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Last active July 3, 2018 00:24
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UNITY 3D => Calculate Euclidean Distance for N-Dimensional Space
static float euclideanDistance(float[] pointA, float[] pointB)
{
if (pointA.Length == pointB.Length)
{
float sum = 0;
for (int dim = 0; dim < pointA.Length; dim++)
sum += Mathf.Pow((pointA[dim] - pointB[dim]), 2);
return Mathf.Sqrt(sum); //distance is always positive
}
else
return -1;
}
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