Some of the features mentioned in this document only work on the beta or Dev channel. To change your channel:
- chrome://help in a browser window
- Click Detailed Build Information
- Change Channel
- Select Beta (Or Dev, if you're feeling adventurous)
inkscape=/Applications/Inkscape.app/Contents/MacOS/inkscape | |
insvg=burpicon.svg | |
output=burp | |
outdir=${output}.iconset | |
mkdir $outdir | |
for sz in 16 32 128 256 512 | |
do | |
echo "[+] Generete ${sz}x${sz} png..." | |
$inkscape --without-gui --export-file ${outdir}/icon_${sz}x${sz}.png -w $sz -h $sz $insvg |
/* | |
* (*outer|center|inner) | |
*/ | |
[inner ], [inner ] * { outline-offset: -0.3750rem !important; } | |
[center], [center] * { outline-offset: -0.1875rem !important; } | |
[outer ], [outer ] * { outline-offset: 0.0000rem !important; } | |
/* | |
* debug:(*|outline|\*) | |
*/ |
Version 4.20 of Unreal Engine does not generate includes for *.generated.h
files. To fix this, you must modify your c_cpp_properties.json
.
UNREAL_ENGINE
pointing to the Unreal Engine folder (UE_4.20
for example) with no trailing backslash.c_cpp_propeties.json
with the one below.Visual Studio Code seems to not understand Include-What-You-Use style headers. To fix this, replace #include "CoreMinimal.h"
and any other Unreal system includes with #include "Engine.h"
. This should fix Intellisense errors, at the cost of some initial compile time.
This gist has two files in it: first-names.txt and last-names.txt, each with 4096 names taken from some unnamed database.
Useful for generating mock data for testing or for opfuscating production data for testing.
See https://stackoverflow.com/a/50242368/15109 for some thoughts about data obfuscation.
This is not an exhaustive list of all interfaces in Go's standard library.
I only list those I think are important.
Interfaces defined in frequently used packages (like io
, fmt
) are included.
Interfaces that have significant importance are also included.
All of the following information is based on go version go1.8.3 darwin/amd64
.
// DeleteThing attempts to delete a thing. It will try a maximum of three times. | |
func DeleteThing(id string) error { | |
// Build the request | |
req, err := http.NewRequest( | |
"DELETE", | |
fmt.Sprintf("https://unreliable-api/things/%s", id), | |
nil, | |
) | |
if err != nil { | |
return fmt.Errorf("unable to make request: %s", err) |
version: '2' | |
services: | |
gitlab: | |
container_name: gitlab | |
image: gitlab/gitlab-ce:latest | |
restart: always | |
environment: | |
GITLAB_OMNIBUS_CONFIG: | | |
## GitLab configuration settings | |
##! Check out the latest version of this file to know about the different |
# Borrowed from: | |
# https://github.com/silven/go-example/blob/master/Makefile | |
# https://vic.demuzere.be/articles/golang-makefile-crosscompile/ | |
BINARY = superdo | |
VET_REPORT = vet.report | |
TEST_REPORT = tests.xml | |
GOARCH = amd64 | |
VERSION?=? |