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May 18, 2023 14:14
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using System.Collections.Generic; | |
using System.Diagnostics; | |
using UnityEditor; | |
using UnityEditor.Compilation; | |
using Debug = UnityEngine.Debug; | |
[InitializeOnLoad] | |
internal static class CompilationTimeTracker | |
{ | |
private static readonly Dictionary<string, Stopwatch> Dictionary; | |
#if UNITY_EDITOR | |
static CompilationTimeTracker() | |
{ | |
if (!EditorApplication.isPlayingOrWillChangePlaymode) | |
{ | |
if (!EditorPrefs.GetBool(PlayerPrefsName, false)) return; | |
CompilationPipeline.assemblyCompilationStarted += OnAssemblyCompilationStarted; | |
CompilationPipeline.assemblyCompilationFinished += OnAssemblyCompilationFinished; | |
Dictionary = new Dictionary<string, Stopwatch>(); | |
} | |
} | |
#endif | |
private static void OnAssemblyCompilationStarted(string value) | |
{ | |
if (!EditorPrefs.GetBool(PlayerPrefsName, false)) return; | |
if (Dictionary.ContainsKey(value)) | |
Dictionary[value] = Stopwatch.StartNew(); | |
else | |
Dictionary.Add(value, Stopwatch.StartNew()); | |
} | |
private static void OnAssemblyCompilationFinished(string value, CompilerMessage[] messages) | |
{ | |
if (!EditorPrefs.GetBool(PlayerPrefsName, false)) return; | |
Dictionary[value].Stop(); | |
Debug.Log(/*Assembly */$"{value.Replace("Library/ScriptAssemblies/", "")} built in {Dictionary[value].Elapsed.TotalSeconds:F} seconds."); | |
} | |
const string MenuName = "Window/CompilationTimeTracker"; | |
const string PlayerPrefsName = "EditorCompilationTimeTracker"; | |
public static bool IsEnabled | |
{ | |
get => EditorPrefs.GetBool(PlayerPrefsName, true); | |
set => EditorPrefs.SetBool(PlayerPrefsName, value); | |
} | |
[MenuItem(MenuName/*, priority = 999999*/)] | |
private static void ToggleAction() | |
{ | |
IsEnabled = !IsEnabled; | |
if (Dictionary != null) Dictionary.Clear(); | |
} | |
[MenuItem(MenuName, true/*, priority = 999999*/)] | |
private static bool ToggleActionValidate() | |
{ | |
Menu.SetChecked(MenuName, IsEnabled); | |
return true; | |
} | |
} |
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