Created
September 10, 2016 15:36
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#! --coding: utf-8-- | |
from Tkinter import * | |
import random | |
master = Tk() | |
master.title("康威生命游戏") | |
WIDTH=700 | |
HEIGHT=700 | |
UNIT=10 | |
GRID_X = WIDTH / UNIT | |
GRID_Y = HEIGHT / UNIT | |
LIVE = True | |
DIE = False | |
class Ground(object): | |
def __init__(self): | |
startButton = Button(text="start") | |
startButton.grid(row=0, column=0, sticky=W) | |
stopButton = Button(text="stop") | |
stopButton.grid(row=0, column=1, sticky=W) | |
randomButton = Button(text="random") | |
randomButton.grid(row=0, column=2, sticky=W) | |
clearButton = Button(text="clear") | |
clearButton.grid(row=0, column=3, sticky=W) | |
gunButton = Button(text="gun") | |
gunButton.grid(row=0, column=4, sticky=W) | |
game = Game(height=HEIGHT, width=WIDTH) | |
game.grid(row=1, columnspan=20) | |
def click(event): | |
x, y = event.x / UNIT, event.y/ UNIT | |
print x,", ",y | |
game.toggle(x, y) | |
game.bind("<Button-1>", click) | |
startButton.bind("<Button-1>", game.start) | |
stopButton.bind("<Button-1>", game.stop) | |
randomButton.bind("<Button-1>", game.random) | |
clearButton.bind("<Button-1>", game.clear) | |
def gun(event): | |
points = [(1, 5), (2, 5), (1, 6), (2, 6), (11, 5), (11, 6), (11, 7), (12, 4), (12, 8), (13, 3), (13, 9), (14, 3), (14, 9), (15, 6), (16, 4), (16, 8), (17, 5), (17, 6), (17, 7), (18, 6), (21, 3), (21, 4), (21, 5), (22, 3), (22, 5), (22, 4), (23, 2), (23, 6), (25, 1), (25, 2), (25, 6), (25, 7), (35, 3), (35, 4), (36, 3), (36, 4)] | |
for point in points: | |
game.toggle(*point) | |
gunButton.bind("<Button-1>", gun) | |
class Game(Canvas): | |
cells = [] | |
def __init__(self, master=None, **options): | |
Canvas.__init__(self, master, **options) | |
for y in range(GRID_Y): | |
for x in range(GRID_X): | |
self.cells.append(Cell(x, y)) | |
for cell in self.cells: | |
cell.getArround(self.cells) | |
cell.draw(self) | |
def random(self, *args): | |
for cell in self.cells: | |
cell.update(random.choice([ LIVE, DIE ])) | |
self.frameUpdate() | |
def clear(self, *args): | |
for cell in self.cells: | |
cell.update(DIE) | |
self.frameUpdate() | |
def frameUpdate(self): | |
for cell in self.cells: | |
cell.refresh(self) | |
def toggle(self, x, y): | |
cell = self.cells[ GRID_X * y + x ] | |
cell.toggle() | |
cell.refresh(self) | |
def iteration(self): | |
for cell in self.cells: | |
cell.kanvy() | |
self.frameUpdate() | |
self.loopId = Canvas.after(self, 300, self.iteration) | |
def start(self, *args): | |
self.loopId = Canvas.after(self, 300, self.iteration) | |
def stop(self, *args): | |
if hasattr(self, "loopId"): | |
Canvas.after_cancel(self, self.loopId) | |
class Cell(object): | |
def __init__(self, x, y): | |
self.x = x | |
self.y = y | |
self._isLive = self.isLive = DIE | |
self.arround = [] | |
def draw(self, ctx): | |
x, y = self.x, self.y | |
color = 'black' if self.isLive else 'white' | |
ctx.create_rectangle(x * UNIT, y * UNIT, (x+1) * UNIT, (y+1) * UNIT, fill = color) | |
def update(self, isLive): | |
self._isLive = isLive | |
def refresh(self, ctx): | |
if (self.isLive != self._isLive): | |
self.isLive = self._isLive | |
self.draw(ctx) | |
def toggle(self): | |
self._isLive = not self.isLive | |
def judge(self, count): | |
if self.isLive: | |
if count < 2: | |
self.update(DIE) | |
if count == 2 or count == 3: | |
self.update(LIVE) | |
if count > 3: | |
self.update(DIE) | |
else: | |
if count == 3: | |
self.update(LIVE) | |
else: | |
self.update(DIE) | |
def getArround(self, cells): | |
for x in range(self.x - 1, self.x + 1 + 1): | |
for y in range(self.y - 1, self.y + 1 + 1): | |
if x == self.x and y == self.y: | |
continue | |
if x < 0 or x >= GRID_X: | |
continue | |
if y < 0 or y >= GRID_Y: | |
continue | |
self.arround.append(cells[y * GRID_X + x]) | |
def kanvy(self): | |
x, y = self.x, self.y | |
count = 0 | |
for nebor in self.arround: | |
if nebor.isLive: | |
count += 1 | |
self.judge(count) | |
if __name__ == "__main__": | |
ground = Ground() | |
mainloop() |
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