Created
June 12, 2016 14:05
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export default class Scheduler { | |
constructor(ctx, period = 0.025, lookahead = 0.1) { | |
this.queue = []; | |
this.ctx = ctx; | |
this.period = period; | |
this.lookahead = lookahead; | |
this.tick = this.tick.bind(this); | |
// @todo - launch only if there is somthing to do | |
this.tick(); | |
} | |
tick() { | |
if (!this.queue.length) | |
return setTimeout(this.tick, this.period); | |
const currentTime = this.ctx.currentTime; | |
// time of the next event | |
let nextTime = this.queue[0].time; | |
while (nextTime < currentTime + this.lookahead) { | |
const queued = this.queue[0]; | |
queued.time = queued.engine.advanceTime(nextTime); | |
// reorder scheduler | |
this.queue.sort((a, b) => a.time - b.time); | |
// find next engine to be played | |
nextTime = this.queue[0].time; | |
} | |
setTimeout(this.tick, this.period * 1000); | |
} | |
add(engine, time) { | |
this.queue.push({ time, engine }); | |
this.queue.sort((a, b) => a.time - b.time); | |
} | |
reset(engine, time) { | |
let queued = null; | |
for (let i = 0; i < this.queue.length; i++) { | |
queued = this.queue[i]; | |
if (queued.engine === engine) | |
break; | |
} | |
if (queued) { | |
queued.time = time; | |
this.queue.sort((a, b) => a.time - b.time); | |
} | |
} | |
} |
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