Created
November 11, 2015 20:30
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have fun with buffer
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8" /> | |
<title></title> | |
</head> | |
<body> | |
<button>play/pause</button> | |
<script> | |
var audioCtx = new AudioContext(); | |
var sampleRate = audioCtx.sampleRate; | |
var length = sampleRate; | |
var audioBuffer = audioCtx.createBuffer(1, length, sampleRate); | |
var buffer = audioBuffer.getChannelData(0); | |
console.time('populateBuffer'); | |
for (var i = 0; i < length; i++) { | |
var value = Math.random() * 2 - 1; | |
value = value * value * value * value; | |
// scale | |
buffer[i] = value * 0.03; | |
} | |
// beat | |
for (var i = 0; i < 20; i++) { | |
buffer[i] = 1; | |
} | |
// third | |
var step = length / 3; | |
for (var i = 0; i < 3; i++) { | |
for (var j = 0; j < 4; j++) { | |
buffer[step * i + j] = 0.85; | |
} | |
} | |
var step = length / 4; | |
for (var i = 0; i < 4; i++) { | |
for (var j = 0; j < 4; j++) { | |
buffer[step * i + j] = 0.5; | |
} | |
} | |
var step = length / 5; | |
for (var i = 0; i < 5; i++) { | |
for (var j = 0; j < 7; j++) { | |
buffer[step * i + j] = j % 2 ? 0.8 : 0.4; | |
} | |
} | |
var step = length / 10; | |
for (var i = 0; i < 10; i++) { | |
for (var j = 0; j < 10; j++) { | |
buffer[step * i + j] = j % 2 ? 0.4 : -0.2; | |
} | |
} | |
console.timeEnd('populateBuffer'); | |
var source = audioCtx.createBufferSource(); | |
source.buffer = audioBuffer; | |
source.loop = true; | |
var gain = audioCtx.createGain(); | |
source.connect(gain); | |
gain.connect(audioCtx.destination); | |
source.start(audioCtx.currentTime); | |
var state = 'playing'; | |
document.querySelector('button').addEventListener('click', function() { | |
if (state === 'playing') { | |
gain.gain.value = 0; | |
state = 'paused'; | |
} else { | |
gain.gain.value = 1; | |
state = 'playing'; | |
} | |
}) | |
</script> | |
</body> | |
</html> |
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