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import 'package:flutter/material.dart'; | |
import 'dart:async'; | |
void main() => runApp(new BackButtonOverrideDemoWidget()); | |
class BackButtonOverrideDemoWidget extends StatefulWidget{ | |
@override | |
_BackButtonOverrideDemoWidgetState createState() => new _BackButtonOverrideDemoWidgetState(); | |
} |
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<html> | |
<header><title>Setup File</title></header> | |
<body> | |
Hello world | |
</body> | |
</html> |
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static float euclideanDistance(float[] pointA, float[] pointB) | |
{ | |
if (pointA.Length == pointB.Length) | |
{ | |
float sum = 0; | |
for (int dim = 0; dim < pointA.Length; dim++) | |
sum += Mathf.Pow((pointA[dim] - pointB[dim]), 2); | |
return Mathf.Sqrt(sum); //distance is always positive | |
} | |
else |
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//NOTE: This is only a DICTIONARY with MOST character to keycode bindings... it is NOT a working cs file | |
//ITS USEFUL: when you are reading in your control scheme from a file | |
//NOTE: some characters SHOULD map to multiple keycodes (but this is impossible) | |
//since this is a dictionary, only 1 character is bound to 1 keycode | |
//EX: * from the keyboard will be read the same as * from the keypad... because they produce the same character in a text file | |
Dictionary<char, KeyCode> chartoKeycode = new Dictionary<char, KeyCode>() | |
{ | |
//-------------------------LOGICAL mappings------------------------- |
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