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October 18, 2018 11:34
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------------------------------------------------------------------------------- | |
-- Spine Runtimes Software License v2.5 | |
-- | |
-- Copyright (c) 2013-2016, Esoteric Software | |
-- All rights reserved. | |
-- | |
-- You are granted a perpetual, non-exclusive, non-sublicensable, and | |
-- non-transferable license to use, install, execute, and perform the Spine | |
-- Runtimes software and derivative works solely for personal or internal | |
-- use. Without the written permission of Esoteric Software (see Section 2 of | |
-- the Spine Software License Agreement), you may not (a) modify, translate, | |
-- adapt, or develop new applications using the Spine Runtimes or otherwise | |
-- create derivative works or improvements of the Spine Runtimes or (b) remove, | |
-- delete, alter, or obscure any trademarks or any copyright, trademark, patent, | |
-- or other intellectual property or proprietary rights notices on or in the | |
-- Software, including any copy thereof. Redistributions in binary or source | |
-- form must include this license and terms. | |
-- | |
-- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR | |
-- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF | |
-- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO | |
-- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
-- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
-- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF | |
-- USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER | |
-- IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
-- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
-- POSSIBILITY OF SUCH DAMAGE. | |
------------------------------------------------------------------------------- | |
local setmetatable = setmetatable | |
local AttachmentType = require "spine-lua.attachments.AttachmentType" | |
local RegionAttachment = require "spine-lua.attachments.RegionAttachment" | |
local BoundingBoxAttachment = require "spine-lua.attachments.BoundingBoxAttachment" | |
local MeshAttachment = require "spine-lua.attachments.MeshAttachment" | |
local PathAttachment = require "spine-lua.attachments.PathAttachment" | |
local PointAttachment = require "spine-lua.attachments.PointAttachment" | |
local ClippingAttachment = require "spine-lua.attachments.ClippingAttachment" | |
local TextureAtlas = require "spine-lua.TextureAtlas" | |
local MultiAtlasAttachmentLoader = {} | |
MultiAtlasAttachmentLoader.__index = MultiAtlasAttachmentLoader | |
function MultiAtlasAttachmentLoader.new (atlases) | |
local self = { | |
atlases = atlases | |
} | |
setmetatable(self, AtlasAttachmentLoader) | |
return self | |
end | |
function MultiAtlasAttachmentLoader:newRegionAttachment (skin, name, path) | |
for atlas in ipairs(self.atlases) do | |
local region = atlas:findRegion(path) | |
if region then | |
region.renderObject = region | |
local attachment = RegionAttachment.new(name) | |
attachment:setRegion(region) | |
attachment.region = region | |
return attachment | |
end | |
end | |
error("Region not found in atlases: " .. path .. " (region attachment: " .. name .. ")") | |
end | |
function MultiAtlasAttachmentLoader:newMeshAttachment (skin, name, path) | |
for atlas in ipairs(self.atlases) do | |
local region = atlas:findRegion(path) | |
if region then | |
region.renderObject = region | |
local attachment = MeshAttachment.new(name) | |
attachment.region = region | |
return attachment | |
end | |
end | |
error("Region not found in atlas: " .. path .. " (mesh attachment: " .. name .. ")" | |
end | |
function MultiAtlasAttachmentLoader:newBoundingBoxAttachment (skin, name) | |
return BoundingBoxAttachment.new(name) | |
end | |
function MultiAtlasAttachmentLoader:newPathAttachment(skin, name) | |
return PathAttachment.new(name) | |
end | |
function MultiAtlasAttachmentLoader:newPointAttachment(skin, name) | |
return PointAttachment.new(name) | |
end | |
function MultiAtlasAttachmentLoader:newClippingAttachment(skin, name) | |
return ClippingAttachment.new(name) | |
end | |
return MultiAtlasAttachmentLoader |
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