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Golang Weighted Response Engine
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package main | |
import ( | |
"fmt" | |
"math/rand" | |
"github.com/go-playground/validator" | |
) | |
type RespSpec struct { | |
Value interface{} | |
Weight float64 | |
} | |
type RespEngine struct { | |
Config RespEngineConfig | |
} | |
type RespEngineConfig struct { | |
SpecMap map[string][]RespSpec `validate:"required"` | |
} | |
func NewRespEngine(cfg RespEngineConfig) (*RespEngine, error) { | |
if err := validator.New().Struct(cfg); err != nil { | |
return nil, err | |
} | |
return &RespEngine{Config: cfg}, nil | |
} | |
func (e *RespEngine) FetchResp(procname string) (resp interface{}) { | |
// check existence | |
spec, exist := e.Config.SpecMap[procname] | |
if !exist { | |
return nil | |
} | |
// count value | |
totProbability := 0 | |
for _, v := range spec { | |
totProbability += int(v.Weight) | |
} | |
// iterate correct value | |
chosenbar := rand.Float64() * float64(totProbability) | |
for _, v := range spec { | |
chosenbar -= v.Weight | |
if chosenbar <= 0 { | |
return v.Value | |
} | |
} | |
return | |
} | |
// *** | |
var ng *RespEngine | |
func init() { | |
var err error | |
ng, err = NewRespEngine(RespEngineConfig{ | |
SpecMap: map[string][]RespSpec{ | |
"transaction.error": { | |
RespSpec{Weight: 1, Value: fmt.Errorf("damn error happened")}, | |
RespSpec{Weight: 5, Value: fmt.Errorf("damn bigger error probability happened")}, | |
}, | |
}, | |
}) | |
if err != nil { | |
err = fmt.Errorf("cannot start resp engine: %w", err) | |
panic(err) | |
} | |
} | |
// *** | |
func main() { | |
for i := 0; i < 100; i++ { | |
fmt.Println(ng.FetchResp("transaction.error")) | |
} | |
} |
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