "spawn", "creep", "extension", "link", "storage" ], h.type) && !(h.energy >= h.energyCapacity)) {
var i = b.amount;
h.energy + i > h.energyCapacity && (i = h.energyCapacity - h.energy), h.energy += i,
a.energy -= i, f.update(a, {
energy: a.energy
}), f.update(h, {
energy: h.energy
});
}
}
}
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
81: [ function(a, b) {
"use strict";
{
var c = a("lodash");
a("../../../utils"), a("../../../game/constants");
}
b.exports = function(a, b, d, e, f) {
if ("creep" == a.type && !a.spawning) {
var g = d[b.id];
g && "controller" == g.type && (Math.abs(g.x - a.x) > 1 || Math.abs(g.y - a.y) > 1 || g.user == a.user && (c.forEach(d, function(a) {
"rampart" == a.type && f.update(a, {
hitsMax: 0
});
}), f.update(g, {
user: null,
level: 0,
progress: 0,
downgradeTime: null
})));
}
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
82: [ function(a, b) {
"use strict";
var c = a("lodash"), d = (a("../../../utils"), a("../../../game/constants")), e = a("../../../core/core");
b.exports = function(a, b, f, g, h, i, j, k) {
if ("creep" == a.type && !(a.spawning || a.energy <= 0)) {
var l = f[b.id];
if (l && "controller" == l.type && !(Math.abs(l.x - a.x) > 1 || Math.abs(l.y - a.y) > 1) && 0 != l.level && l.user) {
l._upgraded = l._upgraded || 0;
var m = c.filter(a.body, function(a) {
return (a.hits > 0 || a._oldHits > 0) && a.type == d.WORK;
}).length * d.UPGRADE_CONTROLLER_POWER || 0, n = Math.min(m, a.energy);
if (8 == l.level) {
if (l._upgraded >= d.CONTROLLER_MAX_UPGRADE_PER_TICK) return;
n = Math.min(n, d.CONTROLLER_MAX_UPGRADE_PER_TICK - l._upgraded);
} else l.progress + n >= d.CONTROLLER_LEVELS[l.level] ? (l.progress = l.progress + n - d.CONTROLLER_LEVELS[l.level],
l.level++, e.sendNotification(l.user, "Your Controller in room " + l.room + " has been upgraded to level " + l.level + "."),
8 == l.level && (l.progress = 0)) : l.progress += n;
i.inc && i.inc(l.user, "gcl", n), l._upgraded += n, k.inc("energyControl", a.user, n),
a.energy -= n, a.actionLog.upgradeController = {
x: l.x,
y: l.y
}, h.update(a, {
energy: a.energy
}), h.update(l, {
level: l.level,
progress: l.progress
});
}
}
};
}, {
"../../../core/core": 27,
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
83: [ function(a, b) {
"use strict";
var c = a("lodash"), d = (a("../../../utils"), a("../../../game/constants"));
b.exports = function(a, b, e, f) {
a && "energy" == a.type && (a.energy -= Math.ceil(a.energy / d.ENERGY_DECAY), a.energy <= 0 || !a.energy ? (c.isNaN(a.energy),
f.remove(a._id), delete b[a._id]) : f.update(a, {
energy: a.energy
}));
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
84: [ function(a, b) {
"use strict";
a("lodash"), a("../../../utils"), a("../../../game/constants");
b.exports = function(a, b, c, d, e) {
if ("extension" == a.type || "storage" == a.type) {
var f = c[b.id];
if (!(!f || "creep" != f.type || f.energy >= f.energyCapacity || b.amount < 0 || Math.abs(f.x - a.x) > 1 || Math.abs(f.y - a.y) > 1)) {
var g = b.amount;
f.energy + g > f.energyCapacity && (g = f.energyCapacity - f.energy), a.energy < g || (f.energy += g,
a.energy -= g, e.update(a, {
energy: a.energy
}), e.update(f, {
energy: f.energy
}));
}
}
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
85: [ function(a, b) {
"use strict";
var c = a("lodash");
b.exports = function(a, b, d, e, f) {
if (b.remove && f.remove(a._id), b.setColor && c.contains([ "white", "grey", "red", "purple", "blue", "cyan", "green", "yellow", "orange", "brown" ], b.setColor.color) && f.update(a, {
color: b.setColor.color
}), b.setPosition) {
var g = b.setPosition;
g.x >= 0 && g.y >= 0 && g.x <= 49 && g.y <= 49 && /^(W|E)\d+(S|N)\d+$/.test(g.roomName) && f.update(a, {
x: g.x,
y: g.y,
room: g.roomName
});
}
};
}, {
lodash: 53
} ],
86: [ function(a, b) {
"use strict";
var c = a("lodash"), d = (a("../../../utils"), a("../../../game/constants"));
b.exports = function(a, b, e, f, g, h, i) {
if (a && "keeperLair" == a.type && (a.nextSpawnTime || c.any(b, function(b) {
return "creep" == b.type && "3" == b.user && b.name == "Keeper" + a._id;
}) || f.update(a, {
nextSpawnTime: i + d.ENERGY_REGEN_TIME
}), a.nextSpawnTime && i >= a.nextSpawnTime - 1)) {
for (var j = [], k = 0; 17 > k; k++) j.push({
type: d.TOUGH,
hits: 100
});
for (var k = 0; 13 > k; k++) j.push({
type: d.MOVE,
hits: 100
});
for (var k = 0; 10 > k; k++) j.push({
type: d.ATTACK,
hits: 100
}), j.push({
type: d.RANGED_ATTACK,
hits: 100
});
f.insert({
name: "Keeper" + a._id,
x: a.x,
y: a.y,
body: j,
energy: 0,
energyCapacity: 0,
type: "creep",
room: a.room,
user: "3",
hits: 5e3,
hitsMax: 5e3,
spawning: !1,
fatigue: 0
}), f.update(a, {
nextSpawnTime: null
});
}
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
87: [ function(a, b) {
"use strict";
b.exports = function(b, c, d, e, f, g, h, i) {
c.transferEnergy && a("./transfer-energy")(b, c.transferEnergy, d, e, f, g, h, i);
};
}, {
"./transfer-energy": 89
} ],
88: [ function(a, b) {
"use strict";
a("lodash"), a("../../../utils"), a("../../../game/constants"), a("../movement");
b.exports = function(a, b, c, d) {
a && "link" == a.type && (a.cooldown > 0 ? (a.cooldown--, a.cooldown < 0 && (a.cooldown = 0),
d.update(a, {
cooldown: a.cooldown,
actionLog: a.actionLog
})) : d.update(a, {
actionLog: a.actionLog
}));
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
"../movement": 90,
lodash: 53
} ],
89: [ function(a, b) {
"use strict";
var c = a("lodash"), d = a("../../../utils"), e = a("../../../game/constants");
b.exports = function(a, b, f, g, h, i, j) {
if ("link" == a.type && !(a.energy < b.amount || b.amount < 0)) {
var k = f[b.id];
if (k && c.contains([ "link", "creep" ], k.type) && ("creep" != k.type || !(Math.abs(k.x - a.x) > 1 || Math.abs(k.y - a.y) > 1))) {
if ("link" == k.type) {
if (a.cooldown > 0) return;
if (!d.checkStructureAgainstController(a, f, j)) return;
}
if (k.energy != k.energyCapacity) {
var l = b.amount;
k.energy + l > k.energyCapacity && (l = k.energyCapacity - k.energy), k.energy += l,
a.energy -= l, "link" == k.type && (k.energy -= Math.ceil(l * e.LINK_LOSS_RATIO),
a.cooldown += e.LINK_COOLDOWN * Math.max(Math.abs(k.x - a.x), Math.abs(k.y - a.y)),
a.actionLog.transferEnergy = {
x: k.x,
y: k.y
}), h.update(a, {
energy: a.energy,
cooldown: a.cooldown,
actionLog: a.actionLog
}), h.update(k, {
energy: k.energy
});
}
}
}
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
90: [ function(a, b, c) {
"use strict";
function d(a, b, c) {
return k.any(h, function(d) {
return d.x == a && d.y == b && (k.contains(m.OBSTACLE_OBJECT_TYPES, d.type) && ("creep" != d.type || !f[d._id]) || "rampart" == d.type && d.user != c.user || "exit" == d.type && "2" != c.user && !/^arena/.test(c.room) || "constructionSite" == d.type && d.user == c.user && k.contains(m.OBSTACLE_OBJECT_TYPES, d.structureType));
}) || l.checkTerrain(i, a, b, m.TERRAIN_MASK_WALL);
}
var e, f, g, h, i, j = function() {
function a(a, b) {
var c = [], d = !0, e = !1, f = void 0;
try {
for (var g, h = a[Symbol.iterator](); !(d = (g = h.next()).done) && (c.push(g.value),
!b || c.length !== b); d = !0) ;
} catch (i) {
e = !0, f = i;
} finally {
try {
!d && h["return"] && h["return"]();
} finally {
if (e) throw f;
}
}
return c;
}
return function(b, c) {
if (Array.isArray(b)) return b;
if (Symbol.iterator in Object(b)) return a(b, c);
throw new TypeError("Invalid attempt to destructure non-iterable instance");
};
}(), k = a("lodash"), l = a("../../utils"), m = a("../../game/constants");
c.init = function(a, b) {
e = {}, f = {}, g = {}, h = a, i = b;
}, c.add = function(a, b, c) {
var d = a.x + b, f = a.y + c;
d >= 50 && (d = 49), f >= 50 && (f = 49), 0 > d && (d = 0), 0 > f && (f = 0);
var h = d + "," + f;
e[h] = e[h] || [], e[h].push(a), g[h] = g[h] + 1 || 1;
}, c.check = function() {
function a(b) {
var c = e[b];
if (f[e[b]._id] = null, delete e[b], c) {
var d = c.x + "," + c.y;
e[d] && a(d);
}
}
var b = {};
for (var c in e) {
var h, i = c.split(/,/), l = j(i, 2), n = l[0], o = l[1];
if (n = parseInt(n), o = parseInt(o), e[c].length > 1) {
var p = k.map(e[c], function(a) {
var b = k.filter(a.body, function(a) {
return a.hits > 0 && a.type == m.MOVE;
}).length, c = k.filter(a.body, function(a) {
return a.type != m.MOVE && a.type != m.CARRY;
}).length;
c += Math.ceil(a.energy / m.CARRY_CAPACITY), c = c || 1;
var d = a.x + "," + a.y, f = g[d] || 0;
return e[d] && k.any(e[d], {
x: n,
y: o
}) && (f = 100), {
object: a,
rate1: f,
rate2: b / c
};
});
p.sort(function(a, b) {
return b.rate1 - a.rate1 != 0 ? b.rate1 - a.rate1 : b.rate2 - a.rate2;
}), h = p[0].object;
} else h = e[c][0];
f[h._id] = {
x: n,
y: o
}, b[c] = h;
}
e = b;
for (var c in e) {
var q = c.split(/,/), r = j(q, 2), n = r[0], o = r[1];
n = parseInt(n), o = parseInt(o);
var s = e[c], t = (n - s.x, o - s.y, d(n, o, s));
t && a(c);
}
}, c.execute = function(b, c) {
var d = f[b._id];
if (d) {
var e = k.filter(h, function(a) {
return a.x == d.x && a.y == d.y;
}), g = 2;
(k.any(e, {
type: "swamp"
}) || l.checkTerrain(i, d.x, d.y, m.TERRAIN_MASK_SWAMP)) && (g = 10);
var j = k.find(e, {
type: "road"
});
j && (g = 1, j.nextDecayTime -= m.ROAD_WEAROUT * b.body.length, c.update(j, {
nextDecayTime: j.nextDecayTime
}));
var n = k.find(e, function(a) {
return "constructionSite" == a.type && a.user != b.user;
});
n && a("./construction-sites/remove")(n, h, c);
var o = k(b.body).filter(function(a) {
return a.type != m.MOVE && a.type != m.CARRY;
}).size();
o += Math.ceil(b.energy / m.CARRY_CAPACITY), o *= g, c.update(b, {
x: d.x,
y: d.y,
fatigue: o
});
}
};
}, {
"../../game/constants": 38,
"../../utils": 108,
"./construction-sites/remove": 56,
lodash: 53
} ],
91: [ function(a, b) {
"use strict";
var c = function() {
function a(a, b) {
var c = [], d = !0, e = !1, f = void 0;
try {
for (var g, h = a[Symbol.iterator](); !(d = (g = h.next()).done) && (c.push(g.value),
!b || c.length !== b); d = !0) ;
} catch (i) {
e = !0, f = i;
} finally {
try {
!d && h["return"] && h["return"]();
} finally {
if (e) throw f;
}
}
return c;
}
return function(b, c) {
if (Array.isArray(b)) return b;
if (Symbol.iterator in Object(b)) return a(b, c);
throw new TypeError("Invalid attempt to destructure non-iterable instance");
};
}(), d = a("lodash"), e = a("../../../utils"), f = a("../../../game/constants");
b.exports = function(b, g, h, i) {
if (b && "portal" == b.type) {
b.ticksToSpawn > 0 && b.ticksToSpawn--;
var j = d.filter(g, {
x: b.x,
y: b.y,
type: "creep",
spawning: !0,
ticksToSpawn: 0
});
if (j.length > 0 && !b.ticksToSpawn) {
for (var k, l, m, n = j[Math.floor(Math.random() * j.length)], o = function(a) {
return d.contains(f.OBSTACLE_OBJECT_TYPES, a.type) && a.x == k && a.y == l;
}, p = 1; 8 >= p; p++) {
var q = e.getOffsetsByDirection(p), r = c(q, 2), s = r[0], t = r[1];
if (k = b.x + s, l = b.y + t, m = d.any(g, o) || e.checkTerrain(h, k, l, f.TERRAIN_MASK_WALL),
!m) break;
}
if (m) for (var p = 1; 8 >= p; p++) {
var u = e.getOffsetsByDirection(p), v = c(u, 2), s = v[0], t = v[1];
if (k = b.x + s, l = b.y + t, m = d.any(g, function(a) {
return "creep" == a.type && a.x == k && a.y == l && a.user == n.user;
}) || e.checkTerrain(h, k, l, f.TERRAIN_MASK_WALL), !m) {
var w = d.find(g, {
x: k,
y: l
});
w && a("../creeps/_die")(w, g, i);
break;
}
}
m || i.update(n, {
x: k,
y: l,
spawning: !1,
ticksToSpawn: null
}), b.ticksToSpawn = 5;
}
i.update(b, {
ticksToSpawn: b.ticksToSpawn
});
}
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
"../creeps/_die": 61,
lodash: 53
} ],
92: [ function(a, b) {
"use strict";
var c = (a("lodash"), a("../../../utils"), a("../../../game/constants"));
b.exports = function(a, b, d, e, f, g, h) {
if (a && "rampart" == a.type) {
if (g) {
var i = c.RAMPART_HITS_MAX[g.level] || 0;
i != a.hitsMax && e.update(a, {
hitsMax: i
});
}
(!a.nextDecayTime || h >= a.nextDecayTime - 1) && (a.hits = a.hits || 0, a.hits -= c.RAMPART_DECAY_AMOUNT,
a.hits <= 0 ? (e.remove(a._id), delete b[a._id]) : (a.nextDecayTime = h + c.RAMPART_DECAY_TIME,
e.update(a, {
hits: a.hits,
nextDecayTime: a.nextDecayTime
})));
}
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
93: [ function(a, b) {
"use strict";
var c = a("lodash"), d = a("../../../utils"), e = a("../../../game/constants");
b.exports = function(a, b, f, g, h, i, j) {
if (a && "road" == a.type && (!a.nextDecayTime || j >= a.nextDecayTime - 1)) {
var k = e.ROAD_DECAY_AMOUNT;
(c.any(b, function(b) {
return b.x == a.x && b.y == a.y && "swamp" == b.type;
}) || d.checkTerrain(f, a.x, a.y, e.TERRAIN_MASK_SWAMP)) && (k *= e.CONSTRUCTION_COST_ROAD_SWAMP_RATIO),
a.hits -= k, a.hits <= 0 ? (g.remove(a._id), delete b[a._id]) : (a.nextDecayTime = j + e.ROAD_DECAY_TIME,
g.update(a, {
hits: a.hits,
nextDecayTime: a.nextDecayTime
}));
}
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
94: [ function(a, b) {
"use strict";
var c = a("lodash"), d = a("../../../utils"), e = a("../../../game/constants"), f = 0;
b.exports = function(a, b, g, h, i, j) {
if (!(a.x < 0 || a.x > 49 || a.y < 0 || a.y > 49) && c.contains([ "spawn", "extension", "road", "rampart", "constructedWall", "link", "storage" ], a.structureType)) {
if (/^(W|E)/.test(a.roomName)) {
if (j && (j.user && j.user != a.user || j.reservation && j.reservation.user != a.user)) return;
if (!d.checkControllerAvailability(a.structureType, b, j)) return;
}
if (d.checkConstructionSite(b, a.structureType, a.x, a.y) && d.checkConstructionSite(g, a.structureType, a.x, a.y)) {
var k = e.CONSTRUCTION_COST[a.structureType];
"road" == a.structureType && (c.any(b, {
x: a.x,
y: a.y,
type: "swamp"
}) || d.checkTerrain(g, a.x, a.y, e.TERRAIN_MASK_SWAMP)) && (k *= e.CONSTRUCTION_COST_ROAD_SWAMP_RATIO);
var l = {
structureType: a.structureType,
x: a.x,
y: a.y,
type: "constructionSite",
room: a.roomName,
user: a.user,
progress: 0,
progressTotal: k
};
"spawn" == a.structureType && (l.name = a.name), h.insert(l), b["_createdConstructionSite" + f] = l,
f++;
}
}
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
95: [ function(a, b) {
"use strict";
{
var c = a("lodash");
a("../../../utils"), a("../../../game/constants");
}
b.exports = function(a, b, d, e) {
c.any(b, {
type: "flag",
user: a.user,
name: a.name
}) || a.color && c.contains([ "white", "grey", "red", "purple", "blue", "cyan", "green", "yellow", "orange", "brown" ], a.color) && (a.x < 0 || a.x > 49 || a.y < 0 || a.y > 49 || e.insert({
name: a.name,
x: a.x,
y: a.y,
type: "flag",
room: a.roomName,
user: a.user,
color: a.color
}));
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
96: [ function(a, b) {
"use strict";
var c = a("lodash"), d = (a("../../../utils"), a("../../../game/constants"));
b.exports = function(b, e, f, g, h, i) {
var j = e[b.id];
if (j && d.CONSTRUCTION_COST[j.type] && i && i.user == b.user) {
if (g.remove(j._id), "spawn" == j.type && j.spawning) {
var k = c.find(e, {
user: j.user,
name: j.spawning.name
});
k && g.remove(k._id);
}
j.energy > 0 && a("../creeps/_create-energy")(j.x, j.y, j.room, j.energy, e, g),
"constructedWall" == j.type && j.decayTime && j.user && a("../creeps/_clear-newbie-walls")(e, g);
}
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
"../creeps/_clear-newbie-walls": 59,
"../creeps/_create-energy": 60,
lodash: 53
} ],
97: [ function(a, b) {
"use strict";
var c = a("lodash"), d = a("../../../utils"), e = a("../../../game/constants");
b.exports = function(a, b, f, g) {
if ("3" == a.user) {
var h, i;
do h = Math.floor(48 * Math.random()) + 1, i = Math.floor(48 * Math.random()) + 1; while (c.any(b, function(a) {
return c.contains(e.OBSTACLE_OBJECT_TYPES, a.type) && a.x == h && a.y == i;
}) || d.checkTerrain(f, h, i, e.TERRAIN_MASK_WALL));
g.insert({
x: h,
y: i,
type: "energy",
energy: 300,
room: a.roomName
});
}
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
98: [ function(a, b) {
"use strict";
var c = a("lodash");
b.exports = function(b, d, e, f, g, h) {
b.createFlag && c.forEach(b.createFlag, function(b) {
a("./create-flag")(b, d, e, f, g, h);
}), b.createConstructionSite && c.forEach(b.createConstructionSite, function(b) {
a("./create-construction-site")(b, d, e, f, g, h);
}), b.destroyStructure && c.forEach(b.destroyStructure, function(b) {
a("./destroy-structure")(b, d, e, f, g, h);
}), b.genEnergy && a("./gen-energy")(b.genEnergy, d, e, f, g, h);
};
}, {
"./create-construction-site": 94,
"./create-flag": 95,
"./destroy-structure": 96,
"./gen-energy": 97,
lodash: 53
} ],
99: [ function(a, b) {
"use strict";
var c = (a("lodash"), a("../../../utils"), a("../../../game/constants"));
b.exports = function(a, b, d, e, f, g, h) {
a && "source" == a.type && a.energy < a.energyCapacity && (a.nextRegenerationTime || (a.nextRegenerationTime = h + c.ENERGY_REGEN_TIME,
e.update(a, {
nextRegenerationTime: a.nextRegenerationTime
})), h >= a.nextRegenerationTime - 1 && (a.energy += Math.min(a.energyCapacity - a.energy, c.ENERGY_REGEN_AMOUNT),
e.update(a, {
nextRegenerationTime: null,
energy: a.energy
})));
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
100: [ function(a, b) {
"use strict";
var c = function() {
function a(a, b) {
var c = [], d = !0, e = !1, f = void 0;
try {
for (var g, h = a[Symbol.iterator](); !(d = (g = h.next()).done) && (c.push(g.value),
!b || c.length !== b); d = !0) ;
} catch (i) {
e = !0, f = i;
} finally {
try {
!d && h["return"] && h["return"]();
} finally {
if (e) throw f;
}
}
return c;
}
return function(b, c) {
if (Array.isArray(b)) return b;
if (Symbol.iterator in Object(b)) return a(b, c);
throw new TypeError("Invalid attempt to destructure non-iterable instance");
};
}(), d = a("lodash"), e = a("../../../utils"), f = a("../../../game/constants");
b.exports = function(a, b, g, h, i) {
for (var j, k, l, m = function(a) {
return d.contains(f.OBSTACLE_OBJECT_TYPES, a.type) && a.x == j && a.y == k;
}, n = 1; 8 >= n; n++) {
var o = e.getOffsetsByDirection(n), p = c(o, 2), q = p[0], r = p[1];
if (j = a.x + q, k = a.y + r, l = d.any(g, m) || e.checkTerrain(h, j, k, f.TERRAIN_MASK_WALL),
!l) break;
}
return l || i.update(b, {
x: j,
y: k,
spawning: !1
}), !l;
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
101: [ function(a, b) {
"use strict";
var c = a("lodash"), d = a("../../../utils"), e = a("../../../game/constants");
b.exports = function(a, b, f, g, h, i, j, k) {
if (!a.spawning && "spawn" == a.type && d.checkStructureAgainstController(a, f, j)) {
var l = c.filter(f, {
type: "spawn"
});
b.body = b.body.slice(0, e.MAX_CREEP_SIZE);
var m = d.calcCreepCost(b.body), n = c.sum(l, "energy"), o = c.filter(f, function(b) {
return "extension" == b.type && b.energy > 0 && b.user == a.user;
});
if (/^(W|E)/.test(a.room) && (j.level < 2 && (o = []), o.length > e.CONTROLLER_STRUCTURES.extension[j.level] && (o.sort(d.comparatorDistance(j)),
o = c.take(o, e.CONTROLLER_STRUCTURES.extension[j.level]))), n += c.sum(o, "energy"),
!(m > n)) {
o.sort(d.comparatorDistance(a)), k.inc("energyCreeps", a.user, m), l.forEach(function(a) {
var b = Math.min(m, a.energy);
a.energy -= b, m -= b, h.update(a, {
energy: a.energy
});
}), o.forEach(function(a) {
if (!(0 >= m)) {
var b = Math.min(m, a.energy);
a.energy -= b, m -= b, h.update(a, {
energy: a.energy
});
}
}), k.inc("creepsProduced", a.user, b.body.length), h.update(a, {
spawning: {
name: b.name,
needTime: e.CREEP_SPAWN_TIME * b.body.length,
remainingTime: e.CREEP_SPAWN_TIME * b.body.length
}
});
var p = [], q = 0;
b.body.forEach(function(a) {
c.contains(e.BODYPARTS_ALL, a) && p.push({
type: a,
hits: 100
}), a == e.CARRY && (q += e.CARRY_CAPACITY);
});
var r = {
name: b.name,
x: a.x,
y: a.y,
body: p,
energy: 0,
energyCapacity: q,
type: "creep",
room: a.room,
user: a.user,
hits: 100 * p.length,
hitsMax: 100 * p.length,
spawning: !0,
fatigue: 0,
notifyWhenAttacked: !0
};
a.tutorial && (r.tutorial = !0), h.insert(r);
}
}
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
102: [ function(a, b) {
"use strict";
b.exports = function(b, c, d, e, f, g, h, i) {
c.createCreep && a("./create-creep")(b, c.createCreep, d, e, f, g, h, i), c.transferEnergy && a("./transfer-energy")(b, c.transferEnergy, d, e, f, g, h);
};
}, {
"./create-creep": 101,
"./transfer-energy": 104
} ],
103: [ function(a, b) {
"use strict";
var c = a("lodash"), d = a("../../../utils"), e = a("../../../game/constants");
b.exports = function(b, f, g, h, i, j, k) {
if (b && "spawn" == b.type) {
if (b.spawning) if (b.spawning.remainingTime--, b.spawning.remainingTime <= 0) {
var l = c.find(f, {
type: "creep",
name: b.spawning.name,
x: b.x,
y: b.y
}), m = a("./_born-creep")(b, l, f, g, h);
m ? h.update(b, {
spawning: null
}) : h.update(b, {
spawning: {
remainingTime: 0
}
});
} else h.update(b, {
spawning: {
remainingTime: b.spawning.remainingTime
}
});
if (j && !(j.level < 1) && j.user == b.user) {
var n = c.filter(f, {
type: "spawn"
});
n.length > e.CONTROLLER_STRUCTURES.spawn[j.level] && (n.sort(d.comparatorDistance(j)),
n = c.take(n, e.CONTROLLER_STRUCTURES.spawn[j.level]), !c.contains(n, b)) || !b.tutorial && k < e.SPAWN_ENERGY_CAPACITY && b.energy < e.SPAWN_ENERGY_CAPACITY && (b.energy++,
h.update(b, {
energy: b.energy
}));
}
}
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
"./_born-creep": 100,
lodash: 53
} ],
104: [ function(a, b) {
"use strict";
a("lodash"), a("../../../utils"), a("../../../game/constants");
b.exports = function(a, b, c, d, e) {
if ("spawn" == a.type) {
var f = c[b.id];
if (!(!f || "creep" != f.type || f.energy >= f.energyCapacity || b.amount < 0 || Math.abs(f.x - a.x) > 1 || Math.abs(f.y - a.y) > 1)) {
var g = b.amount;
f.energy + g > f.energyCapacity && (g = f.energyCapacity - f.energy), a.energy < g || (f.energy += g,
a.energy -= g, e.update(a, {
energy: a.energy
}), e.update(f, {
energy: f.energy
}));
}
}
};
}, {
"../../../game/constants": 38,
"../../../utils": 108,
lodash: 53
} ],
105: [ function(a, b) {
"use strict";
function c(a) {
for (var b = [], c = {
M: "move",
A: "attack",
R: "ranged_attack",
T: "tough",
H: "heal"
}, d = 0; d < a.length; d++) b.push(c[a.charAt(d)]);
return b;
}
var d = a("../../core/core.js"), e = (a("q"), a("lodash")), f = (a("../../game/constants"),
{
1: [ {
name: "Normal",
body: [ "move", "attack" ]
} ],
2: [ {
name: "Normal",
body: [ "move", "ranged_attack", "move", "attack" ]
}, {
name: "Normal",
body: [ "tough", "move", "attack" ]
} ],
3: [ {
name: "Siege",
body: [ "tough", "tough", "tough", "move", "ranged_attack", "move", "attack" ]
}, {
name: "Normal",
body: [ "tough", "move", "attack" ]
}, {
name: "Normal",
body: [ "tough", "move", "heal", "move", "attack" ]
} ],
4: [ {
name: "Siege",
body: [ "tough", "tough", "tough", "move", "ranged_attack", "move", "attack" ]
}, {
name: "Normal",
body: [ "tough", "ranged_attack", "move", "attack" ]
}, {
name: "Normal",
body: [ "tough", "move", "attack" ]
}, {
name: "Normal",
body: [ "move", "heal" ]
} ],
5: [ {
name: "Siege",
body: [ "tough", "tough", "tough", "move", "ranged_attack", "move", "attack", "move", "attack" ]
}, {
name: "Defend",
body: [ "tough", "move", "ranged_attack", "move", "move", "ranged_attack", "move", "attack" ]
}, {
name: "Normal",
body: [ "tough", "ranged_attack", "move", "attack" ]
}, {
name: "Normal",
body: [ "tough", "move", "attack" ]
}, {
name: "Normal",
body: [ "move", "heal" ]
} ],
6: [ {
name: "Siege",
body: [ "tough", "tough", "tough", "move", "ranged_attack", "move", "attack", "move", "attack", "attack" ]
}, {
name: "Defend",
body: [ "tough", "move", "tough", "move", "ranged_attack", "move", "move", "ranged_attack", "move", "attack" ]
}, {
name: "Normal",
body: [ "tough", "ranged_attack", "move", "attack" ]
}, {
name: "Defend",
body: [ "tough", "move", "attack" ]
}, {
name: "Normal",
body: [ "tough", "move", "heal", "move", "heal" ]
} ],
7: [ {
name: "Siege",
body: [ "tough", "tough", "tough", "move", "ranged_attack", "move", "attack", "move", "attack", "attack" ]
}, {
name: "Defend",
body: [ "tough", "move", "tough", "move", "ranged_attack", "move", "move", "ranged_attack", "move", "attack" ]
}, {
name: "Defend",
body: [ "tough", "tough", "ranged_attack", "move", "ranged_attack", "move", "ranged_attack", "move", "attack" ]
}, {
name: "Normal",
body: [ "tough", "tough", "ranged_attack", "move", "ranged_attack", "move", "ranged_attack", "move", "attack" ]
}, {
name: "Normal",
body: [ "tough", "move", "heal", "move", "move", "heal", "move", "attack" ]
} ],
8: [ {
name: "Siege",
body: [ "tough", "tough", "tough", "move", "ranged_attack", "move", "attack", "move", "attack", "attack" ]
}, {
name: "Defend",
body: [ "tough", "move", "tough", "move", "ranged_attack", "move", "move", "ranged_attack", "move", "attack" ]
}, {
name: "Defend",
body: [ "tough", "tough", "ranged_attack", "move", "ranged_attack", "move", "ranged_attack", "move", "attack" ]
}, {
name: "Normal",
body: [ "tough", "tough", "ranged_attack", "move", "ranged_attack", "move", "ranged_attack", "move", "attack" ]
}, {
name: "Normal",
body: [ "tough", "move", "heal", "move", "move", "heal", "move", "attack" ]
}, {
name: "Defend",
body: [ "tough", "move", "tough", "move", "ranged_attack", "move", "move", "ranged_attack", "move", "attack" ]
}, {
name: "Defend",
body: [ "tough", "move", "tough", "move", "ranged_attack", "move", "move", "ranged_attack", "move", "attack" ]
} ],
9: [ {
name: "Siege",
body: [ "tough", "tough", "tough", "move", "ranged_attack", "attack", "attack", "attack", "attack", "move", "attack", "move", "attack", "attack" ]
}, {
name: "Defend",
body: [ "tough", "move", "tough", "move", "ranged_attack", "move", "move", "ranged_attack", "move", "attack" ]
}, {
name: "Defend",
body: [ "tough", "tough", "ranged_attack", "move", "ranged_attack", "move", "ranged_attack", "move", "attack" ]
}, {
name: "Normal",
body: [ "tough", "tough", "ranged_attack", "move", "ranged_attack", "move", "ranged_attack", "move", "attack" ]
}, {
name: "Normal",
body: [ "tough", "move", "heal", "move", "move", "heal", "move", "attack" ]
}, {
name: "Defend",
body: [ "tough", "move", "tough", "move", "ranged_attack", "move", "move", "ranged_attack", "move", "attack" ]
}, {
name: "Defend",
body: [ "tough", "move", "tough", "move", "ranged_attack", "move", "move", "ranged_attack", "move", "attack" ]
}, {
name: "Normal",
body: [ "tough", "move", "heal", "move", "move", "heal", "move", "attack" ]
} ],
10: [ {
name: "Siege",
body: [ "tough", "tough", "tough", "move", "ranged_attack", "attack", "attack", "attack", "attack", "move", "attack", "move", "attack", "attack" ]
}, {
name: "Siege",
body: [ "tough", "tough", "tough", "move", "ranged_attack", "attack", "attack", "attack", "attack", "move", "attack", "move", "attack", "attack" ]
}, {
name: "Defend",
body: [ "tough", "tough", "tough", "move", "ranged_attack", "move", "ranged_attack", "move", "attack", "move", "ranged_attack", "move", "move", "ranged_attack", "move", "attack" ]
}, {
name: "Normal",
body: [ "tough", "tough", "ranged_attack", "move", "ranged_attack", "move", "ranged_attack", "move", "attack" ]
}, {
name: "Normal",
body: [ "tough", "move", "heal", "move", "move", "heal", "move", "attack" ]
}, {
name: "Defend",
body: [ "tough", "move", "tough", "move", "ranged_attack", "move", "move", "ranged_attack", "move", "attack" ]
}, {
name: "Defend",
body: [ "tough", "move", "tough", "move", "ranged_attack", "move", "move", "ranged_attack", "move", "attack" ]
}, {
name: "Normal",
body: [ "tough", "move", "heal", "move", "move", "heal", "move", "attack" ]
} ],
11: [ {
name: "Siege",
body: c("TTTMRAAAAMAMRR")
}, {
name: "Siege",
body: c("TTTMRAAAAMAMRR")
}, {
name: "Defend",
body: c("TTTMRMRMAMRMMRMA")
}, {
name: "Normal",
body: c("TTRMRMRMA")
}, {
name: "Normal",
body: c("TMHHHHMMHMR")
}, {
name: "Defend",
body: c("TTTTMMRRRRMMRMR")
}, {
name: "Defend",
body: c("TTTTMMRRRRMMRMR")
}, {
name: "Normal",
body: c("TMHMMHMR")
} ],
12: [ {
name: "Siege",
body: c("TTTMRAAAAMAMRR")
}, {
name: "Siege",
body: c("TTTMRAAAAMAMRR")
}, {
name: "Defend",
body: c("TTTMRMRMAMRMMRMA")
}, {
name: "Normal",
body: c("TTRMRMRMA")
}, {
name: "Normal",
body: c("TMHHHHMMHMR")
}, {
name: "Defend",
body: c("TTTTMMRRRRMMRMR")
}, {
name: "Defend",
body: c("TTTTMMRRRRMMRMR")
}, {
name: "Normal",
body: c("TMHMMHMR")
} ],
13: [ {
name: "Siege",
body: c("TTTTRAMMRAAAAMAMRR")
}, {
name: "Siege",
body: c("TTTTRAMMRAAAAMAMRR")
}, {
name: "Defend",
body: c("TTTRMRMRMMRMRMAMRMMRMA")
}, {
name: "Normal",
body: c("TTRMRMRMA")
}, {
name: "Normal",
body: c("TTMHMHMHMMHHHHMMHMR")
}, {
name: "Defend",
body: c("TTTTMMRRRRMMRMR")
}, {
name: "Defend",
body: c("TTTTMMRRRRMMRMR")
}, {
name: "Normal",
body: c("TRRHMHMMHMMHMR")
}, {
name: "Normal",
body: c("TRRHMHMMHMMHMR")
} ],
14: [ {
name: "Siege",
body: c("TTTTTRAMRAMMRAAAAMRMRR")
}, {
name: "Siege",
body: c("TTTTTRAMRAMMRAAAAMRMRR")
}, {
name: "Defend",
body: c("TTTTTMMRMRMRMMRMRMAMRMMRMA")
}, {
name: "Normal",
body: c("TTTTRMRMRMRMR")
}, {
name: "Normal",
body: c("TTTMMHMHMHMMHHHHMMHMR")
}, {
name: "Defend",
body: c("TTTTMMRRRRMMRMR")
}, {
name: "Defend",
body: c("TTTTMMRRRRMMRMR")
}, {
name: "Normal",
body: c("TRRHMHMMHMMHMR")
}, {
name: "Normal",
body: c("TRRHMHMMHMMHMR")
}, {
name: "Defend",
body: c("TTTTMMRRRRMMRMA")
} ],
15: [ {
name: "Siege",
body: c("TTTAAAAAAARRRRMRAMMRAAAAMRMRR")
}, {
name: "Siege",
body: c("TTTAAAAAAARRRRMRAMMRAAAAMRMRR")
}, {
name: "Defend",
body: c("TTTRRRMMMRMRMRMMRMRMAMRMMRMA")
}, {
name: "Normal",
body: c("TTTRRMRMRMRMRMRMRMA")
}, {
name: "Normal",
body: c("TTTTMMMHMHMHMHMMHHHHMMHMR")
}, {
name: "Defend",
body: c("TTTRRMRMRMRMMMRRRRMMRMA")
}, {
name: "Defend",
body: c("TTTRRMRMRMMMRRRRMMRMA")
}, {
name: "Normal",
body: c("TTTHMMMHMRRHMHMMHMMHMR")
}, {
name: "Normal",
body: c("TTTHMMMHMRRHMHMMHMMHMR")
}, {
name: "Defend",
body: c("TTTRRRMRMMMRRRRMMRMA")
} ],
16: [ {
name: "Siege",
body: c("TTAAAAAAARRRRRMRAMMRAAAAMRMRR")
}, {
name: "Siege",
body: c("TTAAAAAAARRRRRMRAMMRAAAAMRMRR")
}, {
name: "Defend",
body: c("TTRRRRRMMMRMRMRMMRMRMAMRMMRMA")
}, {
name: "Normal",
body: c("TTRRRRMRMRMRMRMRMRMRMA")
}, {
name: "Defend",
body: c("TTRRRRMRMRMRMMMRRRRMMRMA")
}, {
name: "Normal",
body: c("TTTTRRMMMMHMHMHMHMMHHHHMMHMR")
}, {
name: "Defend",
body: c("TTRRRRMMRMRMRMMMRRRRMMRMA")
}, {
name: "Defend",
body: c("TTRRRRMMRMRMMMRRRRMMRMA")
}, {
name: "Normal",
body: c("TTRHMHMMMHMRRHMHMMHMMHMR")
}, {
name: "Normal",
body: c("TTRHMHMMMHMRRHMHMMHMMHMR")
} ],
17: [ {
name: "Siege",
body: c("RRAAAAAAARRRRRRMRAMMRAAAAMRMRR")
}, {
name: "Siege",
body: c("RRAAAAAAARRRRRRMRAMMRAAAAMRMRR")
}, {
name: "Defend",
body: c("RRRMRMRMRMRMRMRMMRMRMAMRMMRMA")
}, {
name: "Normal",
body: c("TTRRMRMRMRMRMRMRMRMRMRMRMA")
}, {
name: "Defend",
body: c("TTRRRMMRMRMRMRMMMRRRRMMRMA")
}, {
name: "Normal",
body: c("TTRRRHMHMMMMHMHMHMHMMHHHHMMHMR")
}, {
name: "Defend",
body: c("RRRRRRMMMRMMRMRMRMMMRRRRMMRMA")
}, {
name: "Defend",
body: c("TTRRRRMMMRMMRMRMMMRRRRMMRMA")
}, {
name: "Normal",
body: c("TTRHHMMHMHMMMHMRRHMHMMHMMHMR")
}, {
name: "Normal",
body: c("TTRHHMMHMHMMMHMRRHMHMMHMMHMR")
} ],
18: [ {
name: "Siege",
body: c("RRAARRRRRAAAAAAMRAMMRAAAAMRMRR")
}, {
name: "Siege",
body: c("RRAARRRRRAAAAAAMRAMMRAAAAMRMRR")
}, {
name: "Defend",
body: c("RRRRMRMRMRMRMRMRMMRMRMAMRMMRMA")
}, {
name: "Normal",
body: c("RRRRMRMMRRMRMRMRMRMRMRMRMRMRMA")
}, {
name: "Defend",
body: c("RRRRMRMRMRMRMRMRMRMMMRRRRMMRMA")
}, {
name: "Normal",
body: c("RRRHMHMHMMMMHMHMHMHMMHHHHMMHMR")
}, {
name: "Defend",
body: c("RRRRMRMRMMRMMRMRMRMMMRRRRMMRMA")
}, {
name: "Defend",
body: c("RRRRMRMRMRMMRMMRMRMMMRRRRMMRMA")
}, {
name: "Normal",
body: c("RRRHHHMHMHMHMMMHMRRHMHMMHMMHMR")
}, {
name: "Normal",
body: c("RRRHHHMHMHMHMMMHMRRHMHMMHMMHMR")
} ],
19: [ {
name: "Siege",
body: c("RRAARRRRRAAAAAAMRAMMRAAAAMRMRR")
}, {
name: "Siege",
body: c("RRAARRRRRAAAAAAMRAMMRAAAAMRMRR")
}, {
name: "Defend",
body: c("RRRRMRMRMRMRMRMRMMRMRMAMRMMRMA")
}, {
name: "Normal",
body: c("RRRRMRMMRRMRMRMRMRMRMRMRMRMRMA")
}, {
name: "Defend",
body: c("RRRRMRMRMMRMMRMRMRMMMRRRRMMRMA")
}, {
name: "Defend",
body: c("RRRRMRMRMRMMRMMRMRMMMRRRRMMRMA")
}, {
name: "Normal",
body: c("RRRHHHMHMHMHMMMHMRRHMHMMHMMHMR")
}, {
name: "Normal",
body: c("RRRHHHMHMHMHMMMHMRRHMHMMHMMHMR")
}, {
name: "Defend",
body: c("RRRRMRMRMRMRMRMRMRMMMRRRRMMRMA")
}, {
name: "Defend",
body: c("RRRRMRMRMRMRMRMRMRMMMRRRRMMRMA")
}, {
name: "Normal",
body: c("RRRRMRMRMRMRMRMRMRMMMRRRRMMRMA")
}, {
name: "Normal",
body: c("RRRHMHMHMMMMHMHMHMHMMHHHHMMHMR")
} ],
20: [ {
name: "Siege",
body: c("RRAARRRRRAAAAAAMRAMMRAAAAMRMRR")
}, {
name: "Siege",
body: c("RRAARRRRRAAAAAAMRAMMRAAAAMRMRR")
}, {
name: "Defend",
body: c("RRRRMRMRMRMRMRMRMMRMRMAMRMMRMA")
}, {
name: "Normal",
body: c("RRRRMRMMRRMRMRMRMRMRMRMRMRMRMA")
}, {
name: "Normal",
body: c("RRRHMHMHMMMMHMHMHMHMMHHHHMMHMR")
}, {
name: "Defend",
body: c("RRRRMRMRMMRMMRMRMRMMMRRRRMMRMA")
}, {
name: "Defend",
body: c("RRRRMRMRMRMMRMMRMRMMMRRRRMMRMA")
}, {
name: "Defend",
body: c("RRRRMRMRMRMRMRMRMRMMMRRRRMMRMA")
}, {
name: "Defend",
body: c("RRRRMRMRMRMRMRMRMRMMMRRRRMMRMA")
}, {
name: "Defend",
body: c("RRRRMRMRMRMRMRMRMRMMMRRRRMMRMA")
}, {
name: "Normal",
body: c("RRRRMRMRMRMRMRMRMRMMMRRRRMMRMA")
}, {
name: "Normal",
body: c("RRRHHHMHMHMHMMMHMRRHMHMMHMMHMR")
}, {
name: "Normal",
body: c("RRRHHHMHMHMHMMMHMRRHMHMMHMMHMR")
}, {
name: "Normal",
body: c("RRRHHHMHMHMHMMMHMRRHMHMMHMMHMR")
}, {
name: "Normal",
body: c("RRRHHHMHMHMHMMMHMRRHMHMMHMMHMR")
} ]
});
b.exports = function(a, b, c, g, h) {
if (b.score++, !e.any(c, {
type: "spawn"
}) || b.finishing) b.status = "finished", b.invaders = null; else if (b.survivalEnabled) {
if (b.timeToWave--, b.timeToWave <= 0) {
b.timeToWave = 200, b.wave > 20 && (b.timeToWave -= 10 * (b.wave - 20), b.timeToWave < 20 && (b.timeToWave = 20)),
b.invaders = b.invaders || {
bodies: []
};
var i = b.wave;
i > 20 && (i = 20);
for (var j = f[i], k = 0; k < j.length; k++) b.invaders.bodies.push({
name: j[k].name + new Date().getTime() + Math.floor(1e5 * Math.random()),
body: e.map(j[k].body, function(a) {
return new Object({
type: a,
hits: 100
});
}),
energy: 0,
energyCapacity: 0,
type: "creep",
room: a,
user: "2",
hits: 100 * j[k].body.length,
hitsMax: 100 * j[k].body.length,
spawning: !1,
fatigue: 0,
ticksToLive: 300
});
var l = [ 1, 3, 5, 7 ], m = [];
l.sort(function() {
return Math.random() > Math.random();
}), l.forEach(function(a) {
e.any(c, {
type: "exit",
exit: a
}) && m.push(a);
}), b.invaders.exit = m[0], b.wave++;
}
if (b.invaders.bodies.length) {
var n, o = {};
do {
if (n = e.filter(c, function(a) {
return "exit" == a.type && a.exit == b.invaders.exit && !o[a.x + "," + a.y] && !e.any(c, {
type: "creep",
x: a.x,
y: a.y
});
}), !n.length) break;
var p = n[Math.floor(Math.random() * n.length)];
o[p.x + "," + p.y] = !0, b.invaders.bodies[0].x = p.x, b.invaders.bodies[0].y = p.y,
h.insert(b.invaders.bodies[0]), b.invaders.bodies.splice(0, 1);
} while (n.length && b.invaders.bodies.length);
}
}
return d.saveGameInfo(b, c);
};
}, {
"../../core/core.js": 27,
"../../game/constants": 38,
lodash: 53,
q: 54
} ],
106: [ function(a) {
"use strict";
function b(b, d, j, m, n, o) {
return f.when().then(function() {
var p, q = e.bulkObjectsWrite(), r = e.bulkUsersWrite(), s = !0, t = !1, u = e.getRoomStatsUpdater(b), v = {}, w = m[g.findKey(m)];
"terrain" == w.type && (m = w.terrain), g.forEach(j, function(a) {
"creep" == a.type && (a._actionLog = a.actionLog, a._ticksToLive = a.ageTime - o,
a.actionLog = {
attacked: null,
healed: null,
attack: null,
rangedAttack: null,
rangedMassAttack: null,
rangedHeal: null,
harvest: null,
heal: null,
repair: null,
build: null,
say: null,
upgradeController: null,
reserveController: null
}), "link" == a.type && (a.actionLog = {
transferEnergy: null
}), "controller" == a.type && (p = a), a.user && "3" != a.user && (s = !1), "constructedWall" == a.type && a.decayTime && a.user && (t = !0);
}), i.init(j, m), d && g.forEach(d.users, function(b) {
b.objectsManual && (b.objects = b.objects || {}, g.extend(b.objects, b.objectsManual));
for (var c in b.objects) {
var d = b.objects[c], e = j[c];
"room" != c ? e && ("creep" == e.type && a("./intents/creeps/intents")(e, d, j, m, q, r, p, u, o),
"link" == e.type && a("./intents/links/intents")(e, d, j, m, q, r, p, u), "spawn" == e.type && a("./intents/spawns/intents")(e, d, j, m, q, r, p, u),
"flag" == e.type && a("./intents/flags/intents")(e, d, j, m, q, r, p, u), "constructionSite" == e.type && d.remove && a("./intents/construction-sites/remove")(e, j, q),
("extension" == e.type || "storage" == e.type) && d.transferEnergy && a("./intents/extensions/transfer-energy")(e, d.transferEnergy, j, m, q, r, p),
d.notifyWhenAttacked && (h.CONSTRUCTION_COST[e.type] || "creep" == e.type) && q.update(e, {
notifyWhenAttacked: !!d.notifyWhenAttacked.enabled
})) : a("./intents/room/intents")(d, j, m, q, r, p);
}
}), i.check();
var x = g(j).filter(function(a) {
return "spawn" == a.type || "extension" == a.type;
}).sum("energy"), y = [ "creep", "spawn", "extension", "controller", "link", "storage", "rampart", "constructedWall", "road" ], z = {
walls: [],
roads: []
};
g.forEach(j, function(b) {
if ("energy" == b.type && a("./intents/energy/tick")(b, j, m, q, r, p), "source" == b.type && a("./intents/sources/tick")(b, j, m, q, r, p, o),
"creep" == b.type && a("./intents/creeps/tick")(b, j, m, q, r, p, u, o), "spawn" == b.type && a("./intents/spawns/tick")(b, j, m, q, r, p, x),
"rampart" == b.type && a("./intents/ramparts/tick")(b, j, m, q, r, p, o), "road" == b.type && a("./intents/roads/tick")(b, j, m, q, r, p, o),
"constructionSite" == b.type && a("./intents/construction-sites/tick")(b, j, m, q, r, p),
"keeperLair" == b.type && a("./intents/keeper-lairs/tick")(b, j, m, q, r, p, o),
"portal" == b.type && a("./intents/portals/tick")(b, j, m, q, r, p), "constructedWall" == b.type && a("./intents/constructedWalls/tick")(b, j, m, q, r, p, o),
"link" == b.type && a("./intents/links/tick")(b, j, m, q, r, p), "controller" == b.type && a("./intents/controllers/tick")(b, j, m, q, r, p, o),
"storage" == b.type && p) {
var c = p.level > 0 && p.user == b.user && h.CONTROLLER_STRUCTURES.storage[p.level] > 0 ? h.STORAGE_CAPACITY : 0;
c != b.energyCapacity && q.update(b, {
energyCapacity: c
});
}
if ("flag" != b.type && (v[b._id] = b, "creep" == b.type && (v[b._id] = g.cloneDeep(b),
v[b._id]._id = "" + b._id, delete v[b._id]._actionLog, delete v[b._id]._ticksToLive,
b.actionLog.say && delete v[b._id].actionLog.say)), g.contains(y, b.type)) if (b.user) {
if (b.newbieWall) return;
z[b.user] = z[b.user] || [], z[b.user].push([ b.x, b.y ]);
} else "constructedWall" == b.type ? z.walls.push([ b.x, b.y ]) : "road" == b.type && z.roads.push([ b.x, b.y ]);
});
var A = [];
n && "active" == n.status && A.push(a("./intents/survival")(b, n, j, m, q)), k.mark("processRoom:" + b),
A.push(e.mapViewSave(b, z)), A.push(q.execute()), A.push(r.execute()), A.push(c(b, v, o)),
Date.now() > l + 3e4 && (A.push(e.roomsStatsSave()), l = Date.now());
var B = f.all(A);
if (s && (B = B.then(function() {
return e.deactivateRoom(b);
})), t) {
var C = !0;
g.forEach(j, function(a) {
"constructedWall" == a.type && a.decayTime && a.user && (C = !1);
}), C && (B = B.then(function() {
return e.setRoomStatus(b, "normal");
}));
}
return n && "finished" == n.status && (B = B.then(function() {
return e.finishGame(n);
})), B;
});
}
function c(a, b, c) {
var d = f.when();
if (!(c % 20)) {
var g = 20 * Math.floor((c - 1) / 20);
d = e.history.upload(a, g);
}
var h = JSON.stringify(b);
return d.then(function() {
return e.history.saveTick(a, c, h);
});
}
var d, e = a("../core/core"), f = a("q"), g = a("lodash"), h = a("../game/constants"), i = a("./intents/movement"), j = a("../utils"), k = j.getTimelineStats("processor"), l = 0;
e.connect().then(function() {
function a() {
"undefined" == typeof self;
var c;
d.fetch().then(function(a) {
return k.setNow(), f.all([ e.getRoomIntents(c = a), e.getRoomObjects(a), e.getRoomTerrain(a), e.getGameInfo(a), e.getGameTime() ]);
}).then(function(a) {
k.mark("getRoomData:" + c), b(c, a[0], a[1], a[2], a[3], parseInt(a[4]))["catch"](function(a) {
return void 0;
}).then(function() {
return k.mark("saveRoom:" + c), e.clearRoomIntents(c);
}).then(function() {
return d.markDone(c);
});
}).then(function() {
e.flushTimelineStats(k.getStats()), setTimeout(a, 0);
});
}
d = e.queue.create("rooms", !0), e.setupProcessor();
a();
})["catch"](function(a) {}), "undefined " == typeof self && setInterval(function() {
var a = f.getUnhandledReasons();
a.forEach(function(a) {
return void 0;
}), f.resetUnhandledRejections();
}, 1e3);
}, {
"../core/core": 27,
"../game/constants": 38,
"../utils": 108,
"./intents/constructedWalls/tick": 55,
"./intents/construction-sites/remove": 56,
"./intents/construction-sites/tick": 57,
"./intents/controllers/tick": 58,
"./intents/creeps/intents": 69,
"./intents/creeps/tick": 79,
"./intents/energy/tick": 83,
"./intents/extensions/transfer-energy": 84,
"./intents/flags/intents": 85,
"./intents/keeper-lairs/tick": 86,
"./intents/links/intents": 87,
"./intents/links/tick": 88,
"./intents/movement": 90,
"./intents/portals/tick": 91,
"./intents/ramparts/tick": 92,
"./intents/roads/tick": 93,
"./intents/room/intents": 98,
"./intents/sources/tick": 99,
"./intents/spawns/intents": 102,
"./intents/spawns/tick": 103,
"./intents/survival": 105,
lodash: 53,
q: 54
} ],
107: [ function(a) {
"use strict";
function b(a, b) {
function e(e) {
g.mark("endMakeRuntime:" + e.username), e.console && c.sendConsoleMessages(a, e.console);
var f = [];
return e.memory && f.push(c.saveUserMemory(a, e.memory, b)), e.intents && f.push(c.saveUserIntents(a, e.intents)),
d.all(f).then(function() {
return g.mark("saveUser:" + e.username), e.error ? d.reject(e.error) : void 0;
});
}
return g.setNow(), c.makeRuntime(a, b, g).then(e, e);
}
var c = a("./core/core"), d = a("q"), e = (a("./game/constants"), a("lodash"), a("util"),
0), f = a("./utils"), g = f.getTimelineStats("runner");
c.connect("runner").then(function() {
function a() {
var f, h;
e++, "undefined" == typeof self, d.fetch().then(function(a) {
f = h = a;
var c, d = f.match(/^SourceKeeper:(.*)$/);
return d && (f = "3", c = d[1]), b(f, c);
})["catch"](function(a) {
return c.sendConsoleError(f, a);
}).then(function() {
return d.markDone(h);
})["catch"](function(a) {
return void 0;
})["finally"](function() {
c.flushTimelineStats(g.getStats()), setTimeout(a, 0);
});
}
var d = c.queue.create("users", !0);
a();
})["catch"](function(a) {}), "undefined " == typeof self && setInterval(function() {
var a = d.getUnhandledReasons();
a.forEach(function(a) {
return void 0;
}), d.resetUnhandledRejections();
}, 1e3);
}, {
"./core/core": 27,
"./game/constants": 38,
"./utils": 108,
lodash: 53,
q: 54,
util: 112
} ],
108: [ function(require, module, exports) {
"use strict";
function _typeof(a) {
return a && "undefined" != typeof Symbol && a.constructor === Symbol ? "symbol" : typeof a;
}
function _instanceof(a, b) {
return null != b && b[Symbol.hasInstance] ? b[Symbol.hasInstance](a) : a instanceof b;
}
function _defineProperty(a, b, c) {
return b in a ? Object.defineProperty(a, b, {
value: c,
enumerable: !0,
configurable: !0,
writable: !0
}) : a[b] = c, a;
}
var _slicedToArray = function() {
function a(a, b) {
var c = [], d = !0, e = !1, f = void 0;
try {
for (var g, h = a[Symbol.iterator](); !(d = (g = h.next()).done) && (c.push(g.value),
!b || c.length !== b); d = !0) ;
} catch (i) {
e = !0, f = i;
} finally {
try {
!d && h["return"] && h["return"]();
} finally {
if (e) throw f;
}
}
return c;
}
return function(b, c) {
if (Array.isArray(b)) return b;
if (Symbol.iterator in Object(b)) return a(b, c);
throw new TypeError("Invalid attempt to destructure non-iterable instance");
};
}(), _offsetsByDirection, _ = require("lodash"), C = require("./game/constants"), offsetsByDirection = (_offsetsByDirection = {},
_defineProperty(_offsetsByDirection, C.TOP, [ 0, -1 ]), _defineProperty(_offsetsByDirection, C.TOP_RIGHT, [ 1, -1 ]),
_defineProperty(_offsetsByDirection, C.RIGHT, [ 1, 0 ]), _defineProperty(_offsetsByDirection, C.BOTTOM_RIGHT, [ 1, 1 ]),
_defineProperty(_offsetsByDirection, C.BOTTOM, [ 0, 1 ]), _defineProperty(_offsetsByDirection, C.BOTTOM_LEFT, [ -1, 1 ]),
_defineProperty(_offsetsByDirection, C.LEFT, [ -1, 0 ]), _defineProperty(_offsetsByDirection, C.TOP_LEFT, [ -1, -1 ]),
_offsetsByDirection);
exports.fetchXYArguments = function(a, b, c) {
var d, e, f;
if (_.isUndefined(b) || !_.isNumber(b)) {
if (!_.isObject(a)) return [ void 0, void 0, void 0 ];
_instanceof(a, c.RoomPosition) && (d = a.x, e = a.y, f = a.roomName), a.pos && _instanceof(a.pos, c.RoomPosition) && (d = a.pos.x,
e = a.pos.y, f = a.pos.roomName);
} else d = a, e = b;
return _.isNaN(d) && (d = void 0), _.isNaN(e) && (e = void 0), [ d, e, f ];
}, exports.getDirection = function(a, b) {
var c = Math.abs(a), d = Math.abs(b);
return c > 2 * d ? a > 0 ? C.RIGHT : C.LEFT : d > 2 * c ? b > 0 ? C.BOTTOM : C.TOP : a > 0 && b > 0 ? C.BOTTOM_RIGHT : a > 0 && 0 > b ? C.TOP_RIGHT : 0 > a && b > 0 ? C.BOTTOM_LEFT : 0 > a && 0 > b ? C.TOP_LEFT : void 0;
}, exports.getOffsetsByDirection = function(a) {
return !offsetsByDirection[a], offsetsByDirection[a];
}, exports.calcCreepCost = function(a) {
var b = 0;
return a.forEach(function(a) {
b += _.isObject(a) ? C.BODYPART_COST[a.type] : C.BODYPART_COST[a];
}), b;
}, exports.checkConstructionSite = function(a, b, c, d) {
if (_.isString(a)) {
if (exports.checkTerrain(a, c, d, C.TERRAIN_MASK_WALL)) return !1;
if ("spawn" == b) for (var e = -1; 1 >= e; e++) for (var f = -1; 1 >= f; f++) if (exports.checkTerrain(a, c + e, d + f, C.TERRAIN_MASK_WALL)) return !1;
return !0;
}
if (a && _.isArray(a[0]) && _.isString(a[0][0])) {
if (a[d][c] & C.TERRAIN_MASK_WALL) return !1;
if ("spawn" == b) for (var e = -1; 1 >= e; e++) for (var f = -1; 1 >= f; f++) if (a[d + f][c + e] & C.TERRAIN_MASK_WALL) return !1;
return !0;
}
return _.any(a, {
x: c,
y: d,
type: b
}) ? !1 : _.any(a, {
x: c,
y: d,
type: "constructionSite"
}) ? !1 : "rampart" != b && _.any(a, function(a) {
return a.x == c && a.y == d && _.contains([ "wall", "constructedWall", "spawn", "extension", "link", "storage" ], a.type);
}) ? !1 : "road" == b && (0 >= c || 0 >= d || c >= 49 || d >= 49) || "road" != b && (1 >= c || 1 >= d || c >= 48 || d >= 48) ? !1 : "spawn" == b && _.any(a, function(a) {
return "source" == a.type ? Math.abs(a.x - c) < 5 && Math.abs(a.y - d) < 5 : Math.abs(a.x - c) < 2 && Math.abs(a.y - d) < 2 && _.contains([ "wall", "constructedWall", "spawn", "extension", "link", "storage" ], a.type);
}) ? !1 : "extension" == b && _.any(a, function(a) {
return "source" == a.type ? Math.abs(a.x - c) < 5 && Math.abs(a.y - d) < 5 : !1;
}) ? !1 : !0;
}, exports.getDiff = function(a, b) {
function c(a) {
var b = {};
return _.forEach(a, function(a) {
return b[a._id] = a;
}), b;
}
var d = {}, e = c(a), f = c(b);
return _.forEach(a, function(a) {
if (f[a._id]) {
var b = f[a._id], c = d[a._id] = {};
for (var e in a) if ("_id" != e) if (_.isUndefined(b[e])) c[e] = null; else if (_typeof(a[e]) != _typeof(b[e]) || a[e] && !b[e]) c[e] = b[e]; else if (_.isObject(a[e])) {
c[e] = {};
for (var g in a[e]) _.isEqual(a[e][g], b[e][g]) || (c[e][g] = b[e][g]);
for (var g in b[e]) _.isUndefined(a[e][g]) && (c[e][g] = b[e][g]);
_.size(c[e]) || delete d[a._id][e];
} else _.isEqual(a[e], b[e]) || (c[e] = b[e]);
for (var e in b) _.isUndefined(a[e]) && (c[e] = b[e]);
_.size(c) || delete d[a._id];
} else d[a._id] = null;
}), _.forEach(b, function(a) {
e[a._id] || (d[a._id] = a);
}), d;
}, exports.encodeTerrain = function(a) {
for (var b = "", c = 0; 50 > c; c++) for (var d = 0; 50 > d; d++) {
var e = _.filter(a, {
x: d,
y: c
}), f = 0;
_.any(e, {
type: "wall"
}) && (f |= C.TERRAIN_MASK_WALL), _.any(e, {
type: "swamp"
}) && (f |= C.TERRAIN_MASK_SWAMP), b += f;
}
return b;
}, exports.decodeTerrain = function(a) {
var b = [];
for (var c in a) if ("terrain" == a[c].type) for (var d = 0; 50 > d; d++) for (var e = 0; 50 > e; e++) {
var f = a[c].terrain.charAt(50 * d + e);
f & C.TERRAIN_MASK_WALL && b.push({
room: a[c].room,
x: e,
y: d,
type: "wall"
}), f & C.TERRAIN_MASK_SWAMP && b.push({
room: a[c].room,
x: e,
y: d,
type: "swamp"
});
}
return b;
}, exports.decodeTerrainByRoom = function(a) {
var b = {
spatial: {}
};
for (var c in a) if ("terrain" == a[c].type) {
b[a[c].room] = b[a[c].room] || [], b.spatial[a[c].room] = new Array(50);
for (var d = 0; 50 > d; d++) {
b.spatial[a[c].room][d] = new Array(50);
for (var e = 0; 50 > e; e++) {
var f = a[c].terrain.charAt(50 * d + e);
b.spatial[a[c].room][d][e] = f;
}
}
}
return b;
}, exports.checkTerrain = function(a, b, c, d) {
return (parseInt(a.charAt(50 * c + b)) & d) > 0;
}, exports.checkControllerAvailability = function(a, b, c, d) {
var e = 0;
_.isObject(c) && c.level && (c.user || c.owner) && (e = c.level), _.isNumber(c) && (e = c),
d = d || 0;
var f = _(b).filter(function(b) {
return b.type == a || "constructionSite" == b.type && b.structureType == a;
}).size(), g = C.CONTROLLER_STRUCTURES[a][e] + d;
return g > f;
}, exports.getRoomNameFromXY = function(a, b) {
return a = 0 > a ? "W" + (-a - 1) : "E" + a, b = 0 > b ? "N" + (-b - 1) : "S" + b,
"" + a + b;
}, exports.roomNameToXY = function(a) {
a = a.toUpperCase();
var b = a.match(/^(\w)(\d+)(\w)(\d+)$/);
if (!b) return [ void 0, void 0 ];
var c = _slicedToArray(b, 5), d = c[1], e = c[2], f = c[3], g = c[4];
return e = "W" == d ? -e - 1 : +e, g = "N" == f ? -g - 1 : +g, [ e, g ];
}, exports.comparatorDistance = function(a) {
return a.pos && (a = a.pos), function(b, c) {
b.pos && (b = b.pos), c.pos && (c = c.pos);
var d = Math.max(Math.abs(b.x - a.x), Math.abs(b.y - a.y)), e = Math.max(Math.abs(c.x - a.x), Math.abs(c.y - a.y));
return d - e;
};
}, exports.getTimelineStats = function(a) {
a += Math.floor(1e5 * Math.random());
var b = Date.now(), c = [];
return {
mark: function(d) {
c.push({
type: a,
name: d,
start: b,
end: Date.now()
}), this.setNow();
},
setNow: function() {
b = Date.now();
},
getStats: function() {
var a = c;
return c = [], a;
}
};
}, exports.storeIntents = function(a, b, c) {
var d = {};
for (var e in b) if ("notify" != e) if ("room" != e) {
if (e in c.userObjects) {
var f = c.userObjects[e], g = b[e];
d[f.room] = d[f.room] || {};
var h = d[f.room][e] = {};
g.move && (h.move = {
direction: parseInt(g.move.direction)
}), g.harvest && (h.harvest = {
id: "" + g.harvest.id
}), g.attack && (h.attack = {
id: "" + g.attack.id,
x: parseInt(g.attack.x),
y: parseInt(g.attack.y)
}), g.rangedAttack && (h.rangedAttack = {
id: "" + g.rangedAttack.id
}), g.rangedMassAttack && (h.rangedMassAttack = {}), g.heal && (h.heal = {
id: "" + g.heal.id,
x: parseInt(g.heal.x),
y: parseInt(g.heal.y)
}), g.rangedHeal && (h.rangedHeal = {
id: "" + g.rangedHeal.id
}), g.repair && (h.repair = {
id: "" + g.repair.id,
x: parseInt(g.repair.x),
y: parseInt(g.repair.y)
}), g.build && (h.build = {
id: "" + g.build.id,
x: parseInt(g.build.x),
y: parseInt(g.build.y)
}), g.transferEnergy && (h.transferEnergy = {
id: "" + g.transferEnergy.id,
amount: parseInt(g.transferEnergy.amount)
}), g.dropEnergy && (h.dropEnergy = {
amount: parseInt(g.dropEnergy.amount)
}), g.pickup && (h.pickup = {
id: "" + g.pickup.id
}), g.createCreep && (h.createCreep = {
name: "" + g.createCreep.name,
body: _.filter(g.createCreep.body, function(a) {
return _.contains(C.BODYPARTS_ALL, a);
})
}), g.suicide && (h.suicide = {}), g.remove && (h.remove = {}), g.say && (h.say = {
message: g.say.message.substring(0, 10)
}), g.claimController && (h.claimController = {
id: "" + g.claimController.id
}), g.unclaimController && (h.unclaimController = {
id: "" + g.unclaimController.id
}), g.upgradeController && (h.upgradeController = {
id: "" + g.upgradeController.id
}), g.reserveController && (h.reserveController = {
id: "" + g.reserveController.id
}), g.notifyWhenAttacked && (h.notifyWhenAttacked = {
enabled: !!g.notifyWhenAttacked.enabled
}), g.setPosition && (h.setPosition = {
x: parseInt(g.setPosition.x),
y: parseInt(g.setPosition.y),
roomName: "" + g.setPosition.roomName
}), g.setColor && (h.setColor = {
color: "" + g.setColor.color
}), g.destroy && (h.destroy = {});
}
} else {
var i = b.room;
i.createFlag && _.forEach(i.createFlag, function(b) {
d[b.roomName] = d[b.roomName] || {};
var c = d[b.roomName].room = d[b.roomName].room || {};
c.createFlag = c.createFlag || [], c.createFlag.push({
x: parseInt(b.x),
y: parseInt(b.y),
name: "" + b.name,
color: "" + b.color,
roomName: b.roomName,
user: a
});
}), i.createConstructionSite && _.forEach(i.createConstructionSite, function(b) {
d[b.roomName] = d[b.roomName] || {};
var c = d[b.roomName].room = d[b.roomName].room || {};
c.createConstructionSite = c.createConstructionSite || [], c.createConstructionSite.push({
x: parseInt(b.x),
y: parseInt(b.y),
structureType: "" + b.structureType,
name: "" + b.name,
roomName: "" + b.roomName,
user: a
});
}), i.destroyStructure && _.forEach(i.destroyStructure, function(b) {
d[b.roomName] = d[b.roomName] || {};
var c = d[b.roomName].room = d[b.roomName].room || {};
c.destroyStructure = c.destroyStructure || [], c.destroyStructure.push({
roomName: "" + b.roomName,
id: "" + b.id,
user: a
});
});
} else d.notify = [], _.isArray(b.notify) && b.notify.forEach(function(a) {
d.notify.push({
message: ("" + a.message).substring(0, 1e3),
groupInterval: +a.groupInterval
});
});
return d;
}, exports.sendAttackingNotification = function(a, b) {
var c, d = require("./core/core");
c = "creep" == a.type ? "creep " + a.name : "spawn" == a.type ? "spawn " + a.name : a.type + " #" + a._id;
var e = a.user ? a.user : b ? b.user : null;
e && d.sendNotification(e, "Your " + c + " in room " + a.room + " is under attack!");
}, exports.checkStructureAgainstController = function(a, b, c) {
var d = _.filter(b, {
type: a.type,
user: a.user
});
return !c || c.level < 1 || c.user != a.user ? !1 : d.length > C.CONTROLLER_STRUCTURES[a.type][c.level] && (d.sort(exports.comparatorDistance(c)),
d = _.take(d, C.CONTROLLER_STRUCTURES[a.type][c.level]), !_.contains(d, a)) ? !1 : !0;
}, exports.defineGameObjectProperties = function(obj, dataFn, properties) {
var propertiesInfo = {};
for (var name in properties) eval("\n propertiesInfo['" + name + "'] = {\n enumerable: true,\n get() {\n if(!this['_" + name + "']) {\n this['_" + name + "'] = properties['" + name + "'](dataFn(this.id));\n }\n return this['_" + name + "'];\n }\n }");
Object.defineProperties(obj, propertiesInfo), obj.toJSON = function() {
var a = {};
for (var b in this) "_" == b[0] || _.contains([ "toJSON", "toString" ], b) || (a[b] = this[b]);
return a;
};
}, exports.serializePath = function(a) {
if (!_.isArray(a)) throw new Error("path is not an array");
var b = "";
if (!a.length) return b;
b += a[0].x > 9 ? a[0].x : "0" + a[0].x, b += a[0].y > 9 ? a[0].y : "0" + a[0].y;
for (var c = 0; c < a.length; c++) b += a[c].direction;
return b;
}, exports.deserializePath = function(a) {
if (!_.isString(a)) throw new Error("`path` is not a string");
var b = [];
if (!a.length) return b;
var c, d, e, f, g;
if (c = parseInt(a.substring(0, 2)), d = parseInt(a.substring(2, 4)), _.isNaN(c) || _.isNaN(d)) throw new Error("`path` is not a valid serialized path string");
for (var h = 4; h < a.length; h++) {
if (e = parseInt(a.charAt(h)), !offsetsByDirection[e]) throw new Error("`path` is not a valid serialized path string");
f = offsetsByDirection[e][0], g = offsetsByDirection[e][1], h > 4 && (c += f, d += g),
b.push({
x: c,
y: d,
dx: f,
dy: g,
direction: e
});
}
return b;
};
}, {
"./core/core": 27,
"./game/constants": 38,
lodash: 53
} ],
109: [ function(a, b) {
b.exports = "function" == typeof Object.create ? function(a, b) {
a.super_ = b, a.prototype = Object.create(b.prototype, {
constructor: {
value: a,
enumerable: !1,
writable: !0,
configurable: !0
}
});
} : function(a, b) {
a.super_ = b;
var c = function() {};
c.prototype = b.prototype, a.prototype = new c(), a.prototype.constructor = a;
};
}, {} ],
110: [ function(a, b) {
function c() {
if (!g) {
g = !0;
for (var a, b = f.length; b; ) {
a = f, f = [];
for (var c = -1; ++c < b; ) a[c]();
b = f.length;
}
g = !1;
}
}
function d() {}
var e = b.exports = {}, f = [], g = !1;
e.nextTick = function(a) {
f.push(a), g || setTimeout(c, 0);
}, e.title = "browser", e.browser = !0, e.env = {}, e.argv = [], e.version = "",
e.on = d, e.addListener = d, e.once = d, e.off = d, e.removeListener = d, e.removeAllListeners = d,
e.emit = d, e.binding = function() {
throw new Error("process.binding is not supported");
}, e.cwd = function() {
return "/";
}, e.chdir = function() {
throw new Error("process.chdir is not supported");
}, e.umask = function() {
return 0;
};
}, {} ],
111: [ function(a, b) {
b.exports = function(a) {
return a && "object" == typeof a && "function" == typeof a.copy && "function" == typeof a.fill && "function" == typeof a.readUInt8;
};
}, {} ],
112: [ function(a, b, c) {
(function(b, d) {
function e(a, b) {
var d = {
seen: [],
stylize: g
};
return arguments.length >= 3 && (d.depth = arguments[2]), arguments.length >= 4 && (d.colors = arguments[3]),
p(b) ? d.showHidden = b : b && c._extend(d, b), v(d.showHidden) && (d.showHidden = !1),
v(d.depth) && (d.depth = 2), v(d.colors) && (d.colors = !1), v(d.customInspect) && (d.customInspect = !0),
d.colors && (d.stylize = f), i(d, a, d.depth);
}
function f(a, b) {
var c = e.styles[b];
return c ? "[" + e.colors[c][0] + "m" + a + "[" + e.colors[c][1] + "m" : a;
}
function g(a) {
return a;
}
function h(a) {
var b = {};
return a.forEach(function(a) {
b[a] = !0;
}), b;
}
function i(a, b, d) {
if (a.customInspect && b && A(b.inspect) && b.inspect !== c.inspect && (!b.constructor || b.constructor.prototype !== b)) {
var e = b.inspect(d, a);
return t(e) || (e = i(a, e, d)), e;
}
var f = j(a, b);
if (f) return f;
var g = Object.keys(b), p = h(g);
if (a.showHidden && (g = Object.getOwnPropertyNames(b)), z(b) && (g.indexOf("message") >= 0 || g.indexOf("description") >= 0)) return k(b);
if (0 === g.length) {
if (A(b)) {
var q = b.name ? ": " + b.name : "";
return a.stylize("[Function" + q + "]", "special");
}
if (w(b)) return a.stylize(RegExp.prototype.toString.call(b), "regexp");
if (y(b)) return a.stylize(Date.prototype.toString.call(b), "date");
if (z(b)) return k(b);
}
var r = "", s = !1, u = [ "{", "}" ];
if (o(b) && (s = !0, u = [ "[", "]" ]), A(b)) {
var v = b.name ? ": " + b.name : "";
r = " [Function" + v + "]";
}
if (w(b) && (r = " " + RegExp.prototype.toString.call(b)), y(b) && (r = " " + Date.prototype.toUTCString.call(b)),
z(b) && (r = " " + k(b)), 0 === g.length && (!s || 0 == b.length)) return u[0] + r + u[1];
if (0 > d) return w(b) ? a.stylize(RegExp.prototype.toString.call(b), "regexp") : a.stylize("[Object]", "special");
a.seen.push(b);
var x;
return x = s ? l(a, b, d, p, g) : g.map(function(c) {
return m(a, b, d, p, c, s);
}), a.seen.pop(), n(x, r, u);
}
function j(a, b) {
if (v(b)) return a.stylize("undefined", "undefined");
if (t(b)) {
var c = "'" + JSON.stringify(b).replace(/^"|"$/g, "").replace(/'/g, "\\'").replace(/\\"/g, '"') + "'";
return a.stylize(c, "string");
}
return s(b) ? a.stylize("" + b, "number") : p(b) ? a.stylize("" + b, "boolean") : q(b) ? a.stylize("null", "null") : void 0;
}
function k(a) {
return "[" + Error.prototype.toString.call(a) + "]";
}
function l(a, b, c, d, e) {
for (var f = [], g = 0, h = b.length; h > g; ++g) f.push(D(b, String(g)) ? m(a, b, c, d, String(g), !0) : "");
return e.forEach(function(e) {
e.match(/^\d+$/) || f.push(m(a, b, c, d, e, !0));
}), f;
}
function m(a, b, c, d, e, f) {
var g, h, j;
if (j = Object.getOwnPropertyDescriptor(b, e) || {
value: b[e]
}, j.get ? h = j.set ? a.stylize("[Getter/Setter]", "special") : a.stylize("[Getter]", "special") : j.set && (h = a.stylize("[Setter]", "special")),
D(d, e) || (g = "[" + e + "]"), h || (a.seen.indexOf(j.value) < 0 ? (h = q(c) ? i(a, j.value, null) : i(a, j.value, c - 1),
h.indexOf("\n") > -1 && (h = f ? h.split("\n").map(function(a) {
return " " + a;
}).join("\n").substr(2) : "\n" + h.split("\n").map(function(a) {
return " " + a;
}).join("\n"))) : h = a.stylize("[Circular]", "special")), v(g)) {
if (f && e.match(/^\d+$/)) return h;
g = JSON.stringify("" + e), g.match(/^"([a-zA-Z_][a-zA-Z_0-9]*)"$/) ? (g = g.substr(1, g.length - 2),
g = a.stylize(g, "name")) : (g = g.replace(/'/g, "\\'").replace(/\\"/g, '"').replace(/(^"|"$)/g, "'"),
g = a.stylize(g, "string"));
}
return g + ": " + h;
}
function n(a, b, c) {
var d = 0, e = a.reduce(function(a, b) {
return d++, b.indexOf("\n") >= 0 && d++, a + b.replace(/\u001b\[\d\d?m/g, "").length + 1;
}, 0);
return e > 60 ? c[0] + ("" === b ? "" : b + "\n ") + " " + a.join(",\n ") + " " + c[1] : c[0] + b + " " + a.join(", ") + " " + c[1];
}
function o(a) {
return Array.isArray(a);
}
function p(a) {
return "boolean" == typeof a;
}
function q(a) {
return null === a;
}
function r(a) {
return null == a;
}
function s(a) {
return "number" == typeof a;
}
function t(a) {
return "string" == typeof a;
}
function u(a) {
return "symbol" == typeof a;
}
function v(a) {
return void 0 === a;
}
function w(a) {
return x(a) && "[object RegExp]" === C(a);
}
function x(a) {
return "object" == typeof a && null !== a;
}
function y(a) {
return x(a) && "[object Date]" === C(a);
}
function z(a) {
return x(a) && ("[object Error]" === C(a) || a instanceof Error);
}
function A(a) {
return "function" == typeof a;
}
function B(a) {
return null === a || "boolean" == typeof a || "number" == typeof a || "string" == typeof a || "symbol" == typeof a || "undefined" == typeof a;
}
function C(a) {
return Object.prototype.toString.call(a);
}
function D(a, b) {
return Object.prototype.hasOwnProperty.call(a, b);
}
var E = /%[sdj%]/g;
c.format = function(a) {
if (!t(a)) {
for (var b = [], c = 0; c < arguments.length; c++) b.push(e(arguments[c]));
return b.join(" ");
}
for (var c = 1, d = arguments, f = d.length, g = String(a).replace(E, function(a) {
if ("%%" === a) return "%";
if (c >= f) return a;
switch (a) {
case "%s":
return String(d[c++]);
case "%d":
return Number(d[c++]);
case "%j":
try {
return JSON.stringify(d[c++]);
} catch (b) {
return "[Circular]";
}
default:
return a;
}
}), h = d[c]; f > c; h = d[++c]) g += q(h) || !x(h) ? " " + h : " " + e(h);
return g;
}, c.deprecate = function(a, e) {
function f() {
if (!g) {
if (b.throwDeprecation) throw new Error(e);
b.traceDeprecation, g = !0;
}
return a.apply(this, arguments);
}
if (v(d.process)) return function() {
return c.deprecate(a, e).apply(this, arguments);
};
if (b.noDeprecation === !0) return a;
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var F, G = {};
c.debuglog = function(a) {
if (v(F) && (F = b.env.NODE_DEBUG || ""), a = a.toUpperCase(), !G[a]) if (new RegExp("\\b" + a + "\\b", "i").test(F)) {
{
b.pid;
}
G[a] = function() {
c.format.apply(c, arguments);
};
} else G[a] = function() {};
return G[a];
}, c.inspect = e, e.colors = {
bold: [ 1, 22 ],
italic: [ 3, 23 ],
underline: [ 4, 24 ],
inverse: [ 7, 27 ],
white: [ 37, 39 ],
grey: [ 90, 39 ],
black: [ 30, 39 ],
blue: [ 34, 39 ],
cyan: [ 36, 39 ],
green: [ 32, 39 ],
magenta: [ 35, 39 ],
red: [ 31, 39 ],
yellow: [ 33, 39 ]
}, e.styles = {
special: "cyan",
number: "yellow",
"boolean": "yellow",
undefined: "grey",
"null": "bold",
string: "green",
date: "magenta",
regexp: "red"
}, c.isArray = o, c.isBoolean = p, c.isNull = q, c.isNullOrUndefined = r, c.isNumber = s,
c.isString = t, c.isSymbol = u, c.isUndefined = v, c.isRegExp = w, c.isObject = x,
c.isDate = y, c.isError = z, c.isFunction = A, c.isPrimitive = B, c.isBuffer = a("./support/isBuffer");
c.log = function() {}, c.inherits = a("inherits"), c._extend = function(a, b) {
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return a;
};
}).call(this, a("_process"), "undefined" != typeof global ? global : "undefined" != typeof self ? self : "undefined" != typeof window ? window : {});
}, {
"./support/isBuffer": 111,
_process: 110,
inherits: 109
} ],
113: [ function(a) {
var b = [];
self.onmessage = function(c) {
if ("launch" == c.data.type) {
switch (c.data.name) {
case "main":
a("../.engine/main.js");
break;
case "runner":
a("../.engine/runner.js");
break;
case "processor":
a("../.engine/processor/processor.js");
break;
case "runtime":
a("../.engine/core/runtime.js");
}
b.forEach(function(a) {
self.onmessage(a);
});
} else b.push(c);
};
}, {
"../.engine/core/runtime.js": 35,
"../.engine/main.js": 52,
"../.engine/processor/processor.js": 106,
"../.engine/runner.js": 107
} ]
}, {}, [ 113 ]);
{
"1":{
"../../../PathFinding.js/index": ["43","44","45","47"]
},
"2":{
"heap": ["4","10","12","24"]
},
"3":{
"./lib/heap": ["2"]
},
"4":{
"./src/PathFinding": ["1"]
},
"5":{
"./core/DiagonalMovement": ["4"],
"./DiagonalMovement": ["6"],
"../core/DiagonalMovement": ["10","12","14","16","18","19","20","21","22","23","24"]
},
"6":{
"./core/Grid": ["4"]
},
"7":{
"./core/Heuristic": ["4"],
"../core/Heuristic": ["10","12","18","24"]
},
"8":{
"./core/Node": ["4"],
"./Node": ["6"],
"../core/Node": ["18"]
},
"9":{
"./core/Util": ["4"],
"../core/Util": ["10","12","14","16","18","24"]
},
"10":{
"./finders/AStarFinder": ["4"],
"./AStarFinder": ["11","17"]
},
"11":{
"./finders/BestFirstFinder": ["4"]
},
"12":{
"./finders/BiAStarFinder": ["4"],
"./BiAStarFinder": ["13","15"]
},
"13":{
"./finders/BiBestFirstFinder": ["4"]
},
"14":{
"./finders/BiBreadthFirstFinder": ["4"]
},
"15":{
"./finders/BiDijkstraFinder": ["4"]
},
"16":{
"./finders/BreadthFirstFinder": ["4"]
},
"17":{
"./finders/DijkstraFinder": ["4"]
},
"18":{
"./finders/IDAStarFinder": ["4"]
},
"19":{
"./JPFAlwaysMoveDiagonally": ["23"]
},
"20":{
"./JPFMoveDiagonallyIfAtMostOneObstacle": ["23"]
},
"21":{
"./JPFMoveDiagonallyIfNoObstacles": ["23"]
},
"22":{
"./JPFNeverMoveDiagonally": ["23"]
},
"23":{
"./finders/JumpPointFinder": ["4"]
},
"24":{
"./JumpPointFinderBase": ["19","20","21","22"]
},
"25":{
"./bulk": ["27"]
},
"26":{
"./config": ["27","33"]
},
"27":{
"../core/core": ["43","45","106"],
"./core/core.js": ["51","52"],
"../../../core/core": ["55","58","63","72","74","76","82"],
"../../core/core.js": ["105"],
"./core/core": ["107","108"]
},
"28":{
"./history": ["27"]
},
"29":{
"./local-storage": ["25","27","33"]
},
"30":{
"./message-mux": ["25","27","29"]
},
"31":{
"lodash": ["25","27","34","35"]
},
"32":{
"q": ["25","27","28","29","30","33"],
"dup": ["54"]
},
"33":{
"./queue": ["27"]
},
"34":{
"./runtime-user-globals": ["35"]
},
"35":{
"../.engine/core/runtime.js": ["113"]
},
"36":{
"./workers": ["27"]
},
"37":{
"../game/console": ["35"]
},
"38":{
"./constants": ["39","40","41","42","43","44","47","48","49","50"],
"./game/constants": ["51","107","108"],
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"../../game/constants": ["90","105"],
"../game/constants": ["106"]
},
"39":{
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},
"40":{
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},
"41":{
"./energy": ["43"]
},
"42":{
"./flags": ["43"]
},
"43":{
"../game/game": ["35"]
},
"44":{
"./map": ["43"]
},
"45":{
"./mapgrid": ["44"]
},
"46":{
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},
"47":{
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},
"48":{
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},
"49":{
"./spawns": ["43"]
},
"50":{
"./structures": ["43"]
},
"51":{
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},
"52":{
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},
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},
"54":{
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"55":{
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},
"56":{
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"./intents/construction-sites/remove": ["106"]
},
"57":{
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},
"58":{
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},
"59":{
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},
"60":{
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},
"61":{
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"../creeps/_die": ["91"]
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