Skip to content

Instantly share code, notes, and snippets.

View axjxwright's full-sized avatar

axjxwright

View GitHub Profile
//
// WindowLimits.cxx
// BasicApp
//
// Created by Andrew Wright on 10/11/18.
//
#include "WindowLimits.h"
#include <unordered_map>
@axjxwright
axjxwright / DropShadowApp.cxx
Created March 16, 2017 14:18
Quick and dirty drop shadow example
#include "cinder/app/App.h"
#include "cinder/app/RendererGl.h"
#include "cinder/gl/gl.h"
using namespace ci;
using namespace ci::app;
using namespace std;
struct Shape
{
#include "cinder/app/App.h"
#include "cinder/app/RendererGl.h"
#include "cinder/gl/gl.h"
#include "cinder/Timeline.h"
#include "cinder/Rand.h"
using namespace ci;
using namespace ci::app;
using namespace std;
#include "cinder/app/App.h"
#include "cinder/app/RendererGl.h"
#include "cinder/gl/gl.h"
#include "cinder/qtime/QuickTimeGl.h"
using namespace ci;
using namespace ci::app;
using namespace std;
/*
Copyright (c) 2010, The Barbarian Group
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that
the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions and
the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and
#include "cinder/app/App.h"
#include "cinder/app/RendererGl.h"
#include "cinder/gl/gl.h"
using namespace ci;
using namespace ci::app;
using namespace std;
class MeshCombineApp : public App
{
#include "cinder/app/App.h"
#include "cinder/app/RendererGl.h"
#include "cinder/gl/gl.h"
#include "cinder/Rand.h"
#include "cinder/CameraUi.h"
#include "cinder/Perlin.h"
using namespace ci;
using namespace ci::app;
#include "cinder/app/App.h"
#include "cinder/app/RendererGl.h"
#include "cinder/gl/gl.h"
#include "cinder/Rand.h"
#include "cinder/CameraUi.h"
#include "cinder/Perlin.h"
using namespace ci;
using namespace ci::app;
#include "draw.h"
#include <fstream>
#include <cmath>
#include <cassert>
namespace lithium
{
Surface::Surface ( std::uint32_t w, std::uint32_t h, const Color& bg )
: _width ( w )
, _height ( h )
#include "cinder/app/App.h"
#include "cinder/app/RendererGl.h"
#include "cinder/gl/gl.h"
#include "cinder/Rand.h"
#include "cinder/Camera.h"
#include "cinder/CameraUi.h"
#include "cinder/ip/Checkerboard.h"
using namespace ci;