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@barncastle
Created March 28, 2018 16:02
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Formatted Name Exported Name Type Notes
WWFParticulateVolumeComponent
Particulate particulate ?
Enable WMO Occlusion enableWMOCollision bool Added 26175
Enable Liquid Occlusion enableLiquidCollision bool Added 26175
Enable Terrain Occlusion enableTerrainCollision bool Added 26175
Opacity opacity float
Override Particulate Opacity shouldOverrideOpacity bool
Particulate Count Particulate Count int
Override Particulate Count shouldOverrideCount bool
Override Color overrideColor WWFArgb
shouldOverrideColor shouldOverrideColor bool
Volume Edge Fade Start volumeEdgeFadeStart float
Velocity Vector-Space vectorSpace WWFParticulateVectorSpace
Is Static Volume isStatic bool
Volume Dimensions dimensions ? WWFVec3
WWFParticulateVectorSpace
LocalSpace
WorldSpace
WMOSpace
WWFParticulateGroup
Placeholder placeHolder int
Geometry Type geometryType WWFParticulateGeoType
Render Mode renderMode WWFParticulateRenderMode
Particle Count particleCount int
Default Particulate Strength strength float
Enable Particulate Strength Graph enableEmissionGraph bool
Particulate Strength Graph graphNodes WWFGraphNodeVec3[]
Enable Occlusion Testing occlusion bool
Occlusion Fade Distance occlusionFadeDistance float
Occlusion Ignore Chance occlusionIgnoreChance float
Enable Ground Effect enableGroundParticulate bool
Enable Depth Buffer Fading depthFading bool
Depth Fade Distance depthFadeDistance float
Use Look-Direction Offset useLookDirectionOffset bool
Group-Edge Fade Distance groupEdgeFadeDistance float
Camera Near Fade Distance cameraNearFade float
Camera Far Fade Distance cameraFarFade float
Use Forces useForceDirection bool
velocityMean velocityMean WWFVec3
Force forceDirection WWFVec3
Rotation rotation float
Tilt tilt float
Speed speed float
Velocity Variance velocityVariance WWFVec3
Disable Wind disableWind bool
Enable Wandering useWandering bool
Wander Speed wanderSpeed float
Wander Amount wanderAmount WWFVec2
Volume Constraint constraint WWFParticulateConstraintType
Use Inclusive Constraint inclusiveRestraint bool
Particulate Group Size groupSize float
Particulate Size particulateSize WWFVec3
Particulate Size Variance particulateSizeVariance WWFVec2
Randomize Initial Particle Orientation randomRotation bool
Enable Particle Rotation useParticleRotation bool
Particle Rotation Speed rotationSpeedMean float
Particle Rotation Speed Variance rotationSpeedVariance float
Randomize Rotation Direction randomizeRotationDirection bool
Enable Particle Fading useParticleFading float
Fade Loop Length particleFadeTotalTime float
Fade Start Time particleFadeTimeBegin float
Fade End Time particleFadeTimeEnd float
Fade Time Variance particleFadeTimeVariance float
Enable Height Fading enableHeightFading Added 26175
Height Fade Mode heightFadeMode WWFParticulateHeightFadeMode Added 26175
Height Fade Max Height heightFadeStartDistance Added 26175
Height Fade Variance heightFadeVariance Added 26175
Height Fade Transition Distance heightFadeTransitionDistance Added 26175
Enable Delta Culling enableDeltaCulling Added 26175
Delta Culling Max deltaCullingMax Added 26175
Blend Mode blendMode WWFParticulateRenderMode
Color color WWFArgb
textureID textureID uint
Enable Animation useAnimation bool
Cell X Count sheetWidth int
Cell Y Count sheetHeight int
Animation Count animationCount int
Animation Speed animationSpeed float
Enable Texture Angle Fading enableAngularTransition bool
WWFParticulateGeoType
Quads
Triangles
WWFParticulateRenderMode
VelocityBillboard
CameraBillboard
WWFGraphNodeVec3 WWFVec3
WWFParticulateConstraintType
Center
Nearest
None
WWFParticulateBlendMode
Blended
Additive
WWFObjectFlags Added 26310
IsFrozen
IsHidden
WWFParticulateHeightFadeMode Added 26175
Flat
Relative
RelativeFollow
WWFModelComponent
Doodad Set assetId int M2 filedata id?
WWFInstanceComponent
Instance reference int
WWFGameObjectComponent
Game Object gameObjectType int
Plane planes WWFPlane
Ambient ambient WWF*LightComponent?
Brush brush WWFBrushComponent
Directional Light light WWF*LightComponent
Geometry WWFAssetComponent? Added 26175
Reference ?
Normal ?
Entity Type entityType WWFEntityType
Component components WWFComponent[] component base class?
Entity entities WWFEntity[]
Data data ? Added 26175
TextAssetId int
TPatchID int
TEntityReference ?
TEntityLightLink ?
WWFBrushComponent
? ?
WWFPlane
a float
b float
c float
d float
WWFSpotLightComponent
Angle angle float
Falloff falloff float
WWFPointLightComponent
Baked baked
attenuation attenuation
Light Light
WWFArgb
b byte?
g byte?
r byte?
a byte?
WWFEntity
T object
WWFEntityType
Reference
Normal
WWFComponent
? ?
WWFTransformComponent
Position WWFVec3
Transform WWFVec3
Scale float
WWFVec2 float
x float
y
WWFVec2
x float
y float
z float
WWFVec4 Added 26175
x float
y float
z float
w float
WWFMesh Added 26175
vertexList WWFVec3
tvertex0List WWFVec2
tvertex1List WWFVec2
tvertex2List WWFVec2
normalList WWFVec2
lvertexList WWFVec2
cvertexList
blightingVertexList
m_tangentIndexList
m_tangentList
avertexList
faceList
WWFFace Added 26175
smGroup
flags
xpNodeId
material
tvertex2
tvertex1
tvertex0
normal
avertex
blvertex
cvertex
vertex ushort
WWFAssetId int Added 26175
WWFAssetComponent Added 26175
wwe ? whut? wmo map particulate volumes maybe?
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