Created
February 23, 2014 04:40
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Paper.js hit-testing example (from http://paperjs.org/examples/hit-testing/) hacked to work with touch events from Hammer.js, Feel the possibility...
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"/> | |
<meta name="viewport" content="user-scalable=no, width=device-width, initial-scale=1, maximum-scale=1"> | |
<xlink rel="stylesheet" href="http://paperjs.org/assets/css/style.css"/> | |
<script src="http://paperjs.org/assets/js/jquery.js"></script> | |
<script src="http://paperjs.org/assets/js/paper.js"></script> | |
<script src="/hammer.js"></script> | |
<title>Paper.js - Paper.js</title> | |
</head> | |
<body class="fullscreen"> | |
<article> | |
<script type="text/paperscript" canvas="canvas-1"> | |
var values = { | |
paths: 50, | |
minPoints: 5, | |
maxPoints: 15, | |
minRadius: 30, | |
maxRadius: 90 | |
}; | |
var hitOptions = { | |
segments: true, | |
stroke: true, | |
fill: true, | |
tolerance: 5 | |
}; | |
createPaths(); | |
function createPaths() { | |
var radiusDelta = values.maxRadius - values.minRadius; | |
var pointsDelta = values.maxPoints - values.minPoints; | |
for (var i = 0; i < values.paths; i++) { | |
var radius = values.minRadius + Math.random() * radiusDelta; | |
var points = values.minPoints + Math.floor(Math.random() * pointsDelta); | |
var path = createBlob(view.size * Point.random(), radius, points); | |
var lightness = (Math.random() - 0.5) * 0.4 + 0.4; | |
var hue = Math.random() * 360; | |
path.fillColor = { hue: hue, saturation: 1, lightness: lightness }; | |
path.strokeColor = 'black'; | |
}; | |
} | |
function createBlob(center, maxRadius, points) { | |
var path = new Path(); | |
path.closed = true; | |
for (var i = 0; i < points; i++) { | |
var delta = new Point({ | |
length: (maxRadius * 0.5) + (Math.random() * maxRadius * 0.5), | |
angle: (360 / points) * i | |
}); | |
path.add(center + delta); | |
} | |
path.smooth(); | |
return path; | |
} | |
var segment, path, originalPosition; | |
var movePath = false; | |
Hammer(document.getElementById('canvas-1')) | |
.on("tap", function(event) { | |
console.log(this, event); | |
}) | |
.on("drag", function(event) { | |
event.gesture.preventDefault(); | |
if (segment) { | |
segment.point += delta; | |
path.smooth(); | |
} else if (path) { | |
path.position = [originalPosition.x + event.gesture.deltaX, originalPosition.y + event.gesture.deltaY]; | |
} | |
}) | |
.on("touch", function(event) { | |
segment = path = null; | |
var point = [ | |
event.gesture.center.pageX - $('#canvas-1').offset().left, | |
event.gesture.center.pageY - $('#canvas-1').offset().top | |
]; | |
var hitResult = project.hitTest(point, hitOptions); | |
if (!hitResult) | |
return; | |
// Commented out of the touch conversion because I can't be bothered. | |
// if (event.modifiers.shift) { | |
// if (hitResult.type == 'segment') { | |
// hitResult.segment.remove(); | |
// }; | |
// return; | |
// } | |
if (hitResult) { | |
path = hitResult.item; | |
originalPosition = path.position; | |
if (hitResult.type == 'segment') { | |
segment = hitResult.segment; | |
} else if (hitResult.type == 'stroke') { | |
var location = hitResult.location; | |
segment = path.insert(location.index + 1, point); | |
path.smooth(); | |
} | |
} | |
movePath = hitResult.type == 'fill'; | |
if (movePath) | |
project.activeLayer.addChild(hitResult.item); | |
console.log(this, event.gesture); | |
}) | |
.on("release", function(event) { | |
// project.activeLayer.selected = false; | |
// if (event.item) | |
// event.item.selected = true; | |
}) | |
; | |
</script> | |
<div class="canvas"> | |
<canvas resize="true" id="canvas-1" style="background:black"></canvas> | |
</div> | |
</article> | |
</body> | |
</html> |
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