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PoxxraX
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<body> | |
<div id="display"> | |
<div id="dices"> | |
<div id="diceOne" class="dice">0</div> | |
<div id="diceTwo" class="dice">0</div> | |
</div> | |
<button id="btnRoll">Roll Dice</button> | |
<table id="resultTable"> | |
<tr> | |
<th>Resolve / Reject</th> | |
<th>Dice 1</th> | |
<th>Dice 2</th> | |
</tr> | |
</table> | |
</div> | |
</body> |
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const diceOne = document.getElementById('diceOne'); | |
const diceTwo = document.getElementById('diceTwo'); | |
const resultTable = document.getElementById('resultTable'); | |
const rollDice = (dice) => dice.innerHTML = Math.floor(Math.random() * 6) + 1; | |
// Math.random() | |
// console.log(Math.floor((Math.random() * 6) + 1)) | |
// console.log(Math.trunc(Math.random() *6 + 1)) | |
const rollDices = () => { | |
rollDice(diceOne); | |
rollDice(diceTwo); | |
} | |
function cubeRollPromise () { | |
return new Promise((resolve, reject) => { | |
if(diceOne.innerText === diceTwo.innerText) { | |
resolve(); | |
} else { | |
reject(); | |
} | |
}) | |
} | |
function addRow(msg) { | |
resultTable.innerHTML += `<tr>` + | |
`<td>${msg}</td>` + | |
`<td>${diceOne.innerText}</td>` + | |
`<td>${diceTwo.innerText}</td>` + | |
`</tr>` | |
} | |
const cubeRoll = () => { | |
rollDices(); | |
cubeRollPromise() | |
.then(() => { | |
addRow('Resolve'); | |
}) | |
.catch(() => { | |
addRow('Reject'); | |
}) | |
} | |
document.getElementById('btnRoll').addEventListener('click', cubeRoll) | |
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#display{ | |
margin: auto; | |
width: 50%; | |
padding: 10px;} | |
.dice{ | |
width: 32px; | |
background: #f5f5f5; | |
border:1px solid grey; | |
padding: 10px; | |
font-size: 26px; | |
text-align: center; | |
margin: 5px; | |
display: inline-block; | |
} | |
#btnRoll{ | |
font-size: medium; | |
margin: 5px; | |
} |
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