Last active
August 29, 2015 14:01
-
-
Save azazdeaz/58ee810bdd420d1dc074 to your computer and use it in GitHub Desktop.
Find the closest free place for a rectangle
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//demo: http://jsfiddle.net/azazdeaz/qH3Y7/ | |
//cut a rect from the free places | |
function cut(map, rect) { | |
var oldR, added = 0, ti, ri, bi, li; | |
function add(t, r, b, l) { | |
map.push(createRect(t, r, b, l)); | |
++added; | |
} | |
for (var i = 0; i < map.length - added; ++i) { | |
if (testCollision(map[i], rect)) { | |
oldR = map.splice(i--, 1)[0]; | |
ti = oldR.t < rect.t; | |
ri = oldR.r > rect.r; | |
bi = oldR.b > rect.b; | |
li = oldR.l < rect.l; | |
if (ti) add(oldR.t, oldR.r, rect.t, oldR.l); | |
if (ri) add(oldR.t, oldR.r, oldR.b, rect.r); | |
if (bi) add(rect.b, oldR.r, oldR.b, oldR.l); | |
if (li) add(oldR.t, rect.l, oldR.b, oldR.l); | |
} | |
} | |
} | |
//return with the x, y offset for the closest free position | |
function getNearestPos(map, rect) { | |
var rw = rect.r - rect.l, | |
rh = rect.b - rect.t, | |
dist, dx, dy, nx, ny, nd; | |
map.forEach(function (area) { | |
if (area.r - area.l >= rw && area.b - area.t >= rh) { //area is big enough | |
dx = area.r < rect.r ? area.r - rect.r : (area.l > rect.l ? area.l - rect.l : 0); | |
dy = area.b < rect.b ? area.b - rect.b : (area.t > rect.t ? area.t - rect.t : 0); | |
dist = Math.sqrt(dx*dx + dy*dy); | |
if (nd === undefined || dist < nd) { | |
nd = dist; | |
nx = dx; | |
ny = dy; | |
} | |
} | |
}); | |
if (nd === undefined) { | |
return; | |
} | |
else { | |
return {x: nx, y: ny}; | |
} | |
} | |
function testCollision(r0, r1) { | |
return r1.r > r0.l && r1.l < r0.r && | |
r1.b > r0.t && r1.t < r0.b; | |
} | |
function createRect(top, right, bottom, left) { | |
return {t: top, r: right, b: bottom, l: left}; | |
} | |
//optimise the map by remove the areas fully overlapped by other areas | |
function cleanup(map) { | |
for (var i = 0; i < map.length; ++i) { | |
for (var j = 0; j < map.length; ++j) { | |
if (i !== j) { | |
if (map[i].l <= map[j].l && | |
map[i].r >= map[j].r && | |
map[i].t <= map[j].t && | |
map[i].b >= map[j].b) | |
{ | |
map.splice(j, 1); | |
if (--j < i) { | |
--i; | |
} | |
} | |
} | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment