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@baquiax
Last active August 29, 2015 14:17
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Symons Says
/*************************************************
* Public Constants
*************************************************/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#include "pitches.h"
/* PINES DE ENTRADA
* [2-6] pines de entrada (push-button), 2 = start
* [23] potenciometro (Velocidad).
* [24-27] pines de salidas para LEDs
* Pin 40 Salida Analoga para bocina
*/
const int potentiometerPin = 23;
const int buzzerPin = 40;
const int startPin = 2;
//LEDS
const int firstLed = 24;
const int secondLed = 25;
const int thirdLed = 26;
const int fourthLed = 27;
//PUSH
const int firstPush = 3;
const int secondPush = 4;
const int thirdPush = 5;
const int fourthPush = 6;
//USER VALIDATE
const int sequencesByLevel = 5;
int currentSequence;
int currentMemberSequence;
boolean started;
boolean waitingForUser = false;
int sequencesLevel[sequencesByLevel][10];
int currentLevel = 1;
int currentSequenceElement = 0;
int sleepTime = 1000;
void clearLastStates() {
digitalWrite(firstLed, LOW);
digitalWrite(secondLed, LOW);
digitalWrite(thirdLed, LOW);
digitalWrite(fourthLed, LOW);
}
void makeLevelSequences() {
//La secuencia se crea en base a el nivel con "nS" leds por secuencia.
int nS = 2 + ((currentLevel > 2) ? (currentLevel + 3) : currentLevel);
for (int i = 0 ; i < sequencesByLevel ; i++) {
for (int j = 0; j < 10 ; j++) {
if (j < nS) {
sequencesLevel[i][j] = random(1,5);
} else {
sequencesLevel[i][j] = 0;
}
}
}
}
void showCurrentSequence() {
for (int i = 0; i < 10 ; i++) {
int value = sequencesLevel[currentSequence][i];
if (value == 0)
return;
int pin;
switch (value) {
case 1:
pin = firstLed;
break;
case 2:
pin = secondLed;
break;
case 3:
pin = thirdLed;
break;
case 4:
pin = fourthLed;
break;
}
digitalWrite(pin, HIGH);
Serial.println(value);
delay(sleepTime);
digitalWrite(pin, LOW);
delay(100);
}
}
void sweep() {
digitalWrite(firstLed, HIGH);
sleep(400);
digitalWrite(firstLed, LOW);
digitalWrite(secondLed, HIGH);
sleep(400);
digitalWrite(secondLed, LOW);
digitalWrite(thirdLed, HIGH);
sleep(400);
digitalWrite(thirdLed, LOW);
digitalWrite(fourthLed, HIGH);
sleep(400);
digitalWrite(fourthLed, LOW);
}
void turnOnAll() {
digitalWrite(firstLed, HIGH);
digitalWrite(secondLed, HIGH);
digitalWrite(thirdLed, HIGH);
digitalWrite(fourthLed, HIGH);
sleep(500);
digitalWrite(firstLed, LOW);
digitalWrite(secondLed, LOW);
digitalWrite(thirdLed, LOW);
digitalWrite(fourthLed, LOW);
}
void buzzer() {
int melody[] = {NOTE_C4, NOTE_G3,NOTE_G3, NOTE_A3, NOTE_G3,0, NOTE_B3, NOTE_C4};
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {4,8,8,4,4,4,4,4 };
// iterate over the notes of the melody:
for (int thisNote = 0; thisNote < 8; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000/noteDurations[thisNote];
tone(buzzerPin, melody[thisNote],noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(buzzerPin);
}
}
void fail() {
buzzer();
//Luces y sonido de fracaso
sweep();
sleep(500);
sweep();
//Reinicar juego
currentLevel = 1;
currentSequence = 0;
currentMemberSequence = 0;
makeLevelSequences();
waitingForUser = false;
}
void win() {
//Luces,sonido y danza de victora!
buzzer();
turnOnAll();
sleep(500);
turnOnAll();
//Avanzar nivel
if ((currentSequence + 1) == sequencesByLevel ) {
currentMemberSequence = 0;
currentSequence = 0;
currentLevel++;
makeLevelSequences();
} else {
currentMemberSequence = 0;
currentSequence++;
}
waitingForUser = false;
}
void validateUserSequence(int nLed) {
if (sequencesLevel[currentSequence][currentMemberSequence] != nLed) {
fail();
}
//Va bien
currentMemberSequence++;
if (currentMemberSequence > 9) { //Llego al limite del array con todas correctas
win();
} else if (sequencesLevel[currentSequence][currentMemberSequence + 1] == 0) { //Llego al ultimo miembro de la secuencia
win();
}
}
void verifyInput(){
if (digitalRead(firstPush) == LOW) {
digitalWrite(firstLed, HIGH);
validateUserSequence(1);
} else {
digitalWrite(firstLed, LOW);
}
if (digitalRead(secondPush) == LOW) {
digitalWrite(secondLed, HIGH);
validateUserSequence(2);
} else {
digitalWrite(secondLed, LOW);
}
if (digitalRead(thirdPush) == LOW) {
digitalWrite(thirdLed, HIGH);
validateUserSequence(3);
} else {
digitalWrite(thirdLed, LOW);
}
if (digitalRead(fourthPush) == LOW) {
digitalWrite(fourthLed, LOW);
validateUserSequence(4);
} else {
digitalWrite(fourthLed, LOW);
}
}
void verifyVelocity(){
//De 200ms a 5s => [200,5000]
double potentiometerValue = analogRead(potentiometerPin);
sleepTime = (potentiometerValue * 5000)/ 4095;
}
void setup(){
Serial.println("SETUP");
//Preparando pines de entrada. Push buttons
pinMode(firstPush, INPUT);
pinMode(secondPush, INPUT);
pinMode(thirdPush, INPUT);
pinMode(fourthPush, INPUT);
pinMode(startPin, INPUT);
//Preparando pines de salida, LEDs
pinMode(firstLed, OUTPUT);
pinMode(secondLed, OUTPUT);
pinMode(thirdLed, OUTPUT);
pinMode(fourthLed, OUTPUT);
Serial.begin(9600);
clearLastStates();
}
void loop(){
verifyVelocity();
if (started) {
if (!waitingForUser) {
Serial.println("Encender Leds");
showCurrentSequence();
waitingForUser = true;
} else {
Serial.println();
verifyInput();
}
} else {
if (digitalRead(startPin) == LOW) {
Serial.println("STARTING...");
started = true;
makeLevelSequences();
}
}
}
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