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@baba-s
Created November 9, 2021 12:35
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using System;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace UnityEngine.Tilemaps
{
/// <summary>
/// Terrain Tiles, similar to Pipeline Tiles, are tiles which take into consideration its orthogonal and diagonal neighboring tiles and displays a sprite depending on whether the neighboring tile is the same tile.
/// </summary>
[Serializable]
public class MyTerrainTile : TileBase
{
/// <summary>
/// The Sprites used for defining the Terrain.
/// </summary>
[SerializeField]
public Sprite[] m_Sprites;
/// <summary>
/// This method is called when the tile is refreshed.
/// </summary>
/// <param name="position">Position of the Tile on the Tilemap.</param>
/// <param name="tilemap">The Tilemap the tile is present on.</param>
public override void RefreshTile(Vector3Int position, ITilemap tilemap)
{
for (int yd = -1; yd <= 1; yd++)
for (int xd = -1; xd <= 1; xd++)
{
Vector3Int pos = new Vector3Int(position.x + xd, position.y + yd, position.z);
if (TileValue(tilemap, pos))
tilemap.RefreshTile(pos);
}
}
/// <summary>
/// Retrieves any tile rendering data from the scripted tile.
/// </summary>
/// <param name="position">Position of the Tile on the Tilemap.</param>
/// <param name="tilemap">The Tilemap the tile is present on.</param>
/// <param name="tileData">Data to render the tile.</param>
public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
{
UpdateTile(position, tilemap, ref tileData);
}
private void UpdateTile(Vector3Int location, ITilemap tileMap, ref TileData tileData)
{
tileData.transform = Matrix4x4.identity;
tileData.color = Color.white;
int mask = TileValue(tileMap, location + new Vector3Int(0, 1, 0)) ? 1 : 0;
mask += TileValue(tileMap, location + new Vector3Int(1, 1, 0)) ? 2 : 0;
mask += TileValue(tileMap, location + new Vector3Int(1, 0, 0)) ? 4 : 0;
mask += TileValue(tileMap, location + new Vector3Int(1, -1, 0)) ? 8 : 0;
mask += TileValue(tileMap, location + new Vector3Int(0, -1, 0)) ? 16 : 0;
mask += TileValue(tileMap, location + new Vector3Int(-1, -1, 0)) ? 32 : 0;
mask += TileValue(tileMap, location + new Vector3Int(-1, 0, 0)) ? 64 : 0;
mask += TileValue(tileMap, location + new Vector3Int(-1, 1, 0)) ? 128 : 0;
byte original = (byte)mask;
if ((original | 254) < 255) { mask = mask & 125; }
if ((original | 251) < 255) { mask = mask & 245; }
if ((original | 239) < 255) { mask = mask & 215; }
if ((original | 191) < 255) { mask = mask & 95; }
int index = GetIndex((byte)mask);
if (index >= 0 && index < m_Sprites.Length && TileValue(tileMap, location))
{
tileData.sprite = m_Sprites[index];
tileData.transform = GetTransform((byte)mask);
tileData.color = Color.white;
tileData.flags = TileFlags.LockTransform | TileFlags.LockColor;
tileData.colliderType = Tile.ColliderType.Grid;
}
}
private bool TileValue(ITilemap tileMap, Vector3Int position)
{
TileBase tile = tileMap.GetTile(position);
return (tile != null && tile == this);
}
private int GetIndex(byte mask)
{
switch (mask)
{
case 0: return 0;
case 1:
case 4:
case 16:
case 64: return 1;
case 5:
case 20:
case 80:
case 65: return 2;
case 7:
case 28:
case 112:
case 193: return 3;
case 17:
case 68: return 4;
case 21:
case 84:
case 81:
case 69: return 5;
case 23:
case 92:
case 113:
case 197: return 6;
case 29:
case 116:
case 209:
case 71: return 7;
case 31:
case 124:
case 241:
case 199: return 8;
case 85: return 9;
case 87:
case 93:
case 117:
case 213: return 10;
case 95:
case 125:
case 245:
case 215: return 11;
case 119:
case 221: return 12;
case 127:
case 253:
case 247:
case 223: return 13;
case 255: return 14;
}
return -1;
}
private Matrix4x4 GetTransform(byte mask)
{
switch (mask)
{
case 4:
case 20:
case 28:
case 68:
case 84:
case 92:
case 116:
case 124:
case 93:
case 125:
case 221:
case 253:
return Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(0f, 0f, -90f), Vector3.one);
case 16:
case 80:
case 112:
case 81:
case 113:
case 209:
case 241:
case 117:
case 245:
case 247:
return Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(0f, 0f, -180f), Vector3.one);
case 64:
case 65:
case 193:
case 69:
case 197:
case 71:
case 199:
case 213:
case 215:
case 223:
return Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(0f, 0f, -270f), Vector3.one);
}
return Matrix4x4.identity;
}
}
#if UNITY_EDITOR
[CustomEditor(typeof(MyTerrainTile))]
public class MyTerrainTileEditor : Editor
{
private MyTerrainTile tile { get { return (target as MyTerrainTile); } }
/// <summary>
/// OnEnable for TerrainTile.
/// </summary>
public void OnEnable()
{
if (tile.m_Sprites == null || tile.m_Sprites.Length != 15)
{
tile.m_Sprites = new Sprite[15];
EditorUtility.SetDirty(tile);
}
}
/// <summary>
/// Draws an Inspector for the Terrain Tile.
/// </summary>
public override void OnInspectorGUI()
{
EditorGUILayout.LabelField("Place sprites shown based on the contents of the sprite.");
EditorGUILayout.Space();
float oldLabelWidth = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = 210;
EditorGUI.BeginChangeCheck();
tile.m_Sprites[0] = (Sprite) EditorGUILayout.ObjectField("Filled", tile.m_Sprites[0], typeof(Sprite), false, null);
tile.m_Sprites[1] = (Sprite) EditorGUILayout.ObjectField("Three Sides", tile.m_Sprites[1], typeof(Sprite), false, null);
tile.m_Sprites[2] = (Sprite) EditorGUILayout.ObjectField("Two Sides and One Corner", tile.m_Sprites[2], typeof(Sprite), false, null);
tile.m_Sprites[3] = (Sprite) EditorGUILayout.ObjectField("Two Adjacent Sides", tile.m_Sprites[3], typeof(Sprite), false, null);
tile.m_Sprites[4] = (Sprite) EditorGUILayout.ObjectField("Two Opposite Sides", tile.m_Sprites[4], typeof(Sprite), false, null);
tile.m_Sprites[5] = (Sprite) EditorGUILayout.ObjectField("One Side and Two Corners", tile.m_Sprites[5], typeof(Sprite), false, null);
tile.m_Sprites[6] = (Sprite) EditorGUILayout.ObjectField("One Side and One Lower Corner", tile.m_Sprites[6], typeof(Sprite), false, null);
tile.m_Sprites[7] = (Sprite) EditorGUILayout.ObjectField("One Side and One Upper Corner", tile.m_Sprites[7], typeof(Sprite), false, null);
tile.m_Sprites[8] = (Sprite) EditorGUILayout.ObjectField("One Side", tile.m_Sprites[8], typeof(Sprite), false, null);
tile.m_Sprites[9] = (Sprite) EditorGUILayout.ObjectField("Four Corners", tile.m_Sprites[9], typeof(Sprite), false, null);
tile.m_Sprites[10] = (Sprite) EditorGUILayout.ObjectField("Three Corners", tile.m_Sprites[10], typeof(Sprite), false, null);
tile.m_Sprites[11] = (Sprite) EditorGUILayout.ObjectField("Two Adjacent Corners", tile.m_Sprites[11], typeof(Sprite), false, null);
tile.m_Sprites[12] = (Sprite) EditorGUILayout.ObjectField("Two Opposite Corners", tile.m_Sprites[12], typeof(Sprite), false, null);
tile.m_Sprites[13] = (Sprite) EditorGUILayout.ObjectField("One Corner", tile.m_Sprites[13], typeof(Sprite), false, null);
tile.m_Sprites[14] = (Sprite) EditorGUILayout.ObjectField("Empty", tile.m_Sprites[14], typeof(Sprite), false, null);
if (EditorGUI.EndChangeCheck())
EditorUtility.SetDirty(tile);
EditorGUIUtility.labelWidth = oldLabelWidth;
}
}
#endif
}
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