Created
December 24, 2019 17:36
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class CameraControll : MonoBehaviour { | |
// wasdでカメラの上下左右移動 | |
// Rで初めの位置に戻る | |
[SerializeField] private float cameraSpeed = 0.03f; | |
// カメラ移動の速度 | |
[SerializeField] private float wheelSpeed = 1f; | |
// マウスホイールの回転値を格納する変数 | |
private float scroll; | |
void FixedUpdate() | |
{ | |
// マウスホイールの回転値を変数 scroll に渡す | |
scroll = Input.GetAxis("Mouse ScrollWheel"); | |
// カメラの前後移動処理 | |
//(カメラが向いている方向 forward に変数 scroll と speed を乗算して加算する) | |
Camera.main.transform.position = new Vector3(transform.position.x,transform.position.y + scroll * wheelSpeed,transform.position.z); | |
} | |
} |
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