Created
January 10, 2016 01:38
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using UnityEngine; | |
using System.Collections.Generic; | |
using System.Text; | |
public class Loader : MonoBehaviour | |
{ | |
private string result; | |
private void OnGUI() | |
{ | |
if ( GUILayout.Button( "Start" ) ) | |
{ | |
var builder = new StringBuilder(); | |
builder.AppendLine( Test( 1000 ) ); | |
builder.AppendLine( Test( 10000 ) ); | |
builder.AppendLine( Test( 100000 ) ); | |
var str = builder.ToString(); | |
Debug.Log( str ); | |
result = str; | |
} | |
GUILayout.Label( result ); | |
} | |
private string Test( int num ) | |
{ | |
var dir = num.ToString(); | |
var builder = new StringBuilder(); | |
builder.AppendFormat( "■{0}件", num ).AppendLine(); | |
var textAsset = Resources.Load<TextAsset>( dir + "/status_master" ); | |
var statusMaser = Resources.Load<StatusMaster>( dir + "/status_master" ); | |
{ | |
var startTime = Time.realtimeSinceStartup; | |
var list = new List<Status>(); | |
var text = textAsset.text; | |
var row = text.Split( '\n' ); | |
for ( int i = 0; i < row.Length; i++ ) | |
{ | |
var column = row[ i ].Split( ',' ); | |
var status = new Status | |
{ | |
dex_no = int.Parse( column[ 0 ] ), | |
name = column[ 1 ], | |
type1 = ( TYPE )( int.Parse( column[ 2 ] ) ), | |
type2 = ( TYPE )( int.Parse( column[ 3 ] ) ), | |
ot = column[ 4 ], | |
id_no = int.Parse( column[ 5 ] ), | |
exp_points = int.Parse( column[ 6 ] ), | |
exp_to_next_lv = int.Parse( column[ 7 ] ), | |
hp_current = int.Parse( column[ 8 ] ), | |
hp_max = int.Parse( column[ 9 ] ), | |
attack = int.Parse( column[ 10 ] ), | |
defense = int.Parse( column[ 11 ] ), | |
attack_sp = int.Parse( column[ 12 ] ), | |
defense_sp = int.Parse( column[ 13 ] ), | |
speed = int.Parse( column[ 14 ] ), | |
arena_trap_name = int.Parse( column[ 15 ] ), | |
arena_trap_detail = int.Parse( column[ 16 ] ), | |
}; | |
list.Add( status ); | |
} | |
var time = Time.realtimeSinceStartup - startTime; | |
builder.AppendFormat( "CSV: {0}", time ).AppendLine(); | |
} | |
{ | |
var startTime = Time.realtimeSinceStartup; | |
var list = new List<Status>( statusMaser.statuses ); | |
var time = Time.realtimeSinceStartup - startTime; | |
builder.AppendFormat( "ScriptableObject: {0}", time ).AppendLine(); | |
} | |
return builder.ToString(); | |
} | |
} |
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