Skip to content

Instantly share code, notes, and snippets.

View badjano's full-sized avatar
💭
unity + python + c++

Badjano badjano

💭
unity + python + c++
View GitHub Profile

FWIW: I (@rondy) am not the creator of the content shared here, which is an excerpt from Edmond Lau's book. I simply copied and pasted it from another location and saved it as a personal note, before it gained popularity on news.ycombinator.com. Unfortunately, I cannot recall the exact origin of the original source, nor was I able to find the author's name, so I am can't provide the appropriate credits.


Effective Engineer - Notes

What's an Effective Engineer?

var mediaJSON = { "categories" : [ { "name" : "Movies",
"videos" : [
{ "description" : "Big Buck Bunny tells the story of a giant rabbit with a heart bigger than himself. When one sunny day three rodents rudely harass him, something snaps... and the rabbit ain't no bunny anymore! In the typical cartoon tradition he prepares the nasty rodents a comical revenge.\n\nLicensed under the Creative Commons Attribution license\nhttp://www.bigbuckbunny.org",
"sources" : [ "http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/BigBuckBunny.mp4" ],
"subtitle" : "By Blender Foundation",
"thumb" : "images/BigBuckBunny.jpg",
"title" : "Big Buck Bunny"
},
{ "description" : "The first Blender Open Movie from 2006",
"sources" : [ "http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/ElephantsDream.mp4" ],
@tobek
tobek / get-image-urls.js
Last active May 6, 2024 11:42
Save images from chrome inspector/dev tools network tab
/* open up chrome dev tools (Menu > More tools > Developer tools)
* go to network tab, refresh the page, wait for images to load (on some sites you may have to scroll down to the images for them to start loading)
* right click/ctrl click on any entry in the network log, select Copy > Copy All as HAR
* open up JS console and enter: var har = [paste]
* (pasting could take a while if there's a lot of requests)
* paste the following JS code into the console
* copy the output, paste into a text file
* open up a terminal in same directory as text file, then: wget -i [that file]
*/
@xero
xero / irc.md
Last active May 3, 2024 23:19
irc cheat sheet

IRC Reference

Not intended as a guide for newbies, more like a "cheat sheet" for the somewhat experienced IRC user, especially one who wields some power over a channel.

The Basics

  • /join #channel
    • Joins the specified channel.
  • /part #channel
  • Leaves the specified channel.
@CrookedNumber
CrookedNumber / gist:8964442
Created February 12, 2014 21:02
git: Removing the last commit

Removing the last commit

To remove the last commit from git, you can simply run git reset --hard HEAD^ If you are removing multiple commits from the top, you can run git reset --hard HEAD~2 to remove the last two commits. You can increase the number to remove even more commits.

If you want to "uncommit" the commits, but keep the changes around for reworking, remove the "--hard": git reset HEAD^ which will evict the commits from the branch and from the index, but leave the working tree around.

If you want to save the commits on a new branch name, then run git branch newbranchname before doing the git reset.

@jc-torresp
jc-torresp / raspberry-pi-plex-server.md
Last active April 23, 2024 14:29
Setup a Raspberry Pi Plex Media Server (Including external storage media and Windows to Raspbian migration)

Raspberry Pi Plex Server

Installation

Ensure our operating system is entirely up to date:

sudo apt-get update
sudo apt-get upgrade
@ditzel
ditzel / MeshDestroy.cs
Created August 19, 2019 19:02
MeshDestroy => Put it on a game object with a mesh filter and renderer. Make sure to have read/write enabled on fbx import
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MeshDestroy : MonoBehaviour
{
private bool edgeSet = false;
private Vector3 edgeVertex = Vector3.zero;
private Vector2 edgeUV = Vector2.zero;
//@version=4
// CIRCLES:
// - LITTLE: They appear at all WaveTrend wave crossings
// - GREEN: The wavetrend waves are at the oversold level and have crossed up (bullish)
// - RED: The wavetrend waves are at the overbought level and have crossed down (bearish)
// - PURPLE: Appear when a bullish or bearish divergence is formed and WaveTrend waves crosses at overbought and oversold points
// - GOLD: When RSI is below 20, WaveTrend waves are below or equal to -80 and have crossed up (DONT BUY WHEN GOLD CIRCLE APPEAR)
// - None of these circles are certain signs to trade. It is only information that can help you.
//
// I am not an expert trader or know how to program pine script as such, in fact it is my first indicator only to study and all the code is copied and modified from other codes that are published in TradingView.
@bchanudet
bchanudet / readme.md
Last active December 31, 2023 13:47
Framebuffer on ST7735s (1.44inch LCD HAT)

Enable modules in Kernel

In raspi-config

Enable SPI under "Interfacing options"

Add modules

$ sudo nano /etc/modules
@positlabs
positlabs / ShadowShader.shader
Created January 20, 2018 00:39
Unity shader for rendering shadows onto a transparent surface. Useful for augmented reality.
Shader "ShadowShader" {
Properties{
_Color("Main Color", Color) = (1,1,1,1)
_MainTex("Base (RGB)", 2D) = "white" {}
_Cutoff("Cutout", Range(0,1)) = 1.0
}
SubShader{
Pass{
Alphatest Greater[_Cutoff] SetTexture[_MainTex]