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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -6,7 +6,7 @@ public static class HierarchyCollapser { [MenuItem( "Tools/Collapse Hierarchy _F4" )] private static void Collapse() { var nonPublicStatic = BindingFlags.NonPublic | BindingFlags.Static; -
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,59 @@ using System.Collections.Generic; using System.Reflection; using UnityEditor; using UnityEditor.SceneManagement; using UnityEditorInternal; public static class HierarchyCollapser { [MenuItem( "Tools/Collapser Hierarchy _F4" )] private static void Collapse() { var nonPublicStatic = BindingFlags.NonPublic | BindingFlags.Static; var nonPublicInstance = BindingFlags.NonPublic | BindingFlags.Instance; var assemblypath = InternalEditorUtility.GetEditorAssemblyPath(); var assembly = Assembly.LoadFrom( assemblypath ); var type = assembly.GetType( "UnityEditor.SceneHierarchyWindow" ); var hierarchyfield = type.GetField( "s_LastInteractedHierarchy", nonPublicStatic ); var hierarchy = hierarchyfield.GetValue( type ); var hierarchyType = hierarchy.GetType(); var sceneviewfield = hierarchyType.GetField( "m_SceneHierarchy", nonPublicInstance ); var sceneview = sceneviewfield.GetValue( hierarchy ); var sceneviewType = sceneview.GetType(); var treestatefield = sceneviewType.GetField( "m_TreeViewState", nonPublicInstance ); var treestate = treestatefield.GetValue( sceneview ); var expandedIdsField = treestate.GetType().GetField( "m_ExpandedIDs", nonPublicInstance ); expandedIdsField.SetValue( treestate, new List<int>() ); var openscenes = new List<string>(); for ( int i = 0; i < EditorSceneManager.sceneCount; i++ ) { openscenes.Add( EditorSceneManager.GetSceneAt( i ).name ); } var reloadneeded = sceneviewType.GetField( "m_TreeViewReloadNeeded", nonPublicInstance ); sceneviewType.InvokeMember ( name : "SetScenesExpanded", invokeAttr : BindingFlags.InvokeMethod | BindingFlags.Instance | BindingFlags.NonPublic, binder : null, target : sceneview, args : new object[ 1 ] { openscenes } ); reloadneeded.SetValue( sceneview, true ); sceneviewType.InvokeMember ( name : "SyncIfNeeded", invokeAttr : BindingFlags.InvokeMethod | BindingFlags.Instance | BindingFlags.NonPublic, binder : null, target : sceneview, args : null ); } }