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@yuseinishiyama
yuseinishiyama / DontDestroyObject.cs
Created January 17, 2014 02:42
Attaching this script to a object, the object survives in all scenes. (For Unity3d)
using UnityEngine;
using System.Collections;
public class DontDestroyObject : MonoBehaviour
{
static DontDestroyObject instance;
void Awake ()
{
if (!instance) {
@AngryAnt
AngryAnt / MultiScene.cs
Created August 9, 2013 10:03
This utility lets you easily combine two scenes into one.
using UnityEngine;
using UnityEditor;
using System.IO;
public class MultiScene
{
[MenuItem ("File/Combine Scenes")]
static void Combine ()
{
@anchan828
anchan828 / SceneAttribute.cs
Created December 10, 2012 16:36
インスペクターでシーン名をEnumで選択できるプロパティ拡張
using UnityEngine;
public class SceneAttribute : PropertyAttribute
{
public int selectedValue = 0;
public SceneAttribute ()
{
}
}