This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
Guided Missile script V.1.1 created by Barbuse, dec 2016 | |
To use this script add the following code into a trigger: | |
nul=[target, startLocation, missileType, missileLaunchingHeight] execVM "guidedMissile.sqf" | |
For exemple, if the target is laser designated by the player: | |
nul=[laserTarget player, getPos startLocation, "M_Scalpel_AT", 500] execVM "guidedMissile.sqf" | |
*/ |