Created
March 29, 2014 20:42
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Convert Grid to a Masklist of coalesced Hitboxes (HaxePunk) (surprisingly less performant)
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import com.haxepunk.debug.Console.TraceCapture; | |
import com.haxepunk.Engine; | |
import com.haxepunk.Entity; | |
import com.haxepunk.graphics.Text; | |
import com.haxepunk.HXP; | |
import com.haxepunk.masks.Grid; | |
import com.haxepunk.masks.Hitbox; | |
import com.haxepunk.masks.Masklist; | |
import com.haxepunk.Scene; | |
import com.haxepunk.utils.Draw; | |
import com.haxepunk.utils.Input; | |
import com.haxepunk.utils.Key; | |
import flash.geom.Point; | |
import flash.geom.Rectangle; | |
import flash.system.System; | |
import haxe.Timer; | |
class TestScene extends Scene { | |
var gridMask:Grid; | |
var masklist:Masklist; | |
var points:Array<Point>; | |
var frameCount = 0; | |
public function new():Void { | |
super(); | |
} | |
public function rndGridStr(nCols:Int, nRows:Int):String | |
{ | |
var rows = []; | |
for (c in 0...nRows) { | |
var row = [for (c in 0...nCols) Math.random() < .450 ? 0 : 1]; | |
rows.push(row.join(",")); | |
} | |
return rows.join("\n"); | |
} | |
override public function begin() | |
{ | |
super.begin(); | |
gridMask = new Grid(35*7, 20*9, 35, 20); | |
var gridStr:String = | |
"0,0,0,1,0,1,1\n" + | |
"0,0,0,1,0,1,1\n" + | |
"1,1,0,1,1,1,1\n" + | |
"1,1,0,1,1,1,1\n" + | |
"1,0,0,1,1,1,0\n" + | |
"1,1,0,1,1,1,1\n" + | |
"1,1,0,1,1,1,1\n" + | |
"1,0,0,1,1,1,0\n" + | |
"0,1,0,0,0,0,1\n"; | |
// random | |
var cols = 21, rows = 28; | |
var tw = 18, th = 15; | |
gridStr = rndGridStr(cols, rows); | |
gridMask = new Grid(tw * cols, th * rows, tw, th); | |
gridMask.loadFromString(gridStr); | |
gridMask.x = -6; | |
gridMask.y = -10; | |
var gridEntity:Entity = addMask(gridMask, "grid", 15, 50); | |
masklist = toMasklist(gridMask); | |
addMask(masklist, "masklist", gridMask.width + 40, 50); | |
var solidTiles = 0; | |
for (i in 0...gridMask.rows * gridMask.columns) solidTiles += gridMask.getTile(i % gridMask.columns, Std.int(i / gridMask.rows)) ? 1 : 0; | |
addGraphic(new Text('$solidTiles tiles/${masklist.count} hitboxes', HXP.halfWidth, HXP.height - 30)); | |
HXP.console.paused = true; | |
HXP.engine.paused = false; | |
points = [for (i in 0...1000) new Point(Math.random() * gridMask.width, Math.random() * gridMask.height)]; | |
trace(masklist.parent.x); | |
} | |
function testGrid() { | |
var cnt = 0; | |
for (p in points) if (collidePoint("grid", gridMask.parent.x + p.x, gridMask.parent.y + p.y) != null) cnt++; | |
trace("grid: " + cnt); | |
} | |
function testMasklist() { | |
var cnt = 0; | |
for (p in points) if (collidePoint("masklist", masklist.parent.x + p.x, masklist.parent.y + p.y) != null) cnt++; | |
trace("masklist: " + cnt); | |
} | |
public function toMasklist(grid:Grid):Masklist | |
{ | |
var masklist = new Masklist([]); | |
var tiles = grid.clone(); | |
var tw = tiles.tileWidth; | |
var th = tiles.tileHeight; | |
// returns true IFF all tiles in column `col` from `startRow` to `endRow` are solid. | |
inline function solidColumn(col:Int, startRow:Int, endRow:Int) { | |
var solid = true; | |
for (row in startRow...endRow) { | |
if (!tiles.getTile(col, row)) { | |
solid = false; | |
break; | |
} | |
} | |
return solid; | |
}; | |
var col = 0; | |
var row = 0; | |
while (col < tiles.columns) { | |
row = 0; | |
while (row < tiles.rows) { | |
var endRow = row; // start from current row | |
while (tiles.getTile(col, endRow)) { // expand vertically | |
endRow++; | |
} | |
if (endRow > row) { // expand horizontally | |
var endCol = col + 1; | |
while (solidColumn(endCol, row, endRow)) { | |
endCol++; | |
} | |
// add hitbox | |
masklist.add(new Hitbox((endCol - col) * tw, (endRow - row) * th, col * tw + tiles.x, row * th + tiles.y)); | |
// mark tiles as used (empty) | |
for (i in col...endCol) | |
for (j in row...endRow) | |
tiles.setTile(i, j, false); | |
row = endRow; | |
} | |
row++; | |
} | |
col++; | |
} | |
return masklist; | |
} | |
override public function update():Void | |
{ | |
super.update(); | |
frameCount++; | |
if (frameCount == 2) { | |
Timer.measure(testMasklist); | |
Timer.measure(testGrid); | |
} | |
if (Input.check(Key.ESCAPE)) quit(); | |
if (Input.pressed(Key.BACKSPACE)) HXP.scene = new TestScene(); | |
} | |
override public function render():Void | |
{ | |
super.render(); | |
//for (p in points) Draw.circle(Std.int(gridMask.parent.x + p.x), Std.int(gridMask.parent.y + p.y), 3, 0xFF0000); | |
//for (p in points) Draw.circle(Std.int(masklist.parent.x + p.x), Std.int(masklist.parent.y + p.y), 3, 0xFF0000); | |
} | |
public function quit():Void | |
{ | |
#if (flash || html5) | |
System.exit(1); | |
#else | |
Sys.exit(1); | |
#end | |
} | |
} | |
class Main extends Engine { | |
public function new():Void { | |
super(800, 600, 60, false); | |
HXP.console.enable(TraceCapture.No); | |
HXP.world = new TestScene(); | |
} | |
static function main():Void { | |
flash.Lib.current.addChild(new Main()); | |
} | |
} |
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