Created
November 19, 2022 15:53
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void SavePartMM(int offset = 0, int partSize = fullWidth * fullHeight * fullDepth, int chunkSizeDiv = 1024) | |
{ | |
//crashes if empty save file for some reason, too unreliable to use | |
var mmf = MemoryMappedFile.CreateFromFile(Application.platform == RuntimePlatform.OSXEditor || Application.platform == RuntimePlatform.OSXPlayer ? "/Users/user/Downloads/test.bytes" : "C:\\test.bytes", FileMode.OpenOrCreate, "apoca_save"); | |
int chunkSize = fullWidth * fullHeight * fullDepth / chunkSizeDiv; //2 4 8 16 32 64 128 256 512 [1024] 2048 | |
//const int chunkSize = /*536_752_128*//*67_094_016*//*8_323_200*//*4_193_376*//*2_096_688*/520_200/*262_086*/; | |
saveLock = true; | |
var stopwatch = new Stopwatch(); stopwatch.Start(); | |
int endPoint = offset + partSize; | |
var a = new NativeArray<uint>(chunkSize, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); | |
AsyncGPUReadback.RequestIntoNativeArray(ref a, texture, chunkSize * 4, offset * 4, OnCompleteReadback); | |
stopwatch.Stop(); | |
void OnCompleteReadback(AsyncGPUReadbackRequest request) | |
{ | |
stopwatch.Start(); | |
if (request.hasError) Debug.LogError("request.hasError"); | |
if (!request.done) Debug.LogError("!request.done"); | |
//var first = a.First(); | |
//var last = a.Last(); | |
//print(new{offset, first, last}); | |
using (var accessor = mmf.CreateViewAccessor(offset * 4, chunkSize * 4, MemoryMappedFileAccess.Write)) | |
{ | |
unsafe | |
{ | |
byte* pointer = null; | |
try | |
{ | |
accessor.SafeMemoryMappedViewHandle.AcquirePointer(ref pointer); | |
UnsafeUtility.MemCpy(destination: pointer, a.GetUnsafeReadOnlyPtr(), chunkSize * 4); | |
} | |
finally | |
{ | |
if (pointer != null) accessor.SafeMemoryMappedViewHandle.ReleasePointer(); | |
} | |
} | |
} | |
offset += chunkSize; | |
if (offset >= endPoint) | |
{ | |
a.Dispose(); | |
mmf.Dispose(); | |
stopwatch.Stop(); print("saved " + (stopwatch.ElapsedTicks / 10000d)); | |
saveLock = false; | |
} | |
else | |
{ | |
AsyncGPUReadback.RequestIntoNativeArray(ref a, texture, chunkSize * 4, offset * 4, OnCompleteReadback); | |
} | |
stopwatch.Stop(); | |
} | |
} |
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