Created
July 28, 2020 05:42
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Convert unity texture without extension as png
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[ContextMenuItem("Yo", "Yo")] | |
public Texture2D tex; | |
public void Yo() | |
{ | |
Texture2D DeCompress(Texture2D source) | |
{ | |
RenderTexture renderTex = RenderTexture.GetTemporary( | |
source.width, | |
source.height, | |
0, | |
RenderTextureFormat.Default, | |
RenderTextureReadWrite.Linear); | |
Graphics.Blit(source, renderTex); | |
RenderTexture previous = RenderTexture.active; | |
RenderTexture.active = renderTex; | |
Texture2D readableText = new Texture2D(source.width, source.height); | |
readableText.ReadPixels(new Rect(0, 0, renderTex.width, renderTex.height), 0, 0); | |
readableText.Apply(); | |
RenderTexture.active = previous; | |
RenderTexture.ReleaseTemporary(renderTex); | |
return readableText; | |
} | |
System.IO.File.WriteAllBytes("C:/UnityProjects/arc/Assets/Models/Primitives/shadow4.png", DeCompress(tex).EncodeToPNG()); | |
} |
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