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@urahimono
Created July 25, 2016 07:09
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UnityのCrossPlatformInputを使う その3 DualTouchControls編
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;
public class Test : MonoBehaviour
{
[SerializeField]
private float m_speedScale = 5.0f;
[SerializeField]
private float m_turnSpeedScale = 45.0f;
private float m_turnSpeed = 0.0f;
void Update()
{
float vertical = CrossPlatformInputManager.GetAxis( "Vertical" );
float horizontal = CrossPlatformInputManager.GetAxis( "Horizontal" );
Vector3 addPos = new Vector3( horizontal, vertical, 0.0f ) * m_speedScale;
transform.position += addPos * Time.deltaTime;
m_turnSpeed = CrossPlatformInputManager.GetAxis( "Mouse X" ) * m_turnSpeedScale;
transform.rotation *= Quaternion.AngleAxis( m_turnSpeed * Time.deltaTime, Vector3.back );
if( CrossPlatformInputManager.GetButton( "Jump" ) )
{
GetComponent<Renderer>().material.color = Color.red;
}
else
{
GetComponent<Renderer>().material.color = Color.white;
}
}
} // class Test
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