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webgl basics
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var vs = document.getElementById('vs').textContent; | |
var fs = document.getElementById('fs').textContent; | |
var canvas = document.querySelector('canvas'); | |
var ctx = canvas.getContext('experimental-webgl', { | |
alpha: false, | |
antialias: true, | |
premultipliedAlpha: false, | |
stencil: true | |
}); | |
ctx.disable(ctx.DEPTH_TEST); | |
ctx.disable(ctx.CULL_FACE); | |
ctx.viewport(0, 0, canvas.width, canvas.height); | |
ctx.bindFramebuffer(ctx.FRAMEBUFFER, null); | |
ctx.clearColor(1, 1, 1, 1); | |
ctx.clear(ctx.COLOR_BUFFER_BIT); | |
ctx.activeTexture(ctx.TEXTURE0); | |
var program = ctx.createProgram(); | |
var vertexShader = ctx.createShader(ctx.VERTEX_SHADER); | |
var fragmentShader = ctx.createShader(ctx.FRAGMENT_SHADER); | |
ctx.shaderSource(vertexShader, vs); | |
ctx.compileShader(vertexShader); | |
ctx.shaderSource(fragmentShader, fs); | |
ctx.compileShader(fragmentShader); | |
ctx.attachShader(program, vertexShader); | |
ctx.attachShader(program, fragmentShader); | |
ctx.linkProgram(program); | |
ctx.useProgram(program); | |
var vertices = [ | |
-0.5, -0.5, | |
0.5, -0.5, | |
0, 0.5 | |
]; | |
var indices = [ | |
0, 1, 2 | |
]; | |
var vertexBuffer = ctx.createBuffer(); | |
ctx.bindBuffer(ctx.ARRAY_BUFFER, vertexBuffer); | |
ctx.bufferData(ctx.ARRAY_BUFFER, new Float32Array(vertices), ctx.STATIC_DRAW); | |
var indexBuffer = ctx.createBuffer(); | |
ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, indexBuffer); | |
ctx.bufferData(ctx.ELEMENT_ARRAY_BUFFER, new Uint16Array(indices), ctx.STATIC_DRAW); | |
var aVertexPosition = ctx.getAttribLocation(program, 'aVertexPosition'); | |
ctx.enableVertexAttribArray(aVertexPosition); | |
ctx.vertexAttribPointer(aVertexPosition, 2, ctx.FLOAT, false, 0, 0); | |
var aColor = ctx.getAttribLocation(program, 'aColor'); | |
ctx.enableVertexAttribArray(aVertexPosition); | |
ctx.vertexAttribPointer(aVertexPosition, 2, ctx.FLOAT, false, 0, 0); | |
ctx.bindBuffer(ctx.ARRAY_BUFFER, vertexBuffer); | |
ctx.drawArrays(ctx.TRIANGLES, 0, 3); |
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