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// | |
// WindowLimits.cxx | |
// BasicApp | |
// | |
// Created by Andrew Wright on 10/11/18. | |
// | |
#include "WindowLimits.h" | |
#include <unordered_map> |
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#include "cinder/app/App.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; | |
struct Shape | |
{ |
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#include "cinder/app/App.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/Timeline.h" | |
#include "cinder/Rand.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; |
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#include "cinder/app/App.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/qtime/QuickTimeGl.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; |
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/* | |
Copyright (c) 2010, The Barbarian Group | |
All rights reserved. | |
Redistribution and use in source and binary forms, with or without modification, are permitted provided that | |
the following conditions are met: | |
* Redistributions of source code must retain the above copyright notice, this list of conditions and | |
the following disclaimer. | |
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and |
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#include "cinder/app/App.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; | |
class MeshCombineApp : public App | |
{ |
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#include "cinder/app/App.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/Rand.h" | |
#include "cinder/CameraUi.h" | |
#include "cinder/Perlin.h" | |
using namespace ci; | |
using namespace ci::app; |
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#include "cinder/app/App.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/Rand.h" | |
#include "cinder/CameraUi.h" | |
#include "cinder/Perlin.h" | |
using namespace ci; | |
using namespace ci::app; |
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#include "draw.h" | |
#include <fstream> | |
#include <cmath> | |
#include <cassert> | |
namespace lithium | |
{ | |
Surface::Surface ( std::uint32_t w, std::uint32_t h, const Color& bg ) | |
: _width ( w ) | |
, _height ( h ) |
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#include "cinder/app/App.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/Rand.h" | |
#include "cinder/Camera.h" | |
#include "cinder/CameraUi.h" | |
#include "cinder/ip/Checkerboard.h" | |
using namespace ci; |
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